• Payday 2
    52,591 replies, posted
[QUOTE=Zadrave;41954192]Swedish to English translations are hard for them as seen in many descriptions, I'm sure they meant the game is finished in terms of gameplay, not bugs.[/QUOTE] So cloakers and heists would go under the category bugs and not gameplay? Their PR/damage control is terrible, misleading, and probably inaccurate. That's all there is to it. I hope they turn it around, give us the missing stuff for free, and continue on with paid DLC or whatever, but for now it's looking bad.
[QUOTE=Mbbird;41954213]So cloakers and heists would go under the category bugs and not gameplay?[/QUOTE] They're fixing bugs with the cloakers and heists. That's why they aren't released yet. I know of what is to come in the future from one of my best buds, he's a moderator. There's tons of free content coming, I will say that.
[QUOTE=SappinMyNick;41953635]So uhm, I decided to make a guide. It's shows some locations of doors you can shoot open and how to do it. I really felt it was needed because holy shit I meet so many people who insist on lockpicking doors when you can just shoot them open in 2 seconds. It doesn't have so many door locations yet but I'm working on it. If you guys could read it and give me some feedback that would be great, thanks. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=172450862[/url][/QUOTE] [quote]At the end of the stairs leading to the crane there is a door that can be shot open.[/quote] oh my god
[QUOTE=Zadrave;41954131]Again, the game got release half assed only because the community wanted it so badly, that they released it that way. I am sure all these problems will be fixed in the future, which doesn't bug me at all.[/QUOTE] Where are [I]you[/I] getting this at all? They were the ones so proud talking about "Hey our game comes out soon, but we've already made our money back!" How did we push them at all? Long before release they said August 13. Even had it been pushed back to August 26th or whatever it was temporarily, that wouldn't change the fact that the game isn't done.
Gameplay is how you play the game. Bugs is problems with the gameplay. Heists would fall under "content".
Also, of course someone would assume cloakers would be in the game. They're on the [B]ingame asset assessment[/B]. Clear as day. Spooks. [t]http://i.imgur.com/0JpsxQO.jpg[/t] So no, your argument that it was wrong of us to think they'd be in the game is completely pointless. The same can be said for safehouse customization (I can't fucking believe I have to say this again.) Bain refers to upgrading your safehouse. -To every player-. Within TWO minutes of the first boot up of the game.
I hope cloakers don't keep the name spook once they're released.
Not to mention safe house customization was hyped a good bit.
[QUOTE=Zeos;41954310]Also, of course someone would assume cloakers would be in the game. They're on the [B]ingame asset assessment[/B]. Clear as day. Spooks. [t]http://i.imgur.com/0JpsxQO.jpg[/t] So no, your argument that it was wrong of us to think they'd be in the game is completely pointless. The same can be said for safehouse customization (I can't fucking believe I have to say this again.) Bain refers to upgrading your safehouse. -To every player-. Within TWO minutes of the first boot up of the game.[/QUOTE]He says eventually. He doesn't say immediately or that its already available. He makes it pretty clear you can't yet. Also, why the hell would they spend the time editting him out of that image if they're planning to readd him when he's fixed? Well thought out argument. [editline]24th August 2013[/editline] [QUOTE=Teh Time Rider;41954332]Not to mention safe house customization was hyped a good bit.[/QUOTE]It was hyped largely by us. In fact, that's to some degree my fault. Near as I'm aware I was one of the first if not the first to mention that Bain said anything about it at all during the safehouse tour.
People are so fucking stupid. I just had 2 idiots in goddamn heavy armor try to control the back room on bank heist when I told them to stay back. Because of that two civies on the other side of the cubicles spotted them and ran into the lobby setting off the tellers.
[QUOTE=Mr. Zombie;41954175]It really hurts to read this thread. So much disappointment and anger.[/QUOTE] Just do what I do skip to the end of the thread and then post something nonsensical.
IN OTHER NEWS I got my mic today. Anyone up for some stealthing? Add me on steam.
What the heck? I just had a wandering civie on Bank Heist find the two people I tied up on the street. They managed to run off with me trying to shoot them but for some reason they became invincible. For some reason they haven't called the cops...
[QUOTE=darkrei9n;41954881]What the heck? I just had a wandering civie on Bank Heist find the two people I tied up on the street. They managed to run off with me trying to shoot them but for some reason they became invincible. For some reason they haven't called the cops...[/QUOTE]Sounds like a synch issue and they actually are tied up somewhere or dead, and your game doesn't see it that way.
[QUOTE=Doctor Zedacon;41954902]Sounds like a synch issue and they actually are tied up somewhere or dead, and your game doesn't see it that way.[/QUOTE] I'm the host, and the only person in the game.
The latest update broke my game, I can't play it.
[QUOTE=darkrei9n;41954881]What the heck? I just had a wandering civie on Bank Heist find the two people I tied up on the street. They managed to run off with me trying to shoot them but for some reason they became invincible. For some reason they haven't called the cops...[/QUOTE] I had this happen on Bank once, a Civ got away from me and I tried to kill them but silenced weapons have fucking shit for accuracy except the M308 (which sucks unsilenced so there's no reason not to silence it). He got around the corner and out of the map. Our group never goes loud until we know we're made, so we kept on anyway. The heist went on unhindered, the cops never came or anything. It was odd but we didn't complain.
[QUOTE=Mr. Someguy;41955199]I had this happen on Bank once, a Civ got away from me and I tried to kill them but silenced weapons have fucking shit for accuracy except the M308 (which sucks unsilenced so there's no reason not to silence it). He got around the corner and out of the map. Our group never goes loud until we know we're made, so we kept on anyway. The heist went on unhindered, the cops never came or anything. It was odd but we didn't complain.[/QUOTE] I was under the impression that suppressors actually helped with that? And the M308 has always been accurate when I used it
[QUOTE=Bazsil;41955297]I was under the impression that suppressors actually helped with that? And the M308 has always been accurate when I used it[/QUOTE]They reduce accuracy but they also reduce recoil so its a bit of a trade off.
[QUOTE=Mr. Zombie;41954317]I hope cloakers don't keep the name spook once they're released.[/QUOTE] I prefer spook to cloaker, since well, they don't turn invisible.
Yeah, I fucking hate spooks.
I just call them Sam Fishers
They should have added a bain sound clip saying "maybe one day there will be police units who can turn invisible" then just add cloakers to the "todo" pile
I call them assholes
[QUOTE=A big fat ass;41955531]Yeah, I fucking hate spooks.[/QUOTE] Point proven.
[QUOTE=A big fat ass;41955531]Yeah, I fucking hate spooks.[/QUOTE] [QUOTE=Mr. Zombie;41955601]Point proven.[/QUOTE] I think I'm missing something here.
every time i see "spooky" instead of "cloaker" i think of that skeleton song. [i]SPOOKY SCARY CLOAKER-MEN SEND POLICE BATONS DOWN YOUR SPINE SHRIEKING WOLF WILL SHOCK YOUR SOUL SEAL YOUR DOOM TONIGHT[/i]
Why not just give them a real name like Dave or some shit
[QUOTE=Rents;41955627]I think I'm missing something here.[/QUOTE] It's a racist term against African Americans. It can be easily misconstrued into a statement like BFA said.
[img]http://cloud-2.steampowered.com/ugc/902131007490622435/9F2118EEA40ED140BDA64EFB19738F347A88CFBC/[/img] is this an actual picture of a cloaker from payday 2 or is it some mock up i found it by googling "payday cloaker."
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