• Five Nights at Freddy's. The indie horror game where animatronics from a pizzaria try to murder you
    12,332 replies, posted
[QUOTE=Paramud;45722793]Wow thanks barles I asked him about it and he didn't even reply glad to know what he really thinks of me [img]http://u.cubeupload.com/Paramud/ypXy7U.png[/img][/QUOTE] Fuck foxy got him
[QUOTE=Fayez;45722505] Just edit some Kawaii Uguuu eyes onto it.[/QUOTE] I hope Guard-senpai notices me... [img]http://i.imgur.com/fAA7wtE.gif[/img]
perfect
I kinda hope yellow Freddy is actually the former security guard that has been shoved in a suit. The reason as to why he isn't so common is due to the fact that he still has some form of self control.
[QUOTE=jimbobjoe1234;45722942]I kinda hope yellow Freddy is actually the former security guard that has been shoved in a suit. The reason as to why he isn't so common is due to the fact that he still has some form of self control.[/QUOTE] Actually, there is a lot of hints in-game that the former security guard may have been stuffed into Chica.
I am loving how much this thread gets updated. Every time I come back there's like 50+ new posts of great jokes, art, and sometimes conspiracies. Absolutely beautiful.
[QUOTE=jimbobjoe1234;45722942]I kinda hope yellow Freddy is actually the former security guard that has been shoved in a suit. The reason as to why he isn't so common is due to the fact that he still has some form of self control.[/QUOTE] The previous guard was likely stuffed into Chica considering she has a second set of non-moving teeth that look organic (Bonnie also has a second row, but it's clearly metal) and she makes these distressed breathing sounds when she's in the room with you. As for Mike, if he bites the dust, he gets stuffed into a freddy suit. The only visible part of him left are his two eyes which are hanging outside of the mask in the game over screen.
[QUOTE=Ganerumo;45722965]The previous guard was likely stuffed into Chica considering she has a second set of non-moving teeth that look organic (Bonnie also has a second row, but it's clearly metal) and she makes these distressed breathing sounds when she's in the room with you. As for Mike, if he bites the dust, he gets stuffed into a freddy suit. The only visible part of him left are his two eyes which are hanging outside of the mask in the game over screen.[/QUOTE] Mike's teeth can be also seen on the game over screen along with his eyeballs.
Everybody is saying this is the scariest game in years, but i am not afraid of animations at all so i find this game very boring. I just kind of sit there until i die "oh no..."
Why is the fan getting fanart? How and why?
[QUOTE=F T;45723016]Why is the fan getting fanart? How and why?[/QUOTE] Of all the people you're really the one to ask
[QUOTE=F T;45723016]Why is the fan getting fanart? How and why?[/QUOTE] People are fans of fans I guess.
[QUOTE=MonsterQueen;45722986]Mike's teeth can be also seen on the game over screen along with his eyeballs.[/QUOTE] Actually, judging by the high-res stills of Freddy from the title screen and without the camera effect, those 'teeth' everyone thought they saw in the mouths, or at least the Freddy mouths, are the endoskeleton's. Unless, of course, the human teeth was put on the endoskeleton. Also, you can even see the optic nerve for the eyeballs that hang out of the suit in the game over, going back into something vaguely red inside the suit; the rest of your body seems to of disappeared or been condensed cleanly, though, because there's not a single trace of any of it despite all the gaps and open parts that should have blood or gore.
[QUOTE=Ganerumo;45722965]The previous guard was likely stuffed into Chica considering she has a second set of non-moving teeth that look organic (Bonnie also has a second row, but it's clearly metal) and she makes these distressed breathing sounds when she's in the room with you. As for Mike, if he bites the dust, he gets stuffed into a freddy suit. The only visible part of him left are his two eyes which are hanging outside of the mask in the game over screen.[/QUOTE] Ripping the graphics split second flashes on the main menu reveals that chica's second row of teeth is likely part of the robotic head, as [URL="https://i.imgur.com/iRTDBYV.png"]freddy's robohead[/URL] also seems to have the same kind of teeth. As for the breathing, Both bonnie and chica do that. So I'm not really convinced chica is the previous guard. [editline]18th August 2014[/editline] I hate getting ninja'd
im intrigued by the fact that the game's tag on tumblr is full of corn jokes and pics, can anyone explain me why? //sorry if it is a stupid question but i dont really get it// //also in case u havent watched it yet: [URL="https://www.youtube.com/watch?v=K6cFdmDeY0s"]https://www.youtube.com/watch?v=K6cFdmDeY0s[/URL]// //and sorry for the shitty english//
The animatronics are try to lure people into Freddy's to kill so they can slowly build up bodies from the parts. Once they have a full body they can inhabit it and wander around outside looking for children to kidnap and kill to continue the will of the convicted murderer.
[QUOTE=Krazy Bomb;45721582]It has been, but its good to actually post the images anyway.[/QUOTE] you can barely see the eye the one chica has but it's there :D
[QUOTE=Ganerumo;45723042]Of all the people you're really the one to ask[/QUOTE] Shaddup. I had this avatar before freddy became a thing. [editline]17th August 2014[/editline] Freddy's fan is a busta. I'm the real OG.
[QUOTE=F T;45723016]Why is the fan getting fanart? How and why?[/QUOTE] Everybody wants to be fan-tastic.
you guys should check out the movie The Virus, it gave me nightmares for years. Not even exaggerating.
[t]http://i.imgur.com/J5ivADV.gif[/t]
[t]http://i.imgur.com/4mMvGmX.png[/t] So all the heads do turn to the camera. And the endoskeleton is looking, too.
Hope the game gets some more content when released on steam (assuming it gets greenlit, which it likely will) . Stuff like a survival mode where you basically go through as many days as possible with random conditions and AI levels, so you can for instance have a day where two of the four animatronics are completely inactive, but the two remaining ones are super active.
sorry, it's just called "Virus" [video=youtube;yyqlHGc1WzA]http://www.youtube.com/watch?v=yyqlHGc1WzA[/video]
[QUOTE=Ganerumo;45721464]It's also fairly unique visually speaking because it goes back to that shitty uncanny pre-rendered 3D style that's really off-putting. If it looked like an actual 2014 game it'd be way less efficient. Also if you like games with that visual style that are pretty scary you should try Scratches. It's not that good but it's a good experience if you want to try a horror point & click.[/QUOTE] I played scratches with my dad a couple years ago and I just recently bought it on gog even if I never replay it the devs deserve the support
So me and a friend were talking. The jumpscares when you lose don't really add anything; the tension in the game comes from monitoring the bots, making sure you check the side doors enough, etc. But that tension is thrown out for a cheap shock when you lose. See, it's scarier to be looking at the camera and to hear a deep breathing, because in that instant you know you're fucked. You can't do anything; you let your guard down and now one is in there. The loud noise that comes afterwards isn't scary, it's a shock; it's an instinctual reaction to a loud, sudden thing happening. It'd be just as scary if you heard nothing and the screen blacked out as soon you see them in the room. And I know the screamers only appear when you lose, which is far better than most games. But I don't think they really need to be there [I]at all;[/I] the game does such a good job of building tension, throwing it out for what is comparatively a cheap scare feels poor. Just my 2 cents.
[img]http://i.imgur.com/IAG7f88.gif[/img]
[QUOTE=PSI Guy;45723484]So me and a friend were talking. The jumpscares when you lose don't really add anything; the tension in the game comes from monitoring the bots, making sure you check the side doors enough, etc. But that tension is thrown out for a cheap shock when you lose. See, it's scarier to be looking at the camera and to hear a deep breathing, because in that instant you know you're fucked. You can't do anything; you let your guard down and now one is in there. The loud noise that comes afterwards isn't scary, it's a shock; it's an instinctual reaction to a loud, sudden thing happening. It'd be just as scary if you heard nothing and the screen blacked out as soon you see them in the room. And I know the screamers only appear when you lose, which is far better than most games. But I don't think they really need to be there [I]at all;[/I] the game does such a good job of building tension, throwing it out for what is comparatively a cheap scare feels poor. Just my 2 cents.[/QUOTE] How else would the game handle that built tension? If it isn't released in some sort of climactic event then the player gets used to the tension and the scariness fades.
[QUOTE=Wii60;45721964]the sequel should take place at a fake disney world. Disney was known for his animatronic masterpieces.[/QUOTE] Jesus christ you have no idea. I went to Disney World one summer and one of the days it started raining when I was in the line for Splash Mountain. They closed it temporarily so some people started leaving the line. We waited about 1 hour and ended up in front of the line when it was ready to go again. When we got in, no song started playing. Only the emergency lights were on. No characters were talking, but they were still moving. All we could hear was the animatronics's arms and legs moving. Imagine this but with barely any lights on. [t]http://www.themeparkreview.com/japan2004/tdl17.jpg[/t] It was horrifying.
[QUOTE=PSI Guy;45723484]So me and a friend were talking. The jumpscares when you lose don't really add anything; the tension in the game comes from monitoring the bots, making sure you check the side doors enough, etc. But that tension is thrown out for a cheap shock when you lose. See, it's scarier to be looking at the camera and to hear a deep breathing, because in that instant you know you're fucked. You can't do anything; you let your guard down and now one is in there. The loud noise that comes afterwards isn't scary, it's a shock; it's an instinctual reaction to a loud, sudden thing happening. It'd be just as scary if you heard nothing and the screen blacked out as soon you see them in the room. And I know the screamers only appear when you lose, which is far better than most games. But I don't think they really need to be there [I]at all;[/I] the game does such a good job of building tension, throwing it out for what is comparatively a cheap scare feels poor. Just my 2 cents.[/QUOTE] What other kind of endings do you think should replace the jumpscare endings, out of curiosity?
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