• Payday 2
    52,591 replies, posted
[QUOTE=HAKKAR!!!;41923982]enforcer should be able to pick safes up and put them in his pockets and mastermind should be able to yell "open sesame" at safes to open them someone get me goldfarb on the line now[/QUOTE] holy shit ahahaha Last tier enforcer perk: "Someone else do it - pick up safes and carry them with you."
[QUOTE=Mbbird;41924299]holy shit ahahaha Last tier enforcer perk: "Someone else do it - pick up safes and carry them with you."[/QUOTE] Imagine bashing a cops head in with a safe
I wouldn't mind an enforcer perk where you can carry safes to the van, but you're as slow as if you were carrying a Big Oil engine.
About time I got a color! [t]http://i.imgur.com/LCLz7xv.jpg[/t] [t]http://i.imgur.com/yrieTES.jpg[/t] ...for a material instead of a decal :suicide:
[QUOTE=Mr. Zombie;41924369]I wouldn't mind an enforcer perk where you can carry safes to the van, but you're as slow as if you were carrying a Big Oil engine.[/QUOTE] I'd imagine four stores could be a challenge with that perk - depending on difficulty.
Get bored of dealing with Crime.net to even bother finding a pub game. Host Nightclub overkill for myself. Loot bag asset, means I have to care about failing or not. 4 guards sitting by the bar, guarding every single entrance to the back area in a static position. Wait 3 minutes, nobody moves. Creep past one barely. Nobody guarding the back room. ECM through, guard standing right inside the doorway. Probably the second guard of my ~15 playthroughs of Nightclub I've ever seen past the door. Mfw i shoot him in the head once and guard on the opposite side of the kitchen hears me, [B]nobody else[/B]. Run in, shoot him, commence PERFECT chain of civilians crying about it all the way out to the dance floor. a++ stealth mechanics
[QUOTE=Mbbird;41924434]Get bored of dealing with Crime.net to even bother finding a pub game. Host Nightclub overkill for myself. Loot bag asset, means I have to care about failing or not. 4 guards sitting by the bar, guarding every single entrance to the back area in a static position. Wait 3 minutes, nobody moves. Creep past one barely. Nobody guarding the back room. ECM through, guard standing right inside the doorway. Probably the second guard of my ~15 playthroughs of Nightclub I've ever seen past the door. Mfw i shoot him in the head once and guard on the opposite side of the kitchen hears me, [B]nobody else[/B]. Run in, shoot him, commence PERFECT chain of civilians crying about it all the way out to the dance floor. a++ stealth mechanics[/QUOTE] One would imagine a silenced pistol shot would not be heard over loud music. Oh well :/
I've been getting a lot of bad heist groups today. Had one group of low levels who took like 10-12 minutes doing Mallcrashers cause one of them refused to get into the escape area. Then did another pro job bank heist where I joined in-game to find everyone turtling in the corner and possibly AFK.
[QUOTE=Neurologics;41924466]One would imagine a silenced pistol shot would not be heard over loud music. Oh well :/[/QUOTE] I don't even care to comment on realism really, it's just the lack of consistency bothers me. I'm fairly certain that one was because of a general bug regarding walls, but it gets to me pretty easily.
[QUOTE=Neurologics;41924466]One would imagine a silenced pistol shot would not be heard over loud music. Oh well :/[/QUOTE] [media]http://www.youtube.com/watch?v=c2GchQ3orB0[/media] Love how people underestimate how loud a supressed weapon actually is. And seeing as most of us use the desert eagle with a supressor: [media]http://www.youtube.com/watch?v=58c-zuwFwzQ[/media] It's not even indoors and you could probably hear it easily over music :v:
That's with supersonic rounds though. They'd be a lot quieter without.
[QUOTE=Roll_Program;41924633]That's with supersonic rounds though. They'd be a lot quieter without.[/QUOTE] Good luck going through basic kevlar with subsonic.
The first gun in the first video was pretty quiet
[QUOTE=Crimor;41924648]Good luck going through basic kevlar with subsonic.[/QUOTE] WELL GEE good thing they pretty much DON'T. Where do you think the damage reduction comes from?
Looks like I caught myself in a Twitch stream for Payday 2 [url]http://www.twitch.tv/eph27/b/449440138[/url] (I'm at 3:50:25 - 3:52:50)
[QUOTE=Steven :D;41922678]So your saying you completed what was supposed to be achieved in 1,000 hours, in about 110~.[/QUOTE]1,000 hours was total bullshit. That's coming from the same people who said Payday 2 would have "five times as many missions as Payday: The Heist." Considering how lazy they were with this game I'm shocked it didn't happen faster.
I just got ECM Overdrive. How long does the ECM last now?
[QUOTE=sa2fan;41924864]I just got ECM Overdrive. How long does the ECM last now?[/QUOTE] 30 secs I believe.
[QUOTE=Mr. Zombie;41924884]30 secs I believe.[/QUOTE] What? How long was it before? :/
[QUOTE=sa2fan;41924896]What? How long was it before? :/[/QUOTE] 15.
[QUOTE=Liem;41924651]The first gun in the first video was pretty quiet[/QUOTE] It was a .22. 9mm (the starter pistol, for example) was the second one, and that was actually fairly loud.
To be honest, I wouldn't mind a difficultly harder than overkill. It starts to get easy after doing so many heists on overkill.
[QUOTE=aussiedropbear;41925164]To be honest, I wouldn't mind a difficultly harder than overkill. It starts to get easy after doing so many heists on overkill.[/QUOTE] They should add mutators with suitable bonuses/penalties All Bulldozer mode, nonstop assault, 1 hit death (Not including armour)
[url]http://goo.gl/4nMEgD[/url] Opinion on this skill tree? I'm going for a (suprise suprise) a crowd controller type character
[QUOTE=kaze4159;41925194]They should add mutators with suitable bonuses/penalties All Bulldozer mode, nonstop assault, 1 hit death (Not including armour)[/QUOTE] Mutators were the only reason I was able to play Unreal at all after about 30 hours of default gameplay so I am all for this.
[QUOTE=kaze4159;41925194]They should add mutators with suitable bonuses/penalties All Bulldozer mode, nonstop assault, 1 hit death (Not including armour)[/QUOTE] Tasers only mode, it shall be called.. [B][I]Electric Center.[/I][/B]
[QUOTE=Mr. Someguy;41925278]Tasers only mode, it shall be called.. [B][I]Electric Center.[/I][/B][/QUOTE] Fuck you I [i]need[/i] this now.
They need a mode where every enemy is replaced with cloakers.
[QUOTE=PaChIrA;41925327]They need a mode where every enemy is replaced with cloakers.[/QUOTE] That would be fucking hell.
Infuriation mode Map has 10x as many safes, they're all empty except for one
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