Five Nights at Freddy's. The indie horror game where animatronics from a pizzaria try to murder you
12,332 replies, posted
So he's at it again.
[IMG]http://i.imgur.com/bENjtv5.png[/IMG]
[url]http://www.twitch.tv/animdude1[/url]
Saying the word fake is an autoban, and he literally just streamed himself banning people. I hope Twitch gets enough reports to remove this channel. It isn't even good gameplay either. It's just lagtastic.
[QUOTE=Shoee;46481569]So he's at it again.
[IMG]http://i.imgur.com/bENjtv5.png[/IMG]
[url]http://www.twitch.tv/animdude1[/url]
Saying the word fake is an autoban, and he literally just streamed himself banning people. I hope Twitch gets enough reports to remove this channel. It isn't even good gameplay either. It's just lagtastic.[/QUOTE]the only music is fucking minecraft note block songs :v:
[QUOTE=Omniary;46481463]I'm sad that a lot of things from the original didn't return in any form, like Foxy's diddlydumdum, Freddy's laugh, or the original death scream[/QUOTE]
Personally I don't mind the original scream being out of the game, especially Foxy's. I couldn't watch playthroughs of the first game like I can the second because of it being so loud. I think Scott made the death screams of this game just right, enough to spook ya and earn some jumps, but nothing too overdone.
I feel like creating a twitch account just to report him.
I created a twitch account and posted the announcement Scott posted and was immediately banned.
there's a degree to which the phone guy is addressing the player and not the character on that first day
while that game and that office might be further on in the storyline, those game mechanics are no longer present and that being mentioned to the player doesn't really mean anything other than 'these aren't here, instead you have these to work with this time'
[QUOTE=kingstead;46481637]Personally I don't mind the original scream being out of the game, especially Foxy's. I couldn't watch playthroughs of the first game like I can the second because of it being so loud. I think Scott made the death screams of this game just right, enough to spook ya and earn some jumps, but nothing too overdone.[/QUOTE]
I actually think that FNAF2 jumpscares are more louder than in 1, bonnie made me jump in 2 when i died :tinfoil:
[QUOTE=Omniary;46481463]I'm sad that a lot of things from the original didn't return in any form, like [U]Foxy's diddlydumdum[/U], Freddy's laugh, or the original death scream[/QUOTE]
Wait, that's actually a thing?
I know that a soundfile for it exists in FNaF1, but does it actually get used? I never heard of it in FNaF1.
[QUOTE=AbeX300;46481783]Wait, that's actually a thing?
I know that a soundfile for it exists in FNaF1, but does it actually get used? I never heard of it in FNaF1.[/QUOTE]
I think it's that "dum dum dum" song you hear off in the distance.
[QUOTE=AbeX300;46481783]Wait, that's actually a thing?
I know that a soundfile for it exists in FNaF1, but does it actually get used? I never heard of it in FNaF1.[/QUOTE]
yeah it does, it sounds randomly after night 2 (i think it sounds more often in the higher nights)
-snip-
I think I've possibly figured out the real story behind the Marionette. Piecing it all together from what we've seen, it's actually a very sad and sympathetic story the way I see it. This is all speculation based on what we know about the Marionette, the minigames and the events of the series, but I think this might be the true reasoning behind it all.
[B][U]WARNING: LOTS OF UNSPOILERED TEXT AHEAD, TOO MUCH TO REASONABLY SPOILER, READ AT YOUR OWN RISK[/U][/B]
It all starts with a single unfortunate child. A child who wants to party inside Freddy's with their friends or other random kids, and has a profound love for the establishment and characters, but isn't allowed in or accidentally got locked out somehow in the middle of it. The kid gets murdered by some unknown person on the street, and if the graphical depiction in the cake minigame is accurate, dies crying as hard as they possibly can as the stranger with a badge ends their life. That mixture of intense despair and fixation on Freddy's somehow allows the child to manifest after death, as some form of shadow being with extremely-powerful supernatural abilities. The shadow being that the child has become still loves the animatronics, its still-living friends/fellow kids and the restaurant, but now has an intense fear/hatred regarding adults.
Unable to play with its friends anymore or enjoy Freddy's as a customer due to its unliving form, the shadow being chooses instead to integrate itself into Freddy's on the other side, thereby spreading joy to fellow kids the same way Freddy and Co. did for it when it was still alive. It alters its appearance by incorporating white stripes on its limbs, somehow attaching 3 buttons to its chest and putting on that unsettling mask, most likely doing it all using leftover materials sitting around in the building.
The shadow being becomes the Marionette, and decides to act as the prize-giver since there's most likely no animatronic assigned to that task. It brings gifts to the kids and helps the rest of the Freddy's gang to spread joy and happiness, as we see in the present-giving minigame, finding a kind and beneficial purpose for its supernatural existence and powers. A bit of heartwarming result for such a dark story, actually. Up until the murders happen, that is.
The Marionette almost certainly has massive issues regarding adults after its horrific death, and fellow kids dying like it did inside/outside Freddy's isn't something it'll sit idly by and allow. It starts manipulating the animatronics to better guard the kids. It gives them a purpose, it gives them "life". This may or may not be the real explanation for how robots from ~1987 supposedly have database-connected facial recognition software before technology and the internet is really reliable enough to allow for it on an entertainment company's budget. The hitches in the programming that the Phone Guy describes in FN@F1 to explain the odd behavior are clearly not the whole story, so it's likely that he doesn't fully understand/has been lied to about why the robots in 2 are wary of adults and may act aggressively towards specific adults.
As more kids die, or as it finds more previously-killed kids, the Marionette gets more and more defensive towards adults, which probably accounts for the sudden behavior of the animatronics staring menacingly at adults. This build-up continues until the day of the fateful Bite of '87. The bite itself probably involves the Marionette either finally losing its marbles momentarily and making one of the animatronics bite a harmless adult out of suspicion/blind hatred, or the Marionette catching the actual killer and putting a stop to things for good in a dirty and unplanned spectacle visible to the whole restaurant. Foxy's "Go! Go! Go!" minigame might be an odd retelling of the Bite of '87, as the realization of 5 kids having died finally makes the Marionette lose it and sic Foxy on the purple man from the third minigame iteration, who notably doesn't have a badge in this particular minigame.
With the Bite of '87 having finally occurred and the business under fire for the bite as well as possibly some health code violations, it ends up getting closed. The Marionette most likely realizes that taking such openly-hostile action is a bad move, or just has no reason to be as overtly-aggressive now that the killer has suffered extreme injury and/or possibly been jailed for his crimes. FN@F1's building opens an indeterminate amount of time later, with just the 4 old animatronics present and much less animatronic interaction with customers due to budget constraints. The post-victory cutscene in 2 showing the Marionette potentially-possessing Freddy and/or the others likely occurs here, as the Marionette decides to take a slightly more subtle approach to protecting the kids, now knowing that straight-up biting people in broad daylight is not a good option and having nowhere to place itself where it will fit in without drawing unwanted attention.
One or more guards get hired to work at the newest version of Freddy's during the night shift. Unbeknownst to them, the animatronics and their master are permanently wary of adults, and an adult hanging around long after closing is both extremely-suspicious to the Marionette and easily-disposed-of without raising too much suspicion. They have 30-day missing persons report policies and cleanup procedures specifically for this purpose in place by the time Mike gets hired, after all, so likely nobody who gets axed for the sake of protecting the children will be missed.
The Marionette is no longer a gift-giver and a purveyor in FN@F1. It's now a guardian, an overseer, one that suspects all adults as potential murderers and especially hates night-shift guards if the purple man with the badge in the minigames has any deeper meaning. The Marionette could be said to be the only true night shift guard, and anyone else in the position is a suspicious individual to be dealt with. It's also most likely gone mad in a sense, focusing almost exclusively on protecting the children, although the drawings showing the animatronics giving out gifts and popping out of gift boxes may be a sign that the old prize vendor behavior is still present.
Mike is an unnecessary risk in the Marionette's new protective designs, if not perceived to be an absolute threat to the children themselves. Mike's job is redundant, with the Marionette and the animatronics it controls present at all times. Mike must be dealt with to protect the children, at any and all costs. Mike might even be unjustly seen as the killer by the Marionette, as all night-shift guards may potentially be due to the badge shown on the killer's chest.
The paranormal activity isn't just 4 or 5 dead kids haunting the suits, they either moved on or are just willing pawns. You aren't the one protecting the establishment from danger after closing time in either of the games, you're the very danger it's being protected from, whether you know it or not. You aren't in control, not of the restaurant, nor of your survival, nor of anything else. It's the Marionette. It's all the Marionette.
Or, as the true master of Freddy's and guardian of the children who reside within may put it, addressing anyone that it thinks to be its murderer:
[QUOTE][B]IT'S ME[/B][/QUOTE]
This may have been discussed, and there's [B]potential light spoilers here[/B], but I just find the alleged story of Phone Guy pretty tragic/engaging, if current interpretations can be regarded as true.
You have a guy who likely grew up with the initial Diner characters and loved them deeply despite their flaws before finally getting a job at the establishment he values so much (Tangential, but I feel Scott was trying to sound younger in two), and tried to defend it fiercely on all occasions, despite the clear evidence of danger.
Finally, in the first/latest game, he's actively facing danger nightly, but still asks/pleads with Mike to "show them a little respect". Even moments before his demise, with presumably all the electronics right outside his door poised to murder him, he still tries to downplay the situation.
Ironically kind of parallels the popular theories regarding the Marionette.
[QUOTE=Chihuahua;46481971]This may have been discussed, and there's [B]potential light spoilers here[/B], but I just find the alleged story of Phone Guy pretty tragic/engaging, if current interpretations can be regarded as true.
You have a guy who likely grew up with the initial Diner characters and loved them deeply despite their flaws before finally getting a job at the establishment he values so much (Tangential, but I feel Scott was trying to sound younger in two), and tried to defend it fiercely on all occasions, despite the clear evidence of danger.
Finally, in the first/latest game, he's actively facing danger nightly, but still asks/pleads with Mike to "show them a little respect". Even moments before his demise, with presumably all the electronics right outside his door poised to murder him, he still tries to downplay the situation.
Ironically kind of parallels the popular theories regarding the Marionette.[/QUOTE]
Maaaan. Plus the fact that he even says he's going to take the night shift, even though he definitely knows the dangers. Poor guy.
[IMG]http://i.imgur.com/oTTlGGu.png[/IMG]
Well that makes everything ok now doesn't it? *sarcasm*
[IMG]https://41.media.tumblr.com/bb0643e6739f4f7cdcc150e265d52fa0/tumblr_nahk9z6Z9I1r1rzt6o1_500.png[/IMG]
[I]If *I* were forced to sing those same stupid songs for 20 years and I never got a bath? I'd be a little irritable too.[/I]
One thing that bothers me about the Marionette, is how can he even take down the player? He looks way too skinny to hold an endoskeleton strong enough to hurt you, at the worst he seems just strong enough to slap you silly with his limpy cloth limbs. Unless he has knife fingers or something.
I also wonder what the hell makes the damn puppet animated if he doesn't have a robotic AI like the other animatronics.
LOL my brother played this after quitting the first one and he forgot the music box on the second night and flew back on the floor.
[URL="https://www.neosounds.com/royalty-free-music/songs/2386/the-sand-temple-lynnemusic"]I found the menu music of FNAF 2 while searching for something else.[/URL]
The version used in game is the Loop G.
[QUOTE=TurboSax;46481846]I think I've possibly figured out the real story behind the Marionette. Piecing it all together from what we've seen, it's actually a very sad and sympathetic story the way I see it. This is all speculation based on what we know about the Marionette, the minigames and the events of the series, but I think this might be the true reasoning behind it all.
-post-[/QUOTE]
I said a variation of this in my post on page 248. [url]http://facepunch.com/showthread.php?t=1417642&p=46479944&viewfull=1#post46479944[/url] It ties in the entire timeline.
[QUOTE=HeavyGuy;45742724]Maybe the bite was by Golden Freddy and they retired the costume and replaced it with the present one instead, keeping the old one in storage where it decides to manifest occasionally in your room or something, I dunno, I'm just thinking too much about it maybe :v:[/QUOTE]
Hey look I was half right, Golden Freddy got retired and placed in storage!
I feel relevant somewhat! :v:
[QUOTE=I6NIS;46482186][IMG]http://i.imgur.com/oTTlGGu.png[/IMG]
Well that makes everything ok now doesn't it? *sarcasm*[/QUOTE]
I REALLY hope that this is in response to this
[QUOTE=Shoee;46481947][IMG]http://i.imgur.com/LowMo9I.png[/IMG]
[IMG]http://i.imgur.com/pzsaba8.png[/IMG]
What.[/QUOTE]
[QUOTE=Talvy;46479769]garry help
[t]http://i.imgur.com/3OfKaLa.jpg[/t]
pls[/QUOTE]
Off-topic here. But how do access this?
[QUOTE=Chihuahua;46481971]This may have been discussed, and there's [B]potential light spoilers here[/B], but I just find the alleged story of Phone Guy pretty tragic/engaging, if current interpretations can be regarded as true.
You have a guy who likely grew up with the initial Diner characters and loved them deeply despite their flaws before finally getting a job at the establishment he values so much (Tangential, but I feel Scott was trying to sound younger in two), and tried to defend it fiercely on all occasions, despite the clear evidence of danger.
Finally, in the first/latest game, he's actively facing danger nightly, but still asks/pleads with Mike to "show them a little respect". Even moments before his demise, with presumably all the electronics right outside his door poised to murder him, he still tries to downplay the situation.
Ironically kind of parallels the popular theories regarding the Marionette.[/QUOTE]
If our theories intersect, that means that Phone Guy was the only potential night guard that the Marionette might have been able to trust. He truly loved Freddy's, possibly even on the same level as or even more than the Marionette did in life.
Shame that he apparently dies on Night 4 in FN@F1. Although, we don't know for sure if he actually died or not, so maybe he managed to gets its trust after all, and either survive or be remade into a new form as the murdered children may have been.
Of course, that intense love and devotion towards Freddy's that started from childhood brings up another, far more unsettling idea.
The original diner apparently had the 4 animatronics that got reused for spare parts in the second establishment, and restored to function in the third. I seriously doubt that the animatronics could have existed in their in-game forms as far back as the 60s and possibly the 70s, and Phone Guy sounds like he's at least past young adulthood if not middle-aged (even if the fact that Scott himself is an older man if I remember right might muck with this a bit).
For Phone Guy to be middle-aged or at least between young adulthood and middle-age, he'd most likely have to be somewhere between his late twenties (unlikely from the sound of his voice) and early fifties when he dies, loosely-estimating. Also, in FN@F1, he states that the animatronics have been around for at least twenty years if not even longer, meaning that he had to have been 5 years old or older to really remember them well when they were first active and still be an older man when Mike starts working at the FN@F1 establishment.
Assuming Phone Guy is somewhere between his late twenties and early fifties when he dies, and was at least 5 years old when he first visited Freddy's, that would mean that the animatronics were first activated anywhere from 1962 minimum (semi-reasonable, but makes Phone Guy pretty young compared to his older-sounding voice) to friggin' 1932 (impossible, as far as I know) at most.
Either way, for him to have had such an intense devotion to Freddy's that started at childhood, he'd have to have been either extremely-young for his voice, a child for the entirety of a period when animatronics-possessing diners shouldn't have existed, or just living an unbelievably coincidentally-timed life. It just doesn't match up, not without extremely-lame copout answers.
Scott hasn't been one to resort to those kinds of crappy answers though, from what I've seen, so I think there's a much more sinister explanation behind it.
Phone Guy isn't a real person. He's just another puppet being pulled on strings. Think about it:
He loves Freddy's and the characters to an extreme degree, and asks the player to respect them despite the risks they pose to his life. He talks about them like they're people who act funny, have unique personalities and are grumpy for good reasons, rather than addressing them as mindless, lumbering machines that people disappear around like any sane person probably would.
He talks slowly and casually about the strange occurrences in the various establishments and the danger that the animatronics pose, like they don't exist/never happened or he doesn't mind them. He assures the player character that there's no danger, even when it's blatantly present.
He acts surprised when the player character survives each consecutive night, as if he was expecting them to die and anticipating it.
His advice is initially good and correct, but has notable gaps and lapses in information that would greatly aid survival. His advice immediately becomes invalid and will get the player killed quickly in the first game from a certain night onward.
Simply put, I think that Phone Guy is actually the Marionette using a crafted identity, trying to either assess night guards to see if they pose a threat to children, lead them to their deaths if they're perceived threats, or both if the Marionette is as unhinged as I think it is.
Phone Guy's devotion to Freddy's and love of the establishment and its characters is very strong, and the Marionette pre-death as a child is the only other known character who may care about Freddy's that much. The chances of both Phone Guy being a kid and Freddy's existing complete with animatronics as he describes within the timespan he implies are extremely-unlikely, but convincing enough when you first hear the story and don't think too much about it. Phone Guy's advice runs the scale from "accurate-but-incomplete", to "inaccurate-but-well-meaning", all the way down to "completely-and-lethally-wrong".
Even Phone Guy's "death" and the Night 5 gibberish recording are suspect, since it wouldn't be too hard to fake the sounds of Phone Guy dying if you could flawlessly create his voice and have the animatronics pound on the doors, and the recording talks about "the joy of creation" when reversed.
One more thing worth noting, Phone Guy is somehow present at both the high-budget Freddy's in FN@F2 and the low-budget pizzeria in FN@F1. God only knows how far away they were created from each other, considering they most likely exist in different buildings with distance between them. It would also take some major devotion for Phone Guy to lose his job, wait around for anywhere from months to years without knowing for sure if Freddy's was ever coming back, then apply at the new place and get to position where he would be informing night shift guards once more.
It seems to be a better and more thematically-fitting answer to these mysteries and inconsistencies to theorize that Phone Guy is a construct of the Marionette, rather than a person with highly-coincidental absurdly-good luck and timing. Well, it does to me, at least.
[QUOTE=Sir_takeslot;46482458]Off-topic here. But how do access this?[/QUOTE]
[url]http://facepunch.com/fp_ticker.php[/url]
[QUOTE=TurboSax;46482460] .[/QUOTE]
have you thought about how the Phone guy talks negatively about the marionette in FN@F2?
So, how would you rate the characters spooky scary wise? For me, from most to least, it's:
Old Chica
Old Bonnie
Golden Freddy/ Mangled
Foxy/ The Shadow Hallucinations
Old Freddy/ Toy Chica
Puppet
Toy Freddy
Toy Bonnie
Plushies
Chica's Cupcake
The Fan
Balloon Boy
For some reason I feel like the Marionette and Golden Freddy have some kind of conflict. Like, they are both by far the most supernatural things in FNAF, but very different in behavior. And the fact that only Golden Freddy has a visual 'form' in the first game may be pretty telling. Especially as the Phone Guy - convincingly suggested as the constructed voice of the puppet - goes down to a Golden Freddy scream. And Night 5's call sure sounds a lot like somebody has not quite got the hang of speech yet...
Edit: to add on, Gold Freddy is a bit more predictable in FNAF2. And Shadow Freddy is pretty much a more ethereal, harder to find replica. So maybe Golden Freddy was originally a special pawn of the Marionette, but something else took control through the medium of Shadow Freddy?
[QUOTE=Aaron0000;46482639]So, how would you rate the characters spooky scary wise? For me, from most to least, it's:
Old Chica
Old Bonnie
Golden Freddy/ Mangled
Foxy/ The Shadow Hallucinations
Old Freddy/ Toy Chica
Puppet
Toy Freddy
Toy Bonnie
Plushies
Chica's Cupcake
The Fan
Balloon Boy[/QUOTE]
I think Old Chica misses a lot of potential, i mean Scott gives her these enourmous jaws, and during the entire game she doesn't even open them once. no creepy gaping mouth to the camera, no biting your face of, all we get is an akward "Hug me" pose..
Don't get me wrong she's stil pretty terrifying, but she could've been so much more
[QUOTE=Aaron0000;46482639]So, how would you rate the characters spooky scary wise? For me, from most to least, it's:
Old Chica
Old Bonnie
Golden Freddy/ Mangled
Foxy/ The Shadow Hallucinations
Old Freddy/ Toy Chica
Puppet
Toy Freddy
Toy Bonnie
Plushies
Chica's Cupcake
The Fan
Balloon Boy[/QUOTE]
Hahaha you rated the fan as creepier than BB? What did the fan ever do to you?
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