Saints Row IV - From the Crack House to the White House
8,344 replies, posted
[QUOTE=Flubbman;42025612]probably late:
:([/QUOTE]
i never thought messing with Biz Markie could become an even more atrocious crime, but it did
Is there a way to remove a weapon upgrade? Even if its not a legit way?
[QUOTE=Flubbman;42025565]just completed it
game of the fucking year.
though the piper guy was just weird
funny, but weird
like what the fuck[/QUOTE]
[media]http://www.youtube.com/watch?v=gDKdHuyQpHY[/media]
Soo... I dunno if it's just me but [sp]the dubstep gun is broken in Kinzie's simulation mission.[/sp]
[QUOTE=Flubbman;42025680][url]http://www.youtube.com/watch?v=-sUlv7ljKN4[/url]
24:34[/QUOTE]
every single "who is jane austen" comment in that video makes me want to hang myself
[QUOTE=T-Sonar.0;42026331]Soo... I dunno if it's just me but [sp]the dubstep gun is broken in Kinzie's simulation mission.[/sp][/QUOTE]
Matt uploads a better track as you go along
[QUOTE=T-Sonar.0;42026331]Soo... I dunno if it's just me but [sp]the dubstep gun is broken in Kinzie's simulation mission.[/sp][/QUOTE]
its on purpose :v:
So for safety confirmation, did the patch work? I haven't played since it was said to be broken
[QUOTE=VenomousBeetle;42026976]So for safety confirmation, did the patch work? I haven't played since it was said to be broken[/QUOTE]
it did, kinda
broken weapons are gone, but some of the normal ones get fucked up (upgrades get wiped, penetrator has no skins, cant change skins on some melee, 2 dubstep guns in stash)
[QUOTE=Ray551;42018902]How are they integrated? Are they just standing in the background or something? Haven't touched the coop yet[/QUOTE]
It's noticeable in Zero Saints Thirty, two fully-suited Saints drop in from the ceiling instead of just you and they both do their tactical sweep of the room. The co-op client also hears a good portion of dialogue from their own voice so it sounds like both characters are seeing and reacting to the same things (for instance in Pierce's rescue mission [sp]both characters run out of the elevator and swap back and forth questioning Pierce about what the fuck is happening[/sp]).
[QUOTE=Ekalektik_1;42027159]It's noticeable in Zero Saints Thirty, two fully-suited Saints drop in from the ceiling instead of just you and they both do their tactical sweep of the room. The co-op client also hears a good portion of dialogue from their own voice so it sounds like both characters are seeing and reacting to the same things (for instance in Pierce's rescue mission [sp]both characters run out of the elevator and swap back and forth questioning Pierce about what the fuck is happening[/sp]).[/QUOTE]
Hopefully in Saints Row 5, co-op players will also be integrated into proper cutscenes, perhaps even talking to the host player
[QUOTE=Naught;42027105]it did, kinda
broken weapons are gone, but some of the normal ones get fucked up (upgrades get wiped, penetrator has no skins, cant change skins on some melee, 2 dubstep guns in stash)[/QUOTE]
So still don't play?
[QUOTE=VenomousBeetle;42027195]So still don't play?[/QUOTE]
its fine to play now, you wont get save corrupted
I feel like [sp]Kinzie's rescue mission was where we were originally supposed to first get the dubstep gun. It's really weird how we get it much earlier in the game, probably upgrade it a lot, then suddenly we go to that mission and the boss has no idea what it is, also it's really weak.[/sp]
[QUOTE=Whatsinaname;42027325]I feel like [sp]Kinzie's rescue mission was where we were originally supposed to first get the dubstep gun. It's really weird how we get it much earlier in the game, probably upgrade it a lot, then suddenly we go to that mission and the boss has no idea what it is, also it's really weak.[/sp][/QUOTE]
[sp]It'd make sense that originally you were suppose to met up with Kinzie in the same simulation at the beginning of the game, and she's supposed to snap you out of it and gives you the dubstep gun to wreak havoc with[/sp]
[QUOTE=ThatSwordGuy;42027354][sp]It'd make sense that originally you were suppose to met up with Kinzie in the same simulation at the beginning of the game, and she's supposed to snap you out of it and gives you the dubstep gun to wreak havoc with[/sp][/QUOTE]
Stuff like this really makes me wonder how different the game would be if they had more time.
Also, I'm probably going to do another playthrough of SR3, and I'm thinking I might get The Full Package since it's for sale on Amazon just so I have everything. Would doing that just update my current installation of SR3?
[QUOTE=ThatSwordGuy;42027354][sp]It'd make sense that originally you were suppose to met up with Kinzie in the same simulation at the beginning of the game, and she's supposed to snap you out of it and gives you the dubstep gun to wreak havoc with[/sp][/QUOTE]
[sp]I think the question is that how were you able to get the Dubstep Gun when Matt was imprisioned as well. I doubt she'd have the ability to hack into the matrix from there. Honestly, that was an idea that was designed at the beginning of EtD, but wasn't fully planned out.[/sp]
I think if they had more time, that would have been a weird spot in the game.
[sp]Unless maybe they had Matt take the place of Kinzie at the beginning, but does that make much sense[/sp]
[QUOTE=Magikoopa24;42027496][sp]I think the question is that how were you able to get the Dubstep Gun when Matt was imprisioned as well. I doubt she'd have the ability to hack into the matrix from there. Honestly, that was an idea that was designed at the beginning of EtD, but wasn't fully planned out.[/sp]
I think if they had more time, that would have been a weird spot in the game.[/QUOTE]
I was about to say, why are you correcting yourself through quoting? Then I looked again and realized you are two different people, as well as the guy saying the saves aren't corrupted.
Fucking Gats.
[sp]How did Kinzie escape? I only just realized that it's never explained.[/sp]
[QUOTE=Whatsinaname;42027538]I was about to say, why are you correcting yourself through quoting? Then I looked again and realized you are two different people, as well as the guy saying the saves aren't corrupted.
Fucking Gats.[/QUOTE]
who doesnt wanna be johnny gat?
[QUOTE=coolity;42027762][sp]How did Kinzie escape? I only just realized that it's never explained.[/sp][/QUOTE]
I'm not sure how she got out, but if anyone would realize the world isn't real it'd most certainly be her.
Started up a new game to co-op with a friend, and I'm spending some time doing minor activities & such in the time between our play, but not continuing with story missions on said game.
In my tomfoolery, I got some helicopters from the airport, and just felt like being a cheater & bypassing the Tower climbing activties by flying the choppers to the top and landing at the tip (which is possible with some care)
[thumb]http://cloud-2.steampowered.com/ugc/884117862404324595/F5154035332FEBBED78DD397173B171B37EE00AE/[/thumb]
Sure, it's not as fun, but I find it amusing seeing my character somehow pull off that tower-activating punch when she still hasn't gotten to the powers. Plus I beat the game already, I'm allowed to play with possibilities, I think.
[QUOTE=Drewsko;42027890]Started up a new game to co-op with a friend, and I'm spending some time doing minor activities & such in the time between our play, but not continuing with story missions on said game.
In my tomfoolery, I got some helicopters from the airport, and just felt like being a cheater & bypassing the Tower climbing activties by flying the choppers to the top and landing at the tip (which is possible with some care)
[thumb]http://cloud-2.steampowered.com/ugc/884117862404324595/F5154035332FEBBED78DD397173B171B37EE00AE/[/thumb]
Sure, it's not as fun, but I find it amusing seeing my character somehow pull off that tower-activating punch when she still hasn't gotten to the powers. Plus I beat the game already, I'm allowed to play with possibilities, I think.[/QUOTE]
There really is no point in cheating with towers since they have A LOT of clusters along the path up
Only reason I see doing that is if you are playing through completely with no super powers
I get the feeling that climbing the towers was supposed to do something special, since you get a special little cutscene every time you do either, but it's not really that satisfying because they just do exactly the same thing as everything else.
I wonder just how far you could go through the game without super powers
I know there's cheats that remove your super powers, but I wonder if you can give yourself a challenge without the game brickwalling you due to some necessary superpower moment
Wardens.
[editline]31st August 2013[/editline]
Actually I guess technically, if you have super homies, you can call them in to use their superpowers to take the shields out.
[editline]31st August 2013[/editline]
Wouldn't the game stop you on the mission where you first get super jump & super sprint then?
[QUOTE=DHB;42028620]Wardens.
[editline]31st August 2013[/editline]
Actually I guess technically, if you have super homies, you can call them in to use their superpowers to take the shields out.
[editline]31st August 2013[/editline]
Wouldn't the game stop you on the mission where you first get super jump & super sprint then?[/QUOTE]
I suppose you could exclude moments like power tutorials and warden battles, and then play the rest of the game as a norm
Finally beat the game, that was awesome. Now is there anything to do in the sandbox? Doesn't look like there's anything to fight. Kind of lonely in this city..
Sorry, you need to Log In to post a reply to this thread.