• General Ingame Media XV
    14,963 replies, posted
[img]https://dl.dropboxusercontent.com/u/8914988/Captures/excel089-20130613-152434.png[/img] what do
[QUOTE=Odellus;41023059][img]https://dl.dropboxusercontent.com/u/8914988/Captures/excel089-20130613-152434.png[/img] what do[/QUOTE] Get the full version of doom
The Last of Us - PS3 [img]http://puu.sh/3eZ7t.png[/img] I love how the cover is context sensitive like this. Joel will not touch or clip through Ellie even though he moves past her. [editline]13th June 2013[/editline] The game has real-time global illumination and Metro / Stalker style real volumetric lighting. Pretty impressive stuff
[t]http://cloud-2.steampowered.com/ugc/882984985675504287/0B67655559E65ABBF863E16EDB2D9BD714A86659/[/t] Never saw me coming. Deus Ex
[QUOTE=paul simon;41023378]The Last of Us - PS3 [IMG]http://puu.sh/3eZ7t.png[/IMG] I love how the cover is context sensitive like this. Joel will not touch or clip through Ellie even though he moves past her. [editline]13th June 2013[/editline] The game has [B]real-time global illumination[/B] and Metro / Stalker style real volumetric lighting. Pretty impressive stuff[/QUOTE] pretty sure its baked, actual proper global illumination is expensive as fuck (its one of the major new features of Unreal Engine 4, and that didnt even make the cut for the ps4 version of the Elemental demo afaik)
[QUOTE=alien_guy;41023817]pretty sure its baked, actual proper global illumination is expensive as fuck (its one of the major new features of Unreal Engine 4, and that didnt even make the cut for the ps4 version of the Elemental demo afaik)[/QUOTE] It does both actually, while sun stuff has baked GI, dynamic light sources (like your flashlight) produces real-time GI. And it looks better than any other real-time GI I've seen in games. It also has some really impressive AO/soft shadowing of some kind. I'll be sure to post some examples later.
[QUOTE=MadBomber;41003123]Explodey [img]https://dl.dropboxusercontent.com/u/37920239/Evesplosion.gif[/img][/QUOTE] What game is this?
[QUOTE=blazingfly;41024349]What game is this?[/QUOTE] Eve online
[video=youtube;kZfPL5_yf_A]http://www.youtube.com/watch?v=kZfPL5_yf_A[/video] Testing out a new encoding utility (from the SDA, of course) with some of my old footage I found in my recycle bin, I think it looks alright, waddya think? (compared to the same clip in my 19:51 on my channel it's miles better) Also: [t]http://cloud-2.steampowered.com/ugc/613894907998709837/16BB4C551B42954F6B9D3230C1FDC030BCB2C53C/[/t] I WILL get sub-18, and it WILL be recorded. Promise.
[QUOTE=MasterFen006;41025242] Testing out a new encoding utility (from the SDA, of course) with some of my old footage I found in my recycle bin, I think it looks alright, waddya think? (compared to the same clip in my 19:51 on my channel it's miles better) [/QUOTE] Is it supposed to be 360p? Looks ok for 360p I guess, but it's still 360p. So it doesn't really look all that great.
[QUOTE=RautaPalli;41025276]Is it supposed to be 360p? Looks ok for 360p I guess, but it's still 360p. So it doesn't really look all that great.[/QUOTE] My PC isn't too well, so I had to play it in 720p but only record at half the resolution. I'm going for clarity but not "see the individual hairs in the grouting" clarity.
[QUOTE=Llamaboy9;41024399]Eve online[/QUOTE] it's a gif of a trailer though, in-game is...well... quite another story :v:
TWD [t]http://cloud.steampowered.com/ugc/578992010869194648/50438660EFAB597020A55385506C61CFEA894C0C/[/t] Black Mesa [t]http://cloud-2.steampowered.com/ugc/578992010869781796/18821E43F2264066A60391FB12355F921A2F1A65/[/t] Hitman Absolution [t]http://cloud-2.steampowered.com/ugc/578992010870391044/1EC2EC4A651901F0BB1AFE024CC7847838EE3FE6/[/t][t]http://cloud.steampowered.com/ugc/578992010870394848/4F49D7802319C263D6F05151EC8EED36CFA392A9/[/t] [t]http://cloud.steampowered.com/ugc/578992010870404237/0052A31589C6DE6650FA9DF771F188F9F4D48A6C/[/t]
[QUOTE=alien_guy;41023817]pretty sure its baked, actual proper global illumination is expensive as fuck (its one of the major new features of Unreal Engine 4, and that didnt even make the cut for the ps4 version of the Elemental demo afaik)[/QUOTE] they do have it real-time, but only for the flashlight [media]http://www.youtube.com/watch?v=6WkPyTruYTU[/media] really noticeable around 4:50
[t]http://cloud-2.steampowered.com/ugc/615020807871687665/B4B4057ADEC689D32A392A05FE766A84C9AE462C/[/t][t]http://cloud-2.steampowered.com/ugc/615020807871686484/5A61A5B36813223FD6986AC2FD82F248CF3ECF21/[/t] SR3. Never quite gets old.
[QUOTE=paul simon;41023378]The Last of Us - PS3 [img]http://puu.sh/3eZ7t.png[/img] [/QUOTE] I noticed this. Very fatherly. It really is the little things that can make all the difference.
[IMG]http://s22.postimg.org/pwr71pv73/2013_06_13_00003.jpg[/IMG] [IMG]http://s1.postimg.org/xk67fy3a5/2013_06_13_00005.jpg[/IMG] [IMG]http://s10.postimg.org/9mnxynr93/2013_06_13_00010.jpg[/IMG] [IMG]http://s8.postimg.org/pzs2xfjlf/2013_06_13_00013.jpg[/IMG] [IMG]http://s18.postimg.org/ojx25ammv/2013_06_13_00023.jpg[/IMG] [IMG]http://s11.postimg.org/6t0yq5xf5/2013_06_13_00021.jpg[/IMG] [IMG]http://s16.postimg.org/vpmgvkbqb/2013_06_13_00008.jpg[/IMG]
Bridge Commander [URL=http://minus.com/lupaziIdmEGpN][IMG]http://i.minus.com/jupaziIdmEGpN.jpg[/IMG][/URL]
[QUOTE=Rofl_copter;41027268]RTS picks[/QUOTE] game?
[QUOTE=redBadger;41028206]game?[/QUOTE] Company of Heroes 2
[QUOTE=Juniez;41025998]they do have it real-time, but only for the flashlight [media]http://www.youtube.com/watch?v=6WkPyTruYTU[/media] really noticeable around 4:50[/QUOTE] maybe I'm being naive but what's the difference between this and the flashlight in any other game, say the source engine?
spooky kkk russians [img_thumb]http://filesmelt.com/dl/2013-06-01_000014.jpg[/img_thumb]
[QUOTE=altern;41028858]maybe I'm being naive but what's the difference between this and the flashlight in any other game, say the source engine?[/QUOTE] Watch when the light gets closer to things - light bounces off objects and illuminates stuff not in the immediate beam (Global Illumination)
[QUOTE=Juniez;41025998]they do have it real-time, but only for the flashlight [media]http://www.youtube.com/watch?v=6WkPyTruYTU[/media] really noticeable around 4:50[/QUOTE] holy shiiiiiiiiit
[QUOTE=altern;41028858]maybe I'm being naive but what's the difference between this and the flashlight in any other game, say the source engine?[/QUOTE] The light from the flashlight reflects off the wall and lights up parts not directly hit by it. If he shines on something red, there will be reflected red light onto the rest of the room. [editline]14th June 2013[/editline] It's much easier to see in the game when you play around with it yourself though.
[img]http://puu.sh/3fkUl.gif[/img] Company of Heroes 2
[QUOTE=paul simon;41023378]The Last of Us - PS3 [img]http://puu.sh/3eZ7t.png[/img] I love how the cover is context sensitive like this. Joel will not touch or clip through Ellie even though he moves past her. [editline]13th June 2013[/editline] The game has real-time global illumination and Metro / Stalker style real volumetric lighting. Pretty impressive stuff[/QUOTE] Now just imagine what naughty dog will be able to do with a ps4
[IMG]http://swefox.me/sharex/FFXIV.gif[/IMG] [editline]14th June 2013[/editline] Final Fantasy XIV, why do you have to be so pretty.
Came across this on youtube, skip to 1:15 really for the good stuff [media]http://www.youtube.com/watch?v=PZ5izMBoJEA[/media] With the right addons, you can make even Flight Sim 9 look great. Not bad for 10 years old
-snip-
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