Five Nights at Freddy's. The indie horror game where animatronics from a pizzaria try to murder you
12,332 replies, posted
If you've played Earthbound in its entirety before, remember the part you have to do before going to do something important (Time-travel, it only happens once in the game.)?
For the sake of humor, are you thinking what I'm thinking?
It's heavily implied since I'm posting it here.
[QUOTE=lionheart1066;45939428]Maybe when it's finished, I don't want to waste my time with one of the most useless features of the Source Engine. Since it's designed for a custom gamemode within TF2 and HDR in TF2 is glitchy and bloats filesizes and I don't need that when the map is 80MB with packed content already.[/QUOTE]
i am going to cry
so what's the game mode like
some vs saxton hale bullshit
or is it actually like
[I]unique[/I]
[IMG]http://th08.deviantart.net/fs71/PRE/f/2014/252/f/4/fnafdone_by_ashlmet-d7ym9zt.png[/IMG]
By [URL="http://ashlmet.deviantart.com"]Ashlmet[/URL].
[QUOTE=Exoquatic;45939481]i am going to cry
so what's the game mode like
some vs saxton hale bullshit
or is it actually like
[I]unique[/I][/QUOTE]
Sorry for going off topic.
Slender Fortress is basically a team of 6-10 players vs an AI controlled boss. You either have to survive for a set time, escape in a set time or collect things such as gas cans / pages / scrolls and then escape. Bosses are varied, coming from many different "situations". Richard Trager, from Outlast. Slowerno, from Cry of Fear etc.
And again, sorry for going off topic <3
[QUOTE=MisterMumble;45939662][IMG]http://th08.deviantart.net/fs71/PRE/f/2014/252/f/4/fnafdone_by_ashlmet-d7ym9zt.png[/IMG]
By [URL="http://ashlmet.deviantart.com"]Ashlmet[/URL].[/QUOTE]
Is that hanging out of Freddy a dick? :v:
[QUOTE=ManFlakes;45940185]Is that hanging out of Freddy a dick? :v:[/QUOTE]
I think you need to see a doctor if you think that resembles a dick. :v:
[QUOTE=ManFlakes;45940185]Is that hanging out of Freddy a dick? :v:[/QUOTE]
Is that supposed to be a joke? :v:
It's plainly a piece of intestine. Man, it's like that one time someone posted a TF2 comic and I thought that the Sniper was sad because his Jarate died. (it was red, for the record)
[QUOTE=MisterMumble;45939662][IMG]http://th08.deviantart.net/fs71/PRE/f/2014/252/f/4/fnafdone_by_ashlmet-d7ym9zt.png[/IMG]
By [URL="http://ashlmet.deviantart.com"]Ashlmet[/URL].[/QUOTE]
Gotta say, I'm really not a fan of that Bonnie design. IMO Bonnie being big and strong-looking is where a lot of his frightening potential comes from.
Oh god it begins
[t]http://i0.kym-cdn.com/photos/images/original/000/827/464/38c.gif[/t]
bite of 87
[QUOTE=Talvy;45940933][t]http://i0.kym-cdn.com/photos/images/original/000/827/464/38c.gif[/t]
Oh god it begins[/QUOTE]
That's been a thing for years now.
[video=youtube;Ybh2AbIJGSI]http://www.youtube.com/watch?v=Ybh2AbIJGSI[/video]
[url=https://www.youtube.com/watch?v=Kg4XP8mgfTc]Bonus video[/url]
I mean bite of 87
[QUOTE=Potaji;45940060]Sorry for going off topic.
Slender Fortress is basically a team of 6-10 players vs an AI controlled boss. You either have to survive for a set time, escape in a set time or collect things such as gas cans / pages / scrolls and then escape. Bosses are varied, coming from many different "situations". Richard Trager, from Outlast. Slowerno, from Cry of Fear etc.
And again, sorry for going off topic <3[/QUOTE]
So basically Saxton Hale VS but with spoopy monsters
[editline]10th September 2014[/editline]
Seriously, compiling with HDR doesn't even take that long unless your computer is an ancient relic or something
[QUOTE=Talvy;45941244]I mean bite of 87[/QUOTE]
You didn't specify that before you edited your post though.
I think people can see that from my post and your quote.
Besides, who doesn't know robots exist? :v:
Wow. I might be reading into it but I think I just realized why the Night 5 phone call is reversed. It's because Freddy reverses and switches up the actions of the other animatronics. It's a subtle hint.
[QUOTE=Coyoteze;45941304]So basically Saxton Hale VS but with spoopy monsters[/QUOTE]
Not at all my friend. Play it yourself to see what it's really like.
is that thing with the screamers past 1am on pirated versions a bunch of goofy nonsense or actually a fantastic thing?
I made a thing in SFM.
[video=youtube;b8eF1gSSlnI]http://www.youtube.com/watch?v=b8eF1gSSlnI[/video]
[QUOTE=madmanmad;45941816]I made a thing in SFM.
[video=youtube;b8eF1gSSlnI]http://www.youtube.com/watch?v=b8eF1gSSlnI[/video][/QUOTE]
Link to map
right now
pls <3
[QUOTE=Coyoteze;45941304]So basically Saxton Hale VS but with spoopy monsters
[editline]10th September 2014[/editline]
Seriously, compiling with HDR doesn't even take that long unless your computer is an ancient relic or something[/QUOTE]
Not like VSH at all though.
Basically the aim of the map is to survive the night, just like in the game, so they have to survive for 4 and a half minutes before the doors to the entrance open, they then have a window of escape for 30 seconds. If they don't, they die.
Meanwhile there are 5 of the bosses on the map during the game.
Freddy pretty much acts similar to SCP-173, only appearing when he wants to and can only move when he's not being looked at.
Golden Freddy pretty much is just like in the game, an unlikely random spawn that is basically death upon looking for to long or if you happen to bump into him. He doesn't move either so he could possibly block an exit or just sit there.
Foxy is inanimate until he sees someone for way to long, he basically gets prevoked by them being in his line of sight, once prevoked he becomes active and dashes towards you and he only moves when he decides to chase someone.
Chica and Bonnie are pretty much like the actual game, they will roam around the spaces they appear in and will actively try to search for the players, they are pretty much out runnable but could easily tag team against someone or chase them into the other bosses.
These are all bots that use Valve's navmesh to navigate throughout the map. Currently there's some bugs to resolve with their pathing but majority of the time they work just fine.
As I said and decided upon, when I finish it, i'll release an SFM version but if the lighting has any issues or any of the custom models screw up i'm not dealing with it since its not intended for SFM.
[QUOTE=lionheart1066;45942012]Not like VSH at all though.
Basically the aim of the map is to survive the night, just like in the game, so they have to survive for 4 and a half minutes before the doors to the entrance open, they then have a window of escape for 30 seconds. If they don't, they die.
*Words*
[/QUOTE]
Sounds pretty fun actually. The main thing that's been keeping me from trying it out is the name honestly, it just makes it sound like some lame slenderman bullshit.
[QUOTE=madmanmad;45941816]I made a thing in SFM.
[video=youtube;b8eF1gSSlnI]http://www.youtube.com/watch?v=b8eF1gSSlnI[/video][/QUOTE]
Where'd you get that logo at the end?
[QUOTE=lionheart1066;45942012]he only moves when he decides to chase someone.[/QUOTE]
lies he slides around while inactive
[QUOTE=IntenseBarney;45942666]lies he slides around while inactive[/QUOTE]
Only after he's chased someone and stopped since it's an acceleration glitch.
[QUOTE=madmanmad;45941816]I made a thing in SFM.
[video=youtube;b8eF1gSSlnI]http://www.youtube.com/watch?v=b8eF1gSSlnI[/video][/QUOTE]
That power outage scene is ten times creepier than the game's
Now I really hope the sequel has actual moving animatronics!
[QUOTE=MisterMumble;45939662][IMG]http://th08.deviantart.net/fs71/PRE/f/2014/252/f/4/fnafdone_by_ashlmet-d7ym9zt.png[/IMG]
By [URL="http://ashlmet.deviantart.com"]Ashlmet[/URL].[/QUOTE]
Those are fucking badical
[QUOTE=FunnyStarRunner;45938724]He's [URL="http://crisis-omega.tumblr.com/"]Crisis-Omega[/URL].[/QUOTE]
Just for a confirmation, is that the Bloodfucker type of Crisis? AKA, FP's home grown stalkan?
Still can't get around the line of thinking that Bonnie's a girl. Even if Bonnie's a girl's name, the animatronic really doesn't say "girl" to me, looks more like a dude IMO.
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