Grand Theft Auto Series Megathread V2: Give Me (GTA V) PC
73,869 replies, posted
So I'm on my 5th playthrough and I just completed [sp] The Wrap Up [/sp].
Should I complete [sp] The Big Score [/sp] and Epsilon Missions before doing Lester's Assasinations or just the score?
I'm trying to get the maximium profit as possible before beating the main storyline.
[QUOTE=KillerSlash;45441611]cdkeys.com
Got AssCreed BlackFlag for £17 there.[/QUOTE]
u also have a chance of buying a stolen copy and getting it removed and wasting the money entirely.. according to SE3
[QUOTE=KillerSlash;45441611]cdkeys.com
Got AssCreed BlackFlag for £17 there.[/QUOTE]
The issue here is
[img]http://puu.sh/aiQaT/622aacd3c7.jpg[/img]
it's Steam Wallet money.
[editline]19th July 2014[/editline]
[QUOTE=endorphinsam;45442143]u also have a chance of buying a stolen copy and getting it removed and wasting the money entirely.. according to SE3[/QUOTE]
And if you go to a doctor's office you have a chance of dying from being over-xray'd because the doctors are fucking in the other room and hitting the button repeatedly.
Doesn't mean it's a common thing.
[QUOTE=gk99;45442197]The issue here is
[img]http://puu.sh/aiQaT/622aacd3c7.jpg[/img]
it's Steam Wallet money.
[editline]19th July 2014[/editline]
And if you go to a doctor's office you have a chance of dying from being over-xray'd because the doctors are fucking in the other room and hitting the button repeatedly.
Doesn't mean it's a common thing.[/QUOTE]
if you play dota / csgo / tf2 , just sell some items on the market
Rockstar should add a monkey suit for GTA Online.
my update pipe dream:
[quote]-decreased AI accuracy for every game mode except Missions set to Hard
-added a Gun Safe to Ammu-Nation and all safehouses. purchased weaponry will remain in storage. players can customize their weapon inventory and store weapons here
-changed Wanted Level functionality. after attaining a Wanted Level, players have ten seconds before they are considered out of sight, even if Police units have not spawned yet. 2 stars are no longer given automatically when Police officers step out of their vehicles. Police officers no longer shoot on sight before 2 stars. Security guards and soldiers no longer count as Police units or reset the Wanted Level countdown
-increased Job cash and RP payouts 20% to compensate until Heists are released
-Join Crew Members and Join Friends will now work across targeting modes, prompting the user if the new session uses a different mode. Crew Members and Friends using the same targeting mode will be prioritized
-added the Phone option Alert Mode with three settings. default is On: all Job invites and calls will come through. Reduced: only invites from Friends and Crew Members and texts and calls from in-session players will come through. Lester assassinations and Simeon carjacks will not apply to the player. Off: no invites, texts, or calls will be received
-in vehicles, pressing X/Square will show you the currently equipped weapon, pressing again will begin to cycle it
-in vehicles, press A/Cross to handbrake, use LB/L1 to aim a weapon, and RB/R1 to fire
-added Sound option Default Radio Setting
-decreased emergency sirens volume
-decreased silenced weapons' reports further
-added the display option Font Size
-added the display option Large Radar. functions like the normal Radar, but larger and clearer
-added the display option Toggle Online Icons
-fixed a bug where players flying a plane would have an Extended Radar that skewed icon placement
-fixed a bug where players would lose all of their Grenade Launcher ammo upon dying while using it
-fixed a bug where destroyed vehicles would not be recognized by Mors Mutual[/quote]
[QUOTE=Ban Camp;45438735]why don't the helmets have reflective visors? :c[/QUOTE]
I wish there was reflective wing mirrors on vehicles. A steering wheel that moves would be lovely too.
[QUOTE=DChapsfield;45442731]
-Join Crew Members and Join Friends will now work across targeting modes, prompting the user if the new session uses a different mode. Crew Members and Friends using the same targeting mode will be prioritized[/QUOTE]
That already happens.
[QUOTE=DChapsfield;45442731]-decreased emergency sirens volume[/QUOTE]
It's called "SFX Volume" in the settings menu.
[QUOTE=DChapsfield;45442731]-fixed a bug where destroyed vehicles would not be recognized by Mors Mutual[/QUOTE]
Didn't they already fix that?
[QUOTE=DChapsfield;45442731]-decreased silenced weapons' reports further[/QUOTE]
What?
[QUOTE=TurtleeyFP;45442928]That already happens.[/QUOTE]
maybe on PS3, but not here on 360
[QUOTE=TurtleeyFP;45442928]It's called "SFX Volume" in the settings menu. [/QUOTE]
a matter of personal preference. Again, pipe dream. but to me, the sound design in this game is phenomenal, except for police sirens and phone calls, which seem really loud.
[QUOTE=TurtleeyFP;45442928]Didn't they already fix that?[/QUOTE]
i've got a Dominator (Destroyed) and a Voltic (Destroyed) in my mechanic's menu that would beg to differ
[QUOTE=TurtleeyFP;45442928]What?[/QUOTE]
suppressors are almost useless because the police seem to know where you are no matter what or where you fire. in fact, we see very little of the stealth system they implemented--no noise bubbles when you walk or run, no noise bubbles when you fire an unsilenced weapon, etc. which makes it seem like sneaking and acting stealthy is useless. suppressed weaponry shouldn't give away your position unless a cop can see you firing your weapon
It's weird to say, but Online needs improvement in almost everything.
We can't say that player customization is bad because "it wasn't their focus", but same thing could be said for almost everything in the game.
What was their focus then?
Even Co-Op and Online interactions are extremely buggy at this point, plus the of bugs that exist in both Online and Story Mode, no wonder why some people feel discouraged from playing.
The game is good, but some features feel like if they were never tested at all.
I hope that the next-version is better, though, I shouldn't have to wait for a next version to fix the current problems in the actual version.
Finannaly got the walk underwater glitch. Got it by driving a tank into deep water then getting out. Neo did it too
[img]http://prod.cloud.rockstargames.com/ugc/gta5photo/5387/ypJp3MoZjEmCS7A6Ovuzow/0_0.jpg[/img]
Sometimes I wish there was an option that could let you dual-wield some weapons in exchange for less accuracy and/or longer reload times.
[QUOTE=Korro Bravin;45443230]Finannaly got the walk underwater glitch. Got it by driving a tank into deep water then getting out. Neo did it too
[img]http://prod.cloud.rockstargames.com/ugc/gta5photo/5387/ypJp3MoZjEmCS7A6Ovuzow/0_0.jpg[/img][/QUOTE]
[img]http://prod.cloud.rockstargames.com/ugc/gta5photo/9746/G2qyLdpeX0m9DnDWVi6LBg/0_0.jpg[/img]
I still have no idea how it worked for me.
[img]http://prod.cloud.rockstargames.com/ugc/gta5photo/1907/53fuK6bEPUG_8fuJIYyFcw/0_0.jpg[/img]
Finding the UFO was pretty damn fun this way though.
I still remember having the water glitch for me without knowing and I was on a mission to get a boat. I decided it'd be quick to just jump off the dock and swim to the boat. But instead I dove off head first into the sea bed and died.
[QUOTE=DChapsfield;45443014]suppressed weaponry shouldn't give away your position unless a cop can see you firing your weapon[/QUOTE]
I like to think that they know my position because they saw which way their buddy fell :v:. Suppressors somehow work for me. I use weapons with suppressors to set empty vehicles on fire and I never get stars until the vehicle explodes or I use a weapon without a suppressor. You only seem to get stars while firing a suppressed weapon if you kill someone while there are other people around.
[QUOTE=DChapsfield;45443014]suppressors are almost useless because the police seem to know where you are no matter what or where you fire. in fact, we see very little of the stealth system they implemented--no noise bubbles when you walk or run, no noise bubbles when you fire an unsilenced weapon, etc. which makes it seem like sneaking and acting stealthy is useless. suppressed weaponry shouldn't give away your position unless a cop can see you firing your weapon[/QUOTE]
Believe it or not suppressed weapons still make noise, especially at the general ranges you engage people in GTA V - only the sniper rifle at long range would actually be hard to pinpoint.
On the flipside, the suppressed weapons don't really feel like they were ever supposed to confuse NPCs, which is definitely a bad thing. The only essential use they have is against players in modes in which your radar signature is based on noise and sight (which isn't exactly many of them).
Silencers definitely make a difference to cops. You can fire off a few shots next to the police without getting wanted
wow, a kid who claims that its his lobby goes insane with a lazer
[QUOTE=TheAdmiester;45432167]Even the front is the Honda, just the 1983 CRX instead of the 1991.
Compare:
Blista:
[t]http://www.grandtheftwiki.com/images/BlistaCompact-GTAIV-modified-front.jpg[/t]
The "most popular" CRX:
[t]http://www.performance-car-guide.co.uk/images/L-88-91-CRX.jpg[/t]
The 1983 CRX, the closer match:
[t]http://www.rogerspace.org/rogertiii/mycars/my_crx.jpg[/t]
It's clearly just the Honda with a blackened grille, not the Chevy.[/QUOTE]
For me, it was always a VW Scirocco
[img]http://www.16v.net/gallery2/d/6532-2/scirocco_ii_01.jpg[/img]
[img]http://upload.wikimedia.org/wikipedia/commons/f/f0/VW_Scirocco_rear_20080703.jpg[/img]
[img]http://static2.wikia.nocookie.net/__cb20110226115441/de.gta/images/thumb/f/f6/Blista_Compact_Heck.png/320px-Blista_Compact_Heck.png[/img]
bad news, cockstar removed its special tshirts that we got for every LMG kill
Literally every fucking time I've gone into free roam from a mission today it's spawned me at Mount Gordo.
[QUOTE=Taggart;45444925]Believe it or not suppressed weapons still make noise, especially at the general ranges you engage people in GTA V - only the sniper rifle at long range would actually be hard to pinpoint.
On the flipside, the suppressed weapons don't really feel like they were ever supposed to confuse NPCs, which is definitely a bad thing. The only essential use they have is against players in modes in which your radar signature is based on noise and sight (which isn't exactly many of them).[/QUOTE]
A small weapon with subsonic ammo is very quiet. The AI not reacting differently to supressors is terrible.
Ahaha the Micro SMG is simply the best thing ever, I don't even aim anymore I just hold down the fire button and drag the crosshairs across people's heads. It also has really shit damage so it won't instantly blow up a personal vehicle when you're trying to kill someone like the AP Pistol.
[QUOTE=DMGaina;45445321]For me, it was always a VW Scirocco[/QUOTE]
i don't care what the fuck it's supposed to be, all i know is i want it back
ok so i was in my garage, after changing the lobby and then suddenly something knocks and shakes (also vibrates my controller), i got so fucking spooked
[QUOTE=EddieLTU;45445361]bad news, cockstar removed its special tshirts that we got for every LMG kill[/QUOTE]
I still have mine.
special crate hunting guide:
1) At the pop-up, stop what you're doing and grab a Buzzard. If you own one, call it in just to be sure you can get your hands on it. Consider buying body armor as well
2) Fly to the center of the map, near the reservoir in the Hollywood Hills, ascend to a safe distance, and hover
3) Pause the game, open the map, and analyze the movements of the other players. Take note of whose blip is moving too fast / not following roads, indicating they're piloting an aircraft
4) If you have time, hunt those players down and destroy their aircraft. Make an exception for any blip traveling too fast to be weapons-free: if they're flying a Lazer, stay the fuck back
5) At the flare drop, burn ozone over to the site. Keep checking the extended radar for opponents
6) If you get there first, switch to missiles and blow the fuck out of the gun runners, who spawn immediately instead of arriving later like at normal crate drops. Missiles will lock on to the arms dealers, which is a convenient boon
7) If you don't / When another player arrives, use the missiles. If they're close to the crate, fire on the crate itself. If the gun runners are drawing your lock-on, slam down into the ground and crush them.
8) If the coast is clear and your opponent has just died, you have about an eight-second window before they spawn. Run like hell. Equip a submachine gun and fire on the crate if it isn't already broken.
9) Hopefully you have succeeded. The game is won, the spoils claimed, and there is no need for fighting anymore. If a player messages you '-_- damn' or 'good fight' or anything other than slur-filled hate speech, you have a choice. If ye be of kind and noble spirit, consider sharing the cash with them, or dropping the Minigun at their feet. If not, mow down whoever you please with your shiny new death cannon.
I love the thrill of the crate hunt
special crate hunting guide:
1) At the pop-up, stop what you're doing and grab a Buzzard. If you own one, call it in just to be sure you can get your hands on it. Consider buying body armor as well
2) Fly to the center of the map, near the reservoir in the Hollywood Hills, ascend to a safe distance, and hover
3) Pause the game, open the map, and analyze the movements of the other players. Take note of whose blip is moving too fast / not following roads, indicating they're piloting an aircraft
4) If you have time, hunt those players down and destroy their aircraft. Make an exception for any blip traveling too fast to be weapons-free: if they're flying a Lazer, stay the fuck back
5) At the flare drop, burn ozone over to the site. Keep checking the extended radar for opponents
6) If you get there first, switch to missiles and blow the fuck out of the gun runners, who spawn immediately instead of arriving later like at normal crate drops. Missiles will lock on to the arms dealers, which is a convenient boon
7) If you don't / When another player arrives, use the missiles. If they're close to the crate, fire on the crate itself. If the gun runners are drawing your lock-on, slam down into the ground and crush them.
8) If the coast is clear and your opponent has just died, you have about an eight-second window before they spawn. Run like hell. Equip a submachine gun and fire on the crate if it isn't already broken.
9) Hopefully you have succeeded. The game is won, the spoils claimed, and there is no need for fighting anymore. If a player messages you '-_- damn' or 'good fight' or anything other than slur-filled hate speech, you have a choice. If ye be of kind and noble spirit, consider sharing the cash with them, or dropping the Minigun at their feet. If not, mow down whoever you please with your shiny new death cannon.
I love the thrill of the crate hunt
Can we still get beer hats?
Which one of the sport bikes is easiest to steer?
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