• Payday 2
    52,591 replies, posted
[QUOTE=Mr. Zombie;41940743]Shh... Now Overkill's gonna add double escape days to compensate.[/QUOTE] People who exceed a XP/hr limit now get an infinite amount of escape levels until their average goes down
After 35 fuckign hours of gameplay, I FINALLY got a sight. Professional's choice!
[QUOTE=Mr. Zombie;41940643]#FreeOldHoxton2013[/QUOTE] if the new hoxton is a new person with the old mask that might be kinda cool, if the old hoxton got into prison and you need to bust him out
Oh fuck, I found myself some shark teeth too. Damn, today is my lucky day.
[QUOTE=Jojje;41940981]if the new hoxton is a new person with the old mask that might be kinda cool, if the old hoxton got into prison and you need to bust him out[/QUOTE] Some of the old Hox lines are still in, so my theory is that Old Hox is pretending to be someone else; new Hox, who's pretending to be old Hox.
MAN! I was doing rats, got EVERY SINGLE meth back, got money from gangsters ,stealedh meth back as well got info, We were on day 3 and then isp calls me about the issue with my connection ...I had to restart my modem so they could check someting with it or i dunno and there it went.. my precious , precious payday ):
do skills stack from different classes or do you have to use the particular equipment for that class for the skills in question to work? like can you be mastermind and have the skills from the other classes?
[QUOTE=dcalde78;41941449]do skills stack from different classes or do you have to use the particular equipment for that class for the skills in question to work? like can you be mastermind and have the skills from the other classes?[/QUOTE] All skills you have are always active, but obviously you can't use something like Bullet Storm if you didn't bring ammo bags.
of course. I was just wondering about that because I really want to be able to lockpick faster and fix and place drills faster and all that kind of shit.
[QUOTE=dcalde78;41941549]of course. I was just wondering about that because I really want to be able to lockpick faster and fix and place drills faster and all that kind of shit.[/QUOTE] Yeah that all remains intact.
Can someone explain to me why the Deagle is higher visibility than the Para SMG which is like, 3x bigger than it?
[QUOTE=Zeos;41941666]Can someone explain to me why the Deagle is higher visibility than the Para SMG which is like, 3x bigger than it?[/QUOTE] The same reason the Deagle is the same loudness as the Bernetti.
[QUOTE=Zeos;41941666]Can someone explain to me why the Deagle is higher visibility than the Para SMG which is like, 3x bigger than it?[/QUOTE] Balancing Also I'd imagine it's hella heavy, which would have an effect on your gait.
Is there a list of locations where electronics spawn because i've been running around on day 3 frames like a retard at 4/5 items and I can't find the last one to save my life.
Update 5 has got me so salty. Im an enforcer, ive got a saw, which has had its unique uses diminished. And i have super heavy armour, which sucks for the new forced stealth mechanics. I wanna do a mission that COULD be stealthed, on overkill. I have 2 options. Take stealth gear, pray i dont get spotted because no armour vs overkill enemies (including buffed tazer and dozer) would suck. and id still need to do the escape. or, take heavy armour, go loud, do the escape. really dissapointed with this update. gonna go join a bunch of games and just fire my loudest gun to force escapes on anyone trying to stealth :dance:
[QUOTE=legolover122;41942225]Is there a list of locations where electronics spawn because i've been running around on day 3 frames like a retard at 4/5 items and I can't find the last one to save my life.[/QUOTE] I always end up spending ~30 minutes each time I play that trying to find every single item.
[QUOTE=Skellyhell;41942320]really dissapointed with this update. gonna go join a bunch of games and just fire my loudest gun to force escapes on anyone trying to stealth :dance:[/QUOTE] "I can't adapt so I'm going to ruin other people's games." Thus is why I'm glad I almost always have a full crew of people I know.
[QUOTE=Doom14;41942334]"I can't adapt so I'm going to ruin other people's games." Thus is why I'm glad I almost always have a full crew of people I know.[/QUOTE] its not about adapting. i done stealth in the beta, done a few stealth runs on release too, found them boring as fuck. YAY i bought all these guns but now i cant use them because gotta sneak im sure jsut as many people would complain if supressors were removed, and every wall had 5 cameras on it, and guards in small time convinience stores had xray glasses so stealth was impossible
[img]http://i.imgur.com/xBICEqS.jpg[/img] bankstealth.jpg
[QUOTE=Combine 177;41942332]I always end up spending ~30 minutes each time I play that trying to find every single item.[/QUOTE] Literally right after I posted that I found the last item :v:
[QUOTE=Skellyhell;41942320]Update 5 has got me so salty. Im an enforcer, ive got a saw, which has had its unique uses diminished. And i have super heavy armour, which sucks for the new forced stealth mechanics. I wanna do a mission that COULD be stealthed, on overkill. I have 2 options. Take stealth gear, pray i dont get spotted because no armour vs overkill enemies (including buffed tazer and dozer) would suck. and id still need to do the escape. or, take heavy armour, go loud, do the escape. really dissapointed with this update. gonna go join a bunch of games and just fire my loudest gun to force escapes on anyone trying to stealth :dance:[/QUOTE] Noted! Never going to play with you ever. Also, im on day 3 FF again, soloed it and took a LOT less time doing it. However I want that gold, and of the few friends i have who have Payday 2 two are offline and the other is in a game. Help
[QUOTE=Skellyhell;41942320]Im an enforcer[/QUOTE] Well you see, if you wanted to stealth maybe you shouldn't have picked a perk tree that focuses on fucking shit up Never too late to respec
[QUOTE=Bazsil;41942440]Noted! Never going to play with you ever.[/QUOTE] You never will, i play private games, but i can still join publics and protest this awful change in my way :) Before update 5, Stealth or not was an optional choice, you could do what you found enjoyable, what suited the skills you had chosen. now its preferable to stealth, making my class and a bunch of other peoples classes redundant, and removing the option i enjoyed by adding a punishment to it. [editline]23rd August 2013[/editline] [QUOTE=Ryo Ohki;41942451]Well you see, if you wanted to stealth maybe you shouldn't have picked a perk tree that focuses on fucking shit up Never too late to respec[/QUOTE] I shouldnt have to respec because an update made the game suck for a whole tree
So, even though I have the bag throw upgrade, I still can't throw bags like everyone else, what's up with that?
[QUOTE=Skellyhell;41942477]You never will, i play private games, but i can still join publics and protest this awful change in my way :) Before update 5, Stealth or not was an optional choice, you could do what you found enjoyable, what suited the skills you had chosen. now its preferable to stealth, making my class and a bunch of other peoples classes redundant, and removing the option i enjoyed by adding a punishment to it. [editline]23rd August 2013[/editline] I shouldnt have to respec because an update made the game suck for a whole tree[/QUOTE] Yeah man, you keep on stickin it to Overkill by fucking over people who are in the exact same situation as you.
The entire point of escapes from the start was to make it a little less advantageous to just blow through a heist heavy-handed in 35 seconds flat instead of taking a few minutes to plan it and execute it properly. It doesn't cripple your playstyle, it just makes it so that when you elect to be loud and noticeable while robbing a store that you don't get away from the entire population of the USA represented in cops without a proper escape. also if you spam crouch and look around fast enough, this happens: [t]http://cloud-2.steampowered.com/ugc/576746655553567286/E5B9A84A5E84B59D1C4067D12EE7BFA1F139B847/[/t]
I just find it completely illogical that the quiet do things slowly and not get seen method is fastest. 100% chance of escapes as soon as you get detected is silly, if it was 50% i wouldnt care as much
[QUOTE=Skellyhell;41942576]I just find it completely illogical that the quiet do things slowly and not get seen method is fastest. 100% chance of escapes as soon as you get detected is silly, if it was 50% i wouldnt care as much[/QUOTE] If you were going to rob somewhere that is apparently within 10 feet of 14 army bases and 32 police precincts, don't you think you'd get away faster and with less trouble by doing it quietly?
[QUOTE=FunkyDisko77;41942585]If you were going to rob somewhere that is apparently within 10 feet of 14 army bases and 32 police precincts, don't you think you'd get away faster and with less trouble by doing it quietly?[/QUOTE] Id get a better getaway driver that can stop crashing into the same tree every time he goes along a road
Well since there isn't a better getaway driver asset, you're stuck with what you've got.
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