• Payday 2
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[quote=http://steamcommunity.com/app/218620/discussions/0/864976837947262102/]Changelog for Update #5 - 20130822 Gameplay We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists Bags - you no longer can grab them through walls, fences and such - the easy days are gone! Revives - gone are the days of reviving your team mate through walls - man up! Your loot bags now show up in a growing pile in your escape car or chopper Skills Updated several skill descriptions ECM jammers can now be used to open ATM machines Tweaked ECM feedback potency Hitman buffed Silent Drilling - Lower the drill sound effect volume when skill is activated Chameleon skill description text is now updated and more descriptive Drill Sergeant BASIC and ACE bonuses increased Buffed Cable Guy ACE Buffed converted cops damage Buffed Underdog BASIC Stockholm Syndrome - Civilians revive the player faster now Saves Fixed that the progress backup save language wasn't clear enough HUD HUD viewpoints no longer clips at the edges Sound Added beeping call sound for the pager call Cranked up the volume on the ECM jammer New Bain-lines added Added new footsteps We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen Weapons Fixed pistols (some of them) not using "aiming sensitivity" Crime.net & Menu Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs Prevent terminate contract option if signed out (server in failed/disconnected state) Fixed a crash when host sign-out and sign-in during loading Fixed support for ultra widescreen / eyefinity Magically fixed controller for Ingame manual Enemies Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass Gangsters can be highlighted during sneak phase Tweaked enemy surrender chances Sniper shoots less often but packs more punch Taser has more health and is a bit more sadistic Bulldozer has now a higher damage tolerance, and is more evil Taser volume cranked up Converted enemies will no longer have a pager when they die Converted guards on players side don't try to sneak off a call for backup Animations Fix on saw melee Network Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread Optimize the network code for less waiting Mallcrashers Job Lots of new art for the mall such as lamps, barrista furniture and more New asset icons for mallcrasher gas cans are in. Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles Fixed a wonky door on Mallcrasher Made the AI move around better on the map Removed the small rooms with the gas cans - reviewers really wanted this Framing Frame Job - Train Trade Fixed issues where bags wouldn't count when traded in the Train Trade Bag collision on roof of train fixed Fixed collision in the secret tunnels Removed a floating stone! :) Ukranian Job Safes that would spawn inside of walls have been removed Bank Jobs Moved the ATM machines in the lobby a bit so they don't intersect Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself Framing Frame Job Fixed disappearing environment on the roof on the penthouse Fixed a light bug Fixed some rare objectives bug Four Stores Job ATM machines now have a random chance on appearing Changed civilian animations so that there no longer are stonecold civilians during assaults Rats Job - Trade Fixed a crash related to the client drop-in joining and crashing after a couple of seconds Art - Miscellaneous Made glass double sided on player van Added window damage on on office dividers with glass in them Escapes Added Park Escape in daytime and Cafe Escape in daytime for better variety Removed some flying bushes on the Park Escape Watchdogs Job - Truck load Fixed a gate that reacted in a strange way when C4 was used Fixed an issue where bags could be thrown in unreachable places Firestarter Job - Day 1 Fixed so cameras stop beeping after the alarm goes off Firestarter Job - Day 2 Fix for cuffed guard that is not detected as suspicious activity Fixed breakable glass in the server room Safe house Fix for one secondary slot missing in weapons rack[/quote]
[quote=Overkill]Changelog for Update #5 - 20130822 Gameplay We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists Bags - you no longer can grab them through walls, fences and such - the easy days are gone! Revives - gone are the days of reviving your team mate through walls - man up! Your loot bags now show up in a growing pile in your escape car or chopper Skills Updated several skill descriptions ECM jammers can now be used to open ATM machines Tweaked ECM feedback potency Hitman buffed Silent Drilling - Lower the drill sound effect volume when skill is activated Chameleon skill description text is now updated and more descriptive Drill Sergeant BASIC and ACE bonuses increased Buffed Cable Guy ACE Buffed converted cops damage Buffed Underdog BASIC Stockholm Syndrome - Civilians revive the player faster now Saves Fixed that the progress backup save language wasn't clear enough HUD HUD viewpoints no longer clips at the edges Sound Added beeping call sound for the pager call Cranked up the volume on the ECM jammer New Bain-lines added Added new footsteps We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen Weapons Fixed pistols (some of them) not using "aiming sensitivity" Crime.net & Menu Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs Prevent terminate contract option if signed out (server in failed/disconnected state) Fixed a crash when host sign-out and sign-in during loading Fixed support for ultra widescreen / eyefinity Magically fixed controller for Ingame manual Enemies Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass Gangsters can be highlighted during sneak phase Tweaked enemy surrender chances Sniper shoots less often but packs more punch Taser has more health and is a bit more sadistic Bulldozer has now a higher damage tolerance, and is more evil Taser volume cranked up Converted enemies will no longer have a pager when they die Converted guards on players side don't try to sneak off a call for backup Animations Fix on saw melee Network Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread Optimize the network code for less waiting Mallcrashers Job Lots of new art for the mall such as lamps, barrista furniture and more New asset icons for mallcrasher gas cans are in. Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles Fixed a wonky door on Mallcrasher Made the AI move around better on the map Removed the small rooms with the gas cans - reviewers really wanted this Framing Frame Job - Train Trade Fixed issues where bags wouldn't count when traded in the Train Trade Bag collision on roof of train fixed Fixed collision in the secret tunnels Removed a floating stone! :) Ukranian Job Safes that would spawn inside of walls have been removed Bank Jobs Moved the ATM machines in the lobby a bit so they don't intersect Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself Framing Frame Job Fixed disappearing environment on the roof on the penthouse Fixed a light bug Fixed some rare objectives bug Four Stores Job ATM machines now have a random chance on appearing Changed civilian animations so that there no longer are stonecold civilians during assaults Rats Job - Trade Fixed a crash related to the client drop-in joining and crashing after a couple of seconds Art - Miscellaneous Made glass double sided on player van Added window damage on on office dividers with glass in them Escapes Added Park Escape in daytime and Cafe Escape in daytime for better variety Removed some flying bushes on the Park Escape Watchdogs Job - Truck load Fixed a gate that reacted in a strange way when C4 was used Fixed an issue where bags could be thrown in unreachable places Firestarter Job - Day 1 Fixed so cameras stop beeping after the alarm goes off Firestarter Job - Day 2 Fix for cuffed guard that is not detected as suspicious activity Fixed breakable glass in the server room Safe house Fix for one secondary slot missing in weapons rack [/quote] ninja'd [img]http://i.somethingawful.com/forumsystem/emoticons/emot-argh.gif[/img]
Fuck
You can no longer interact through walls. Oooooh shit. [editline]23rd August 2013[/editline] Cable Guy Aced got buffed though.
[QUOTE=SlickBlade;41932057]You can no longer interact through walls. Oooooh shit. [editline]23rd August 2013[/editline] Cable Guy Aced got buffed though.[/QUOTE] I hope its back to 10 ties again.
thats nice an all but.. i just want more heiss and safehouse customization!
all will come soon in their new, immersive $9.99 dlc!
[quote]Art - Miscellaneous Made glass double sided on player van Added window damage on on office dividers with glass in them[/quote] Whats Art?
[QUOTE=kwk;41932098]all will come soon in their new, immersive $9.99 dlc![/QUOTE]Thanks for the lovely shitpost.
[QUOTE=Doctor Zedacon;41932107]Thanks for the lovely shitpost.[/QUOTE] Well, they have straight up talked about DLC content well before [I]any[/I] info on the content that was supposed to be in the main game.
[QUOTE=Sommoch;41932106]Whats Art?[/QUOTE] Basicly cosmetic changes in the game.
[QUOTE=Sommoch;41932106]Whats Art?[/QUOTE] Models, textures, sprites. That sort of thing. All in all this seems like a great patch.
[QUOTE=Doctor Zedacon;41932107]Thanks for the lovely shitpost.[/QUOTE] They said their going to have DLC in the future, and speculation points towards customization as it. No need to get upset :v:
[QUOTE=t h e;41932046]Bags - you no longer can grab them through walls, fences and such - the easy days are gone! Revives - gone are the days of reviving your team mate through walls - man up! [/QUOTE] Oh god fuck
[QUOTE=legolover122;41932127]Oh god fuck[/QUOTE] firestarter day 1 just got a shitload harder
I'm betting cops can still pull bags through walls, making the balancing bullshit.
Am I the only person glad that you can't interact with shit through walls anymore? [QUOTE=Zeos;41932147]I'm betting cops can still pull bags through walls, making the balancing bullshit.[/QUOTE] this is probably the case cos overkill sucks
[QUOTE=SlickBlade;41932057]You can no longer interact through walls. Oooooh shit. [editline]23rd August 2013[/editline] Cable Guy Aced got buffed though.[/QUOTE] This should be a perk now. Ghost - Phantom Hands: Allow interaction through walls. Aced: Interact with things in Casing Mode
You can't interact and revive through walls. Well, [B]shit.[/B]
maybe they could add anims when interacting with stuff now? since you cant use shit trough walls
Well, this makes Inspire a lot better. Acing it'll let me revive people through walls.
Interacting through walls should be a perk, now. It's been there since PayDay 1, it's was a part of the game...Now it's just gone.
[QUOTE=Combineguy;41932148]Am I the only person glad that you can't interact with shit through walls anymore? this is probably the case cos overkill sucks[/QUOTE] I'm glad. Although I will miss it a little bit, but it was honestly a very silly feature to begin with and I felt like I was cheating every time I did it.
[QUOTE=Combineguy;41932148]Am I the only person glad that you can't interact with shit through walls anymore? this is probably the case cos overkill sucks[/QUOTE] Watchdogs Day 2 becomes a mess if you hide the bags anywhere but the truck. They were pulling bags through the floor above that weird alcove you can throw bags.
[QUOTE=Combineguy;41932148]Am I the only person glad that you can't interact with shit through walls anymore? [/QUOTE] It makes sense to fix it, it was a glitch after all. We just need to adapt our tactics and all will be well.
[QUOTE=Sir Bubbles;41932175]I'm glad. Although I will miss it a little bit, but it was honestly a very silly feature to begin with and I felt like I was cheating every time I did it.[/QUOTE] It saved my crew's arses on Overkill, when I was the only one alive and everyone else was lying on the ground behind walls.
[QUOTE=legolover122;41932127]Oh god fuck[/QUOTE] It's for the better, it was a gamebreaking exploit [quote]Converted enemies will no longer have a pager when they die Converted guards on players side don't try to sneak off a call for backup[/quote] Eehh MM best class at stealth once more?
[img]http://horobox.co.uk/u/Reag_1377211598.jpg[/img] What the fuck, 1.4gb seriously?
[quote]Removed a floating stone! :)[/quote] Fuck these devs, floating stone wasn't op at all, it was just fucking scrubs whining. :v:
Buffed specials, and removed reviving through walls. Overkill just got a lot scarier.
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