Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
834 replies, posted
[QUOTE=LazerRay;45670635]Looks like even in a thread about the distruction of Minecraft, there are still Jeb-culters out there to attack you any time you say something negitive about that insane devoloper who steals mod items and takes all the credit for them, and slowly rips the modding community apart with crap updates.
(As of this posting, I have put two Jeb-culters on my ignore list, and I will add more as they atempt to attack)
To help clearify things here is my signiture from another forum that I had, before that site was taken over by Jeb-culters:
I am not a map maker,
I am not a redstone master,
I don't play super insane difficulty,
I RUN MOD HEAVY SURVIVAL AND HAVE BEEN DOING THIS SINCE BETA 1.7.3!![/QUOTE]
If you love mods so much and think the updates are useless then why don't you stick with the previous version?
[QUOTE=SGTNAPALM;45650780]I just want to throw out that the Minecraft community is literally the only place where I find Adfly.[/QUOTE]
isnt it like $5 for 10,000 views
most links average like 20k TOPS in their lifetime, save for more popular which might hit 100k
That's be like $10 for a regular mod and $50 for a popular one
Assuming 40% of users clicking the link have adfly or the view doesnt process you're then hitting like $6 and $30
there is literally no benefit large enough to justify making people wait to download your little mod just so you can pay for a whopper on a random day after work
[QUOTE=Drakortha;45665712]They took out the "F8" smoothing hotkey, which was useful for a lot of people, and added in a twitch tv hotkey..[/QUOTE]
the hotkey still exists, it's just bound to nothing by default
this game and it's "community" deserve each other
Here is a good one, any time Mojang "fixes" a bug, you wind up having entire sections of your worlds destroyed.
Just look at the latest "snapshot" where the iron golems attack creepers and the creepers attack the iron golems, now the villages will be nothing but craters outside of Peaceful mode.
This is just more proof that Jeb is insane and is doing everything he can to ruin Minecraft.
(Note: As of this posting there are now three Jeb-culters on my ignore list)
[QUOTE=LazerRay;45707893](Note: As of this posting there are now three Jeb-culters on my ignore list)[/QUOTE]
Nobody cares.
I don't like how it feels Mojang don't really have a goal of what they want to do, they just a add random things and wing it.
[QUOTE=LazerRay;45707893]Here is a good one, any time Mojang "fixes" a bug, you wind up having entire sections of your worlds destroyed.
Just look at the latest "snapshot" where the iron golems attack creepers and the creepers attack the iron golems, now the villages will be nothing but craters outside of Peaceful mode.
This is just more proof that Jeb is insane and is doing everything he can to ruin Minecraft.
(Note: As of this posting there are now three Jeb-culters on my ignore list)[/QUOTE]
They're snapshots. They're not going to be perfect. Choosing to use the snapshots is trading stability/balance for features, which is fine in my opinion. Also, I don't know what game you're playing, but it's been ages since updates broke world compatibility. I've never had "ENTIRE SECTIONS OF MY WORLD DESTROYED," unless you count the old jukebox bug which thankfully was patched quite some time ago.
By the way, ignoring people on FP (or anywhere really) when you're having a debate just means that you're not able to handle refuting people's arguments, i.e., your argument is weak.
[QUOTE=DragonAwesome;45708848]They're snapshots. They're not going to be perfect. Choosing to use the snapshots is trading stability/balance for features, which is fine in my opinion. Also, I don't know what game you're playing, but it's been ages since updates broke world compatibility. I've never had "ENTIRE SECTIONS OF MY WORLD DESTROYED," unless you count the old jukebox bug which thankfully was patched quite some time ago.
[/QUOTE]
This is why I think they would seriously be better off just re-writing the entire engine from scratch, with emphasis on modding capability. The easier it is to mod, the easier it will be to add shit that *hopefully* won't break anything.
[QUOTE=Zero-Point;45709034]This is why I think they would seriously be better off just re-writing the entire engine from scratch, with emphasis on modding capability. The easier it is to mod, the easier it will be to add shit that *hopefully* won't break anything.[/QUOTE]
A really interesting system would be if they rewrote the game's engine like you mentioned with like no content at all, just frameworking, and then added the content as mods that are packaged with the game but still removeable.
[QUOTE=Zero-Point;45650032]A rant directed more towards non-vanilla Minecraft: Heavily Autistic mod authors.
DRM and game-breaking mechanics are ruining the modding community. Just heard that Thaumcraft, one of the more fun mods that I absolutely LOVED to play with, has addded a "Warp" feature, basically as a direct response to how DW20 breaks the fuck out of TC. So just because DW20 is a power-gaming turbo-sperg, Thaumcraft is being modified to single-handedly make it one of the more obnoxious mods to play by adding effects that disrupt research and give you all sorts of negative buffs if you research too much.
A mod that punishes you for progressing through it. SOUNDS LIKE FUN HAHAHA RIGHT?![/QUOTE]
One of the biggest targets is GregTech, which most people tend to play without. I rather enjoy it, but if you try to use Tinker's Construct with it, Tinker's Construct will literally force a crash. Minefactory Reloaded replaces all the gregtech tooltips with some insult towards greg too, which is seriously the dumbest shit ever, and how could any developer be that fucking stupid.
I basically decompiled Tinker's construct and gutted the code that forced the crash, recompiled, and injected it back into the jar. It works perfectly.
I was thinking of making a custom modpack, and one of the things I would do is package a bunch of class files and inject them to each mod that does this shit to increase compatibility. I already have a private modpack with modified versions of some mods with this in effect.
If you ever need help getting mods working together because of a dumbass developer, I can certainly help, just PM me or add me on steam.
[code]public static void verifyEnvironmentSanity ()
{
List<String> modIds = new ArrayList<String>();
if (Loader.isModLoaded("gregtech_addon"))
{
TConstruct.logger
.severe("[Environment Checks] Gelatinous iceberg dead ahead! Entering Greggy waters! Abandon hope all ye who enter here! (No, seriously, we don't support GT. Don't report any issues. Thanks.)");
modIds.add("gregtech_addon");
}
if (FMLCommonHandler.instance().getSide() == Side.CLIENT && FMLClientHandler.instance().hasOptifine() || Loader.isModLoaded("optifine"))
{
TConstruct.logger.severe("[Environment Checks] Optifine detected. This is a Bad Thing(tm) and can crash Minecraft due to an Optifine bug during TCon armor renders!");
modIds.add("optifine");
}
try
{
Class cl = Class.forName("org.bukkit.Bukkit");
if (cl != null)
{
TConstruct.logger.severe("[Environment Checks] Bukkit implementation detected. This may be crashy. Bukkit implementations include Craftbukkit and MCPC+.");
modIds.add("bukkit");
}
}
catch (Exception ex)
{
// No Bukkit in environment.
}
if (modIds.size() == 0)
{
ICrashCallable callable = new CallableSuppConfig();
FMLCommonHandler.instance().registerCrashCallable(callable);
}
else
{
ICrashCallable callable = new CallableUnsuppConfig(modIds);
FMLCommonHandler.instance().registerCrashCallable(callable);
}
}[/code]
The funny thing is, it checks the size of the ArrayList and if it's more than 0, it would crash.
[code]public static void verifyEnvironmentSanity() {
ArrayList modIds = new ArrayList();
if(Loader.isModLoaded("gregtech_addon")) {
TConstruct.logger.severe("[Environment Checks] Gelatinous iceberg dead ahead! Entering Greggy waters! Abandon hope all ye who enter here! (No, seriously, we don\'t support GT. Don\'t report any issues. Thanks.)");
modIds.add("gregtech_addon");
}
if(FMLCommonHandler.instance().getSide() == Side.CLIENT && FMLClientHandler.instance().hasOptifine() || Loader.isModLoaded("optifine")) {
TConstruct.logger.severe("[Environment Checks] Optifine detected. This is a Bad Thing(tm) and can crash Minecraft due to an Optifine bug during TCon armor renders!");
modIds.add("optifine");
}
try {
Class callable = Class.forName("org.bukkit.Bukkit");
if(callable != null) {
TConstruct.logger.severe("[Environment Checks] Bukkit implementation detected. This may be crashy. Bukkit implementations include Craftbukkit and MCPC+.");
modIds.add("bukkit");
}
} catch (Exception var2) {
;
}
if(true) {
CallableSuppConfig callable1 = new CallableSuppConfig();
FMLCommonHandler.instance().registerCrashCallable(callable1);
} else {
CallableUnsuppConfig callable2 = new CallableUnsuppConfig(modIds);
FMLCommonHandler.instance().registerCrashCallable(callable2);
}
}[/code]
Greg is one of those mod authors who goes absolutely ape-shit over stuff, as well. He has this bizarre notion that to balance mods, they have to have a 15+ step process to make anything, which adds an artificial layer of difficulty and, for most people, turns an otherwise fun game into a tedious chore.
What's sad is one of my coding buddies who agreed to help me code my own mod said, upon discovering that I wanted to use multiblock structures, that I should use Greg's API, but that would require everyone to install GregTech in order to play this mod. To his chagrin I refused, because with the direction I plan on taking it, if it can't be completely self-contained (as in you can play it without having anything else installed other than Forge) then there's no point in playing it, not even considering the amount of people who don't like GregTech.
I enjoy gregtech exactly [I]because[/I] it balances out some stuff
Imo its just too boring when I can obtain everything with nearly no effort, gregtech adds more stuff to work for and keeps end-tier tech a bit further away. also dat fusion reactor
I guess that's just me, though. Haven't seen gregtech used in any modpack (on ftb, anyway) since 1.4.7
I was thinking of putting a server together with gregtech on it, but I'll probably change a few recipes via injection to balance it a tad.
[editline]17th August 2014[/editline]
Like redstone blocks needing a compressor and whatnot, which makes using Thermal Expansion way harder, whereas I would only prefer IC2 to be harder.
[editline]17th August 2014[/editline]
I'd keep it mostly contained within IC2.
[editline]17th August 2014[/editline]
[QUOTE=Zero-Point;45718720]Greg is one of those mod authors who goes absolutely ape-shit over stuff, as well. He has this bizarre notion that to balance mods, they have to have a 15+ step process to make anything, which adds an artificial layer of difficulty and, for most people, turns an otherwise fun game into a tedious chore.
What's sad is one of my coding buddies who agreed to help me code my own mod said, upon discovering that I wanted to use multiblock structures, that I should use Greg's API, but that would require everyone to install GregTech in order to play this mod. To his chagrin I refused, because with the direction I plan on taking it, if it can't be completely self-contained (as in you can play it without having anything else installed other than Forge) then there's no point in playing it, not even considering the amount of people who don't like GregTech.[/QUOTE]
I think it's more of the other mod authors. GregTech has this config option to disable the planks from logs nerf, yet the Tinker's Construct author wen't fucking insane.
I played since infdev
Whatever happened to the secret friday updates, those were the shit
Notch did the Halloween(?) Update way back when. Now we have the Wednesday snapshots.
So I take back my previous agreement that the minecraft mod community is terrible and now state:
Most of the minecraft modding community is pretty cool, but a select few are terrible.
Grabbing perms to use mods in a modpack is pretty easy when most people use the Creative Commons license or just say 'link back to the thread'.
[QUOTE=Banandana;45722489]So I take back my previous agreement that the minecraft mod community is terrible and now state:
Most of the minecraft modding community is pretty cool, but a select few are terrible.
Grabbing perms to use mods in a modpack is pretty easy when most people use the Creative Commons license or just say 'link back to the thread'.[/QUOTE]
The drama is absolutely ridiculous though.
the modding drama really fucking sucks when 2 creators get bitchmode at each other and start putting in little bits of code that crash the game when both mods are installed together.
[QUOTE=Naught;45723092]the modding drama really fucking sucks when 2 creators get bitchmode at each other and start putting in little bits of code that crash the game when both mods are installed together.[/QUOTE]
Yeah but it seems like most are pretty chill if you're nice to them, too. Just keep in mind, it's the minecraft forums.
That's where this shit happens:
[IMG]http://i.imgur.com/prFf1cK.png[/IMG]
[IMG]http://i.imgur.com/xsGnpPN.png[/IMG]
[IMG]http://i.imgur.com/AYlqCaB.png[/IMG]
I mean yeah, you can hate the drama, but this is much worse to deal with, especially when it's flooding your inbox and whatnot. :suicide:
[editline]18th August 2014[/editline]
This is why when I get the server/pack I'm working on up, I'll be only posting to sites that aren't plagued by 12 year olds. I've made the mistake of posting it to planet minecraft and the minecraft forums before...
How people hack in the game being the worthless shits they are. Like srsly omg skid get gud.
[QUOTE=Skarr;45722569]The drama is absolutely ridiculous though.[/QUOTE]
You don't see that shit in, say, GMod.
[QUOTE=SGTNAPALM;45727008]You don't see that shit in, say, GMod.[/QUOTE]
Not the mod authors, but some of the community is just as bad.
[QUOTE=Onii_Chan;45725564]How people hack in the game being the worthless shits they are. Like srsly omg skid get gud.[/QUOTE]
its like that in literally every game
[QUOTE=SGTNAPALM;45727008]You don't see that shit in, say, GMod.[/QUOTE]
[QUOTE=Banandana;45730078]Not the mod authors, but some of the community is just as bad.[/QUOTE]
i've seen more than my fair share of developers for gmod gamemodes and maps bitching at eachother
/startrant
I'll just start with:
The game is called Minecraft. [I]Mine.[/I][I]Craft.[/I]
How many mineable (as far as ores, not stone, etc) items are there? Iron, Gold, Diamond, Redstone, Coal, Emerald, and Lapis.
Iron is common as shit and is only useful until you get diamonds.
Gold is never used in vanilla, for anything, except gold blocks.
Diamonds are unrealistically overpowered. Most powerful item in the game? Fine. Unholy durability+once you get one pickaxe you can shit out infinite diamonds using strip mining technique? Not fine.
Emeralds are rare as fuck and you can get them from trading villagers. Why bother?
Redstone is probably the only useful ore available, yet I never see any redstone contraptions.
Lapis Lazuli is actually nice and makes sense, use it as dye or in building lapis blocks. Oh wait in the next update it's good for enchanting. I'll miss you lapis.
Point is the game is called [I]Mine[/I]craft. That's 7 mineable ores. I don't need ten different ways to feed myself. I want more ores.
I want a reason to explore. Why should I ever leave my well-lit, underground cave when I can grow things with no sunlight, respawn there, and get everything I need to mine from there? I don't have to worry about mobs, because mob spawning sucks ass and if I seal a two block doorway with any mobs on the either side they just utterly forget about me. Spiders at least try to trick you by hiding on the roof but you can hear their annoying ass hissing from three miles away so not really, but then again I don't leave my cave so I don't have to worry about them jumping on my head.
I can go underground and probably find Iron, Gold, Coal, Redstone, Lapis, and Diamonds in one chunk. They need to add more ores, and fix distribution, because everything is right under your feet. All of your ores, and your food farm, and your panic room with 20 large chests full of bread, since weight is meaningless.
Let's also touch on that. You can hold 36 slots of items in Minecraft, and each slot can hold a full stack of whatever the fuck you want. Say it's cobblestone. Each block is a cubic meter. Since you can fit in a two-block hallway just barely it's safe to say that you are about 1x1x2 meters. A cubic meter of solid stone would weigh between 2500-2900kg.
(Stole this person's math [url]https://answers.yahoo.com/question/index?qid=20070512170512AAKjfuj[/url].
Since stone in MC isn't really identified as one type, it's safe to give a range. Even if it's incorrect, 2500-2900 kg is still a LOT).
In KG, the average person is 54-83 kg, depending on gender. One block of cobblestone, therefore, is, if you are 50kg, 50x your weight. Congratulations, you now have the proportional strength of an ant. Now let's imagine the weight of a full inventory of cobblestone.
36 inventory slots x 64 blocks per: 1296 blocks
1296 blocks x 2700kg (chosen for median of above math)= 3499200.
Congratulations, you can now hold three million, four hundred ninety-nine thousand, two hundred kilograms of stone blocks.
Comparatively, if you weigh 50 kg, with that weight, you can lift 69984 times your own weight. You make that ant look pretty puny. Yet you still die from an oversized spider, or creeper, or skeleton, or zombie, or enderwhateverthefuckjeb'smadeatthispoint because somehow your punch isn't like getting hit by a train.
While of course, I understand that it wouldn't be fun if you couldn't even carry one measly cobblestone around, it is [B]EXTREMELY, EXTREMELY, EXTREMELY[/B] unrealistic. But it needs to be nerfed. Nerfing it would give rise to actual minecart systems, bringing about a use for gold, iron and redstone. You'd need to actually *gasp* [I]build minecarts and not just sprint around and eat whenever you got too low to sprint because you have 6 stacks of steak on you.[/I].
Further, I've come to notice that weight has no effect on you. Besides noticing that you can lift ~69984 times your own weight, you can carry all that, wear FULL IRON ARMOR (even the most buff knights in medieval times would still tire rapidly fighting/running on foot with full armor on) and then [I]swim[/I] with it. Many ancient castles and forts were strategically built so that enemies would have to all charge from one or a specific number of directions, typically one or two if possible, to channel them and make it easier for the defense. No need for that since you can carry fuckloads of TNT and obliterate everything, or a bucket of lava (I'm not even going to get STARTED on that) and win every combat by dousing your foe in magma carried up in a meltable iron bucket and placed multiple blocks away from you and then you mystically dance away from the scene as the world's most unstoppable villain because you carry lava.
But back to swimming. Many forts (Anyone read GoT? Game of Thrones? Think of Riverrun.) were built around rivers, or near them, or across from them, as a strategic point. Since they couldn't cross in daylight because they were too heavy to swim and any rafts would be fucked up before they got to the middle of the water, they had to attack at night. Not like that would work since you can just turn your gamma up to infinity+1 and see in the dark like a damned bat, and then unleash your entire inventory of arrows on the guy, about 2k arrows since the only other spots in your inventory are for food and a bow. Which is enchanted of course, bonus points if it lights your enemies on fire. Wait, what? Oh right, because somehow an enchanted bow lights arrows on fire. It would be at least fair and somewhat sensible if you enchanted arrows, even an entire stack of them. But since you can get enchanted armor, weapons, and now repair them and keep said enchantments, it's fully possible to get diamond armor with everything to 1000000000^2 and just fuck the world up, and if you get a slight boo-boo from your enemies super enchanted blade, you can just drink a potion instantly and fully recharge your health, because why not?
And all the while your endless duel is going on with your overpowered what-not, until someone pulls out the lava bucket, the mobs are just there. Remembering when they were feared, when they held influence on your actions, made you fear the night (If you get the DF reference, you get a cookie) and were a danger to you. But no longer. Never again.
/endrant
My apologies for massive text wall, and the number of times I went off on a tangent. After I got started it was kind of hard to stop lol.
Do agree about the ore, but dont scream about game being unrealistic that much since its not Battlefield, and 9000 PR guys dont scream that its basicly a projection of your neighbourhood. Do agree about exploring too, and unneeded minecarts, except why potions cant just restore hp when they are like potions, like from magic and alchemy? XD
[QUOTE=SxRustle;45792483]Do agree about the ore, but dont scream about game being unrealistic that much since its not Battlefield, and 9000 PR guys dont scream that its basicly a projection of your neighbourhood. Do agree about exploring too, and unneeded minecarts, except why potions cant just restore hp when they are like potions, like from magic and alchemy? XD[/QUOTE]
Because it's a cheap cop-out, I don't want to have the upper hand on a guy just to be killed because he drank a vial of green shit and healed instantly.
[QUOTE=An Draoi;45768851]/startrant
I'll just start with:
The game is called Minecraft. [I]Mine.[/I][I]Craft.[/I]
How many mineable (as far as ores, not stone, etc) items are there? Iron, Gold, Diamond, Redstone, Coal, Emerald, and Lapis.
Iron is common as shit and is only useful until you get diamonds.
Gold is never used in vanilla, for anything, except gold blocks.
Diamonds are unrealistically overpowered. Most powerful item in the game? Fine. Unholy durability+once you get one pickaxe you can shit out infinite diamonds using strip mining technique? Not fine.
Emeralds are rare as fuck and you can get them from trading villagers. Why bother?
Redstone is probably the only useful ore available, yet I never see any redstone contraptions.
Lapis Lazuli is actually nice and makes sense, use it as dye or in building lapis blocks. Oh wait in the next update it's good for enchanting. I'll miss you lapis.[/QUOTE]
I have always wondered why Mojang never added more metals/ores into the game. It's not like it takes any effort to do at all. I mean look at Terraria for example, it has 20 different kinds of ores, hell one of the high tier ores can be grown and farmed (Chlorophyte).
i can't find anything to do after i build a simple house :(
[QUOTE=SxRustle;45792483]Do agree about the ore, but dont scream about game being unrealistic that much since its not Battlefield, and 9000 PR guys dont scream that its basicly a projection of your neighbourhood. Do agree about exploring too, and unneeded minecarts, except why potions cant just restore hp when they are like potions, like from magic and alchemy? XD[/QUOTE]
Yeah I know about the unrealistic part, these are things that have just pissed me off for an eternity with playing Minecraft and once I started writing I couldn't stop lol.
The community on youtube has degraded severely. It wasn't great early on but it wasn't nearly as bad as it is now. It's literally just a competition of who can make the coolest thumbnail and use the most caps in their title to attract the most attention.
I once saw someone who uploaded top 5 minecraft song videos and the tumbnails were straight up just minecraft skins having hardcore sex on a bed. another where it's just a nude female skin standing around. None of it ever even shows up in the videos. It's just a thumbnail to get attention.
I mean, this is an issue on all of youtube, but 99.9999999998% of minecraft videos feature some sort of Maya/3DSMax/Blender render of a high quality minecraft animation and then the video is some shithead standing in front of a bunch of mod blocks, and they all start their video with "WHAT'S UP GUYS/HELLO AGAIN EVERYBODY/WELCOME BACK/ETC X NAME HERE WITH ANOTHER MOD SHOWCASE
don't get me started on the guys who randomly have a popup midvideo where they remind you "don't forget to leave a like!"
I don't even watch minecraft videos, but they're always in my feed for other video games. The only minecrafter i've ever really watched/respected was sethbling since he's a lot less misleading with his stuff and streams speedruns a lot
I guess it's just my own pride, but i couldn't live with myself if i ever shelled out and had to mislead people or beg them to pay my bills. i'd rather live on the street.
[editline]4th October 2014[/editline]
oh, and how the entire community uses nothing but dubstep as their soundtracks. I won't rant about how bad of a genre that is but especially in minecraft, it's repulsive to me
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