Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=stee_vo;42877898]Aww, it's a shame the thrusters look so bad.[/QUOTE]
Yep. There's been a trend I've seen on here, though. Hiding the thrusters inside the ship if possible so they aren't showing.
[QUOTE=Callie;42877950]Yep. There's been a trend I've seen on here, though. Hiding the thrusters inside the ship if possible so they aren't showing.[/QUOTE]
I do this, but I hate doing this
it makes literally no sense to me but I have to because god damn does it become ugly with these thrusters point every which way.
[QUOTE=HumanAbyss;42878018]I do this, but I hate doing this
it makes literally no sense to me but I have to because god damn does it become ugly with these thrusters point every which way.[/QUOTE]
Er... Why not just hide all but the rear-facing thrusters?
there should be some sort of dampeners that can stop a ship.
[QUOTE=Pigbear;42878162]there should be some sort of dampeners that can stop a ship.[/QUOTE]
there is?
[QUOTE=Fyhlen;42877568]Reinspired to build things again. TIE Interceptor, here we go![/QUOTE]
Right, done. I thank the developers for symmetry.
[t]http://i.imgur.com/ICDcPDg.jpg[/t]
[t]http://i.imgur.com/0LPoO08.jpg[/t]
[t]http://i.imgur.com/bbO2LYh.jpg[/t]
Edit:
Uploaded to the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=195324618]Workshop[/url].
I haven't been keeping up with things the last few weeks and haven't been playing. Is there a log of all patch notes somewhere I can go over?
[t]http://i.imgur.com/AwXBOh4.jpg[/t]
Finally started on the Victory-I star destroyer. Made ring for central reactor, and the outline of a main engine is in the background. I think I'll ignore most of the rounded bits and make them flat or angled surfaces instead, except for the shield generator housings. 3D curved surfaces are not my thing.
how many blocks long is it currrently?
[QUOTE=NoDachi;42878265]there is?[/QUOTE]
no, gyroscopes only stop rotating.
Dampeners would be sweet.
I think the idea of the game is to be semi-realistic, hence the thrusters in all directions needed, instead of "dampers".
To make ships less ugly we need multidirectional thrusters in one block
why not just build the thrusters inside the ship
well, of course that only works well with big ships
[img]https://dl.dropbox.com/u/17610513/ShareX/2013-11/2013-11-16_15-23-34.png[/img]
kind of like this, but less ugly
edit: about making it less ugly
[img]https://dl.dropbox.com/u/17610513/ShareX/2013-11/2013-11-16_15-24-55.png[/img]
would be p cool looking if a ship had a reactor core made of multidimensional thruster blocks
all them glowy bits
[QUOTE=blazingfly;42880850]I think the idea of the game is to be semi-realistic, hence the thrusters in all directions needed, instead of "dampers".[/QUOTE]
It's a bitch getting it to stand still though.
In real life there would be something like this [IMG]http://www.spacecamp.com/gallery/albums/userpics/10001/normal_image100.jpg[/IMG]
No, they probably don't look like that, but you get what i mean.
[t]http://cloud-2.steampowered.com/ugc/488934156524566635/B30270F10A0A7581C6B5F1A87D5D73BE7702EAB2/[/t]
[t]http://cloud-2.steampowered.com/ugc/488934156524571176/68BCD83DC5E29C168E8269400066DEF9AF1169C4/[/t]
No idea what I've built here...
Also symmetry mode hates atennas.
Has anyone tried building Death Star already? :v:
[QUOTE=stee_vo;42880895]It's a bitch getting it to stand still though.
[/QUOTE]
I dunno how you're having this problem, literally one thruster on each side is all you need for the ship to (eventually) come to a complete stop.
[sp]Actually for larger ships you will probably need more than one but you get the idea.[/sp]
[QUOTE=blazingfly;42881028]I dunno how you're having this problem, literally one thruster on each side is all you need for the ship to (eventually) come to a complete stop.
[sp]Actually for larger ships you will probably need more than one but you get the idea.[/sp][/QUOTE]
Yeah I noticed that right after, however it still looks bad, that's why we should have multidirectional thrusters.
I did some experiments.
With the same needle-ship, I rammed at 100 m/s two 5 blocks thick large ship armor, one sloped, the other not ;
[IMG]http://i.imgur.com/8SpKvfnl.jpg[/IMG]
First test ;
[IMG]http://i.imgur.com/RqwGXmRl.jpg[/IMG]
[IMG]http://i.imgur.com/ehJuefel.jpg[/IMG]
As you can see, the sloped armor completely stopped the attack ; the needle pierced only a 2 blocks thick hole. The other armor was completely obliterated, and destroyed the needle-ship entirely.
Second test ;
[IMG]http://i.imgur.com/YxRQhEwl.jpg[/IMG]
[IMG]http://i.imgur.com/qJKYU3Pl.jpg[/IMG]
Same results. With a same needle-ship with the same speed in both case, the sloped armor appears to be a lot more resistant to kinetic torpedoes.
THIS IS SCIENCE.
What if you get a sloped piece, but rotate it 45 degrees so you collide with it face on? And what if you make a straight piece but collide with it at an angle?
For some reason, my BIOS underclocked my CPU at some point. Might be a CMOS battery problem, I did unplug the computer before a few times to fiddle with the sound card.
Turned it back up, and it's handling physics on my large ship decently enough (tested by slamming it into an asteroid); although it is under-utilising the cores still. Once they release 64-bit to us, I hope they take the time to get the game to make better use of multiple cores. My computer is fairly decent, though it's frustrating no game seems to utilise it properly, even if it would benefit massively from it.
[QUOTE=Squeegy Mackoy;42881693]What if you get a sloped piece, but rotate it 45 degrees so you collide with it face on? And what if you make a straight piece but collide with it at an angle?[/QUOTE]
I did it right after reading your message. Here are the results ;
[IMG]http://i.imgur.com/UDs5A3ol.jpg[/IMG]
Sloped piece ;
[IMG]http://i.imgur.com/VlHl7Qjl.jpg[/IMG]
The needle-ship went through, without much damage ; at that angle, the armor is less thick of course.
[IMG]http://i.imgur.com/d4AqzwQl.jpg[/IMG]
Straight piece ;
[IMG]http://i.imgur.com/hHS1Uufl.jpg[/IMG]
As you can see, the needle-ship was not destoyed this time either, but did not went through. Like in real life, penetration angle of a bullet, or in this case a kinetic torpedo, really does matter.
Hope this helps in future battles :p
This thread keeps attracting new users who aren't completely retarded, I like it.
[QUOTE=ScottyWired;42882538]This thread keeps attracting new users who aren't completely retarded, I like it.[/QUOTE]
It's like the opposite of the Rust forum.
[QUOTE=Joazzz;42880871]why not just build the thrusters inside the ship
well, of course that only works well with big ships[/QUOTE]
now we just need thrusters to perform a straight trace outwards, and if it collides with its own ship then no thrust is applied, to enforce exhaust ports of [I]some[/I] description
and it's also a great point to expand on later - blocks hit by the trace could heat up (and get damaged, if that's ever implemented) and/or have force applied (if not part of the parent ship)
I don't know if i'm late, but a fun way to destroy shit without building a small ship with a pointed end is to take the uranium ingots from the large reactors in the red ship in easy start 1, fly out in jetpack mode until you can accelerate to 104.5m/s, fly at your target, turn off dampeners, drop the block of 190K ingots, and it rips a hole in anything.
[editline] today [/editline] I initially discovered this property of the ingots by taking them from one of the reactors, and dropping it. It fell through the floor and tore a giant hole in the ship.
Sorry, you need to Log In to post a reply to this thread.