• Payday 2
    52,591 replies, posted
[QUOTE=EcksDee;41914881]That was Jay though[/QUOTE] With all the retarded replies he's getting I'm sure he went insane already Should've made it clearer P.S. all hail Dr.Zedacon for not being retarded
There's a lot of skills that could be crazy useful and still balanced in this game. I hope they add a fourth line/tree to every class with some more. My friends and I also had a terrifying idea on how to make bulldozers a bit more scary. After seeing one run off with a bag that my friend mistook as a friendly player; we thought that they should be able to drag downed players. As in, if you go down, they can physically walk up, grab you by the collar, and start dragging you out. If you have a gun, you can still shoot at them; but they'll prefer to incapacitate you first. :v: [editline]21st August 2013[/editline] [QUOTE=The Spike;41914709]i swear cash cards are just there to punish you[/QUOTE] At level 48 or so, cash has become a non-issue. I buy and sell guns just to look at parts. I have absolutely no need for it anymore and even if I need to buy some $600,000 skill; I'll make that 10x over by the time I level up 4-8 times. We need more things to spend cash on. Extra cards, cash-only parts or materials, safe house stuff. Something.
[QUOTE=Doom14;41915092]My friends and I also had a terrifying idea on how to make bulldozers a bit more scary. After seeing one run off with a bag that my friend mistook as a friendly player; we thought that they should be able to drag downed players. As in, if you go down, they can physically walk up, grab you by the collar, and start dragging you out. If you have a gun, you can still shoot at them; but they'll prefer to incapacitate you first. :v: [/QUOTE]Shields unintentionally can do this already. If you get downed and a shield walks over you, they can accidentally drag and push the downed player around. I've been doing the bank heists and gotten pulled out the front door and pushed in to other room by them. [editline]21st August 2013[/editline] [QUOTE=Doom14;41915092]At level 48 or so, cash has become a non-issue. I buy and sell guns just to look at parts. I have absolutely no need for it anymore and even if I need to buy some $600,000 skill; I'll make that 10x over by the time I level up 4-8 times. We need more things to spend cash on. Extra cards, cash-only parts or materials, safe house stuff. Something.[/QUOTE]I think that they should halve the chance of getting a cash card, but create a fourth experience card with an equal drop chance as cash cards that gives you extra experience.
[QUOTE=Doom14;41915092] As in, if you go down, they can physically walk up, grab you by the collar, and start dragging you out. If you have a gun, you can still shoot at them; but they'll prefer to incapacitate you first. :v:[/QUOTE] Jesus H. Christ. I am already terrified by Chains' help calls when he's downed, and now to hear that and getting dragged away into the back of a SWAT van would be just too much for me.
Just got Alienware mask. Fucking baller. [editline]21st August 2013[/editline] Now to wait for the kitten pattern.
That could be a cool skill for some tree, dragging incapacitated teammates.
[QUOTE=Jojje;41915321]That could be a cool skill for some tree, dragging incapacitated teammates.[/QUOTE] I think that's what Inspire is suppose to compensate for. [editline]21st August 2013[/editline] If anything, I feel like tasers have been pretty limp-dicked recently, they just aren't as annoying anymore and they can't even withstand two headshots from a Crosskill.
[QUOTE=Grim2o0o;41915340]If anything, I feel like tasers have been pretty limp-dicked recently, they just aren't as annoying anymore and they can't even withstand two headshots from a Crosskill.[/QUOTE] It's the fact that even on Overkill, they have a ten fucking second wind-up before tazing. They're a massive non-threat. Of all the specials, shields give me the most difficulty and once I save for that knock-shields-over skill; I'm set.
And the lines for the police when you have a lot of hostages are nice, and I am not taking about the constant shouting the HRT members do, too bad you don't hear them too much because there is either gunfire going on or you aren't paying attention. "EOC, post-pone the assault! They have hostages!"
I'm more scared of tasers than dozers to be honest dozers I just lay down and ammo bag then blow 'em away, but if a taser catches me mid reload and there's noone there to get it I'm fucked
[QUOTE=Doom14;41915403]It's the fact that even on Overkill, they have a ten fucking second wind-up before tazing. They're a massive non-threat. Of all the specials, shields give me the most difficulty and once I save for that know-shields-over skill; I'm set.[/QUOTE] Give them Cloaker mentality, give them a handheld taser so that they can sprint up to you and stun you up close. [editline]21st August 2013[/editline] [QUOTE=Mellowbloom;41915420]I'm more scared of tasers than dozers to be honest dozers I just lay down and ammo bag then blow 'em away, but if a taser catches me mid reload and there's noone there to get it I'm fucked[/QUOTE] See this would be a problem, except they instantly reload your gun to full when you get tased.
[QUOTE=Doom14;41915403]It's the fact that even on Overkill, they have a ten fucking second wind-up before tazing. They're a massive non-threat. Of all the specials, shields give me the most difficulty and once I save for that knock-shields-over skill; I'm set.[/QUOTE] I don't think shields can even be considered specials anymore, given how ridiculously common they are Tasers take way too long to use their ability and most of the time they just seem to resort to shooting at you normally. I recall being tased like 3-4 times and I'm around level 60 I'm eager to see how cloakers will work, given how entry points for enemies are way more predictable in payday 2 I predict they'll be much harder to see coming if they can come at you from odd angles
Got Baby Rhino mask. Looks great.
Tazers in PD2 are way too slow and passive. They don't even try to rush on you. In PD1 a single tazer can fuck up the entire team, cause he do more damage and actually shoot you as soon as you get on his line of sight. Oh and dozer in PD2 needs to be even more deadly than his bro from PD1. He must run\walk faster and use true semi-auto shotty, like it was mentioned in Bain's guide.
If you getting bored of Payday 2, go ahead and try to unlock "The Secret" if you could... [url]http://steamcommunity.com/sharedfiles/filedetails/?id=169692851[/url] Somebody is trying to figure out a mystery that could lead us something bigger then Overdrill, or it could be a massive failure that leads to a dead end, but it don't look that way... This shit is tied to the lore of Payday and Bain is thinking a secret society in washington d.c. is behind it.
[QUOTE=Hammer7;41915751]-[/QUOTE] Imagine a Bulldozer running around with an IZHMA shotgun Also, Tasers are just plain stupid. They will never attempt to flank, but they will stun you while you are facing them, so that at least they can get a nice shotgun blast to the face!
[QUOTE=NitronikALT;41915876]Imagine a Bulldozer running around with an IZHMA shotgun[/QUOTE] They should buff the saiga, give it a drum mag and something to enhance accuracy as attachments and I'd totally use it. [QUOTE=NitronikALT;41915876]Also, Tasers are just plain stupid. They will never attempt to flank, but they will stun you while you are facing them, so that at least they can get a nice shotgun blast to the face![/QUOTE] I ran two tasers once while using the double barrel, got shocked, headshot both of them :v:
[QUOTE=Rents;41915888]They should buff the saiga, give it a drum mag and something to enhance accuracy as attachments and I'd totally use it. [/QUOTE] I've read the sniper stock works quite well on an unrelated note, anyone have a picture of what the M14 (m308) looks like with the Jaeger stock? It's the only piece I need to make it a 100% accurate sniper rifle (already got a Milspec Scope and a barrel extension to reduce recoil)
[QUOTE=NitronikALT;41915921]I've read the sniper stock works quite well on an unrelated note, anyone have a picture of what the M14 (m308) looks like with the Jaeger stock? It's the only piece I need to make it a 100% accurate sniper rifle (already got a Milspec Scope and a barrel extension to reduce recoil)[/QUOTE] I think I have that, hold on. [editline]21st August 2013[/editline] Yep, it doesn't make it 100% accurate though, the AUG is more accurate with the right mods. [t]https://dl.dropboxusercontent.com/u/5636656/payday2_win32_release%202013-08-21%2016-09-51-37.jpg[/t][t]https://dl.dropboxusercontent.com/u/5636656/payday2_win32_release%202013-08-21%2016-10-02-23.jpg[/t]
much sexier though
I used to have the Abraham mod for m308. Now I got nothing Life is sad
[QUOTE=Rents;41915933]I think I have that, hold on. [editline]21st August 2013[/editline] Yep, it doesn't make it 100% accurate though, the AUG is more accurate with the right mods. [t]https://dl.dropboxusercontent.com/u/5636656/payday2_win32_release%202013-08-21%2016-09-51-37.jpg[/t][t]https://dl.dropboxusercontent.com/u/5636656/payday2_win32_release%202013-08-21%2016-10-02-23.jpg[/t][/QUOTE] looks fucking ridiculous.
[QUOTE=NitronikALT;41916010]much sexier though[/QUOTE] It's a nice stealth gun while still being useful if shit hits the fan, too. [editline]21st August 2013[/editline] [QUOTE=Kai-ryuu;41916038]looks fucking ridiculous.[/QUOTE] So do most guns once you slap a bunch of mods on them :v:
[QUOTE=Combine 177;41914523]They could have used bank structure and just plaster it with text jewlery store and added jewlery here and there and look at that different jewlery store already. Or jewlery store to be some weird super small bank.[/QUOTE] There's already a jewelery store in the mall level. Why not throw a safe in there?
ECM Jammers are going to start block pagers: [url]https://twitter.com/locust9/status/370180550902181888[/url] Thank you based Goldfarb. Nattskift, tell him I said he is amazing.
Maybe they should enhance their AI and make it so that they move in with special squads. Shields up front, taser behind him and anything else behind the squad in a column formation. Because right now, all I am seeing is the occasional formation of heavy SWAT/FBI, or a tactical blob. [editline]21st August 2013[/editline] Although I can see a Shield + Bulldozer combo destroying everything.
Woohoo [img]http://puu.sh/47jvk.png[/img]
[QUOTE]Fixed a bug on the bank job(s) where [U]sometimes the van door wouldn't open, causing progression to halt[/U] [U]Fixed a bug on the Firestarter 3 job where sometimes the player could not secure bags[/U] Fixed a bug where a secondary gun would not show up in the safe house Thanks guys, that's it for now. [B]Expect a bigger update soon.[/B] Almir OVERKILL - a Starbreeze Studio.[/QUOTE]
Tried doing our first run of Big Oil, someone decided to just bag up all the engines so we didnt know which was which. Ran outside with them, tried 7 different engines before being over run and died out.
[QUOTE=Rents;41916042] So do most guns once you slap a bunch of mods on them :v:[/QUOTE] [t]http://cloud-2.steampowered.com/ugc/594760860083846831/9957E23D19ABDE77D9CCE1E11A9CA1716F3C0F0A/[/t]
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