• Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
    834 replies, posted
[QUOTE=Toyhobo;40165900]Simply if you like adventuring Terraria is better on almost all levels. And tekkit is the only thing that makes minecraft bearable anymore.[/QUOTE] Man, adventuring was so awesome in MC before the generator was turned into gahh [editline]4th July 2013[/editline] And quite a lot of these adventure maps these days seem to focus on the shittiest aspect of minecraft, combat. There should be more maps like The Tourist
I guess I just wanted a first person dwarf fortress, sigh
[QUOTE=RenegadeCop;41306421]It feels like they have 1 man working on Minecraft when they supposedly have 2 different teams.[/QUOTE] Who else do you see even acknowledging the game on a regular basis anymore except for Dinnerbone?
[t]https://dl.dropboxusercontent.com/u/9673253/2013-07-05_00.12.36.png[/t] oh yeah no just be infinite zombies [t]https://dl.dropboxusercontent.com/u/9673253/2013-07-05_00.15.47.png[/t] thanks sweden
This just got silly. That song explains everything with Minecraft. It's development, advertising, content and general satisfaction of updates, and its eventual downfall. The whole thing is actually getting as confused, and the feeling of the "safe" approach, for the attraction of a very young audience is painful. Scary, creepy things that can easily be toggled in an options menu can easily be added. I remember how creepy the Enderman was... Until I realised it made cute, almost meow sounds. Again, actual, good content was foiled by the priority of "safeness" for an audience that at the time, was only just catching onto the bandwagon. I'm not asking for a feast of gore and blood, that would actually hurt the game (like if Lovecraft added man eating, tentacle heads in Call of Cthulhu) no, I just want something more along the lines of the werewolves in mo'creatures. You have tons of resources, and two teams of people! Do something!
mojang needs to just stop adding content entirely, give us modders the safety net we need to work on largescale conversions and projects without having to worry about losing all of our progress when an update with nearly no content comes in and ruins all our work i no longer trust mojang with their direction of the game, simplicity and half-assed additions meant to pander to a casual, child crowd give us a working, bug-free engine, and we can finish projects that make minecraft an actually good game
stupid god damn mother fucking black shadows bug is still not god damn fixed ARGHHHHH [editline]e[/editline] I'm not that mad about it of course, but it's really not that much of an exaggeration. I know they already fixed it once but it's been prominent (or at least more prominent than usual) for about three major required updates now, god knows how many snapshots, and it's still not fixed. They haven't even made an attempt since the one that fixed it at the cost of dampening performance. It's just plain irritating.
[QUOTE=Glent;41319818][t]https://dl.dropboxusercontent.com/u/9673253/2013-07-05_00.12.36.png[/t] oh yeah no just be infinite zombies [t]https://dl.dropboxusercontent.com/u/9673253/2013-07-05_00.15.47.png[/t] thanks sweden[/QUOTE] Update of the year. Move along folks, nothing broken here. [editline]5th July 2013[/editline] [QUOTE=Doomish;41320295]stupid god damn mother fucking black shadows bug is still not god damn fixed ARGHHHHH[/quote] Thank you 1.8 update. [editline]5th July 2013[/editline] No seriously, this shit is just horrifying. If I wanna play vanilla MC and do exploration shit and stuff like that, I'll stick to 1.7.3. Otherwise, I'll just stick to tekkit with a close circle of friends.
The Adventure update was the un-adventure update.
[QUOTE=ckhawks;41320671]The Adventure update was the un-adventure update.[/QUOTE] More like Remove the fun in world exploration-update
[QUOTE=Garik;41321114]More like Remove the fun in world exploration-update[/QUOTE] world exploration was never fun the world have always been boring, empty, and relatively monotonous we just used to find it "interesting" because it was new at the time and some glitches/bugs produced odd terrain
[QUOTE=Loriborn;41321143]world exploration was never fun the world have always been boring, empty, and relatively monotonous we just used to find it "interesting" because it was new at the time and some glitches/bugs produced odd terrain[/QUOTE] Lmfao, the terrain generation before 1.8 was always unique in every seed, nothing was the same. In 1.8, pretty much everything is the same, and mountains only spawn in extreme hills biomes which are ugly as shit.
[QUOTE=Garik;41321328]Lmfao, the terrain generation before 1.8 was always unique in every seed, nothing was the same. In 1.8, pretty much everything is the same, and mountains only spawn in extreme hills biomes which are ugly as shit.[/QUOTE] They took the idea of grass colouring and with it, jumped the shark and landed in a dumpster. It backfired so horribly that exploration is in no way "adventurous". Adventurous is when you find a huge valley in vast plains, or forest, with a grass and stone archway giving off a black shadow where monsters spawn, and finding a floating island in the sky where you made a log cabin, only to have a bad attempt at a fireplace backfire greatly. This does not exist anymore, and its a damn shame. It's optimistic, but hopefully a member of the dev team will find this thread, but its a million to one chance.
[QUOTE=Incoming.;41322162]They took the idea of grass colouring and with it, jumped the shark and landed in a dumpster. It backfired so horribly that exploration is in no way "adventurous". Adventurous is when you find a huge valley in vast plains, or forest, with a grass and stone archway giving off a black shadow where monsters spawn, and finding a floating island in the sky where you made a log cabin, only to have a bad attempt at a fireplace backfire greatly. This does not exist anymore, and its a damn shame. It's optimistic, but hopefully a member of the dev team will find this thread, but its a million to one chance.[/QUOTE] I heard something about them making the terrain gen less shitty in 1.7
[QUOTE=R-money;41323390]I heard something about them making the terrain gen less shitty in 1.7[/QUOTE] facepunch is about as flip floppy as possible when it comes to minecraft when 1.5 was around, everyone was complaining because it was "too extreme," always whining about the ugly floating sand islands and weird terrain that made building large scale structures difficult then 1.7 came out and everyone loved the more passive terrain and now you all hate it the 1.6 update terrain is currently incredibly similar to pre-1.7, so why are people complaining
[QUOTE=Loriborn;41323542]facepunch is about as flip floppy as possible when it comes to minecraft when 1.5 was around, everyone was complaining because it was "too extreme," always whining about the ugly floating sand islands and weird terrain that made building large scale structures difficult then 1.7 came out and everyone loved the more passive terrain and now you all hate it the 1.6 update terrain is currently incredibly similar to pre-1.7, so why are people complaining[/QUOTE] I knida like the new terrain Gen (except Oceans)
Also the version numbering the MC team uses is fucking retarded, fucking idiots make it so confusing. Now it's hard to tell if somebody is talking about beta 1.5, 1.6 or 1.7 or the "full" versions.
[QUOTE=Loriborn;41321143]world exploration was never fun the world have always been boring, empty, and relatively monotonous we just used to find it "interesting" because it was new at the time and some glitches/bugs produced odd terrain[/QUOTE] This was true before the world gen was actually good. Before then you had to really edit the worldgen properties yourself to get anything interesting. At least now there's clear biomes, wicked looking mountains, deep chasms, swamps, jungles, mineshafts. Exploration is far better now than it used to be. People say that this isn't true but in my experience the terrain generation is way better now than it used to be
[QUOTE=TheTalon;41323949]This was true before the world gen was actually good. Before then you had to really edit the worldgen properties yourself to get anything interesting. At least now there's clear biomes, wicked looking mountains, deep chasms, swamps, jungles, mineshafts. Exploration is far better now than it used to be. People say that this isn't true but in my experience the terrain generation is way better now than it used to be[/QUOTE] It's the same shit in every world, and extreme hills is an ugly generic looking shit that barely has any trees. Seriously, the biomes are all over the place as well, atleast it made some sense in 1.7.3. The drier it was, the more deserted stuff got, the colder and drier, you get tundra. Now it's fucked up as hard as it could ever be. You get fucking snow biomes next to jungles.
[QUOTE=Garik;41323993]It's the same shit in every world. Seriously, the biomes are all over the place as well. Now it's fucked up as hard as it could ever be. You get fucking snow biomes next to jungles.[/QUOTE] I think the rose tinted lenses of nostalgia are blinding you, these describe the world generation that's been in place for a very long time. The only difference is before there was wilder differences in terrain due to jagged, unrealistic terrain issues as a result of bugs in the algorithms for the generation. There was never anything "special" or "unique" that you could explore and find like some kind of great tower of stone or large mountain range; the "best" thing you'd ever find is a bug in the code that made some itty bitty overhang, loop, cavern, valley, or floating island.
[QUOTE=Loriborn;41324034]I think the rose tinted lenses of nostalgia are blinding you, these describe the world generation that's been in place for a very long time. The only difference is before there was wilder differences in terrain due to jagged, unrealistic terrain issues as a result of bugs in the algorithms for the generation. There was never anything "special" or "unique" that you could explore and find like some kind of great tower of stone or large mountain range; the "best" thing you'd ever find is a bug in the code that made some itty bitty overhang, loop, cavern, valley, or floating island.[/QUOTE] I don't think nostalgia can really be blinding me because I can play both the beta and current version and realise the 1.7.3 generation is by a fuckton better than the current mess of shitty mineshafts, villages and overall bland, predictable terrain and biomes. [editline]5th July 2013[/editline] [QUOTE=Loriborn;41324034]There was never anything "special" or "unique" that you could explore and find like some kind of great tower of stone or large mountain range; the "best" thing you'd ever find is a bug in the code that made some itty bitty overhang, loop, cavern, valley, or floating island.[/QUOTE] Hey, here's something nice I took a short while ago from the beta version of MC. [img_thumb]http://i.imgur.com/jtHj1pG.jpg[/img_thumb]
[QUOTE=Garik;41324156]I don't think nostalgia can really be blinding me because I can play both the beta and current version and realise the 1.7.3 generation is by a fuckton better than the current mess of shitty mineshafts, villages and overall bland, predictable terrain and biomes.[/QUOTE] The 1.7.3 update made generation what it is today, what are you even talking about? Villages, mineshafts, and so on, don't detract from the gameplay; they may not add to it, but they definitely don't take away from it. The world generation between 1.7.3 and now has been changed minutely, only made slightly crazier with 1.6. Generation [i]before[/i] 1.7.3 was crazy and wild and "unique," albeit unrealistic and buggy.
[QUOTE=Loriborn;41324316]The 1.7.3 update made generation what it is today, what are you even talking about? Villages, mineshafts, and so on, don't detract from the gameplay; they may not add to it, but they definitely don't take away from it. The world generation between 1.7.3 and now has been changed minutely, only made slightly crazier with 1.6. Generation [i]before[/i] 1.7.3 was crazy and wild and "unique," albeit unrealistic and buggy.[/QUOTE] I think you're confusing 1.7.3 with 1.8. Villages and mineshafts don't add much to the game, but do take a lot, they're all over the place, mineshafts atleast and the villages are fucking horrible in terms of generation. Spawning in stupid places, and looking like an eyesore.
[t]http://i.imgur.com/feU5ucI.jpg[/t] Current 1.6 vanilla terrain generation. I hardly see a difference from the image above, other than the grass not being bright and ugly. (besides the height of the biome which isn't relevant as the biome I'm in is hills.)
[QUOTE=Loriborn;41324316]unrealistic and buggy.[/QUOTE] Dude, before 1.8, MC's terrain generation used a chart based on temperature and humidity to generate deserts and rain forests. Deserts couldn't spawn next to snow biomes and so on. These days, as I said earlier, jungles spawn next to snow biomes and other stupid shit. Not unrealistic at all. [editline]5th July 2013[/editline] [QUOTE=Loriborn;41324363][t]http://i.imgur.com/feU5ucI.jpg[/t] Current 1.6 vanilla terrain generation. I hardly see a difference from the image above, other than the grass not being bright and ugly.[/QUOTE] Oh look at that treeless bullshit, so bland. That grass color is adding to the dull factor by a lot. And the grass being bright and ugly is because it was beta 1.2, smooth lighting off and all. In 1.7.3 it looked so alive and nice.
[QUOTE=Garik;41324366]Dude, before 1.8, MC's terrain generation used a chart based on temperature and humidity to generate deserts and rain forests. Deserts couldn't spawn next to snow biomes and so on. These days, as I said earlier, jungles spawn next to snow biomes and other stupid shit. Not unrealistic at all.[/QUOTE] I've worked with the code of MC since early beta, temperature and humidity were never implemented. [editline]5th July 2013[/editline] [QUOTE=Garik;41324366]In 1.7.3 it looked so alive and nice.[/QUOTE] Again, nostalgia. If you really think the color of the terrain is what makes you hate the new generation, just edit the color map to be bright green. Easy.
[QUOTE=Loriborn;41324381]I've worked with the code of MC since early beta, temperature and humidity were never implemented. [editline]5th July 2013[/editline] Again, nostalgia. If you really think the color of the terrain is what makes you hate the new generation, just edit the color map to be bright green. Easy.[/QUOTE] Yeah right, then how come snow biomes never generated next to deserts? [editline]5th July 2013[/editline] It's the lack of trees, color is just adding. And it's the same rolling hills bullshit, no valleys with sharp walls like we may have gotten before. The height limits on biomes are so restricted and regulated, x hills is just so dullifying. Oh yes, and the lovely lighting glitches the wonderful 1.8 update gave us. Been about 2 years and they still haven't bothered fixing it.
[QUOTE=Garik;41324396]Yeah right, then how come snow biomes never generated next to deserts? [editline]5th July 2013[/editline] It's the lack of trees, color is just adding. And it's the same rolling hills bullshit, no valleys with sharp walls like we may have gotten before. The height limits on biomes are so restricted and regulated, x hills is just so dullifying.[/QUOTE] @temperature: Temperature and humidity were only placed to affect the color the sky/grass turned when you were in that biome, hence the color map had reds and blues/greens. That's all it has ever affected, other than whether the biome snowed or not. Mojang never made temperature restrictions when generating biomes. There are valleys with sharp walls in the image I just posted. Also, height limits make less bugs in the generation, and result in smoother, and prettier, terrain that's easier to build in. [editline]5th July 2013[/editline] [QUOTE=Garik;41324396]Oh yes, and the lovely lighting glitches the wonderful 1.8 update gave us. Been about 2 years and they still haven't bothered fixing it.[/QUOTE] Lightning glitches have been around a lot longer than 1.8, they just became more prominent when we got smooth lighting. I'd rather have smooth lighting with lighting glitches that will hopefully get fixed, than deal with that disgusting old lighting system. I'm not defending their laziness or choices, but smooth lightning was not a bad addition; not fixing the lighting bugs was. [editline]5th July 2013[/editline] In fact here is the exact method by which MC uses temperature JUST for grass/sky color: [code] /** * takes temperature, returns color */ public int getSkyColorByTemp(float par1) { par1 /= 3.0F; if (par1 < -1.0F) { par1 = -1.0F; } if (par1 > 1.0F) { par1 = 1.0F; } return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); } /** * Provides the basic grass color based on the biome temperature and rainfall */ public int getBiomeGrassColor() { double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F); double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F); return getModdedBiomeGrassColor(ColorizerGrass.getGrassColor(d0, d1)); } [/code]
[QUOTE=Loriborn;41324465]@temperature: Temperature and humidity were only placed to affect the color the sky/grass turned when you were in that biome, hence the color map had reds and blues/greens. That's all it has ever affected, other than whether the biome snowed or not. Mojang never made temperature restrictions when generating biomes. There are valleys with sharp walls in the image I just posted. Also, height limits make less bugs in the generation, and result in smoother, and prettier, terrain that's easier to build in. [editline]5th July 2013[/editline] Lightning glitches have been around a lot longer than 1.8, they just became more prominent when we got smooth lighting. I'd rather have smooth lighting with lighting glitches that will hopefully get fixed, than deal with that disgusting old lighting system. I'm not defending their laziness or choices, but smooth lightning was not a bad addition; not fixing the lighting bugs was. [editline]5th July 2013[/editline] In fact here is the exact method by which MC uses temperature JUST for grass/sky color: [code] /** * takes temperature, returns color */ public int getSkyColorByTemp(float par1) { par1 /= 3.0F; if (par1 < -1.0F) { par1 = -1.0F; } if (par1 > 1.0F) { par1 = 1.0F; } return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB(); } /** * Provides the basic grass color based on the biome temperature and rainfall */ public int getBiomeGrassColor() { double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F); double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F); return getModdedBiomeGrassColor(ColorizerGrass.getGrassColor(d0, d1)); } [/code][/QUOTE] Uh huh
[QUOTE=Garik;41324526]Uh huh[/QUOTE] aw your original response was actually good and you conceded the argument in my favor (at least partially) but instead you replaced it because youre afraid of appearing wrong such a sad event
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