Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
????
[thumb]http://cloud-2.steampowered.com/ugc/452905361514941884/C9413A80F66D88C226768240759E82B1B28350EE/[/thumb]
[thumb]http://cloud.steampowered.com/ugc/452905361514976518/F28461AAA258EFBE7B74A7DCA4C937C042A5B19D/[/thumb]
My walls are made of NOTHING.....NOTHING!!!!
Also ship wrecking is so satisfying in this game:
[thumb]http://cloud-2.steampowered.com/ugc/452905361515055823/A6325C796EB52E6AD940F2EB2818BF26CB45131E/[/thumb]
Found my next project
[IMG]http://upload.wikimedia.org/wikipedia/commons/c/c3/Atlantispropsubmarine.jpg[/IMG]
EDIT:
Fuck, they built a design model for the movie, then I found one shitty sketchup model, and one good model made for subsim, but NO DIMENSIONS, ANYWHERE.
Im gonna have to work up a scale myself tomorrow, using this:
[IMG]http://www.digitalmediafx.com/Atlantis/Images/Atlantis02.jpg[/IMG]
I still think one of the crappy ships I first built is probably what I would end up building in survival MP.
Its really simple and compact, fast and handles like a god damn fighter with only two gyros. Perfect for pirating.
[thumb]http://i.imgur.com/26zhP9v.jpg?1[/thumb]
[thumb]http://i.imgur.com/I6fCNx0.jpg?1[/thumb]
I might make a mkII version with some improvements and make sure all the weapon systems get conveyors from the cargo containers.
[QUOTE=HumanAbyss;42896288]Oh I understand and agree
but is there no feasible way they could do features in SP but mindful of the MP requirements?[/QUOTE]
yeah, by implementing the multiplayer netcode and adding those 'SP' features off of it
if it makes you feel better they could disable actually letting you host or join servers, so it still plays as if it was entirely SP
multiplayer netcode isn't just something you can add to an existing engine lightly, it is pretty much a core feature of a game engine intending to be multiplayer-compatible at some point
imo they should have it such that SP is actually just a simple listen server and then once that core base is done they can add whatever features and so forth
and they can open local and/or internet networking once they're moderately happy with how their netcode handles
I'm more or less sure that's already how it operates, or otherwise they have a very basic net code already implemented. They've stated they were able to do the launch trailer over LAN, indicating that there's something in the development builds that we're not seeing.
Getting that fully implemented and in place, however, would not be a bad idea this early.
Talking about mod support - I think community will greet MP much more than mod tools, since MP is for everyone and mod tools are for a small part of community.
[QUOTE=NoDachi;42903265]
[thumb]http://i.imgur.com/I6fCNx0.jpg?1[/thumb]
.[/QUOTE]
That'd look so cool with some lighting.
I do like the cramped uboat like interior I'd admit
MK II - Slightly longer hull, more organised interior with conveyor system, more cargo space and just enough power to run everything. It does run just over 100% if you're performing crazy maneuvers while flipping damps on and off, but there is always room to squeeze another gen inside.
Its about 70t heavier so has a worse TWR but better thrust control. It still handles like a fighter though.
[img]http://i.imgur.com/irjLSRd.jpg?1[/img]
[img]http://i.imgur.com/kllimI7.jpg?1[/img]
A cramped hull like what you would experience on a U-Boot is the kind of thing I imagine it would be like in real life too if we did have spaceships intended for warfare, especially the kind of ships in-game as the game is only based just over 50 years in the future.
[img]https://pbs.twimg.com/media/BZX6d7hCUAA1rs_.jpg:large[/img]
incoming official new blocks.
[url]https://twitter.com/SpaceEngineersG[/url]
Why are they adding new stuff when some of the current stuff doesn't work, like weapons for example?
[QUOTE=GHOST!!!!;42906977]Why are they adding new stuff when some of the current stuff doesn't work, like weapons for example?[/QUOTE]
Because weapons, and the mechanics within, is completely different thing.
[QUOTE=lekkimsm;42906992]Because weapons, and the mechanics within, is completely different thing.[/QUOTE]
That and if I remember correctly, they are disabled on purpose until they get more of the basics down... in this case navigation is pretty damn essential so I'm glad they're working on that.
That, and the weapons do sort of work. They're just disabled until they work better.
[QUOTE=GHOST!!!!;42906977]Why are they adding new stuff when some of the current stuff doesn't work, like weapons for example?[/QUOTE]
weapons are disabled because its going to take a lot of time to get them right since they're such a tricky mechanic.
Plus they're not a priority since combat isn't the focus of this game but rather something that develops as a result of other mechanics that are not even in place yet.
[QUOTE=LoLWaT?;42889342]Most people have this weird need to make so many of these giant as fuck ships that basically just turn out to be empty shells with no interiors. What's with that?
I thought the ship i've been working on was huge but compared to some of these projects it's just a tiny dot (it's still pretty big). The fully detailed interior is amazing though. Would work well as the setting for a zombie outbreak or something.
[IMG]http://imageshack.us/a/img202/6610/0dv4.jpg[/IMG]
[IMG]http://imageshack.us/a/img17/2573/7pta.jpg[/IMG]
It's the same one i've been working on for the past month. Took a bit of a break from the game but i'm back on it now.
[editline]16th November 2013[/editline]
(The room beyond the grate is unfinished btw don't judge. Just trying to make a point that a giant empty shell of a ship is gonna be useless in a fight when MP is implemented)[/QUOTE]
I love, LOVE the way this looks.
how are you guys building big ships?
I 'ran out of memory' at like 4000 tonnes
this is so frustrating its been a month of no space engineers now and other people are having my same error but none of their solutions have worked for me
[QUOTE=Scrappa;42905257]A cramped hull like what you would experience on a U-Boot is the kind of thing I imagine it would be like in real life too if we did have spaceships intended for warfare, especially the kind of ships in-game as the game is only based just over 50 years in the future.[/QUOTE]
yeah, I was thinking about this the other day - ships large enough to not just have a pressurised cockpit would probably be built similarly to u-boats, a roughly capsule shaped pressure hull which contains all the areas you move around in-atmosphere (along with safety bulkheads and doors and shit to seal sections), and the armour is built off of and around this pressure vessel (the armour doesn't need to hold any pressure)
see double hulled submarines:
[IMG]http://upload.wikimedia.org/wikipedia/commons/c/c6/SRH025-p40.jpg[/IMG]
of course in u-boats the outer hull was thin and more to streamline them when travelling on the surface iirc, while I'm imagining the outer hull for defence
I found a guy on deviantart with a damn fine ulysses model, I asked him for some dimensions. Hopefully he responds.
I know deviantart is a fucked up hellhole, but I do not fucking believe how searching "ulysses" can bring up 2 full pages of crudely drawn ponies.
[QUOTE=krail9;42910636]how are you guys building big ships?
I 'ran out of memory' at like 4000 tonnes[/QUOTE]
Follow the guide on this thread to increase memory limit of worlds if you have more than 4GB of ram in your machine.
[url]http://forums.keenswh.com/post/experimental-support-for-much-larger-worlds-6585613[/url]
[QUOTE=Birdman101;42911270]I found a guy on deviantart with a damn fine ulysses model, I asked him for some dimensions. Hopefully he responds.
I know deviantart is a fucked up hellhole, but I do not fucking believe how searching "ulysses" can bring up 2 full pages of crudely drawn ponies.[/QUOTE]
FUCK, how did I overlook this?
[url]http://atlantisthelostempire.wikia.com/wiki/Ulysses[/url]
382 feet long
116.4 meters
How big is one large ship block again?
[QUOTE=Birdman101;42911683]
How big is one large ship block again?[/QUOTE]
2.5 meters
2.5 meters.
[URL="http://steamcommunity.com/app/244850/discussions/0/810939351168363653/"]http://steamcommunity.com/app/244850/discussions/0/810939351168363653/[/URL]
[editline]19th November 2013[/editline]
gah
oh man something I'd love to see from starmade is that you'd design your ship [I]around[/I] its function, rather than just for form - generators and other internals took substantial space in ships so the base look of your craft ended up being heavily dependant on the size that your generators and shields took up
this of course is already there in space engineers, but certainly not very significantly, especially for large ships.
more varied generator sizes and heftier power requirements (and ammo reserves when it comes to that) would mean you generally aren't adding bulk armour or empty space in places entirely for looks sake
imo the volume->generator power output system in starmade was definately neat, but I'm not sure how well it'd work in space engineers - just the stock standard linear more generators == more power as it is for now is good (even if it'd be cool to dial down the output levels so ships needed more significant generator space).
[QUOTE=krail9;42910636]how are you guys building big ships?
I 'ran out of memory' at like 4000 tonnes[/QUOTE]
I got two battlecruisers, both at around 8k tonnes, one mini enterprise at 4k tonnes, one ugly ship design at 4k tonnes, two default large ships at around 2,2k tonnes, two default small ships at 52,000 kg, one terran wraith at 150,000 kg, one terran space construction vehicle at 170,000 kg, one terrible ship design at 1,5k tonnes, one fast and agile space fighter at 127,000 kg, one fast and agile large ship at 1,5k tonnes.
Around 30k tonnes of total ship mass in the same map save.
[QUOTE=Em See;42912981]oh man something I'd love to see from starmade is that you'd design your ship [I]around[/I] its function, rather than just for form - generators and other internals took substantial space in ships so the base look of your craft ended up being heavily dependant on the size that your generators and shields took up
this of course is already there in space engineers, but certainly not very significantly, especially for large ships.
more varied generator sizes and heftier power requirements (and ammo reserves when it comes to that) would mean you generally aren't adding bulk armour or empty space in places entirely for looks sake
imo the volume->generator power output system in starmade was definately neat, but I'm not sure how well it'd work in space engineers - just the stock standard linear more generators == more power as it is for now is good (even if it'd be cool to dial down the output levels so ships needed more significant generator space).[/QUOTE]
Eh, I never actually ended up designing around the generators - I just kept building bigger and bigger ships with more space inside for the generators.
I much prefer the way Space Engineers does it - it's nice to only need three or four generators on a reasonable-sized ship, yet you can still add many more for even larger ships.
Is 2.5 m the official large block measurement?
Edit: nm just saw it was straight from the dev.
So that puts my ship more at 1785 m than 2142 m
I give you the ManCannon Boarding Accessory.
Perfect for flinging your friends towards the enemy at near instant 104/ms speeds using grav gens and a simple tube.
[img]http://i.imgur.com/a6HIQIV.jpg?1[/img]
Honestly it's not that useful with current jetpack speeds and since acceleration is already pretty good but its a funny concept.
[QUOTE=NoDachi;42915747]I give you the ManCannon Boarding Accessory.
Perfect for flinging your friends towards the enemy at near instant 104/ms speeds using grav gens and a simple tube.
[img]http://i.imgur.com/a6HIQIV.jpg?1[/img]
Honestly it's not that useful with current jetpack speeds and since acceleration is already pretty good but its a funny concept.[/QUOTE]
Toss stacks of uranium into it
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