Five Nights at Freddy's. The indie horror game where animatronics from a pizzaria try to murder you
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FN@F making the news on yahoo philippines
[URL]https://ph.celebrity.yahoo.com/news/pc-download-charts-five-nights-freddys-tears-desura-110647963.html[/URL]
So people seem to hate the game because there's jumpscares in it. Do you guys think it would have been better if they were replaced with distorted versions of their catchphrases? Chica, for example, would yell "L-l-l-let's eaaaaat!" before killing you and fading out. I think it would have panned out better had he done it.
I think the game is pretty decent for what it is, and considering the success it has had nearly overnight it looks like things will go well for the creator.
Thought you people might enjoy this, [URL="http://facepunch.com/fp_referrers.php"]referres.[/URL]
[IMG]http://jesusfuck.me/di/77VX/Untitled.png[/IMG]
[QUOTE=Magikoopa24;45732248]So people seem to hate the game because there's jumpscares in it. Do you guys think it would have been better if they were replaced with distorted versions of their catchphrases? Chica, for example, would yell "L-l-l-let's eaaaaat!" before killing you and fading out. I think it would have panned out better had he done it.[/QUOTE]
Some distorted animatronic voice would be great. Like I said, at CEC they embedded the audio into the animatrons so it's totally plausible.
[QUOTE=WitheredGryphon;45732395]Some distorted animatronic voice would be great. Like I said, at CEC they embedded the audio into the animatrons so it's totally plausible.[/QUOTE]
Glad to see people agree. Maybe we should pass that onto the creator, since he said he's making a sequel? That would be a good idea to send over early on.
jumpscares arent a bad game mechanic, nessesarally. Its only when theyre over used and happen every two seconds when they get bad. A lot of scares in video games are jumpscares and being defensless.
But talking sounds like a great idea.
On a different note:
How is he going to tie in a sequel? Freddy's is closing, after all. Unless its not gonna be a direct sequel.
[QUOTE=Magikoopa24;45732248]So people seem to hate the game because there's jumpscares in it. Do you guys think it would have been better if they were replaced with distorted versions of their catchphrases? Chica, for example, would yell "L-l-l-let's eaaaaat!" before killing you and fading out. I think it would have panned out better had he done it.[/QUOTE]
this would actually work, as the game does state they use to wander around freely so I'm sure they things to say while in free mode.
tbh i think the jump scare is really superfluous, the horror of being caught (and the explanation of what they do to you) is totally enough to quality as a jump scare on its own. all you need to know is that they got you and you're about to die hideously, literally anything else on top of that would be ridiculous and stupid
[QUOTE=Jesus Crits;45732439]
How is he going to tie in a sequel? Freddy's is closing, after all. Unless its not gonna be a direct sequel.[/QUOTE]
Maybe investigating the premise as a police officer, but this may become bland as you move around.
[QUOTE=Jesus Crits;45732439]On a different note:
How is he going to tie in a sequel? Freddy's is closing, after all. Unless its not gonna be a direct sequel.[/QUOTE]
Freddy's Pizzeria shuts down for good. Everything in the building is being packed up and shipped away, including the animatronics.
Other pizzeria/arcade/whatever business notices the animatronics and says, "Hey why don't we buy these, in case we could use any spare parts for [I]our[/I] animatronics?" So the owner of said business buys the animatronics and shoves them into a storage room in case they need any spare parts.
Weird things go on ever since the day they were brought in. Signs of vandalism, various objects going missing, and the animatronics acting erratically upset the owner. "Hey Jimmy, you'll be taking the night shift. Try to see who the hell's been doing this stuff, ok?"
Sequel begins.
[QUOTE=Jesus Crits;45732439]
On a different note:
How is he going to tie in a sequel? Freddy's is closing, after all. Unless its not gonna be a direct sequel.[/QUOTE]
Well I'm sure they arent gonna fully demolish the place, it could be still there with stuff inside (like a gas station near my house for several months while it was closed had stuff still inside of which they recently came and dump all the food) so I'm sure it will just be the cliche "its closed" but still have stuff remaining inside with including the animatronics who still activate due to some idiot forgot to turn em off and left them in free mode when they were closing the place down.
Could make it that there was a disappearances that are unexplained, which oddly enough happen around the closed down place. People would state they swore they would hear stuff coming from the building, or even see movement.
[QUOTE=MonsterQueen;45729698]From what I hear about the lore, the animatronics may actually just be possessed by the vengeful spirits of the five children who were murdered and stuffed into the suits. The guy who was apprehended for their murders may have been a former security guard, which would explain why the animatronics go after you a bit more.[/QUOTE]
The dude was suspected never put on trial, it's more likely Freddy got the kids and they blamed the security guard.
[QUOTE=Magikoopa24;45732248]So people seem to hate the game because there's jumpscares in it. Do you guys think it would have been better if they were replaced with distorted versions of their catchphrases? Chica, for example, would yell "L-l-l-let's eaaaaat!" before killing you and fading out. I think it would have panned out better had he done it.[/QUOTE]
But it needs to make you jump. That's the point. There needs to be some release in the tension build-up or else player's lose interest. The prospect of getting killed isn't good enough, not even close. People face death as a penalty in half of the video games they play - they are more than used to it.
Sure this kind of thing sounds good on paper - but it doesn't carry over. There is a reason why 99% of horror games incorporate jumpscares to some degree.
That said the jumpscares being something other than a generic screamer [I]isn't[/I] a bad idea - but it still needs to be a jumpscare.
[QUOTE=Rufia;45732825]But it needs to make you jump. That's the point. There needs to be some release in the tension build-up or else player's lose interest. The prospect of getting killed isn't good enough, not even close. People face death as a penalty in half of the video games they play - they are more than used to it.
Sure this kind of thing sounds good on paper - but it doesn't carry over. There is a reason why 99% of horror games incorporate jumpscares to some degree.
That said the jumpscares being something other than a generic screamer [I]isn't[/I] a bad idea - but it still needs to be a jumpscare.[/QUOTE]
More of a clank whirr buzz than the current "scream" would work.
[QUOTE=Sir Drone;45732821]The dude was suspected never put on trial, it's more likely Freddy got the kids and they blamed the security guard.[/QUOTE]
oh gawd...what if there was a day time security guard and he saw freddy and went to try and stop em, only to instead get caught and blamed. Can't just go "it was the animatronic" cause I doubt that place have video recording.
[QUOTE=Rufia;45732825]But it needs to make you jump. That's the point. There needs to be some release in the tension build-up or else player's lose interest. The prospect of getting killed isn't good enough, not even close. People face death as a penalty in half of the video games they play - they are more than used to it.
Sure this kind of thing sounds good on paper - but it doesn't carry over. There is a reason why 99% of horror games incorporate jumpscares to some degree.
That said the jumpscares being something other than a generic screamer [I]isn't[/I] a bad idea - but it still needs to be a jumpscare.[/QUOTE]
I think if there's a compromise- playing the distorted voiceclip, but still lunging for the player quickly- would be a good idea. The random audio sound doesn't really cut it.
Also, in regards to a sequel- I think we'll be seeing a theme park idea with completely new animatronics. The internals that go on free roam mode could be mass produced, after all- have the same premise but different characters (maybe even change the artstyle? Keep the cool fmv idea though)
[QUOTE=Rantosaurus;45732741]Sequel begins.[/QUOTE]
Honestly I think a change of scenery would be really nice for a sequel, several things were already mentioned in the thread that could be really cool to see implemented:
- Change location to a theme park, say some shoddy businessman wants his own "Little World" or whatever else but doesn't want to pay for new animatronics. He sees Freddy's is closed down and with some haggling he buys them for dirt cheap and stuffs them into some attractions, the main 3 being in the new attraction and Foxy going to some pirate one.
That also brings in new gameplay mechanics, namely being able to tell which of the freaky robots are the murderous ones out for blood, then it's less obvious when one goes missing and leads to a bigger shock when it attacks.
- Have the robots speak at random and sometimes with each other when they're in the same room as one another, nothing too discernible but enough to make you worry, aka having the animatronics make garbled speech when they wander around, broken distorted recordings, soft chattery whispers when they're planning against you, deep laughs from different areas, could be another way they bait you into looking away. Save Freddy could make Chica go to a different section than she normally does and then have her sort of taunt you into looking while the others slip in closer and closer, then it's less keeping them away and more or less holding them off with observation so they can't find you as quickly, once they know where you are it gets a lot more difficult to keep them out.
- Having an intruder break into whatever it is you're guarding so you can sort of see them being attacked, adds to the powerlessness of the situation when you can't do anything to stop it. If it's an amusement park setting it could be a couple teenagers jumping the fence or whatever and so you now have to not only look for the robots but also the panicking teens running around your park screaming. Could even have it affect the next night with a new member joining the team and having police tape and stuff up around certain areas which would change the animatronics' routes.
Stuff like that would really make the sequel more involving than just sitting at a desk, especially if the robots could activate rides or whatever to distract you while they move in. Can you imagine how freaky it would be to stare down Foxy so he's not moving before the Ferris wheel just starts up and begins blaring it's happy cheerful music? Then you go have a look at the camera for the ride and see a sign or whatever saying "It's me!", right there most people would probably start freaking out a bit, go back to check on Foxy and now he's gone too.
Would require an overhaul to how the animatronics behave of course, like not making Foxy frantically dash to your booth but instead have him roam around much more aggressively than the others. It's a new place, new stuff and rooms and paths and all sorts of stuff for the bots to explore before they figure out where you are.
(First comment on here btw, just love the game and the ideas being thought up, wanted to share my 2 cents.)
[QUOTE=Chihuahua;45731166]I know I can still be uneasy too and it sounds like you have a deeper seated fear of the subject matter that existed before the game, but just try to remember a few things:[/QUOTE]
While I do understand that your post is motivated by kindness, I feel that I must rebut some of the points that you've made. I am sorry for this and I apologize in advance.
[QUOTE=Chihuahua;45731166]
1. Either programming or possession makes them hate the security guard of the very specific premise for very specific reasons. Unless you live in a dilapidated security office of a pizzeria linked to murders that houses faulty robots, you shouldn't be concerned.[/QUOTE]
Incorrect. Animatronics can (and do) strike anywhere and anytime. They don't even need a reason.
[QUOTE=Chihuahua;45731166]
2. You have (for all intents and purposes) "infinite" power, so you don't need to worry about power the same way the game does.[/QUOTE]
While the game would seem to support this statement, in real life it is not so clear-cut. If there is outside access to your homes electrical panel or fusebox, you should be very worried.
[QUOTE=Chihuahua;45731166]
3. The AI are shown to only be vicious for a six hour period. During any other time of the day they may still be disturbing to behold but they are not directly confrontational. [/QUOTE]
They only avoid direct confrontation to reinforce plausible deniability. The intent is still there.
[QUOTE=Chihuahua;45731166]
4. They cannot get through doors or windows, so you're fine as long as you shut your door.[/QUOTE]
They only stop at doors and windows because they want you to believe that they cannot get through doors or windows.
Oh god I have to go to bed now
Fuck you Freddy, fuck you horror games ;_;
Concerning the thing with jumpscares, the whole "BOO JUMP OUT AT YOU" part of it is probably what cheapens it for a lot of people, since jumpscares are for the most part scripted affairs.
A better way to do it would be like having things just be there with some slightly alluded buildup, without the cheapness of [B]SHOCK![/B] to draw your attention to it artificially, like you're walking down a corridor and you hear breathing from one of the rooms, then you peek through the keyhole and you see a man in a bear costume wielding a butcher's knife just standing by the bed. Another example, both real and recent, would be in that P.T thing we saw recently, where you hear baby crying from the bathroom and enter to see that freaky Eraserhead baby thing in the sink, or where you turn the corridor and see the creepy lady just standing there.
Having it be there without a scare cord or jumping out at you makes it less shock and more unease. And at the end of the day, survival horror games are survival horror games, not Boo! Haunted House simulators. Spooky jumpscare tours should probably be its own genre anyways.
[QUOTE=Magikoopa24;45732909]I think if there's a compromise- playing the distorted voiceclip, but still lunging for the player quickly- would be a good idea. The random audio sound doesn't really cut it.[/QUOTE]
But there's the thing - the loud and sudden sounds absolutely do cut it. In most cases the sound does a better job of making a player jump than the graphics. So in order for the jumpscare to still be effective a distorted voiceclip would still need to be able to make you jump.
Look, I get that people don't like jumpscares - but you really aren't meant to.
Aww, texture dump pretty much confirms it. That's all folks. No kitchen feed, no third star, no secret ending.
Yet. :v:
The jump scare as a failure state isn't too bad in this game.
A bad jump scare happens when there's no build up or no possible way you can see it coming (yet not exactly know when).
The fact that you can tell the animatronics are coming for you builds the tension and releases it in a shock when they actually find you. You know it's coming- not when- but that it's going to happen.
It's not like you're just walking down a hallwa- AND SUDDENLY A GHOST GOES ALBOOGEBOOGEEBOO in your face.
So I wanna see an LP of this game as I tend to do before making purchasing decisions. Which LP is the least irritating?
[QUOTE=Skyward;45733060]The jump scare as a failure state isn't too bad in this game.
A bad jump scare happens when there's no build up or no possible way you can see it coming (yet not exactly know when).
The fact that you can tell the animatronics are coming for you builds the tension and releases it in a shock when they actually find you. You know it's coming- not when- but that it's going to happen.
It's not like you're just walking down a hallwa- AND SUDDENLY A GHOST GOES ALBOOGEBOOGEEBOO in your face.[/QUOTE]
Pretty much this.
It's one thing if a jump scare happens just for the sake of it, but since in Freddy's case it's emulating the surprise you would probably have in the same situation, it's really fitting and it's what really wraps the horror up in a nice package.
I can't really see it being done in any other way
[QUOTE=ElusiveBadger;45733077]So I wanna see an LP of this game as I tend to do before making purchasing decisions. Which LP is the least irritating?[/QUOTE]
Raedwulf isn't too bad, at least he doesn't play up his scares or whatever to bring in viewers.
Honestly though the game is best enjoyed without seeing it beforehand, certain elements are much scarier when they're a surprise and not something you're just waiting to have happen to you.
[QUOTE=Boa-Noah;45733099]Raedwulf isn't too bad, at least he doesn't play up his scares or whatever to bring in viewers.
Honestly though the game is best enjoyed without seeing it beforehand, certain elements are much scarier when they're a surprise and not something you're just waiting to have happen to you.[/QUOTE]
I certainly recommend Raedwulf because he's just a guy playing video games. He actually listens to the voice recordings and listens to them before he plays.
[QUOTE=Boa-Noah;45733099]Raedwulf isn't too bad, at least he doesn't play up his scares or whatever to bring in viewers.
Honestly though the game is best enjoyed without seeing it beforehand, certain elements are much scarier when they're a surprise and not something you're just waiting to have happen to you.[/QUOTE]
I'm sorry but that guy literally can't even tell his left from rights. There's a point in one of his lp's where chica comes from the right, and he [B]TURNS[/B] the camera to close the left door.
[QUOTE=Tetsmega;45733223]I'm sorry but that guy literally can't even tell his left from rights. There's a point in one of his lp's where chica comes from the right, and he [B]TURNS[/B] the camera to close the left door.[/QUOTE]
I don't think he fully understood how the camera stuff was oriented, he's also sort of an idiot at times but that's part of the charm I suppose, it's more or less just to show off the game without the player screaming bloody murder at the first camera angle while loudly questioning what is happening because they're screaming over the phone call.
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