• Vent out your dislike/anger/ worry about Minecraft right now and Minecraft in the future.
    834 replies, posted
I just miss the feeling that Minecraft used to give me. A lot of the stuff they add nowadays aren't really that practical anymore. (Light Beacons, Daylight sensors, The End) They have you work super hard to access these aspects so you can marvel at them for five minutes. I miss feeling weak in a large dark world. I remember hiding in my home at night time, due to how dangerous the mobs are, and how small and helpless I was. I remember having to scavenge for food to survive (before the hunger update made players have to eat every 10 minutes). Now I can eat anything I can find. I remember how great it was finding the simplest of ores, let alone diamonds. How great it was to build your first real home, that wasn't just a mound of dirt. Mods were just fun little extra items. And the adventure maps didn't need mods, because they could tell a great story with just signs and the scenery. They immersed you in a whole new world using simple methods. Sometimes I wish both Mojang and the MC community could take a step back and go back to their simple roots and refine them. Adding little gimmicks doesn't make a game better. I wish Mojang could touch up on a couple things like they used to. For instance, I think the world generation should be worked on. And they should keep things mysterious like they used, and not tweet about every little thing they add to an update. [I]Just my personal opinions. [/I]
There's so many bullshit things in Minecraft any more. Right now I can think of three things off the top of my head. Creepers. Creepers are just horrible and unfun. Yeah, sure, ok, you [i]can[/i] keep them at a distance and kill them by pelting them with arrows. But that's completely beside the point. They're still bullshit. They're [i]silent[/i] until they either a) take damage (usually by falling [i]directly behind you[/i]), or b) start their fuse. And what do they do? Cause massive damage to you [i]and[/i] destroy the world. If they ever get the drop on you (and whatever you're working on) are completely fucked. Any and all hard work you've done is completely undone because Notch thought it would be fun to introduce some bullshit mechanic because his original pig model looked funny and he wanted to keep it. They mar the landscape, the blow up your houses, and are generally completely unfun. Items randomly disappearing. I've had entire stacks of items completely disappear when I die. I can easily get back to most deaths within the 5 minute threshold. It's not hard, because when I'm about to die, I get super careful and try to get home, and memorize where I am and how to get there from home. I'm very rarely ever a five minute walk away from home. But I've randomly lost entire stacks of iron because, well, why the fuck not, right? I get there within five minutes, I find where the rest of my items are, and... wait, where's my iron? Everything else was in this tight bunch, but the iron's gone. This one's not as bad, but with everything else, it just gets me pissy. Poisoning. If you're below the regenerating health threshold, poison is pretty annoying to deal with. Especially when you're trying to keep safe and ignore the small spiders so you can break the spawner before another dozen of them spawn. You break it, kill all the spiders, and open up your inventory to watch how long you have left on the poison... only for the absolute last tick to take off that half heart that you were hoping you'd live with and get home on.
I like how you explode on death. fucking items all over the place
[QUOTE=biodude94566;40307665]only for the absolute last tick to take off that half heart that you were hoping you'd live with and get home on.[/QUOTE] Poison is incapable of killing you, if you died it's because something attacked you.
Is it me, Or is anyone angry over the development time? Because it honestly seems like you've got people that don't have any idea about programing and say the following. Oh that will take a long time. Or its impossible can't be done. Its just Javascript is pretty simple, its made so anyone can understand it and write quick programs and yet we've got a long development cycle. Unless they are just sitting at the computer looking at the syntax error yelling, i don't know what the... ...to do.
[QUOTE=Sims_doc;40315281]Its just Javascript is pretty simple, its made so anyone can understand it and write quick programs and yet we've got a long development cycle. Unless they are just sitting at the computer looking at the syntax error yelling, i don't know what the... ...to do.[/QUOTE] Javascript is not Java, and you really don't need to self-censor.
[QUOTE=AlfieSR;40315510]Javascript is not Java, and you really don't need to self-censor.[/QUOTE] Yeah, i know about how javascript is for web design and how java is for normal programming. its just when you post at 5.00 am in the morning alot of theses things go the out the window.
[QUOTE=Sims_doc;40315281]Is it me, Or is anyone angry over the development time? Because it honestly seems like you've got people that don't have any idea about programing and say the following. Oh that will take a long time. Or its impossible can't be done. Its just Javascript is pretty simple, its made so anyone can understand it and write quick programs and yet we've got a long development cycle. Unless they are just sitting at the computer looking at the syntax error yelling, i don't know what the... ...to do.[/QUOTE] It changed when Minecraft became one of the biggest games in the world If you check the prereleases, you'll find that Mojang actually works pretty quickly on adding things, but now that updates are going out to millions of people, they have to do a bit more bugtesting than they did before. It isn't like the Seeeecrrreeeettt Friday updates anymore, where Notch could just pump out small bits of content every week, and it would work almost perfectly. The game got bigger and more bloated, while the stakes grew tremendously. I can actually see why Notch stopped making Minecraft with the kind of pressure that he would still be under.
The MC multiplayer servers. I have never seen a server which isn't "We're going to make you sit through a bunch of bullshit to even access our guest areas." rather than "Just do what ever but don't be an utter dick." Aside from one server (The Alfa Legion server), and even then, it only lasted about 3 months or so. Also, FACTIONS. Dear fucking LORD. I think the idea is half-decent, but the execution is GODAWFUL. Some people hermiting around, hoping to build up, when some dicknose's faction with full diamond armors and TNT declare war for the sole reason of 'i don't like 1-man factions hurr hurr.". Yeah. I hate the MP scene.
I miss playable framerates. After 1.8, every update made the game harder to play. And it's not like my computer's bad or anything, I built it to play games on. Really with all the new features no one's forcing it on you, so I really don't care what they add. I just want this game to run smoothly. Used to get 70-80 FPS, 1.8 comes around and I stopped playing because I couldn't stand the lag. Just give me a playable game. It's even worse in SMP, even on my own LAN I can't accomplish anything because I don't know where I'm going or what's coming at me. I've been killed by so many mobs that I thought were blocks away.
I dunno man, Minecraft is suddenly playable on my laptop where 3-4 updates back I couldn't even play flatland with everything on the lowest settings.
Every three seconds there's a sudden kcik that breaks the game for me, if not for that it'd be fine.
Why do endermen pick up blocks? completely useless
[QUOTE=iqiq123;40423899]Why do endermen pick up blocks? completely useless[/QUOTE] Another half-baked idea by notch.
[QUOTE=iqiq123;40423899]Why do endermen pick up blocks? completely useless[/QUOTE] What gets my goat is they can despawn while carrying blocks that they've picked up, and they don't drop them when they die.
This has been said previously, but I hate how there's no incentive to socialize in MP. Everyone goes off into the distance, traveling 6k blocks and living in a hole not because the average MCer is an antisocialite but because the game never implemented anything that brings people together, aside from the beacon. Everything can be found and made by one simple person and there's never any real incentive to trade and communize nor establishes places of trade and communities. If there were actually hard mobs that spawned on their own and roamed or more things like beacons that work in a large area there would be much more incentive to build towns and live with people. Also hate damage enchantments for reasons previously stated, but also because how unnecessary they were. Diamond weapons already kill most things in 3 or less hits, there's no point to waste time trying to make the super duper killer weapon.
Diamond swords (and swords in general) didn't deserve to be nerfed. They used to one-shot neutral mobs and two-shot hostile mobs. [img]http://facepunch.com//fp/emoot/frown.gif[/img]
I always envisioned MC as a 3d, randomly-generated, multiplayer Dwarf Fortress and desired from the start that the content would unfold to either reflect that notion or at least be highly supportive to it in terms of a Mod API and content creation. I've gotten quite the opposite, and every ounce of progress towards that ideal has had to be pried out of texture packs, bukkit scripts, and world-painted maps rather then polished in game content. That's basically the umbrella complaint I have for MC, otherwise it's ok.
[QUOTE=DanRatherman;40450599]Mod API and content creation.[/QUOTE] Modding API, your living in a dream world. They said that would be release already then it all but vanishes unless they've actual started working on it?
These new freaking Quartz- whatever things. The new blocks and stuff just made the game more tedious and annoying. Please Notch. Cut it back on new blocks.
The quartz pillar block is just a reskin of a wood log. C'mon now.
I miss the days when people were happy playing vanilla because then I could keep up with servers. Now, we've gone from tekkit to Voltz to feed the beast to god knows whatever's next. I can't keep up.
Oh God, where to even begin. We're missing so much core functionality that is (and has been since the game got popular) [i]absolutely essential[/i] to a workable multiplayer mode. There's no way to lock chests. There's no way to claim land for the purposes of grief protection or building restrictions. There's no real framework for an economy. Mods can do all of these, but they all focus on one specific niche and getting them to work nicely together is usually a pain in the ass. This is such basic shit, and it needs to be in the vanilla game for it to work anymore. On the other hand, the sheer number of half-baked garbage "features" added by both Notch and Jeb have burdened the game to the point of absurdity. At best, they add needless complexity to the game; at worst, they actively shit up the flow of gameplay or render formerly viable gameplay obsolete. At this point, the best thing Mojang can do for Minecraft (and, IMO, the only thing that's going to stop it from becoming a What Not to Do blueprint for future devs in the genre) is to finish up with this fucking 1.6 update and then focus the next series of updates [i]intensely[/i] on doing a "development pass" for all the shit that's [i]already in the fucking game for no reason[/i]. First off, delete the End and everything associated with it. It's literally useless. It makes no sense. Endermen are hacking troll bastards and nothing more. End Stone looks like a pork chop under a microscope. The philosophical vomit that is the reward for killing the Ender Dragon may as well be a yaoi fanfic, and the Ender Dragon itself is trivial as fuck to kill. Wipe all that shit out. It never should have been made in the first place. Then sit down and think, [i]really think[/i], about the core gameplay. Hunger is as annoying as it can possibly be, yet at the same time it feels like it's not punishing enough - on Normal all it does is take you down to five hearts and you never go down from there. You should be able to starve to death, but a lot more slowly; five times the current duration sounds good, offhand. In any case, it needs to be reworked. The concept of "home" means nothing - most player bases take the form of an underground room or a tower simply because they're the easiest to make defensible, and the easiest to light. Why, if I have a courtyard surrounded by high walls, do I still have to torch every other block to stop mobs from spawning? What is my incentive to develop anything more than a hole in the ground, beyond the simple fact that I can? We need a way to pacify plots of land, and there's much more that could be done to encourage building - fireplaces that confer buffs, beds that restore fatigue, furniture and fixtures to improve yield, efficiency or magnitude of crafting, etc. I'm not talking about reskinned Workbenches here, but actual [i]structures[/i]. A lot of the basic survival game is grindy in general. Mining is tedious; I'd rather have a few more diamonds generate than be able to enchant a Fortune pick. Tools break too easily, and there's too much of a gap between Iron and Diamond. Too few activities grant XP, and those that do grant too much - leveling should be a measure of your general success and longevity, not your dedication to standing around a mob spawner or farming coal. Food management, before you're able to create a megafarm, is a fucking chore. Redstone is a mess, wiring anything takes a ludicrous amount of space, and the learning of it is not intuitive [i]at all[/i]. At the same time, Survival is way too easy in general - mobs have no ability to detect the player save by line of sight, they are stymied by absolutely anything the player throws up around themselves, and they're predictable and easily dispatched in the open. Environmental hazards are pretty much nil (temperature, terrain disadvantages, etc.) and nothing differentiates the biomes in terms of threat. Why don't deserts sap my vitality, or swamps my endurance? What of rain? Cave-ins? Earthquakes? You get the idea. Now, the (remaining) world areas. The Nether: give it an ecosystem, give us a bunch of reasons to go there, and make it [b]hard[/b] - cobblestone should not be indestructible, any more than it is in the overworld, Ghasts need to be smaller and more mobile so they can actually navigate, etc. Flesh out the basic framework that's already here - add more unique resource types, differentiate the mobs more from their overworld counterparts, give the place its own dangers. Bump the visibility down, or something, a la bedrock. It was supposed to be inspired by the Ways from the WoT series; make it so. I want to be scared shitless to go any appreciable distance into the Nether, and not just because the pigmen are still riled up from the last time I ducked through the portal. The Overworld itself: fix the goddamned biomes already - Desert should not spawn next to Tundra should not spawn next to Jungle, and so on. Oceans are still a huge wasted opportunity; give us more water mobs already, and figure out some new features to procedurally generate (icebergs where appropriate, shipwrecks, underwater caves, coral reefs, random treasure, whatever). Do the same for dry land, while you're at it, or at least make a couple more presets for the temples so that they're not always exactly the same. Take advantage of the double world height, introduce some new topography and make the terrain generator awesome again. I want to see canyons, cliffs, huge mountain ranges and mesas. You should [i]always[/i] be trying to improve the terrain generator. Differentiate the mobs more from each other and make them deadlier. Figure out more and better uses for all of the silly bullshit items and blocks that have been added and forgotten about, like cauldrons, and fix logical inconsistencies, like pumpkins and jack o' lanterns sharing the same texture. Finally? Write some lore. It doesn't have to be fucking Tolkien quality; but the easiest way to make a bunch of the goofiest shit in the game less goofy is by simply explaining the backstory. Here's one for free: Painterly Pack gives you the option of making your villagers (among other themes) into a race of pigmen. Follow me here... you've got normal pigs, right? Then, if they're struck by lightning, they become bipedal pigmen. Let's say that this also grants them a level of intelligence and self-awareness that eventually leads to their forming groups and building villages, hence, villagers. And, as their tech is on parity with everything the player has access to, they have of course managed to access the nether... Bam. Instantly, Pigmen are a badass precursor race and half the inexplicable shit in the game is now covered by awesome lore. All the random structures of the world are the remnants of a once-great Pigman dynasty now living out its twilight years in a world now dominated by Men. The Nether Fortresses are their ancient, broken defenses against the corruption and blight of the Nether. The Mineshafts are theirs, and a few Miner villagers still scrabble for emerald there. The temples silently honor the old gods of their savage ancestors. Mysterious strongholds lie covered over and hidden deep beneath the earth, the purpose of their thick walls and myriad cells unknown... though, is it not said that the Creepers were once swine, horribly disfigured and mutated by experimentation gone wrong? IS YOUR DICK HARD YET?
That amazing first post.
[QUOTE=Gord;40911144]nether and worldgen[/QUOTE] Nether has so much wasted opportunity. I mean, the generation is amazing, the nether fortresses actually look pretty good, but most of it is destroyed thanks to the terrible color pallette. Etho made a nice video a while ago kind of showing this.. [media]http://www.youtube.com/watch?v=IbCysLBaA44[/media] The worldgen is all sorts of boring ever since they wanted to make everything "easily accessible on foot without digging". The worldgen is amazing when you remove the 128 block limit. It actually makes amazing cliffs etc.
Yeah, worldgen was much better back in the oldy days. Cool stuff like this would happen. [video=youtube;sRarAlfsQgE]http://www.youtube.com/watch?v=sRarAlfsQgE[/video]
[QUOTE=Lerlth;40929807]Yeah, worldgen was much better back in the oldy days. Cool stuff like this would happen. [video=youtube;sRarAlfsQgE]http://www.youtube.com/watch?v=sRarAlfsQgE[/video][/QUOTE] haha, the old sound when you got hit.
[QUOTE=Suttles;40930316]haha, the old sound when you got hit.[/QUOTE] I'm not sure about this but, is the pickup sound different? The pickup in my video was so much more.. Lively. Like, it felt significant.
My gripe right now is dinnerbone with his health nerfing. Regenerating health now costs half a huger bar nugget for half a heart, so regenerating health costs hunger and that means you'll have to spend 50% more time standing around chewing. Instant health potions are also being nerfed to give two hearts instead of three, those things are hard enough to make as it is so why make them less rewarding for all your effort? His attitude towards it all is also annoying, a kind of "don't like it? too bad." attitude. And where are the fish we were promised so long ago, the ocean is still barren and all they seem to be doing is changing things that don't need to be changed. They desperately need to pull their finger out and add some more depth to the game, more things to find and do, above ground ruins like maybe old forts of desecrated towns, different types of weapons like spears or maces or something, more interesting mobs like ghosts, goblins that live in little camps or the red dragons we were suppose to get, coloured glass, tables and chairs, the spikes, there is so much that they could do with the game, and all they do is fiddle with the little things. I love the game, i just wish they would realise it's potential.
m[QUOTE=madmanmad;40942079]My gripe right now is dinnerbone with his health nerfing. Regenerating health now costs half a huger bar nugget for half a heart, so regenerating health costs hunger and that means you'll have to spend 50% more time standing around chewing. Instant health potions are also being nerfed to give two hearts instead of three, those things are hard enough to make as it is so why make them less rewarding for all your effort? His attitude towards it all is also annoying, a kind of "don't like it? too bad." attitude.[/QUOTE] It is a weekly build. Everything about that is still getting changed. but yeah, all the promised features what still aren't here :c
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