Five Nights at Freddy's. The indie horror game where animatronics from a pizzaria try to murder you
12,332 replies, posted
[QUOTE=IntenseBarney;46324387]The preview is just a snippet of the track. You have to buy it to hear it all.[/QUOTE]
I understood that, I still think ~2:30 is a little short. The quality is still kinda bland unless that's just the preview version.
[QUOTE=FlandersNed;46324272][IMG]http://i.imgur.com/nJjmarC.png[/IMG]
[IMG]http://i.imgur.com/Ffh0eYx.png[/IMG]
wot[/QUOTE]
The secret to destroying Gold Freddy.
Talk like a Facebook philosopher.
[QUOTE=Trevor7392;46324377]Hm. I thought that too.. and I guess the facial program thing is so no intruders come into the pizzeria and I guess the company "FORGOT" to program them to think your just the night guard.. and not the intruder. Right? Cliché?[/QUOTE]
Uhm no, we have a pretty good theory on a page or two ago about the New Animatronics being nice with the Mask being off, and evil with it on.
[QUOTE=Xonax;46324670]Uhm no, we have a pretty good theory on a page or two ago about the New Animatronics being nice with the Mask being off, and evil with it on.[/QUOTE]
OH sorry my mistake I see it now. that IS a pretty good theory. Also who knows what could be inside this game.. we have barely scratched the surface.
Edit: HOLD ON, WHOA WHOA WHOA! Bonnie 2.0 is crawling around in the vents! that should not be programmed as.. "Patrol".. and it if is.. :suicide: oh dear..
[QUOTE=FlandersNed;46324272][IMG]http://i.imgur.com/nJjmarC.png[/IMG]
[IMG]http://i.imgur.com/Ffh0eYx.png[/IMG]
wot[/QUOTE]
It's just
It
[t]http://i.imgur.com/VS2uYfp.png[/t]
[QUOTE=Trevor7392;46324706]OH sorry my mistake I see it now. that IS a pretty good theory. Also who knows what could be inside this game.. we have barely scratched the surface.
Edit: HOLD ON, WHOA WHOA WHOA! Bonnie 2.0 is crawling around in the vents! that should not be programmed as.. "Patrol".. and it if is.. :suicide: oh dear..[/QUOTE]
Actually I think it is, since the vents isn't covered, if it was however, that would be a different story completely.
Have some various arts from Philly B.:
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[QUOTE=Xonax;46325041]Actually I think it is, since the vents isn't covered, if it was however, that would be a different story completely.[/QUOTE]
Either the company's programmer's are completely insane or they just want to scare the shat out of the "Intruders"..
[QUOTE=FunnyStarRunner;46325142] Lots of Pictures[/QUOTE]
My favorite artist. His version of Mike is my all time favorite.
Why did FNAF2 need to be greenlit? He already has games in the Steam store.
Also, can someone link me to all the FNAF stuff for LBP2? Like the costumes and levels.
[QUOTE=Vipes;46325444]Why did FNAF2 need to be greenlit? He already has games in the Steam store.
Also, can someone link me to all the FNAF stuff for LBP2? Like the costumes and levels.[/QUOTE]
Because he doesn't have a publisher.
[editline]25th October 2014[/editline]
[QUOTE=Xonax;46305323]After talking to my friend about FN@F 2, he told me a theory (I hope that is the correct word for this) that he had on the new Animatronics which seems to be likely. You guys probably thought about it but for those who didn't (like me) this is the theory.
So the Mask is there to protect you from the Old Animatronics, since they will think you are one of them, therefore saving you. But if you use the Mask when the New Animatronics are around they will kill you as part of their programming, which is to dismantle the originals, so you would need to take it off as they come around to you (which I will explain), since they would identify you (with the facial recognition) as the Security Guard.
So you have 2 groups of Animatronics.
1. Naturally Hostile. The Originals.
2. Naturally Kind. The New Ones.
The reason the New Animatronics are active at night is because they Patrol the area to make sure the Originals don't get out of the Pizzeria and attack people. So the reason in some screenshots you see Foxy 2 in the hallway looking at you, Bonnie 2 in the vents and Chica in the bathroom Hallway is because they are patrolling around, looking for the Animatronics if they disappeared. They aren't coming to kill you, they are checking every little bit of the Pizzeria, it is to distract you and scare you since you think they are going to kill you due to the first game. So think of it like this, remember how people make comics of Foxy checking on you to see how you are? IT'S THAT, they are checking on you, making sure you are alive. THEY ARE PROTECTING YOU. But if you slip up and put the Mask on, it is your fault, since they are programmed to dismantle the Old Animatronics.
Now onto my Theory, due to the fact only 4 are Naturally Hostile, we will be seeing more Animatronics than the current 8. I also believe this since Scott said he was planning to add Cut Animatronics from the first game into the second. But we won't be getting just 1 or 3, it would be Equal, always 2. 1 Naturally Hostile and 1 Naturally Nice, to keep Balance. So if Scott was adding a New Animatronic, instead of it being 9, it would be 10. No Odd Numbers, all Even Numbers.
I really like the first bit (if it is infact true) since you would have to be really careful with the Old and New ones, as it will be a punishment for wearing it on all the time, since if you wore it all the time you would survive the night, but since the New ones would dismantle the Originals, you won't be able to survive the night since you would be dead if they caught you.[/QUOTE]
I was thinking about this again and I kept getting this feeling that it is a cliche, because think about it.
The Good Guy leaves the movie at the end.
The Bad Guys are killed.
Next film the Good Guy is mentioned and probably seen but replaced with a different Protag.
The Bad guys which were killed, returns and seeking Revenge.
You have extra people to help you out and try to stop the Bad Guys.
See what I mean? Like Halloween, Saw, Friday the 13th and so on.
I was looking up screenshots of The Desolate Room, a prequel to The Desolate Hope and one of Scotts earlier games, and I thought this fella looked awfully familiar
[IMG]http://i.imgur.com/yXPmmm7.jpg[/IMG]
[QUOTE=Xonax;46325506]I was thinking about this again and I kept getting this feeling that it is a cliche, because think about it.
The Good Guy leaves the movie at the end.
The Bad Guys are killed.
Next film the Good Guy is mentioned and probably seen but replaced with a different Protag.
The Bad guys which were killed, returns and seeking Revenge.
You have extra people to help you out and try to stop the Bad Guys.
See what I mean? Like Halloween, Saw, Friday the 13th and so on.[/QUOTE]
Without that cliche, the sequel wouldn't be a sequel at all. It'd just be a completely separate game with a separate premise and environment.
It's like the 3 games in the Mother series, there's an overarching antagonist that spans across the games, but the antagonist isn't what we focus on: we instead focus on a new protagonist and their adventure. If it weren't for that antagonist, there's nothing that holds the games together in terms of lore other than what is strictly gameplay. But that's an incredibly loose thing to tie things together with if your first game is already rich in lore and the second is intended to continue off of that.
Yes it's cliche, but there needs to be some familiarity in order to root the series as a series and not just 2 separate scary games about being a security guard at a pizzeria.
Greenlight page comments seem to be swaying that the warning is for Pirate Cove, which explains why it appears when Foxy kills you. Probably because he's seen as the main threat. *cough* Scott said he was currently OP *cough*. Then again, it's Steam Greenlight comments so maybe we should ignore it completely.
[QUOTE=Psychopath12;46325602]Without that cliche, the sequel wouldn't be a sequel at all. It'd just be a completely separate game with a separate premise and environment.
It's like the 3 games in the Mother series, there's an overarching antagonist that spans across the games, but the antagonist isn't what we focus on: we instead focus on a new protagonist and their adventure. If it weren't for that antagonist, there's nothing that holds the games together in terms of lore other than what is strictly gameplay. But that's an incredibly loose thing to tie things together with if your first game is already rich in lore and the second is intended to continue off of that.
Yes it's cliche, but there needs to be some familiarity in order to root the series as a series and not just 2 separate scary games about being a security guard at a pizzeria.[/QUOTE]
But it could of changed it up and not have the original Animatronics in it. I am not saying to get rid of Animatronics entirely but just the original 4...or 5 if you count Golden Freddy. And the reason I get that thought is because the setup and the way the trailer showed it off, and since it is horror, it put that thought into my head since a lot of Horror Games, Shows and Movies are really predictable because of Cliche's.
[editline]25th October 2014[/editline]
A lot of good Horror Games, Shows and Films mixes it up and has the new Bad guy somehow related to the original bad guy, and without the original bad guy being part of the film, show or game.
[editline]25th October 2014[/editline]
[QUOTE=Potaji;46325612]Greenlight page comments seem to be swaying that the warning is for Pirate Cove, which explains why it appears when Foxy kills you. Probably because he's seen as the main threat. *cough* Scott said he was currently OP *cough*. Then again, it's Steam Greenlight comments so maybe we should ignore it completely.[/QUOTE]
Actually it would make sense if it was Foxy, since there isn't any doors, which means you can't really protect yourself as fast as you could before, since if you look around on the map you would see no indication that Foxy got out till you viewed his camera, and if Foxy gets to you then that is your fault, since you can easily protect yourself from him. But in the sequel, with the mix of the original ones and new ones (which we assume will only attack with the Mask on) you have to be very careful when using the mask. And since there are more camera's, the longer it takes to circle the layout and put the mask on, you might as well just be dead. So yeah I think it is for Foxy.
[editline]25th October 2014[/editline]
But then again, I don't see why he should have it in, it would be common sense to check on Foxy as it is in the original. Even replaying Night 1, a night without Foxy coming to you (Though he still can), I tend to check the camera.
[QUOTE=Xonax;46325639]But it could of changed it up and not have the original Animatronics in it. I am not saying to get rid of Animatronics entirely but just the original 4...or 5 if you count Golden Freddy. And the reason I get that thought is because the setup and the way the trailer showed it off, and since it is horror, it put that thought into my head since a lot of Horror Games, Shows and Movies are really predictable because of Cliche's.
[editline]25th October 2014[/editline]
A lot of good Horror Games, Shows and Films mixes it up and has the new Bad guy somehow related to the original bad guy, and without the original bad guy being part of the film, show or game.[/QUOTE]
I think it could've been handled better, yes. But at the same time, what we have isn't necessarily a bad thing.
My take on it would be introducing the 4 new animatronics and that's it. Keep it at that in the promotional material.
But as players progress through the game, the decrepit original 4 become active. They're completely unexpected to many people, so it'd enhance the confusion and paranoia of having these new things to strategize around. It's similar to how Foxy was the screwball that was thrown at you in the first game as he wasn't present in media or even on the main stage that freddy, bonnie, and chika start out on. Golden Freddy even moreso as he's never directly referenced even to this date coupled with his non-standard game over.
Freddy's feasts on the paranoia of the unknown. There's a lot of tension built up when something you just saw somewhere is no longer anywhere to be found. And a similar amount of tension of finding something you weren't expecting to be there. Keeping the original cast secretive could've done a lot to enhance that initial paranoia that will inevitably come once people get their hands on the game.
so I've heard the common theory for 2 is that Freddy's face got ripped off to become your mask, and he's stolen the Bunny's face?
That's 8 kinds of horrifying.
[QUOTE=Xonax;46325639]But it could of changed it up and not have the original Animatronics in it. I am not saying to get rid of Animatronics entirely but just the original 4...or 5 if you count Golden Freddy. And the reason I get that thought is because the setup and the way the trailer showed it off, and since it is horror, it put that thought into my head since a lot of Horror Games, Shows and Movies are really predictable because of Cliche's.[/QUOTE]
I don't think taking the original characters out would have been well-received, especially since the fanbase is attached to them. If people didn't know the characters were still around, there's a good chance the reception would have been very negative.
I know it's not a game, but look at the reception Halloween III got over not having Michael Meyers. If you want a video game example, just look at Metal Gear Solid 2. Konami replaced Solid Snake with Raiden and MGS fans completely lost their shit.
[QUOTE=Dick Slamfist;46325734]so I've heard the common theory for 2 is that Freddy's face got ripped off to become your mask, and he's stolen the Bunny's face?
That's 8 kinds of horrifying.[/QUOTE]
Personally I think the management ripped Freddy's face off so that the animatronics didn't attack you, and gave him Bonnie's head as a replacement (Maybe if new!freddy didn't work out?) As they were redesigning Bonnie in the first place, they probably didn't see a problem with leaving the animatronic without a face.
I'm wondering about Phone Guy's voice in FNAF2
Scott earned quite big budget out of FNAF so i don't think he would use his own voice again if phone guy was dead.
Day 4 call ended with phone guy hearing freddy's music and animatronic noises.
If he was lucky then maybe he didn't die till 6 AM (If he was somewhere between 5 - 6 AM)
Animatronics don't kill humans. They stuff people into empty suits and that's what kills them.
Animatronics don't carry with themselves spare suits so they'd have to drag phone guy into backstage and then forcibly put him into the suit.
Quote from Day 4 Message [b]'[/b]I'ma try to hold out..until someone...checks.[b]'[/b]
So maybe backstage room is locked after 6 AM to prevent children and non-employeed people from entering there (Animatronics might be locking doors as they go out from there?).
So if Phone Guy was lucky then in backstage when about to be stuffed into suit '6 AM' arrived and animatronics turned into Day-Time Mode and went back on the stage while locking door to backstage as they went out with Phone Guy in there.
He would be left all alone with spare parts and that un-suited exoskeleton. So by hold out he meant mentally holding out till somebody from staff will enter backstage and takes him out of there in best case?
Maybe the recording ended because he dropped his 'voice recorder' and it got damaged as one animatronic dragged him into backstage.
And on the next day he recorded another message for you but it was not understandable at all
Sometime later he figured out that recorder was damaged and due to that he was unable to leave you more messages?
[QUOTE=Mitchel.;46327186]I'm wondering about Phone Guy's voice in FNAF2
Scott earned quite big budget out of FNAF so i don't think he would use his own voice again if phone guy was dead.
Day 4 call ended with phone guy hearing freddy's music and animatronic noises.
If he was lucky then maybe he didn't die till 6 AM (If he was somewhere between 5 - 6 AM)
Animatronics don't kill humans. They stuff people into empty suits and that's what kills them.
Animatronics don't carry with themselves spare suits so they'd have to drag phone guy into backstage and then forcibly put him into the suit.
Quote from Day 4 Message [B]'[/B]I'ma try to hold out..until someone...checks.[B]'[/B]
So maybe backstage room is locked after 6 AM to prevent children and non-employeed people from entering there (Animatronics might be locking doors as they go out from there?).
So if Phone Guy was lucky then in backstage when about to be stuffed into suit '6 AM' arrived and animatronics turned into Day-Time Mode and went back on the stage while locking door to backstage as they went out with Phone Guy in there.
He would be left all alone with spare parts and that un-suited exoskeleton. So by hold out he meant mentally holding out till somebody from staff will enter backstage and takes him out of there in best case?
Maybe the recording ended because he dropped his 'voice recorder' and it got damaged as one animatronic dragged him into backstage.
And on the next day he recorded another message for you but it was not understandable at all
Sometime later he figured out that recorder was damaged and due to that he was unable to leave you more messages?[/QUOTE]
Or it could just be a snippet of one of his clips from the first game used as a throwback to remind us of where we are and what's going on. You know, for dramatic effect. Who says we're actually going to hear Phone Guy in 5N@F2 anyway?
The existence of the messages themselves is confusing.
The phone rings as though he's talking to you right now, like he is calling you from the pizzeria. But they're messages that have been recorded much earlier, which he indicates by saying why he's leaving these messages.
[QUOTE=Mitchel.;46327186]
Scott earned quite big budget out of FNAF so i don't think he would use his own voice again if phone guy was dead.[/QUOTE]
Scott has said before he doesn't want anyone else to work on the game with him.
[QUOTE=IntenseBarney;46327426]Scott has said before he doesn't want anyone else to work on the game with him.[/QUOTE]
That makes sense, yet still he didn't even try to sound as if it was different person at all :v:
Same way he begins message 'Hello..uh..Hello hello..'
But oh well i guess i'm getting too deep into this speculation :v:
[QUOTE=Mitchel.;46327750]That makes sense, yet still he didn't even try to sound as if it was different person at all :v:
Same way he begins message 'Hello..uh..Hello hello..'
But oh well i guess i'm getting too deep into this speculation :v:[/QUOTE]
Yeah, I think it might be phone guy somehow. Phone guy had that same verbal tic where he said hello twice really fast.
Simon Viklund for Phone Guy :v:
[QUOTE=YourBreakfsat;46327877]Simon Viklund for Phone Guy :v:[/QUOTE]
Guys the pizza, go eat it
Ah, good. Fnaf2 has a horror tag on [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=329921390"]greenlight[/URL] now.
Why are there cameras in the ventilation? Do buildings actually have that?:pwn:
[QUOTE=Trevor7392;46328170]Why are there cameras in the ventilation? Do buildings actually have that?:pwn:[/QUOTE]
Gotta keep an eye out for Bruce Willis.
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