• Payday 2
    52,591 replies, posted
[QUOTE=ChocoCoach;41865910]Can someone give my a quick run of 4 stores? What exactly am I supposed to do here.[/QUOTE] You have to saw or c4 or I think lockpick the safes in the 4 stores (Hint Hint) you can also open the cash registers and if you have a saw you can saw 2 or 3 atm machines and make a run for it to the van when it arrives (unless you have to lockpick the door in the ally to get to it).
What the fuck, so I paid $50 for ~15 different levels (not heists, levels) with a couple of annoying escape levels that only pad out the game? No fucking way am I buying any DLC, it's been 4 days and I've already finished every single heist on the highest difficulty, I shouldn't have to pay extra cash just to get a decent playtime
I wish some levels could be accessed without having to play through the rest of the mission. I'm addicted to Framing Frames day 3.
[QUOTE=Ericson666;41865926]What the fuck, so I paid $50 for ~15 different levels (not heists, levels) with a couple of annoying escape levels that only pad out the game? No fucking way am I buying any DLC, it's been 4 days and I've already finished every single heist on the highest difficulty, I shouldn't have to pay extra cash just to get a decent playtime[/QUOTE] I know I did the CCE edition and it feels like they ripped us off good and did you see the 10% off discounts ? They are barley discount's at all it's like they take a 100,000 off or a 100 off of such things.
[QUOTE=sethcaron;41865903]And everyone has the right to complain to overkill about a nearly unfinished game in which we have to buy more heists which is wrong in many ways since they said 17 in game but it's 11 in the way you said it. Make's me upset that they will have to add more in updates while they could have done it a while ago but I guess it take's time.[/QUOTE] No, technically it's 14 heists. and yes I am counting the Bank Heist variations. But without the rehash bullshit we only have 10 "unique" heists. [QUOTE]Four Stores Ukrainian Job Nightclub Jewelry Store Mallcrashers Bank Heist: (Deposit, Gold, Cash, or just "Bank Heist" which is random) Watch Dogs Big Oil Rats Framing Frame Firestarter[/QUOTE] [QUOTE=sethcaron;41865937]I know I did the CCE edition and it feels like they ripped us off good and did you see the 10% off discounts ? They are barley discount's at all it's like they take a 100,000 off or a 100 off of such things.[/QUOTE] Also, the prime reason most people got CCE was to support Overkill, and for the Beta. I doubt many care about the crime.net discount especially when it's so easy to make good money.
[QUOTE=VietRooster2;41865951]No, technically it's 14 heists. and yes I am counting the Bank Heist variations.[/QUOTE] 10 actually, considering Ukrainian Job and Jewlery Store are basically the same (and Overkill also loses points for using the bank again for the last day of Firestarter)
[QUOTE=Ericson666;41865926]What the fuck, so I paid $50 for ~15 different levels (not heists, levels) with a couple of annoying escape levels that only pad out the game? No fucking way am I buying any DLC, it's been 4 days and I've already finished every single heist on the highest difficulty, I shouldn't have to pay extra cash just to get a decent playtime[/QUOTE] It definitely feels unfinished, there just [I]isn't[/I] content once you reach a certain point, like, way less than halfway through the levels. It doesn't help that I haven't unlocked anything remotely interesting, just generic parts for guns and mask materials.
Finished Overkill Jewelry Store in 1.08. Easy XP
Some heists are shorter than the time it takes to load them. It takes almost two minutes to load and 31~ seconds to finish the heist.
[QUOTE=VietRooster2;41865951]No, technically it's 14 heists. and yes I am counting the Bank Heist variations. But without the rehash bullshit we only have 10 "unique" heists. Also, the prime reason most people got CCE was to support Overkill, and for the Beta. I doubt many care about the crime.net discount especially when it's so easy to make good money.[/QUOTE] But it still feel's like they ripped me off with different variation's of the same shit and feels like the same level over and over again. Plus they should have made the discount higher to say 30 or 50 percent since you paid 50 $ for it you get 50 percent off or 30 but it's 10. They should also remove the crime.net bullshit since people want to pick a mission/heist they want to do but have to wait so fucking much for one in offline mode.
[QUOTE=sethcaron;41866006]But it still feel's like they ripped me off with different variation's of the same shit and feels like the same level over and over again. Plus they should have made the discount higher to say 30 or 50 percent since you paid 50 $ for it you get 50 percent off or 30 but it's 10. They should also remove the crime.net bullshit since people want to pick a mission/heist they want to do but have to wait so fucking much for one in offline mode.[/QUOTE] 50%'s too high, 10%'s too low. I think even 30% would be too high.
They really should have delayed the game, and given us more and more content over time until the game was 'done'. I mean, for fuck's sake, cops randomly walk right through walls still, and are magically immune to bullets sometimes.
[QUOTE=sethcaron;41866006]But it still feel's like they ripped me off with different variation's of the same shit and feels like the same level over and over again. Plus they should have made the discount higher to say 30 or 50 percent since you paid 50 $ for it you get 50 percent off or 30 but it's 10. They should also remove the crime.net bullshit since people want to pick a mission/heist they want to do but have to wait so fucking much for one in offline mode.[/QUOTE] Payday 2 I feel is going through the "minecraft syndrome", they went with a release since the game felt "complete" enough, but over time they've still got a lot of missing stuff to add and promises to keep. I dunno, but I agree with the CCE thing being a ripoff in a way, the discount should have at least been 25%. Crime.net is there as a game mechanic, and I don't think it's going to go away.
Who cares about the discount, I've got enough cash to buy every weapon 4 times, there's nothing else to spend it on
Whelp. Good game overkill. Your shitty update crashes steam.
we own [t]http://cloud-2.steampowered.com/ugc/901005107609672181/C89F9C7EBBC4C719F93E9BB3F76046713A672217/[/t]
[QUOTE=Goz3rr;41864313]So, i found this in GroupAIManager.lua: [code] function GroupAIManager:state_names() return { "empty", "airport", "besiege", "street", "zombie_apocalypse" } end [/code] zombie_apocalypse.. ?[/QUOTE] [code] zombie = { { mask_icon = "mask_zombie2", health_gui_offset = 128, mask_obj = "units/characters/npc/criminal/masks/zombie/boomer_hoxton" }, { mask_icon = "mask_zombie1", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/zombie/smoker_wolf" }, { mask_icon = "mask_zombie3", health_gui_offset = 0, mask_obj = "units/characters/npc/criminal/masks/zombie/hunter_dallas" }, { mask_icon = "mask_zombie4", health_gui_offset = 192, mask_obj = "units/characters/npc/criminal/masks/zombie/hulk_chains" }, health_gui_image = "guis/textures/team_health_zombie" [/code] Pretty much confirmed there's going to be a Zombie DLC sometime down the road. This was in TweakData.lua. Even if the masks are from Payday 1, why would they A) leave it in the code B) have a "zombie_apocalypse" referenced in their code and C) not remove it?
[QUOTE=Mr. Zombie;41865736][IMG]http://i.imgur.com/ySF6brn.png[/IMG] I am winrar[/QUOTE] More like 7zip
also top tip for framing frame day 1 and day 3 are piss easy to stealth if you have intimidate plus smooth talker day 1, lure all dudes to bathroom, intimidate the first 1, kill the next three, kill desk guard, smash cameras, walk around like you own the place day 3, kill 4 roving guards, intimidate the 5th. smash cameras, walk around like you own the place
[QUOTE=Kai-ryuu;41866093][code] zombie = { { mask_icon = "mask_zombie2", health_gui_offset = 128, mask_obj = "units/characters/npc/criminal/masks/zombie/boomer_hoxton" }, { mask_icon = "mask_zombie1", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/zombie/smoker_wolf" }, { mask_icon = "mask_zombie3", health_gui_offset = 0, mask_obj = "units/characters/npc/criminal/masks/zombie/hunter_dallas" }, { mask_icon = "mask_zombie4", health_gui_offset = 192, mask_obj = "units/characters/npc/criminal/masks/zombie/hulk_chains" }, health_gui_image = "guis/textures/team_health_zombie" [/code] Pretty much confirmed there's going to be a Zombie DLC sometime down the road. This was in TweakData.lua[/QUOTE] That's from Payday 1. I hope they don't re-used the same masks.
Some other interesting things from TweakData.lua [code] troll = { { mask_icon = "mask_troll2", health_gui_offset = 128, mask_obj = "units/characters/npc/criminal/masks/troll/hoxton_lol" }, { mask_icon = "mask_troll1", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/troll/wolf_lol" }, { mask_icon = "mask_troll3", health_gui_offset = 0, mask_obj = "units/characters/npc/criminal/masks/troll/dallas_lol" }, { mask_icon = "mask_troll4", health_gui_offset = 192, mask_obj = "units/characters/npc/criminal/masks/troll/chains_lol" }, health_gui_image = "guis/textures/team_health_lol" }, }]] hockey_com = { { mask_icon = "mask_com", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/hockey_com/hoxton_hockey_com" }, { mask_icon = "mask_com", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/hockey_com/wolf_hockey_com" }, { mask_icon = "mask_com", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/hockey_com/dallas_hockey_com" }, { mask_icon = "mask_com", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/hockey_com/chains_hockey_com" }, health_gui_image = "guis/textures/team_health_devcom" }, bf3 = { { mask_icon = "mask_bf2", health_gui_offset = 128, mask_obj = "units/characters/npc/criminal/masks/beeef/hoxton_beeef" }, { mask_icon = "mask_bf1", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/beeef/wolf_beeef" }, { mask_icon = "mask_bf3", health_gui_offset = 0, mask_obj = "units/characters/npc/criminal/masks/beeef/dallas_beeef" }, { mask_icon = "mask_bf4", health_gui_offset = 192, mask_obj = "units/characters/npc/criminal/masks/beeef/chains_beeef" }, health_gui_image = "guis/textures/team_health_beef" }, santa = { { mask_icon = "mask_santa", health_gui_offset = 128, mask_obj = { default = "units/characters/npc/criminal/masks/santa_clause_mask/hoxton_santa", bridge = "units/characters/npc/criminal/masks/santa_clause_mask/hoxton_santa_raincoat" } }, { mask_icon = "mask_santa", health_gui_offset = 128, mask_obj = { default = "units/characters/npc/criminal/masks/santa_clause_mask/wolf_santa", bridge = "units/characters/npc/criminal/masks/santa_clause_mask/wolf_santa_raincoat" } }, { mask_icon = "mask_santa", health_gui_offset = 128, mask_obj = { default = "units/characters/npc/criminal/masks/santa_clause_mask/dallas_santa", bridge = "units/characters/npc/criminal/masks/santa_clause_mask/dallas_santa_raincoat" } }, { mask_icon = "mask_santa", health_gui_offset = 128, mask_obj = { default = "units/characters/npc/criminal/masks/santa_clause_mask/chains_santa", bridge = "units/characters/npc/criminal/masks/santa_clause_mask/chains_santa_raincoat" } }, health_gui_image = "guis/textures/team_health_devcom" }, gold = { { mask_icon = "mask_gold2", health_gui_offset = 128, mask_obj = "units/characters/npc/criminal/masks/gold/hoxton_clown_gold" }, { mask_icon = "mask_gold1", health_gui_offset = 64, mask_obj = "units/characters/npc/criminal/masks/gold/wolf_clown_gold" }, { mask_icon = "mask_gold3", health_gui_offset = 0, mask_obj = "units/characters/npc/criminal/masks/gold/dallas_clown_gold" }, { mask_icon = "mask_gold4", health_gui_offset = 192, mask_obj = "units/characters/npc/criminal/masks/gold/chains_clown_gold" }, health_gui_image = "guis/textures/team_health_145" }, president = { { mask_icon = "mask_president2", health_gui_offset = 128, mask_obj = { default = "units/characters/npc/criminal/masks/presidents/hoxton_president", bridge = "units/characters/npc/criminal/masks/presidents/hoxton_president_raincoat" } }, { mask_icon = "mask_president1", health_gui_offset = 64, mask_obj = { default = "units/characters/npc/criminal/masks/presidents/wolf_president", bridge = "units/characters/npc/criminal/masks/presidents/wolf_president_raincoat" } }, { mask_icon = "mask_president3", health_gui_offset = 0, mask_obj = { default = "units/characters/npc/criminal/masks/presidents/dallas_president", bridge = "units/characters/npc/criminal/masks/presidents/dallas_president_raincoat" } }, { mask_icon = "mask_president4", health_gui_offset = 192, mask_obj = "units/characters/npc/criminal/masks/presidents/chains_president" }, health_gui_image = "guis/textures/team_health_presidents" [/code] Why would they leave shit like this from Payday 1 in it? I'm p. sure there gonna bring these masks back one way or another.
Probably just the leftover stuff from the old health system in PD1
We really need the mask hud back.
Have they said anything about being able to make your own maps?
[QUOTE=Crimor;41866177]Have they said anything about being able to make your own maps?[/QUOTE] It would be so basic and generic that it wouldn't be worth it.
[QUOTE=Crimor;41866177]Have they said anything about being able to make your own maps?[/QUOTE] Considering Overkill is getting bent out of shape about people making cloakers dance. No, I don't think they'll ever allowed modding.
Is there a way to access heists without waiting for empty ones to pop up on Crime.Net? The ones I want like Framing Frames NEVER appear..
Can I take attachments off of guns?
[QUOTE=Agoat;41866277]Can I take attachments off of guns?[/QUOTE] You can. It puts the attachment back into your inventory, but if you want to attach it to another gun, you have to pay again.
[QUOTE=Agoat;41866277]Can I take attachments off of guns?[/QUOTE] Yes, but it costs money to put them back on, or on another gun.
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