Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
834 replies, posted
[QUOTE=jowlbowl;45139678]ok im perfectly fine with a lot of things in this game maybe a few nitpicks here and there but we Have to address the fucking minecart rail boosters every 6-7 powered rails later with a redstone torch it turns off i would be fine maybe it it turns off every 9-10 blocks but if i want to make a damn minecart station i have to use so much redstone i usually run out even when i mine for so long i sometimes mine for 3 hours[/QUOTE]
You know you only need a single piece of powered rail every 25 or so blocks to keep the cart at maximum speed (on a flat surface).
[QUOTE=ImpSnob;45154723]"oh you play on peaceful you're not playing the game right"
Fuck you, I play MC to relax.[/QUOTE]
When combat isn't great mobs are only getting in your way and ruining your experience to build stuff.
I remember how I played on a server last summer and used to build a bigass castle and mobs were in my way all the time. Hostile mobs, of course.
[QUOTE=RocketRacer;45182014]When combat isn't great mobs are only getting in your way and ruining your experience to build stuff.
I remember how I played on a server last summer and used to build a bigass castle and mobs were in my way all the time. Hostile mobs, of course.[/QUOTE]
I also don't like the hunger system, even though I still build farms just because I find that fun :P
The combat in MC is really bad, it's probably the worst part of the game.
[QUOTE=Arktomys;44270930]The community. Oh the FUCKING community.
[video=youtube;Z2H_q80_Ym8]http://www.youtube.com/watch?v=Z2H_q80_Ym8[/video]
This video pretty much sums up Minecraft as it is now.[/QUOTE]
dont talk bout juan and jose like dat!
-what the fuck is that video...-
[url]www.duplexhost.com.br[/url] SERVIDORES DE MINECRAFT price.
[editline]24th June 2014[/editline]
Skyp: magno.santos.de.franca
[highlight](User was permabanned for this post ("Joined to advertise" - NiandraLades))[/highlight]
Who knew spam invaded Forums such as this.
Books
oh, you made a mistake at the top of a page you've filled? Have fun deleting everything you wrote since you can't move the cursor back for some reason
you want to bold, italicize, underline, whatever some words? Sure, just copy and paste §/use unicode/unicode equivalent and then some arbitrarily chosen letter beforehand though
Slow chunk-loading, even in singleplayer.
[QUOTE=Mr. Jelly;45255248]Books
oh, you made a mistake at the top of a page you've filled? Have fun deleting everything you wrote since you can't move the cursor back for some reason
you want to bold, italicize, underline, whatever some words? Sure, just copy and paste §/use unicode/unicode equivalent and then some arbitrarily chosen letter beforehand though[/QUOTE]
Xbox 360 Minecraft doesn't support many characters. When you type up a longass, filled-up sign, letter by letter, using a symbol that's not even that uncommon(and IS selectable), and then after all that you just see a blank sign with a "!?" on it, it makes me SO FUCKING MAD.
I haven't played PC Minecraft in a long time, can you edit signs yet?
I dislike how you can't select a specific painting, and have to constantly replace it until you find the one you want. And if you go to far you have to do it all over again.
I dislike the fact that you can get bored easly if you do not have friends to play with you.
I dislike how people cry Mod API at everything as if one dev not doing the Mod API is the ultimate sin.
"WE WANT UNDERWATER CONTENT!!!!"
"Okay here's some underwater conte-"
"WHERE'S THE FUCKING MOD API YOU FASCIST"
Bad example. It's more like:
"A mod API would be good to have."
*baby zombies*
"Yup, sure would be nice."
*horses*
"Any day now we'll get one."
*baby zombies riding chickens*
"Yup. Aaaaany day now..."
*underwater guardian stuff*
"OH FOR THE LOVE OF-"
Yes but that's coming from the assumption that Minecraft is just one guy. They have multiple people working on the API and multiple people adding content. Every single snapshot has had a lot of stuff building up to the API.
[QUOTE=Masterofstars;45311889]Yes but that's coming from the assumption that Minecraft is just one guy. They have multiple people working on the API and multiple people adding content. Every single snapshot has had a lot of stuff building up to the API.[/QUOTE]
Thing is, they keep adding shit to a broken engine, which doesn't help fix it at all. I believe they have the man-power to completely re-write the whole thing from scratch in a relatively short amount of time (a few months at least), as a newer, more stream-lined core would make adding in anything not only easier, but run more efficiently in the end.
[QUOTE=Zero-Point;45314147]Thing is, they keep adding shit to a broken engine, which doesn't help fix it at all. I believe they have the man-power to completely re-write the whole thing from scratch in a relatively short amount of time (a few months at least), as a newer, more stream-lined core would make adding in anything not only easier, but run more efficiently in the end.[/QUOTE]
But not only are people screaming for a mod API, they also scream for more mobs, new biomes, lord knows under water content. They can't just shut down production of everything and leave half the team sitting around.
[QUOTE=Masterofstars;45314693]But not only are people screaming for a mod API, they also scream for more mobs, new biomes, lord knows under water content. They can't just shut down production of everything and leave half the team sitting around.[/QUOTE]
Most of the people screaming for a mod API aren't the same as those screaming for new content. Most of those eager for the API are patient enough to wait for new content so long as they can keep playing their mods after every update (which in their own way are new content, typically much richer and more fulfilling than most of the half-assed stuff Mojang throws in).
[QUOTE=Zero-Point;45314147]Thing is, they keep adding shit to a broken engine, which doesn't help fix it at all. I believe they have the man-power to completely re-write the whole thing from scratch in a relatively short amount of time (a few months at least), as a newer, more stream-lined core would make adding in anything not only easier, but run more efficiently in the end.[/QUOTE]
They've been rewriting it for a long while now, each snapshot gets a little bit closer to a better codebase.
[QUOTE=Marlamin;45315802]They've been rewriting it for a long while now, each snapshot gets a little bit closer to a better codebase.[/QUOTE]
How many years after they started working on it? If Notch's old code was that fucked, then as I said, they would've been better off doing it all over from scratch.
[QUOTE=Zero-Point;45316012]How many years after they started working on it? If Notch's old code was that fucked, then as I said, they would've been better off doing it all over from scratch.[/QUOTE]
To completely redo the code from scratch will be a full-time task for Dinnerbone and Grum for a couple of months, during which basically no new content is added unless Jeb decides to add something. That's just way too long.
Sure, the players that want the Mod API ASAP might be willing to wait for that, but the majority of players won't have the patience for that.
[QUOTE=Marlamin;45316451]To completely redo the code from scratch will be a full-time task for Dinnerbone and Grum for a couple of months, during which [B]basically no new content is added[/B] unless Jeb decides to add something. That's just way too long.
Sure, the players that want the Mod API ASAP might be willing to wait for that, but the majority of players won't have the patience for that.[/QUOTE]
Does it even matter if there isn't any new content? It's not like the content they put out actually has any worth or meaning to it. "Oh look, a new underground dungeon with new types of blocks, sponges, and a shitty treasure room with 8 gold blocks".
Besides, they have the resources to hire more personnel to work and develop the game from scratch and at the same time advertise hype for the big changes.
[QUOTE=Datsun;45317779]Does it even matter if there isn't any new content? It's not like the content they put out actually has any worth or meaning to it. "Oh look, a new underground dungeon with new types of blocks, sponges, and a shitty treasure room with 8 gold blocks".
Besides, they have the resources to hire more personnel to work and develop the game from scratch and at the same time advertise hype for the big changes.[/QUOTE]
Some people would rather have more official content when the modders have been able to make some impressive things without the help of Mojangs mod API
[QUOTE=Datsun;45317779]Does it even matter if there isn't any new content? It's not like the content they put out actually has any worth or meaning to it. "Oh look, a new underground dungeon with new types of blocks, sponges, and a shitty treasure room with 8 gold blocks".
Besides, they have the resources to hire more personnel to work and develop the game from scratch and at the same time advertise hype for the big changes.[/QUOTE]
It doesn't have much meaning to you, but it does to Minecraft's majority player base which are just kids.
[QUOTE=Marlamin;45316451]To completely redo the code from scratch will be a full-time task for Dinnerbone and Grum for a couple of months, during which basically no new content is added unless Jeb decides to add something. That's just way too long.
Sure, the players that want the Mod API ASAP might be willing to wait for that, but the majority of players won't have the patience for that.[/QUOTE]
Fixing the codebase would allow them to pump out "content" much faster in the future. Right now it's a clusterfuck of hacks and patches haphazardly applied on top of each other. Adding anything new probably has a very good chance of inadvertently breaking something completely unrelated.
That means longer implementation times, more bugs even after things have been implemented, and progressively shittier performance as more bloat gets added to patch some of the bigger holes added with each major update. I'm not saying complete rewrite from scratch. I'm saying fix shit entirely, get a nice, modular codebase up and running, and all of a sudden half your problems vanish. Maybe that requires a rewrite. Maybe not. I don't know.
It's not even like they are pushing out new content often. A properly setup codebase would practically automate some aspects of implementation. Want a new biome? Throw it into the list. Add in some criteria for what it can border, and a few other things, and your world gen should be able to just use it without frills or strings attached. Hell, modular world gen would let you completely turn off certain biomes (maybe you don't want deserts at all), or assign weighted values to some (say you want a lot more than normal deserts, or even don't want rivers ever crossing deserts).
Not just biting the bullet and fixing the codebase is fucking stupid. I'm sorry. You cannot defend it at this point. The game is a catastrafuck of poorly managed spaghetti code. The mod API is just gravy that would come about with almost zero effort if deep underlying structural problems in the code were fixed.
[QUOTE=Marlamin;45316451]To completely redo the code from scratch will be a full-time task for Dinnerbone and Grum for a couple of months, during which basically no new content is added unless Jeb decides to add something. That's just way too long.
Sure, the players that want the Mod API ASAP might be willing to wait for that, but the majority of players won't have the patience for that.[/QUOTE]
Simple: Have one team rewrite the engine, and have someone else add content to the existing shitty engine. By the time the new engine is written, it'll be a piece of cake to add in whatever was added in the meantime.
[QUOTE=Zephyrs;45319170]Fixing the codebase would allow them to pump out "content" much faster in the future. Right now it's a clusterfuck of hacks and patches haphazardly applied on top of each other. Adding anything new probably has a very good chance of inadvertently breaking something completely unrelated.
That means longer implementation times, more bugs even after things have been implemented, and progressively shittier performance as more bloat gets added to patch some of the bigger holes added with each major update. I'm not saying complete rewrite from scratch. I'm saying fix shit entirely, get a nice, modular codebase up and running, and all of a sudden half your problems vanish. Maybe that requires a rewrite. Maybe not. I don't know.
It's not even like they are pushing out new content often. A properly setup codebase would practically automate some aspects of implementation. Want a new biome? Throw it into the list. Add in some criteria for what it can border, and a few other things, and your world gen should be able to just use it without frills or strings attached. Hell, modular world gen would let you completely turn off certain biomes (maybe you don't want deserts at all), or assign weighted values to some (say you want a lot more than normal deserts, or even don't want rivers ever crossing deserts).
Not just biting the bullet and fixing the codebase is fucking stupid. I'm sorry. You cannot defend it at this point. The game is a catastrafuck of poorly managed spaghetti code. The mod API is just gravy that would come about with almost zero effort if deep underlying structural problems in the code were fixed.[/QUOTE]
The have spent most of 2014 biting the bullet and working on the backend
[QUOTE=Marlamin;45318048]It doesn't have much meaning to you, but it does to Minecraft's majority player base which are just kids.[/QUOTE]
I understand that Minecraft's audience/majority are kids, but I can't see that as a good reason to just throw out semi-random content. Mojang has the tendency to implement some ideas, but really don't take the full advantage of those ideas.
[QUOTE=Zephyrs;45319170]
Not just biting the bullet and fixing the codebase is fucking stupid. I'm sorry. You cannot defend it at this point. The game is a catastrafuck of poorly managed spaghetti code. The mod API is just gravy that would come about with almost zero effort if deep underlying structural problems in the code were fixed.[/QUOTE]
That is -exactly- what they've been working on fixing that the past few months, just not exclusively as content still has to be put out to please the majority of the fanbase. I'm all for making the codebase tons better, just not in a way that stops them from making content for a few months.
[QUOTE=redsoxrock;45319388]The have spent most of 2014 biting the bullet and working on the backend[/QUOTE][QUOTE=Marlamin;45319760]That is -exactly- what they've been working on fixing that the past few months, just not exclusively as content still has to be put out to please the majority of the fanbase. I'm all for making the codebase tons better, just not in a way that stops them from making content for a few months.[/QUOTE]
I will believe them when I see results. Not before.
Not with their track record of half-assing everything.
[QUOTE=Zephyrs;45320028]I will believe them when I see results. Not before.
Not with their track record of half-assing everything.[/QUOTE]
The results have already been creeping into the game for a while now.
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