• Payday 2
    52,591 replies, posted
[QUOTE=FunkyDisko77;41942641]Well since there isn't a better getaway driver asset, you're stuck with what you've got.[/QUOTE] Nah, ive done every heist in game loads of times now, the only reason i carried on playing was to blast through quick heists and get as many attachments and masks as i could. just gonna sit back and wait for update 6+ and the DLC drop.
[QUOTE=Skellyhell;41942477]You never will, i play private games, but i can still join publics and protest this awful change in my way :) Before update 5, Stealth or not was an optional choice, you could do what you found enjoyable, what suited the skills you had chosen. now its preferable to stealth, making my class and a bunch of other peoples classes redundant, and removing the option i enjoyed by adding a punishment to it. [editline]23rd August 2013[/editline] I shouldnt have to respec because an update made the game suck for a whole tree[/QUOTE] You picked an UNstealthy tree. What part of giant-clanking-iron-man-knight-armour and giant-buzzing-saw screams stealth?
[QUOTE=Jetamo;41942686]You picked an UNstealthy tree. What part of giant-clanking-iron-man-knight-armour and giant-buzzing-saw screams stealth?[/QUOTE] He's said before that he still expects to be a perfect stealth runner and since he can't he shits up other people's games
[QUOTE=Jetamo;41942686]You picked an UNstealthy tree. What part of giant-clanking-iron-man-knight-armour and giant-buzzing-saw screams stealth?[/QUOTE] EXACTLY! this update, as a result of the 100% chance of escape missions means that my tree now has to spend longer on heists to get to the payday. Before the update, each tree had their own approach, with none having an extra day added on because they decided they wanted to wear heavy armour. But alot of people here seem incapable of understanding that
[QUOTE=Skellyhell;41942769]EXACTLY! this update, as a result of the 100% chance of escape missions means that my tree now has to spend longer on heists to get to the payday. Before the update, each tree had their own approach, with none having an extra day added on because they decided they wanted to wear heavy armour. But alot of people here seem incapable of understanding that[/QUOTE] Are you full enforcer? I have points in it too, but I'm also specc'd into Mastermind to be a little more versatile.
[QUOTE=Skellyhell;41942673]Nah, ive done every heist in game loads of times now, the only reason i carried on playing was to blast through quick heists and get as many attachments and masks as i could. just gonna sit back and wait for update 6+ and the DLC drop.[/QUOTE] You just admitted to being butthurt because you can't farm easy heists anymore Simply stop Furthermore, try completing watchdog overkill with 4 players with points only in ghost and then tell me enforcers have an unfair disadvantage
[QUOTE=Skellyhell;41942769]EXACTLY! this update, as a result of the 100% chance of escape missions means that my tree now has to spend longer on heists to get to the payday. Before the update, each tree had their own approach, with none having an extra day added on because they decided they wanted to wear heavy armour. But alot of people here seem incapable of understanding that[/QUOTE] You aren't getting punished. The stealthy classes are getting rewarded for spending upwards of 20 minutes on one mission trying to avoid being seen while trying to drill into a vault or sneak around a building with guards.
I'm level 62 now and I'm leveling sooo slow. Takes 90,000 exp to reach the next level. Also found the Kenneth mask. Demon sssssssssnake.
[QUOTE=Skellyhell;41942769]EXACTLY! this update, as a result of the 100% chance of escape missions means that my tree now has to spend longer on heists to get to the payday. Before the update, each tree had their own approach, with none having an extra day added on because they decided they wanted to wear heavy armour. But alot of people here seem incapable of understanding that[/QUOTE] It isn't a 100% chance I have had a few non-escape speed runs. As it stood it was unfair for stealth players and overwhelmingly easy for enforcers. Now with the patch I have seen less enforcers overall. This is good because now in public games the player base isn't lopsided because now other methods of play are more accepted. It's not just about you. I'm an enforcer, and the saw still is the fastest way to do things, and going loud can still be faster. You just need to know the benefits and how to use them for your team instead of ruining the game for others. EDIT: The only bad thing in this update is the "no bag through walls" patch because now if a bag is stuck or unreachable you are forced to restart or pick a new contract (If it was a pro job).
[QUOTE=darkrei9n;41942955]You aren't getting punished. The stealthy classes are getting rewarded for spending upwards of 20 minutes on one mission trying to avoid being seen while trying to drill into a vault or sneak around a building with guards.[/QUOTE] Yeah, stealth did need some sort of reward.
Should I buy this for PC or 360?
[QUOTE=Apollo;41943146]Should I buy this for PC or 360?[/QUOTE] PC
[QUOTE=Apollo;41943146]Should I buy this for PC or 360?[/QUOTE] If you have a PC that'll run it then get PC Depends on where your friends are as well. Friends have it for 360? Get it for 360 then. If no friends own it then get it for PC and play with ur best facepunch pals <3
[QUOTE=RichyZ;41943154]isn't it obvious?[/QUOTE]I can run it easily on my PC but I don't really have anyone to play with on it whereas I have buddies and pals on 360. I am always down for making new friends to play with though. [QUOTE=legolover122;41943163]If you have a PC that'll run it then get PC Depends on where your friends are as well. Friends have it for 360? Get it for 360 then. If no friends own it then get it for PC and play with ur best facepunch pals <3[/QUOTE]I will probably just go for PC since it's cheaper and probably better.
[quote]Changelog for Update #6 - 20130823 General Fixed a Steam disconnect crash Fixed collision on Watchdogs Day 1 Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it[/quote]
[QUOTE=PaChIrA;41943244]Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it[/QUOTE] Wow that's fucking useless And here I was hoping they'd block them entirely Wonder what will happen if I bag the body before the pager goes off
[QUOTE=Skellyhell;41942769]EXACTLY! this update, as a result of the 100% chance of escape missions means that my tree now has to spend longer on heists to get to the payday. Before the update, each tree had their own approach, with none having an extra day added on because they decided they wanted to wear heavy armour. But alot of people here seem incapable of understanding that[/QUOTE] It's not 100%, it doesn't seem to be even about 25%, have you actually played for a while since the update or are you just throwing a tantrum?
[QUOTE=Thunderbolt;41943269]Wow that's fucking useless And here I was hoping they'd block them entirely Wonder what will happen if I bag the body before the pager goes off[/QUOTE] Yeah, it feels like we need another skill to just avoid pagers altogether. The Mastermind dominator skill lets you get one by cuffing a guard, but then you have to hope there are 4 or less guards left.
They should put smooth talker or an equivalent on both the mastermind and ghost trees, having both would let you answer 5 pagers. [editline]23rd August 2013[/editline] Maybe acing the ghost version would let you answer a pager and bag the body in one action.
[QUOTE=Thunderbolt;41943269]Wow that's fucking useless And here I was hoping they'd block them entirely Wonder what will happen if I bag the body before the pager goes off[/QUOTE] It probably won't let you bag it If the pager is jammed, the operator shouldnt hear the thump of the guy's body. So why does he get alerted? Note that if the jamming itself would make a noise, that'd be something that any sane person would sound an alarm for.
[QUOTE=Ghost101;41943318]Yeah, it feels like we need another skill to just avoid pagers altogether. The Mastermind dominator skill lets you get one by cuffing a guard, but then you have to hope there are 4 or less guards left.[/QUOTE] I would disagree completely. If you could ignore pagers stealthing would be ridiculously easy. Place down ECM and just go in and start killing every guard and bam, mission stealthed.
[QUOTE=darkrei9n;41943376]I would disagree completely. If you could ignore pagers stealthing would be ridiculously easy. Place down ECM and just go in and start killing every guard and bam, mission stealthed.[/QUOTE] Or you can just limit them - ECM blocks completely only first\nearest pager.
This is what happens when you toss the bag a little bit too far [t]http://i.imgur.com/M2eP878.jpg[/t] None of us could reach it. Not like it matters though cause its 1 bag.
It's not what they made it sound like but I can think of a few uses where it'd be helpful. I'm often in situations where there's a guard and civilians in the same place and I'm having to try get all the civs down before the pager sets off the alarms. This would let me get all the civs down for sure, then deal with the pager later. Also I agree with darkrei9n. If they had made it a way to completely get around pagers it'd be way OP.
Besides fixing the weapon part descriptions; it'd be really fucking nice to just have raw numbers in the Skill Stats.
[QUOTE=Ayane-152;41943524]This is what happens when you toss the bag a little bit too far [t]http://i.imgur.com/M2eP878.jpg[/t] None of us could reach it. Not like it matters though cause its 1 bag.[/QUOTE] i thought that spot was supposed to be blocked so you couldn't do that
I don't think I've ever actually successfully gotten to the payday of a pub match since beta.
[QUOTE=Skellyhell;41942769]EXACTLY! this update, as a result of the 100% chance of escape missions means that my tree now has to spend longer on heists to get to the payday. Before the update, each tree had their own approach, with none having an extra day added on because they decided they wanted to wear heavy armour. But alot of people here seem incapable of understanding that[/QUOTE]It isn't even 100% we didn't stealth four stores and guess what no escape stop being an asshole
[QUOTE=Mbbird;41943731]I don't think I've ever actually successfully gotten to the payday of a pub match since beta.[/QUOTE] You're doing something wrong.
[QUOTE=ejonkou;41943900]You're doing something wrong.[/QUOTE] [quote=Mbbird]I don't think I've ever actually successfully gotten to the payday of a [highlight]pub[/highlight] match since beta.[/quote]
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