Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
834 replies, posted
1.5_01 through 1.7.3 were basically the glory days of MC.
1.3 and 1.4 were cool, 1.6 was dreadful though, always stands out as one of my least favourite updates
I believe the things that i dislike the most.
Is the fact that we won't be getting the sky dimesion. [URL]https://twitter.com/jeb_/status/219758430276173824[/URL]
and the fact that we won't be getting sloped blocks soon.
That 1.8 and above is nothing but stupid ideas from the fanbase of /r/Minecraft.
Every now and then, there's a golden idea that adds something to the game, but gets buried unnecessary and useless suggestions.
[QUOTE=VitaminAG;40051181]That 1.8 and above is nothing but stupid ideas from the fanbase of /r/Minecraft.
Every now and then, there's a golden idea that adds something to the game, but gets buried unnecessary and useless suggestions.[/QUOTE]
That's the reason why I'd rather developers didn't listen to the community at all over developers that listen to the entire community without being smart enough to filter out the idiotic suggestions. *cough!* Valve! *cough!* Team Fortress 2 *cough!*
Renaming the Ender to 'The End'
In fact, the Ender in general, we didn't need another pointless world.
The potion system overall feels lacking with really generic potions, strength, speed, fire resistance and healing. More unique and exotic potion effects would be nice. More complex potion recipes rather than the half-arsed single potion base then the ingredient that has an effect.
The fact that every single update my FPS just gradually gets lower and lower, with no improvement at all. back in alpha, I could render on Far and get more than just playable FPS and now its nigh unplayable if the render distance in above short and sound effects tend to drain FPS an ungodly huge amount, if I go near animal pens, nether portal or just a single wandering pigman, the game drops to less than a single frame a second.
I think something that's come up a few times in minecraft's development is a lack of variety on some things
They said there were going to be thousands of potions, instead we got 20
Also, whenever they tweet about some new mob or block that's coming to the game but won't be released for another 6 months.
Just work on fucking optimizing the game, lighting, and ModAPI for now. Everything else can wait.
[QUOTE=VitaminAG;40051877]ModAPI for now. Everything else can wait.[/QUOTE]
ModdingAPI, Now thats just a common myth Mojang won't ever produce something like that. The person working on it hasn't made a single post on twitter since he got married last year. [I]So i don't expect much to come out of that unless he's down in the trenches fighting Jeb for control...[/I]
[QUOTE=five615;40044432]I think servers should have protection plugins, but for sure it shouldn't be Lockette. Imo the best protection plugin is and always has been LWC.[/QUOTE]
Once you get into mods, the bukkit focus of older versions pissed me off because everything feels tacked on and ridiculous (signs everywhere, loads of commands to remember). Economy plugins were the worst for this, because they add nothing but complexity when you can just, y'know, trade. Like a normal person.
The shift to Forge took way too long to gain traction, but even now that it has only a few mods get any kind of attention (Buildcraft, Forestry, Redpower2, Thaumcraft 3, IndustrialCraft 2... you know the ones) because they're the ones used by FTB and Tekkit way back when. Most players are too stupid to install mods or too scared to try, even though there's a few perfectly good utility launchers that automate it (hell, MultiMC can install Forge with a click. You don't even have to go download it yourself.)
Then of course there's this focus on IC2 being "the way to go". Convoluted or outright dumb recipes (hello, mixed metal ingot) and obtuse, expensive crafting trees to remember and haha we need more ways to smelt things faster to make more things to smelt things faster because obviously that's a recipe for replayable, interesting games! Oh, and Gregtech. God fuck damn why would you want to make it harder to do the most boring fucking things? If you really want to waste your time that badly, go read up on Scientology or something, at least that gets you some good jokes for parties. IC2 is one mod that no matter what, I hate using. I don't really like having Buildcraft installed on servers because quarries are just kind of eh on the effort/reward scale, but fillers and builders and all that other stuff are great. I hate that it has its own power system (with IC2 [i]and Redpower[/i] that's three separate systems, which is stupid) and pipes are just plain terrible when you have Redpower's tubes to use, but some things just don't connect to tubes, so... yeah. There's a lot of stuff I dislike about the mod ecosystem.
[url=http://www.minecraftforum.net/topic/1548203-147-betterstorage-042-wip/]But there's some things I fucking love, conversely.[/url] The things Bukkit plugins were used for previously need to be moved over to things like those locks. (In fact, Chunkloaders protecting their areas would be a totally acceptable solution to me)
[b]WHOOPS I WORDS'D[/b]
I hate the iron door bug.
Where if you open an iron door with a button or a pressure plate and when you go in while the doors open it teleports you you back in front of the door.
[QUOTE=Cheshire_cat;40040325]My main complaint is that Minecraft simply does not have the same spirit that it had three years ago. In my book, Beta 1.7.3 was the peak of Minecraft, and after that, things steadily went downhill, as Notch and Jeb began to run dry on ideas and elected to implement the stupidest of ideas.
Back then, things were much simpler and entertaining. Servers with anything more than the simplest mods were unheard of, as the regular game was already jam-packed with amazing new features that came every new update. Journeying out into the dark was anything short of suicide, bread was the staple food of every player, and creepers legitimately gave players a heart attack. The Nether was a place of cooked pork, dangerous lava, and constantly eroding road networks. Every monster was a threat, as health didn't regenerate and food took up valuable inventory space. A single diamond was worth the risk of death, and full diamond armor was a sign of fabulous wealth beyond comprehension. Every world generated was a unique gem that acquired its own personality, with amazing new landscapes just beyond the horizon.
Nowadays, Minecraft is just not the same. Servers need huge modpacks to bring in the slightest interest, as vanilla servers are abandoned within weeks. The excitement and mystery of a new update is crushed by weekly snapshots that fail to impress. The monsters and perils of the night are rendered harmless, as health regenerates fairly quickly with stacks of melons at hand. Once plundered of its measly treasures, the Nether becomes useless, save for a faster way to travel. Diamonds become the norm rather than the exception, as Fortune enchantments quadruples the amount of materials harvested from each vein. Finally, every world created is a stale, boring plain that never satisfies the urge to explore and find new lands.
I think one of the problems from this is the fact that Notch and Jeb adds things that [i][b]no one asked for.[/b][/i] The End, the Enderdragon, and the Endermen are completely stupid ideas that have no place in Minecraft. Food like melons, chicken, beef, potatoes, and carrots are pointless on the grand scheme of things. Enchantments, potions, and beacons are just too much effort to really be useful and feel too magical to fit in the game. There is just too much fluff as a whole. Bats? Cats? Withers? Wither Skeletons? It all just points to a lack of originality.
I've played Minecraft on and on since Beta 1.4_01, and I've had a hell of a time. The Cheshirean Empire, 2b2t, the [B]Open Trail[/B], Goose's Faction Server...
It's all just memories now, and I think if I start playing again, it'll probably be on a regular, singleplayer world in Beta 1.7.3, where my fondest memories are.[/QUOTE]
[URL="http://opentrail.wikia.com/wiki/Open_Trail_Wiki"]Nostalgia time.[/URL]
I remember being so fucking amazed by pistons, like "Holy shit we can move blocks what the fuuuuuuck!" New updates are all "Oh, that's cool, I guess."
[QUOTE=RockmanYoshi;40053584]I hate the iron door bug.
Where if you open an iron door with a button or a pressure plate and when you go in while the doors open it teleports you you back in front of the door.[/QUOTE]
Wooden buttons seem to fix this partially, mostly because they have a slightly longer signal than stone buttons.
[QUOTE=IrishBandit;40054063][URL="http://opentrail.wikia.com/wiki/Open_Trail_Wiki"]Nostalgia time.[/URL]
I remember being so fucking amazed by pistons, like "Holy shit we can move blocks what the fuuuuuuck!" New updates are all "Oh, that's cool, I guess."[/QUOTE]
[t]http://images2.wikia.nocookie.net/__cb20111020212954/opentrail/images/f/f9/The_Dream_Team.png[/t]
I remember that picture, probably because I'm the one who took it.
[t]http://images1.wikia.nocookie.net/__cb20111020210752/opentrail/images/0/0a/Cliffsideinruins.png[/t]
Cliffside was a nice place, but I had to abandon my shop, the Cheshirean Cafe, after the city was destroyed. It's barely visible, far in the back and built into a small cave, but you can see the water from where the decorative waterwall used to be.
[t]http://images1.wikia.nocookie.net/__cb20111019220344/opentrail/images/7/7c/Deepmapleinfobox.png[/t]
See that huge building in the back? The New Cheshirean Cafe, constructed by my buddy FunCarcass and myself in Deepmaple. Unfortunately, I never made much success, because while Cliffside was relatively limited in its size, Deepmaple didn't have any physical boundaries, so people could just build farms instead of buying locally.
Also, I found a picture from Manifest Destiny, the successor to the Open Trail:
[t]http://i.imgur.com/aruCwh.jpg[/t]
I built the New New Cheshirean Cafe off to the right, but again, it was never very successful because people had discovered melons were basically unlimited food generators.
Just another reason I prefer Beta 1.7.3 to current Minecraft.
[QUOTE=UntouchedShadow;40039386]I hope you're aware that the Far Lands were never some mythical place that brave server players went off to find. The Far Lands were the area that formed the "edge" of the "infinite" map, composed of massive, corrupted chunks that raped your framerate and fucked up the game the closer you got. It was nothing but a mass collection of distorted terrain. Minecraft would crash if you went further in. I'm not sure why on Earth you'd want to even go to the Far Lands other than to go, "Oh that looks cool, nothing else to see here n-n-n-n-n-n- Minecraft.exe has stopped responding."[/QUOTE]
[url]http://farlandsorbust.com/[/url]
[editline]27th March 2013[/editline]
We all know what the Far Lands actually are in a technical sense, it's just that it takes so long to get there and barely anyone had actually seen them so the servers I was on were full of people talking about people going on treks to the Far Lands.
That guy is still on 1.7.3, and wow the terrain was definitely better
[QUOTE=ReligiousNutjob;40051810]That's the reason why I'd rather developers didn't listen to the community at all over developers that listen to the entire community without being smart enough to filter out the idiotic suggestions.[/QUOTE]
In Mojang's case its not the suggestions that are the problem (at least they weren't the problem before release) but the way they go about implementing it.
The new terrain gen contains several things that were [B]extremely[/B] heavily requested prior to its implementation. "Deserts" and "oceans" were often criticized for being extremely small and snow either covered the entire planet or didn't exist at all. While they did an okay job at solving the ocean problem and figured out a way to make snow only appear in certain areas they completely fucked up the desert problem. Instead of simply making sand generate over larger areas of land, they tightened Minecraft's definition of a biome far beyond what anyone was demanding. A desert didn't just have to be large and sandy, it also had to be flat, dry, and relatively featureless. The inflexibility of these rules led to further problems like jarring biome transitions: something that became a major complaint when swamps were added.
Similarly, A lot of the additions to the game in the last few beta updates were added in response to some common complaints, but most of these things were clearly just ideas Notch came up with by himself and he decided to add them to the game without putting much thought into how they'd work. As a result a lot of the late beta additions became "dead ends" - they never expanded beyond their original function. The obvious exception is villages, but Mojang was [B]very[/B] heavily pressured into finding some use for them as quickly as possible. Jeb seems to be even worse at creating "dead ends" than Notch was: his response to complaints over a lack of endgame content was to add items that are extremely expensive but ultimately useless.
-snip-
[QUOTE=Bloodclaw;40056382]I can host a 1.7.3 server for you guys if you want. I'm already renting a server and it's not doing a lot of things at the moment, so there's plenty of space for a minecraft server.[/QUOTE]
[URL="http://facepunch.com/showthread.php?t=1256895"]Don't even bother, Mojang is retarded.[/URL]
nevermind server's up!!!!!!!!!!!!!!!!!!!
What upsets me most about minecraft is that to have fun with it, I have to cope with it. I can't just play it like any other game, I have to cope with all of its shitty quirks and problems. This isn't a game fit for release.
Putting together a server with my boyfriend.
He adds all the mods we want.
I join.
I crash.
He tries to fix it.
Server crashes like 5 times.
Server won't start.
Some mods are missing for some reason.
I have two mods that need to be updated.
I'm still getting errors for some reason and can't join.
It's already 3:30 am.
Nether portals. It will not bring you back to the right place on an SMP world.
[QUOTE=Stonecycle;40057732]Nether portals. It will not bring you back to the right place on an SMP world.[/QUOTE]
You do know that every block in the nether = 8 blocks in the overworld right?
[QUOTE=ultra_bright;40058012]You do know that every block in the nether = 8 blocks in the overworld right?[/QUOTE]
Going in one portal will take you to somewhere in the Nether. Going back in the same portal will take you to someone else's portal kilometers away.
[QUOTE=Stonecycle;40058020]Going in one portal will take you to somewhere in the Nether. Going back in the same portal will take you to someone else's portal kilometers away.[/QUOTE]
Hmm....that could be useful though.
As a teleportation network or something.
I think his problem isn't the 8 blocks in the overworld = 1 block in the nether. I think he want every netherportal to be linked to another netherportal, so you don't have that happen. I can't honestly think of a better way to do it than the way it is currently though. If your portal takes you to your friend's, build a new nethergate at the X/8, Y, Z/8 coord in the nether.
I wish they would slow down on the new things, polish out what they have, then start working on adding more to the creative side of minecraft. Like more blocks, tools, ores, and decorative items.
*Scrubbed*
The textures:
[T]http://puu.sh/2pgLD[/T]
(Painterly)
[T]http://puu.sh/2pgNm[/T]
(Dead man's land a.k.a default)
Look at all the lively, contrasting colors on the first screenshot, and compare them to the lifeless, unsaturated colors in the second. I don't want to sound like I'm advertising, but the default texture pack is kinda depressing.
Lack of proper lag compensation in Minecraft. I always lose against competitors in PVP-based servers like the Survival Games because no matter how perfect my aim is on striking an enemy with a sword, and no matter how I dodged and jumped all over the place to avoid being hit, the server never registers my hits and always counts strikes against me, even though the enemy clearly misses.
[QUOTE=Stonecycle;40058020]Going in one portal will take you to somewhere in the Nether. Going back in the same portal will take you to someone else's portal kilometers away.[/QUOTE]
That's quite easily fixed, take the portal's overworld coords / 8 and place a portal there in the nether, then go through it
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