Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
834 replies, posted
Nominate Minecraft for the biggest disappointment in gaming.
Minecraft felt more like a temporary high like most sandbox games. Terraria has this exact same high.
I'm zooming around the snapshot to check out the new biomes right now.
Roofed forests are a nice idea, but the implementation needs to be tweaked; the trees are normal height, but the trunks are misshapen and ridiculously thick. It's a [url=http://i.imgur.com/c2T2m3X.png]forest of chodes[/url].
[b]Edit:[/b] Okay, I just spent the last hour plus flying around, and props where props are due: they've really done a fantastic job as far as terrain generation goes. Biomes seem to transition quite a bit more smoothly, and I haven't encountered any illogical juxtapositions yet, although it's a little early to tell because I also haven't run into a desert or a large jungle thus far. Most importantly, the terrain height has gone [i]way[/i] up; I spawned in a savannah, and there was a spire there that went up to y=188. I've seen a bunch of other good-sized mountains and mountain ranges that topped out above y=120, and those new steep slopes make a huge difference as far as perception goes - they really look tall, rugged and [i]mean[/i]. Considering how much more "interesting" the terrain gen has gotten, they also did a good job of keeping floaters to a minimum - things were going from flat to vertical a little too suddenly around the spawn, and there were a few levitating clumps of dirt here and there, but it didn't look like a giant buggy mess as I'd been afraid of when they released that screenshot of the Amplified preset.
[b]General observations, from a sample size of one:[/b]
- Terrain is way more vertical and way more interesting in general. Finally!
- There's a lot more exposed stone in the world. Mountains and hills tend to be made of stone, higher up, and they often have plateaus where an expanse of stone is uncovered on the surface. I like this a lot, since previously exposed stone has been limited to cliff faces and the odd terrain-gen glitch. It makes quarrying easier and provides some textural variety to the landscape.
- The great majority of the world seems to be forest of some variety, which seems logical to me. Gravel along water borders seems to have made a comeback, although it's not as plentiful or extensive as the gravel beaches back in 1.7.3 or whatever, but sand beaches seem to have become a lot more rare, except on islands.
[b]Things I'd like to see continue to be worked on regarding terrain:[/b]
- As mentioned, the roofed forests need work. The trees look retarded, it's largely indistinguishable from normal forest (make the trees a couple blocks higher or something) and it feels way, [i]way[/i] too cheap as far as logging goes.
- Savannahs look cool, but angled trees don't - either the trunks need to be 2+ blocks thick instead of one, or (preferably) some solution needs to be thought up for the problem of trying to make 45-degree angles look good in giant block form in general. I guess the easy way to do this would be to create log stairs, although I imagine that would be hell to procedurally generate correctly on trees; maybe there's a way to visually simulate the connective effect without actually generating a block?
- Oceans still need to be made interesting, and I'd like to see something done to shorelines in general; some sort of flora/fauna that generates there, like mussels, and a new block for water-land boundaries, like mud - stuff like that.
- This has been bugging me for a while, and it's minor, but I feel like there are way too many cave openings and "potholes" on flat terrain (specifically plains). It's annoying to find a flat expanse that looks perfect for starting a farm, and then have to spend hours filling in holes in the ground so it doesn't look like friggin' Verdun. Similarly, there are a lot of annoying little water holes that I'd rather see generate as occasional large ponds or small lakes.
- It'd be cool if rivers were randomly scaled, so that some would be small creeks and some would be big, wide... rivers. Ditto for ravines.
- Mini-biomes would be pretty cool, but I have no idea how feasible the concept is to implement. They'd basically work like generated structures within larger biomes; you could have oases in deserts, sinkholes in swamps, etc. The new mossy stone boulders are a good example, but I'd like mini-biomes to be rarer.
- As always, optimization should be a priority. Chunk loading seems to have taken a big hit, though I suppose it could also partly be due to the lack of Optifine. Cubic Chunks has been petitioning for implementation into vanilla, and while I don't know enough about it to comment, it's obvious there are a lot of people out there who are really good at finessing code better than Notch ever could.
I think there should be a little bit of challenge for hunting the sheep, cows, pigs, ect.
Like if they're in a group together then they run away together if one of their friends are killed or hurt by anything, or having it that certain animals shy to the player, similar to how the Ocelots act.
They'd need to work on the pathfinding first, ocelots flee like they're blind and retarded.
Anyway, that would probably just be tedious - I could see making pigs run if you were holding a bow or a sword, but cows are big and dumb and sheep are docile. I do agree that it would be neat to have more things to actually hunt, though, without being able to just nonchalantly walk up and whack them.
I'd also like to see horses made a lot rarer. Just come up on a plain, and if they do spawn, it's usually several large groups - you're pretty much set for life the very first time you find 'em. I have no issue with them spawning in groups, but there should be one group per biome max, and their chances of spawning should be like 10%.
I know this has been covered before, but Mojang needs to fix sword combat. In the most recent snapshot, Mojang made it so hitting something with a sword during invincibility frames no longer drains the sword's durability. Normally, I'd be happy with this, but with the way Minecraft combat is now, there's now absolutely no incentive not to spam LMB attack.
Before that little change, spamming LMB made it so your weapon drained faster since you'd get two or three faux-hits during the spamming. That made it so if you wanted to preserve your weapon, you were more careful when attacking mobs or enemies. A sort of reward for getting more skill with how combat worked in this game.
Now there's no incentive. Spamming LMB won't drain your weapon faster, so there's no reason not to now.
[QUOTE=Artix3;42092283]Spamming LMB won't drain your weapon faster, so there's no reason not to now.[/QUOTE]
There never was in the first place. If you're worrying about weapon durability past your first five minutes on a map, you're doing it wrong. The lifespan on even stone tools is more than adequate for an entire horde of zombies, and it's not as if it's difficult to stock up on spares.
Why so many people want some sort of whizbang 360 noscope 2 pr0 combat system is completely beyond me. Minecraft is not ESEA and never will be; the only people pushing for or bragging about "competitive PVP" are eleven-year-olds.
I would appreciate more ways to [i]approach[/i] combat - that is, more weapons, more tactics, more enchantments and so forth - but the basic "click to whack somebody" mechanic is not exactly broken. There are precious few ways to make combat fit in with the overall feel of the game, and I think our current simple system is best.
it may fit, but it's boring
mining is also boring, as is digging, but they do not seem to require fixing according to most people (myself included)
quite a conundrum
[QUOTE=Justjake274;42100621]it may fit, but it's boring
mining is also boring, as is digging, but they do not seem to require fixing according to most people (myself included)
quite a conundrum[/QUOTE]
Is there a way to toggle mining and digging? Like, you can just click once and the pick will keep swinging?
Mining hurts my hand ;-;
[QUOTE=IcyTruth;42120291]Is there a way to toggle mining and digging? Like, you can just click once and the pick will keep swinging?
Mining hurts my hand ;-;[/QUOTE]
There are probably applications out there that can make the left mouse clicker toggle on and off. Have a look around and see what you find.
They still haven't fixed the server issues that have existed since forever. All I want to do is play on a local server with my friend. Is that such a problem?
I personally wished it was much easier to play with people online. I know Mojang is thinking of setting up central servers for people to jump into, but a monthly subscription price seems too much for me, especially if only some people go for it. If different friends stay on different servers, then that just keeps things fragmented.
I'm also kinda OCD with building things, and if I wanted to easily move a whole structure over one row just because I was off a bit, and I can't... I just end up redoing the whole thing. Can't stop til it feels right. Just wish there was an easy way to select a whole area and move it!
FUCKING SKELETONS STOP KNOCKING ME BACK INTO LAVA DAMMIT.
Also Minecraft is a game that's only fun with mods/friends. In my opinion.
[QUOTE=Zadrave;42151131]FUCKING SKELETONS STOP KNOCKING ME BACK INTO LAVA DAMMIT[/QUOTE]
Yeah... I dread when there happens to be a skeleton nearby, they seem to cause the most problems to me more than Creepers or Zombies, especially with the knockback and firerate they have on their bows.
I really fucking hate how Minecraft's basically picking up ideas from mods without implementing the entire mod. They could at least fucking ask the creators if they want it to be in-game as a legit thing.
Carpets [Basically a very dumbed down version of the handsaw from RedPower which is WAY more versatile.]
Extra biomes [Took the idea of 2-block high tall grass, mesas, and what not... only taking about 4-5 biomes instead of the full 50 or so.]
What more can they do to annoy me
[QUOTE=Zadrave;42160256]I really fucking hate how Minecraft's basically picking up ideas from mods without implementing the entire mod. They could at least fucking ask the creators if they want it to be in-game as a legit thing.
Carpets [Basically a very dumbed down version of the handsaw from RedPower which is WAY more versatile.]
Extra biomes [Took the idea of 2-block high tall grass, mesas, and what not... only taking about 4-5 biomes instead of the full 50 or so.]
What more can they do to annoy me[/QUOTE]
Keep adding more useless shit while multi-threading/the mod API are put on the back-burner.
Seems that most hate has been quelled by the new engine or something. I personally really like it
I loved Minecraft until 1.4 then Mojang started killing it :/. 1.7 basically removed jungles(my favourite biome) but Minecraft is still alright.
Every server sucks. Every time there's a decent server, it's running a version from six months ago. I just want to fucking play.
[QUOTE=Gord;42094226]There never was in the first place. If you're worrying about weapon durability past your first five minutes on a map, you're doing it wrong. The lifespan on even stone tools is more than adequate for an entire horde of zombies, and it's not as if it's difficult to stock up on spares.
Why so many people want some sort of whizbang 360 noscope 2 pr0 combat system is completely beyond me. Minecraft is not ESEA and never will be; the only people pushing for or bragging about "competitive PVP" are eleven-year-olds.
I would appreciate more ways to [i]approach[/i] combat - that is, more weapons, more tactics, more enchantments and so forth - but the basic "click to whack somebody" mechanic is not exactly broken. There are precious few ways to make combat fit in with the overall feel of the game, and I think our current simple system is best.[/QUOTE]
To me, the combat would be fine if they gave mobs attack animations and added a parry system instead of using contact damage
I think Personally, Minecraft is becoming to Overly complicated with the addition of More Tree's and more biomes aswell as the near endless commands with command blocks, ETC. I enjoyed Minecraft a lot more when it was a simple case of building a nice house, making some snazzy Redstone Creations and obviously Mining. Also the amount of new fish I think is almost as useless as the Ocelots:/ These are all my opinion so don't be offended by my views xD
[QUOTE=EagleEyeBT;42716806]I think Personally, Minecraft is becoming to Overly complicated with the addition of More Tree's and more biomes aswell as the near endless commands with command blocks, ETC. I enjoyed Minecraft a lot more when it was a simple case of building a nice house, making some snazzy Redstone Creations and obviously Mining. Also the amount of new fish I think is almost as useless as the Ocelots:/ These are all my opinion so don't be offended by my views xD[/QUOTE]
You complain about the game being too complicated then mention redstone as a good point
redstone, the most needless and complicated feature this side of gmod wiremod
ok
Frighteningly slow development speed, pointless updates and irritating glitches that never get fixed. On top of that, the game is too easy and there's little penalty for death given that death doesn't mean much other than a minor annoying setback in terms of level progression. You can get diamond gear much too quickly, and the same goes for enchanting a lot of the time.
This is why I pretty much only play Terraria now, because progression in it takes much, MUCH longer. There's also much more to do, and it never tried to change what it was, it's heavily based on getting new gear and crazy new items, and hasn't tried to change it. Minecraft has changed from being more survival based to getting fancy gear, without the added challenges necessary to make that change work. Terraria ramps things up because certain sections of the map are more difficult, so it's not always super easy.
Minecraft being built around building is great and all, and that mechanic is still around and doing alright, but the primary focus seems to be advancing, rather than surviving or building. And considering that the game has very little room TO advance, this doesn't work out well.
I probably just repeated what a shitton of people were saying and said some other things that nobody else thinks. But whatever.
Minecraft's netcode. They've started encrypting the packets.. why? It just adds overhead. When will they move to UDP? The new network library they use( i forgot) just adds more overhead too.
[QUOTE=Map in a box;42764781]Minecraft's netcode. They've started encrypting the packets.. why? It just adds overhead. When will they move to UDP? The new network library they use( i forgot) just adds more overhead too.[/QUOTE]
Uh no, netty brought a lot of performance and stability improvements. When Spigot (high performance fork of Bukkit) started implementing netty support, it showed a rather significant increase in performance and stability. Dinnerbone rewrote Minecraft's netcode to netty because of this.
Most annoying thing in my opinion is that the updates happen once per 1-2 months (or even more) and all they add is diffferent colors of blocks or additional freakin types of flowers (like this update).
What the hell is going on, did they not get paid for their game?
12,640,907 x 20$ = 252818140 - 15% tax = 214895419$.
Split that on 7-8 workers = 30,699,345$ each.
30 milions for each worker and they still are lazy asses.
[QUOTE=Netheous;42773310]Most annoying thing in my opinion is that the updates happen once per 1-2 months (or even more) and all they add is diffferent colors of blocks or additional freakin types of flowers (like this update).
What the hell is going on, did they not get paid for their game?
12,640,907 x 20$ = 252818140 - 15% tax = 214895419$.
Split that on 7-8 workers = 30,699,345$ each.
30 milions for each worker and they still are lazy asses.[/QUOTE]
Yep, but in reality its a fair bit less then that (tax from product to company, then tax from company to person)
[QUOTE=nuttyboffin;42773436]Yep, but in reality its a fair bit less then that (tax from product to company, then tax from company to person)[/QUOTE]
Yeah, but I didn't count their income from other products like their LEGOs etc.
[QUOTE=Netheous;42773310]Most annoying thing in my opinion is that the updates happen once per 1-2 months (or even more) and all they add is diffferent colors of blocks or additional freakin types of flowers (like this update).
What the hell is going on, did they not get paid for their game?
12,640,907 x 20$ = 252818140 - 15% tax = 214895419$.
Split that on 7-8 workers = 30,699,345$ each.
30 milions for each worker and they still are lazy asses.[/QUOTE]
Money made from Minecraft goes into Mojang, which have a lot more than 7-8 employees. :v:
It's also a lot more than 15 % tax, closer to 50 % I'd guess
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