• Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
    834 replies, posted
[QUOTE=Sims_doc;40129355]Yeah, to be honest i don't understand it either. I know and program in java regularly its one of the few programming languages i know that isn't web-base. But as for Minecraft, I'm not entirely sure why they take so long to test something that can be written and debugged in about 18 straight hours but this is all depending on how large the content is and well, thinking of ideas.[/QUOTE] But they take months to make a small update like a new block in the nether and maybe a recipe, while fans have incredible ideas sometimes. They really just need to filter them.
[QUOTE=proch;40129419]But they take months to make a small update like a new block in the nether and maybe a recipe, while fans have incredible ideas sometimes. They really just need to filter them.[/QUOTE] In all honesty, I'm surprised many mod makers aren't contacted to make small commissions or to make their mods official.
The food bar It has completely killed my motivation to play Minecraft at all Stopping what I am doing every 5 minutes because my fucking character wants to have another lunch break, why can't I just eat when I am hurt and regen health instantly this system is so stupid I hate it so much Timber mod should just be in vanilla minecraft now too Smacking trees 1 block at a time is tedious and boring, Its an old staple to minecraft but nobody would honestly miss it, I know I fucking wouldn't
the food bar do i have to explain why? i have to stop every 3 minutes and go find food because "UR GUNN DIE!!" bullshit
[QUOTE=XxNemisis116xX;40129775]The food bar It has completely killed my motivation to play Minecraft at all Stopping what I am doing every 5 minutes because my fucking character wants to have another lunch break, why can't I just eat when I am hurt and regen health instantly this system is so stupid I hate it so much Timber mod should just be in vanilla minecraft now too Smacking trees 1 block at a time is tedious and boring, Its an old staple to minecraft but nobody would honestly miss it, I know I fucking wouldn't[/QUOTE] I like the Hunger bar, although it should be thoroughly reworked and optional.
I miss the magic the game used to have. I used to spent hours in it because it all felt just new and right. They forwarded the idea of exploring and building houses on the highest mountains or to create amazing cities. Now i see players building the End gate thing to defeat the dragon as soon as possible. I only play Minecraft now for Tekkit which is why i am playing it 24/7 again. I need all them resources... [editline]2nd April 2013[/editline] Like Space Station 13, i just feel this game belongs on a better and more stable engine. Nice that Notch made the engine and all but like most modders are saying, its a true fucking hell to work with.
<wall of text> I think a lot of that is just nostalgia - I only started playing Minecraft regularly in 1.2.5, and I really liked exploring and gathering stuff for the first time. If you went back to, say, alpha, that sense of exploration and grandeur would probably wear off after a month or so, and you'd be back to the same feeling about the game you have now. Unlike linear games where the creators can add new environments and events to keep things fresh and prevent the game from becoming stale (NES games like Castlevania 3 and Batman are a good example of this with new tilesets for each stage), open-ended games like Minecraft can't do this, so once you discover everything, there's no longer any sense of "magic." I don't think it's a problem with Minecraft itself, but rather with open-world and goalless games in general. It's one of the reasons I find myself not playing Minecraft for a month, then coming back to it and playing it for a week or two and really enjoying it, and then feeling bored and taking a break for another month before returning again. Even FTB and Tekkit get stale after a while, there's only so much new content you can add (though it certainly does have a later "expiration date" before it gets stale with so many paths to take; ex. breeding bees, using magic in Thaumcraft, and exploring the Twilight forest in FTB). I do agree that there isn't that sense of wonder or "magic," but I don't think it's something that can be fixed, per se. The loss of that feeling can be postponed with new content and some optional linearity, for sure, but I don't think that it can be completely cured. </wall of text>
[QUOTE=darth-veger;40131183]I miss the magic the game used to have. I used to spent hours in it because it all felt just new and right. They forwarded the idea of exploring and building houses on the highest mountains or to create amazing cities. Now i see players building the End gate thing to defeat the dragon as soon as possible. I only play Minecraft now for Tekkit which is why i am playing it 24/7 again. I need all them resources... [editline]2nd April 2013[/editline] Like Space Station 13, i just feel this game belongs on a better and more stable engine. Nice that Notch made the engine and all but like most modders are saying, its a true fucking hell to work with.[/QUOTE] Everyone rushes everything. As soon as a new map is up in multiplayer, nobody builds little houses and starts little villages; they all build down and come back up with full diamond 30 minutes later. That's all current minecraft is to everyone, a race. First one to kill the enderdragon wins.
[QUOTE=Weirdness;40136357]Everyone rushes everything. As soon as a new map is up in multiplayer, nobody builds little houses and starts little villages; they all build down and come back up with full diamond 30 minutes later. That's all current minecraft is to everyone, a race. First one to kill the enderdragon wins.[/QUOTE] To be honest multiplayer killed minecraft. It's almost impossible to find a multiplayer server of reasonable size and even harder to find one where all possible avenues of adventure haven't been exhausted.
[QUOTE=Weirdness;40136357]Everyone rushes everything. As soon as a new map is up in multiplayer, nobody builds little houses and starts little villages; they all build down and come back up with full diamond 30 minutes later. That's all current minecraft is to everyone, a race. First one to kill the enderdragon wins.[/QUOTE] It's not hard enough to get good items, it makes the game boring. Not only is it not hard enough, but it's tedious, it should be more fun.
[QUOTE=wallyroberto_2;40137498]It's not hard enough to get good items, it makes the game boring. Not only is it not hard enough, but it's tedious, it should be more fun.[/QUOTE] TBH Diamond should be a little bit more rare, and to make up for it something in-between iron and diamond, like steel. Right now the gap between iron and diamond in terms of efficiency and life is huge, making iron useless when everyone has diamonds. Not to mention diamond swords tear through iron, it's almost not a competition if one person has diamond armour and the other iron.
[QUOTE=Weirdness;40140629]TBH Diamond should be a little bit more rare, and to make up for it something in-between iron and diamond, like steel. Right now the gap between iron and diamond in terms of efficiency and life is huge, making iron useless when everyone has diamonds. Not to mention diamond swords tear through iron, it's almost not a competition if one person has diamond armour and the other iron.[/QUOTE] You.. you do know steel is carbonized iron right? It's an alloy between iron and carbon and therefore not mineable?
[QUOTE=Dankie;40140935]You.. you do know steel is carbonized iron right? It's an alloy between iron and carbon and therefore not mineable?[/QUOTE] I know, I was just using it as an example; something stronger than Iron.
I just love the few times a server actually comes together and forms a small community. When everyone lives together, neighbour to neighbour, fence to fence. You can trade, farm and go mining together, no one needs to prove themselves better with large cobblestone castles and huge grinder machines. It was much more common in the alpha days. Now everyone just spreads out, lives alone in the wilderness and starts their own towns that no one except them lives in. If you want to mine alone, farm alone and live alone, then go play singleplayer. There's no difference. While the adventure update made exploring a bigger part of the game, it destroyed and scattered that community feeling of minecraft. If anyone starts up a server with the idea that everyone lives in one town, count me in.
[QUOTE=pansarkurt;40141741]I just love the few times a server actually comes together and forms a small community. When everyone lives together, neighbour to neighbour, fence to fence. You can trade, farm and go mining together, no one needs to prove themselves better with large cobblestone castles and huge grinder machines. It was much more common in the alpha days. Now everyone just spreads out, lives alone in the wilderness and starts their own towns that no one except them lives in. If you want to mine alone, farm alone and live alone, then go play singleplayer. There's no difference. While the adventure update made exploring a bigger part of the game, it destroyed and scattered that community feeling of minecraft. If anyone starts up a server with the idea that everyone lives in one town, count me in.[/QUOTE] Max-no-relax has a pretty good community; everyone lives in a giant town called spawnville, and they have some pretty good projects and events that they organize.
Personally the only thing I don't like about modern-day Minecraft is what servers have become. Most vanilla servers are PvP, so everything's normally just really practical (and personally I'm not a fan of PvP in the first place) unless its actual aim is to look impressive. Creative servers have practically disappeared, and the ones that still exist are normally on shitty little plots that stifle creativity to boxy crap and often make underground builds impossible. A good example of this is how quickly Ventlegille turned to dust. However, at the same time, just plain survival servers are often few and far between, and a lot of the ones that do exist are often just a group of hermits like pansa says above. Profan's Humble Abode is one of the few remaining 'town' servers, but it's more of an exception rather than a rule. The prevalence of FTB servers (which normally suffer even more extreme versions of this, although I don't mind quite so much because you need a [i]lot[/i] of resources) has also made vanilla servers quite rare in themselves. Most of the servers that FP offer, for instance, are normally FTB or Tekkit or Mindwolf20 in one case. I'm not saying this is a bad thing by any means, in fact it adds a lot to creativity. But sometimes it's nice to just go back to basics with a nice vanilla survival server. I dunno, this is just my tuppence.
The stupidly loud door break sound when a zombie is trying to break one. It always gets me, I nearly jump when I hear that, and it's way too randomized how often the sound plays. How do developers not notice this. In fact the door breaking feature is pointless in the first place imo.
[QUOTE=Dankie;40136813]To be honest multiplayer killed minecraft. It's almost impossible to find a multiplayer server of reasonable size and even harder to find one where all possible avenues of adventure haven't been exhausted.[/QUOTE] um, what. Barely anyone would be playing minecraft now if not for SMP. Towns are what make SMP for me, the collaboration is so much fun. I can't really play on FTB or tekkit servers for long because everyone decides that they should get as far away from everyone else as possible, which is stupid. [editline]3rd April 2013[/editline] [QUOTE=Jamsponge;40141817]Personally the only thing I don't like about modern-day Minecraft is what servers have become. Most vanilla servers are PvP, so everything's normally just really practical (and personally I'm not a fan of PvP in the first place) unless its actual aim is to look impressive. Creative servers have practically disappeared, and the ones that still exist are normally on shitty little plots that stifle creativity to boxy crap and often make underground builds impossible. A good example of this is how quickly Ventlegille turned to dust. However, at the same time, just plain survival servers are often few and far between, and a lot of the ones that do exist are often just a group of hermits like pansa says above. Profan's Humble Abode is one of the few remaining 'town' servers, but it's more of an exception rather than a rule. The prevalence of FTB servers (which normally suffer even more extreme versions of this, although I don't mind quite so much because you need a [i]lot[/i] of resources) has also made vanilla servers quite rare in themselves. Most of the servers that FP offer, for instance, are normally FTB or Tekkit or Mindwolf20 in one case. I'm not saying this is a bad thing by any means, in fact it adds a lot to creativity. But sometimes it's nice to just go back to basics with a nice vanilla survival server. I dunno, this is just my tuppence.[/QUOTE] A lot of this stuff is because FP is just getting bored of whatever we used to do Ventlegille lasted for months on end first time around, second time around it died pretty much instantly. Profan's used to be one of the most popular servers in this section because of the towns and stuff, but now people are abandoning vanilla for FTB. We don't know how to make good towns anymore.
It's a real shame Minecraft doesn't have any competitor. It would end up either with Mojang starting to work, or the competitor ending up better than Minecraft. It'd take some thinking to not be condemned by raging boner minecraft fans as horrible ripoff.
[QUOTE=proch;40146383]It's a real shame Minecraft doesn't have any competitor. It would end up either with Mojang starting to work, or the competitor ending up better than Minecraft. It'd take some thinking to not be condemned by raging boner minecraft fans as horrible ripoff.[/QUOTE] Terraria was kind of a competitor for a while, and Starbound seems to be promising, but since Minecraft was the 'first' to start this 'genre', many people will be massive faggots and declare the new games to be ripoffs of Minecraft.
what I want is a game like minecraft but with a much bigger focus on survival, and danger from the environment instead of enemies. you'd have to look out for volcanoes, floods, storms, fires, and whatnot. there would be a more intuitive combat system, just a game where instead of building a dirt hut to live in and then going to find diamonds or whatever, you have to manage a house, examine your surroundings and scan for potential threats and plan accordingly. there wouldn't be many (maybe not any) actual enemies, because the world itself would be your enemy. but despite all that, it would still have a secondary focus on creation, so you could survive in style if you have the time and resources (which would be harder to gather than in minecraft) that is what i always WANTED minecraft to be but knew it would never accomplish when they started adding boss fights and shit
*Scrubbed*
[QUOTE=Sims_doc;40153194]Turns out, Mojang do care this thread... [URL="https://twitter.com/jeb_/status/319016496007356416?t=1&refsrc=email&iid=decc6a37-40d6-4ce3-a93b-67f0c1cdb350&uid=61993530&nid=27+234"]https://twitter.com/jeb_/status/319016496007356416?t=1&refsrc=email&iid=decc6a37-40d6-4ce3-a93b-67f0c1cdb350&uid=61993530&nid=27+234[/URL][/QUOTE] Awkward. Uh, hi Jeb?
I remember right when SMP started, people worked together more because most griefers stuck to classic and didn't bother buying the game. I remember back when I started playing the alpha, right before notch added arm swinging. Everything felt so magical, I had no idea of how to play and I built a house around a waterfall, and it was so cool... I wish I still had that map.
So, Jeb's been reading around eh? [QUOTE=UntouchedShadow;40042569]Really, what Minecraft needs now more than ever is more blocks, more materials for building, and new contraptions that allow for innovative construction. It's always been about the building, and that's what they need to focus on now, not monsters and adventuring.[/QUOTE] Please, Jeb.
Bat's are pointless and annoying. The only reason they exist is because Dinnerbone was bored one cold Swedish day.
[QUOTE=sirms;40153980]Bat's are pointless and annoying. The only reason they exist is because Dinnerbone was bored one cold Swedish day.[/QUOTE] I kind of like atmospheric mobs, although I suppose it would be good if we had an option to disable them to save power or something.
[QUOTE=Dankie;40136813]To be honest multiplayer killed minecraft. It's almost impossible to find a multiplayer server of reasonable size and even harder to find one where all possible avenues of adventure haven't been exhausted.[/QUOTE] I host a tekkit server and everyone is building cities so they can make like power plants to power the cities. Somehow Tekkit reverses the idea of rushing and instead requires people to plan carefully how they want to build their contraptions. I mean we got a damn railway station leading to each city. However i joined 9 Minecraft servers last week (regular/vanilla) to look for a new server to start but all i see were unfinished buildings and massive holes in the ground because everyone is looking for all the resources in the ground. I did find a few good villages but people are getting bored and quit. Its quit sad to see it this way. [t]http://i.imgur.com/oxlgOgL.png[/t][t]http://i.imgur.com/6Z69vu2.png[/t] People are trying to come up with new ideas all the time, in the process they make lots of lovely houses and control rooms.
Ambient sounds would be a great addition. When there's no music playing, it's often unnervingly quiet. There are some in the game's files, but they're unused.
-snip-
Sorry, you need to Log In to post a reply to this thread.