Saints Row IV - From the Crack House to the White House
8,344 replies, posted
[QUOTE=VOSK;42009591]So I'm a little confused, are [sp]The boss and his crew the only humans left? It made it seem like there were thousands of humans in stasis on Zynak's ship, though.[/sp][/QUOTE]
[sp]More than just humans there buddy bro, they mentioned that in the game. They've taken over countless planets[/sp]
[QUOTE=dgg;42009602][sp]More than just humans there buddy bro, they mentioned that in the game. They've taken over countless planets[/sp][/QUOTE]
[sp] So there is thousands of humans in stasis, along with thousands of other races in stasis. [/sp]
[QUOTE=VOSK;42009591]So I'm a little confused, are [sp]The boss and his crew the only humans left? It made it seem like there were thousands of humans in stasis on Zynak's ship, though.[/sp][/QUOTE]
[sp]there are thousands of humans in stasis, boss & friends are just the only ones that are awake[/sp]
Well I'm pretty disappointed by the text adventures you find into the city. I was expecting them to be like the adventure where [sp]Matt Miller fights Killbane.[/sp]
I'm pretty sure I've heard the music what plays when [sp]you get Matt Miller from his simulation[/sp] somewhere else.
Couldn't Volition at least undo the previous patch while working on the fix? This is getting very annoying.[QUOTE=VOSK;42009591]So I'm a little confused, are [sp]The boss and his crew the only humans left? It made it seem like there were thousands of humans in stasis on Zynak's ship, though.[/sp][/QUOTE]In the true ending, [sp]you find out that they Zin Empire has time travel. Presumably, the Saints can go back in time and stop the invasion. But yeah, most humans were killed.[/sp]
[QUOTE=LittleBabyman;42010586]I'm pretty sure I've heard the music what plays when [sp]you get Matt Miller from his simulation[/sp] somewhere else.[/QUOTE]
If you mean the [sp]text adventure[/sp] bit, to me (and to a few other people) it sounded like the theme from Metroid, especially the 8-bit version from the original.
[video=youtube;L3BQ3yrky0k]http://www.youtube.com/watch?v=L3BQ3yrky0k[/video]
[QUOTE=Whatsinaname;42005037]That's definitely the most satisfying activity/mission complete music.[/QUOTE]
that isn't this
[media]http://www.youtube.com/watch?v=RiYL3iocI00[/media]
or this
[media]http://www.youtube.com/watch?v=GuB1S_avUWw[/media]
[QUOTE=SL128;42010854]In the true ending, [sp]you find out that they Zin Empire has time travel. Presumably, the Saints can go back in time and stop the invasion. But yeah, most humans were killed.[/sp][/QUOTE]
[sp]Just wondering how that would work for Zinyak though, would he be back alive or would your going back in time cancel out his existence altogether?[/sp]
[editline]29th August 2013[/editline]
[QUOTE=Pops;42010875]that isn't this
[media]http://www.youtube.com/watch?v=RiYL3iocI00[/media]
or this
[media]http://www.youtube.com/watch?v=GuB1S_avUWw[/media][/QUOTE]
What do they have to do with Saints Row IV?
Did anyone else find this beauty?
[img_thumb]http://cloud-2.steampowered.com/ugc/1118305042991080962/0C0C43010DA8631392207BB017F01ADCDC03CA68/[/img_thumb]
[QUOTE=Nemisis116;42007695]
Steelwater wasn't all that fantastic in 3, I can't for the life of me figure out why they would choose to put most of our game time in there again in the sequel
Being able to glide and super jump did give a new perspective and made it not as bad but that effect did ware off pretty shortly[/QUOTE]
Honestly, I felt that Steelport felt different this time around. Not just because of the superpowers or the Zin structures. But the city had a different feel to it. After I got 100%, I got the mod that put all of the gangs into the game and replaced the Zin troopers with SRTT cops and military, I turned on the cheats to turn off my powers and started driving around doing driveby's on other gangs. Everywhere I drove and walked to had a different feel to it compared to SRTT. But then again, that's just how it seemed to me.
Also Benjamin Kings nightmare mission was the best mission in the game in my opinion. It reminded me of good times playing Saints Row 1 awhile ago. I need to go buy that game, lost it somewhere.
[QUOTE=T-Sonar.0;42011025]Did anyone else find this beauty?
[img_thumb]http://cloud-2.steampowered.com/ugc/1118305042991080962/0C0C43010DA8631392207BB017F01ADCDC03CA68/[/img_thumb][/QUOTE]
Yes, it was posted a few pages back. Found at the Airport.
So there's a secret room at Let's Pretend...
[img_thumb]http://cloud.steampowered.com/ugc/1118305042991731084/C091A44C0D36262C2B77501CCAB100F88C1FF18B/[/img_thumb][img_thumb]http://cloud-2.steampowered.com/ugc/1118305042991753400/2A51379CB233EF740BA584E93AB4E28896281F19/[/img_thumb]
What the christ.
There's also a pistol on the couch that's a reference to Men In Black. It replaces your RPG and it acts like the "Noisy Cricket."
[media]http://www.youtube.com/watch?v=fTqxFIpc1j4[/media]
Yes, every time you fire it it knocks you back.
That is a really cool secret, I wonder if there are any other ones like that. That one is fairly well hidden, it seems possible that there might be more like that.
[editline]29th August 2013[/editline]
Also that gun is actually a lot of fun to use.
[QUOTE=GHOST!!!!;42010942][sp]Just wondering how that would work for Zinyak though, would he be back alive or would your going back in time cancel out his existence altogether?[/sp][/QUOTE]
[sp]I was thinking maybe the Boss going back in time, going to the White Crib, and double teaming Zinyak President!Boss.[/sp]
Ugh this better get resolved soon...
Believe or not but I want to PLAY the game I bought...
[QUOTE=LittleBabyman;42010586]I'm pretty sure I've heard the music what plays when [sp]you get Matt Miller from his simulation[/sp] somewhere else.[/QUOTE]
I think it was this.
[media]http://www.youtube.com/watch?v=O5ZVP5UWiH8[/media]
You know, the "give her the dick" theme.
[editline]29th August 2013[/editline]
Just checked, it's not the same but there's a similar jingle in there.
[QUOTE=Hatley;42011583][sp]I was thinking maybe the Boss going back in time, going to the White Crib, and double teaming Zinyak President!Boss.[/sp][/QUOTE]
[sp]Saints Row 5, You play as the future president and the past president is controlled by AI or a Co-Op player.[/sp]
[sp]I honestly though they would give you Jane Austen as a homie at the end as a bit of a joke.[/sp]
[QUOTE=DHB;42012310][sp]I honestly though they would give you Jane Austen as a homie at the end as a bit of a joke.[/sp][/QUOTE]
[sp]That would actually be radical.[/sp]
[QUOTE=DHB;42012310][sp]I honestly though they would give you Jane Austen as a homie at the end as a bit of a joke.[/sp][/QUOTE]
I hope that she is a part of the next game, [sp] since the boss is a fan of her[/sp]
I walked into a strip club and everyone inside was the same....
[t]http://i.imgur.com/kkgkhIK.jpg[/t]
I have no idea what happened here:
[t]http://i.imgur.com/jd7raw1.jpg[/t]
So far, This game is awesome
[QUOTE=Zeroarmorclo;42012269][sp]Saints Row 5, You play as the future president and the past president is controlled by AI or a Co-Op player.[/sp][/QUOTE]
That'd be a really cool way to make the co-op canon. I thought they did a pretty good job integrating the co-op player into certain cutscenes in IV, if there's actual banter/interaction between them in 5 that would be amazing (and improbable because it's probably hard to do).
[QUOTE=GHOST!!!!;42006690]Worst way of trying to get an accent across ever.[/QUOTE]
Alright, let me try.
"wot makes me a gid president? If a wis a BAD president, AH WIDNEY BE SITTIN 'ERE, DISCUSSIN IT WITH YE NOW WOULD A?
The large signs on all the plastic surgeries read Imagined as Edges instead of Image as Designed, only in Saint's Row IV. I haven't seen anyone mention this yet.
[t]http://cloud-3.steampowered.com/ugc/578998987907342098/E0E6253F63802149715717A4AB6CBAAB1218A12B/[/t]
what
[QUOTE=NRApros;42014135][t]http://cloud-3.steampowered.com/ugc/578998987907342098/E0E6253F63802149715717A4AB6CBAAB1218A12B/[/t]
what[/QUOTE]
Are you using that "past gangs" mod?
I think it creates randomly customized cars
Any word on that fix?
[url]http://www.saintsrowmods.com/forum/threads/latest-steam-patch-issues.4022/page-6[/url]
[quote=Volition Knobby]I know of some people who have spent a lot of time trying to address this in a way to fix your gamesaves. It's taken a good deal of effort, but last I heard things looked good.[/quote]
[quote=Volition Knobby]I hear there was a hitch that pushed this patch back to "morning German time". I'm not sure exactly how to interpret that into a time, but I thought you guys should know.[/quote]
morning german time ahaha
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