• Payday 2
    52,591 replies, posted
[QUOTE=RocketRacer;41645952][I]"Work it harder, make it better, do it faster, makes us stronger."[/I] Sounds like perfect motivation to rob a bank. So how's the beta? Friend told me AI is more brain-dead than in Payday 1, but the game itself is better. I would love to pre-order it but I have no money for it, sadly.[/QUOTE] It is, they're apparently working on it, but for now, do not play Singleplayer and expect the AI to be of much use
The AI can't even carry bags it seems? I've never seen them do it in videos
They can't, you can't even issue orders to them. Anyway, I recently made a thread about some suggestions for the HUD, just going to quote the thread here. I'd really rather have modding tools, I don't get why Overkill doesn't release a SDK. [url]http://forums.steampowered.com/forums/showthread.php?t=3162116[/url] [QUOTE][B]Main Data[/B] [img]http://i.imgur.com/QnRlyFO.png[/img] [B]1.[/B] Player level, optional, can be disabled in the options menu. [B]2.[/B] Blue Shield bar. [B]3.[/B] Player actions, the shield icon is not hijacked anymore by the annoying progress circle. Green is associated with actions such as "healing, helping a player" and so on. A light blue color could be used for actions such as "deploying, wearing a mask, hand cuffing" etc. [B]4.[/b] Active weapon [B]5.[/b] Current character [B]Bots[/B] [img]http://i.imgur.com/pERB22O.png[/img] [B]Other Players[/B] [img]http://i.imgur.com/CkpA3XB.png[/img] Pretty self explanatory [B]Full HUD (Bot + Player 1 + Player 2)[/B] [img]http://i.imgur.com/CVN6Xnb.jpg[/img] [IMG]http://i.imgur.com/y7bbyUo.jpg[/IMG][/QUOTE] The active weapon and action bars would vanish after a few seconds.
anyone got a spare key?
[QUOTE=RaTcHeT302;41646675]They can't, you can't even issue orders to them.[/QUOTE] You can tell them to follow you, but that's it.
I just bought this game, any tips? [editline]30th July 2013[/editline] And no, I haven't played Payday 1 but I do have some idea how this game works
Rewatching some older videos, spotted this :v: [img]http://i.imgur.com/QPnUWXI.png[/img] So Pro Jobs I'm guessing will be the same missions but with bigger paydays and tougher enemies.
[QUOTE=Legolas;41646802]Rewatching some older videos, spotted this :v: [img]http://i.imgur.com/QPnUWXI.png[/img] So Pro Jobs I'm guessing will be the same missions but with bigger paydays and tougher enemies.[/QUOTE] Can't wait for Bulldozer spam.
Fuck the bots. This one decides to get stuck in casing mode activities a full 90 seconds after I started trying to steal shit. [thumb]http://cloud-2.steampowered.com/ugc/577870405644616870/E0B0092B1D3FDE181EDE49BB9C97BB25DC68306C/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/577870405644703767/01FF645158F0032163E43A0E9FA5F9041E87EF75/[/thumb]
fuck bulldozers with the largest of poles
[QUOTE=Mellowbloom;41646832]fuck bulldozers with the largest of poles[/QUOTE] I had three Bulldozers swarm a room at the same time, it did not end well :v:
Shotguns seem to do well against them though, ive never had a problem aside from when we got swarmed by 3 of them inside the bank vault.
Rats scares me because the meth lab makes a sound very similar to the Payday 1's Bulldozer radio chatter.
i seriously love the locomotive shotgun i felt it was better than even the reinbeck shotty just spamm dat left mouse button and let the slungs fly
Woo. Finally did the bank stealthily on overkill on singleplayer. Recorded the whole thing too. I'll post the vid here if I can ever get it uploaded. Protip for masterminds: Hold your primary weapon while shouting at guards to get down, you'll pretty much have a 100% success rate at getting them to surrender.
I guess I'll stop playing until they fix the Electric Center glitch, getting that shit 5 heists in a row is boring as fuck.
Keeping my eye out for a spare key for a friend to co-op with. Not begging though, I'll wait for a giveaway or something. Could even throw some cards together and see if I can get one through tf2 keys. [editline]30th July 2013[/editline] [QUOTE=PieClock;41646986]Woo. Finally did the bank stealthily on overkill on singleplayer. Recorded the whole thing too. I'll post the vid here if I can ever get it uploaded. Protip for masterminds: Hold your primary weapon while shouting at guards to get down, you'll pretty much have a 100% success rate at getting them to surrender.[/QUOTE] You're advancing too fast [IMG]http://cdn.publishdev.se/cdn/7/2663233/images/2011/emoticon-suspicious_146864859.gif[/IMG]
Do I need to buy CCE to get a beta key? x-x
I might raffle my spare key away, considering all of my friends have the beta now. Anyone interested? Also random question that might have gotten answered already; is the music going to be different in the final release?
[QUOTE=NoaJM;41647224]I might raffle my spare key away, considering all of my friends have the beta now. Anyone interested? Also random question that might have gotten answered already; is the music going to be different in the final release?[/QUOTE] Sure please.
[QUOTE=NoaJM;41647224]I might raffle my spare key away, considering all of my friends have the beta now. Anyone interested? Also random question that might have gotten answered already; is the music going to be different in the final release?[/QUOTE] Why would they change it?
[QUOTE=NoaJM;41647224]I might raffle my spare key away, considering all of my friends have the beta now. Anyone interested? Also random question that might have gotten answered already; is the music going to be different in the final release?[/QUOTE] I am interested. A lot.
[QUOTE=NoaJM;41647224]I might raffle my spare key away, considering all of my friends have the beta now. Anyone interested? Also random question that might have gotten answered already; is the music going to be different in the final release?[/QUOTE] I'm interested, too.
[QUOTE=NoaJM;41647224]Also random question that might have gotten answered already; is the music going to be different in the final release?[/QUOTE] I know the loadout music that's in the game isn't final. Probably not the only piece.
[QUOTE=RichyZ;41647339]because the current tracks are mostly placeholders shown in the preview videos and pre-beta, when simon viklund already said that the tracks aren't in the game yet[/QUOTE] Well they better include the current tracks on the OST then because they're the shit
[QUOTE=NoaJM;41647224]I might raffle my spare key away, considering all of my friends have the beta now. Anyone interested? Also random question that might have gotten answered already; is the music going to be different in the final release?[/QUOTE] I'm interested too!
Oh and i'm interested too because i'm a cheap fuck who didnt buy cce version. I would suggest adding only ones that got payday 2 prepurchase but thats me.
okay so basicly i bought the whole beta thingy, but can someone tell me where i can find the soundtrack that should be included? also were are the blueprints? (or am i just stupid and they're all in game)?
You don't have the soundtrack or blueprints until the games full release (assuming you've bought the CCE). You'll probably find them in the games main folder, in your steamapps/common directory.
I just hope each heist has it's own music, like Payday 1. And maybe even a custom track for Overkill/Pro-Job heists. Right now, it's just random-music-choice every time and that's no good. [QUOTE=werewolf0020;41646947]i seriously love the locomotive shotgun i felt it was better than even the reinbeck shotty[/QUOTE] Get the Enforcer shotgun upgrades - especially the reload. Without them, it just shits out a wall of pellets and then is stuck with slow, passionate, intercourse-like reloading for way longer than you were shooting. With them, you just jam shells in with your meaty stubs in a way not suitable for prime time television; and the new rate at which you shoot murder dust - you're probably in violation of the Geneva Convention. You can trust me, I use both shotguns in game at times and go by the codename Mr.Pump.
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