• Payday 2
    52,591 replies, posted
Oh My God. Something literally scared the crap out of me... I've came back after whole day of work and decided to do couple of heists. Started watchdogs, was feeling a bit dizzy and sleepy, but still wanted to do it. Decided to do my routine, open both warehouse doors, defend the potential route to pickup and heli extraction zone. I noticed THIS: [t]http://cloud-2.steampowered.com/ugc/631915994463811199/BA74F8F2626CFA5FE87ED980E42112FF71B02C4D/[/t] [B]NO DOORS![/B] For 5 seconds chills wandered around my back. It was like I saw a ghost. Done so many runs of watchdogs that this sight was so not right. Imagine waking up another day in your home, where you lived for your whole life and you go to your exit doors just to notice that there is none of these, just plain wall... It's literally the feeling I had back there. Holy crap. After few seconds I thought I was asleep and it was all just a dream. wow. Please, no more such surprises, PLEASE!
Do guards actually notice tripmines? I'd like to use them particularly for their sensors, but it'd be pointless if they'd actually alert guards. I know that during straight up combat, the guards don't pay any attention to them and walk right into lasers, but yeah Also, i know they could in Payday 1, but can other party members fuck with your mines in 2? Shooting/switching modes?
[QUOTE=Bazsil;41977998]Do guards actually notice tripmines? I'd like to use them particularly for their sensors, but it'd be pointless if they'd actually alert guards. I know that during straight up combat, the guards don't pay any attention to them and walk right into lasers, but yeah Also, i know they could in Payday 1, but can other party members fuck with your mines in 2? Shooting/switching modes?[/QUOTE] You can shot teammate's tripmines off, so yea... Doubt you can switch the mode though. Also, shoting tripmines can kill teammate bots, if they are nearby.
[QUOTE=kwk;41977398]Even though I was (finally) granted the option of a refund, I'm taking a leap of faith and sticking with OverKill. PayDay 1 was great, and even if Almir is acting like a child, I'll continue to enjoy PayDay 2 and pay for future DLC's.[/QUOTE] So you go on constantly about wanting a refund (after spending 85 hours in the beta and 15 in the release and wondering why it's so boring!) and when you finally get it you say "naw dog i'll try sticking with it" What are you on
[QUOTE=Gray Altoid;41978046]So you go on constantly about wanting a refund (after spending 85 hours in the beta and 15 in the release and wondering why it's so boring!) and when you finally get it you say "naw dog i'll try sticking with it" What are you on[/QUOTE] Whatever he's on, I want it.
[QUOTE=Gray Altoid;41978046](after spending 85 hours in the beta and 15 in the release and wondering why it's so boring!)[/QUOTE] I'll never understand these people
I'm just gonna dump some more fun weapon stuff in the game's code that we don't have. self.parts.wpn_fps_upg_vg_ass_smg_stubby self.parts.wpn_fps_upg_vg_ass_smg_afg self.parts.wpn_fps_upg_vg_ass_smg_verticalgrip Are three different Vertical Grips that decrease spread and spread_moving; but make the weapon more visible. They are "universal" parts to be used on more than one specific weapon. self.parts.wpn_fps_upg_m4_m_drum self.parts.wpn_fps_smg_mp5_m_drum self.parts.wpn_upg_ak_m_drum self.parts.wpn_upg_saiga_m_20rnd Are drum magazines for various weapons. Some are functional, some not. These have a plug for to use different animation files, but none are set up over the stock ones. I'm assuming they dropped foregrips because of animation laziness or excess; and drum magazines because they didn't bother to balance them (none are set up further than adding bullets.) There are no hidden sights, gadgets, or muzzle extensions. Or weapons for that matter. [quote]function WeaponFactoryTweakData:init() self.parts = {} self:_init_silencers() self:_init_nozzles() self:_init_gadgets() self:_init_vertical_grips() [Totally not cut content.] self:_init_sights() self:_init_m4() -- wpn_fps_ass_m4 [CAR-4] self:_init_g18c() -- wpn_fps_pis_g18c [Stryk Pistol] self:_init_amcar() -- wpn_fps_ass_amcar [As it says on the tin.] self:_init_m16() -- wpn_fps_ass_m16 [You know which one.] self:_init_olympic() -- wpn_fps_smg_olympic [Para SMG] self:_init_ak_parts() [Shared AK Part Container] self:_init_ak74() -- wpn_fps_ass_74 [AK Rifle] self:_init_akm() -- wpn_fps_ass_akm [AK 762] self:_init_akmsu() -- wpn_fps_smg_akmsu [The AK SMG] self:_init_saiga() -- wpn_fps_shot_saiga [Izhma 12G] self:_init_ak5() -- wpn_fps_ass_ak5 [AK-5] self:_init_aug() -- wpn_fps_ass_aug [UAR Rifle] self:_init_g36() -- wpn_fps_ass_g36 [JP36 Rifle] self:_init_p90() -- wpn_fps_smg_p90 [You know.] self:_init_m14() -- wpn_fps_ass_m14 [M308] self:_init_mp9() -- wpn_fps_smg_mp9 [CMP SMG] self:_init_deagle() -- wpn_fps_pis_deagle [Yep] self:_init_mp5() -- wpn_fps_smg_mp5 [Double Yep] self:_init_colt_1911() -- wpn_fps_pis_1911 [Triple Yep] self:_init_mac10() -- wpn_fps_smg_mac10 [Mark 10] self:_init_r870() -- wpn_fps_shot_r870 [Shotty] self:_init_g17() -- wpn_fps_pis_g17 [Chimaro 88] self:_init_b92fs() -- wpn_fps_pis_beretta [Bernetii] self:_init_huntsman() -- wpn_fps_shot_huntsman [Mosconi] self:_init_raging_bull()-- wpn_fps_pis_rage [Bronco] self:_init_saw() -- wpn_fps_saw [Saw] self:_init_serbu() -- wpn_fps_shot_serbu [Locomotive] end[/quote]
Are there any tools to extract the sounds from the bundle files and possibly repack them?
I'm pretty satisfied with the number of guns I just wish they would have been spread out through all 100 levels.
[QUOTE=leontodd;41978204]Are there any tools to extract the sounds from the bundle files and possibly repack them?[/QUOTE] I mentioned earlier, you gotta extract the all_#.bundles with [B]payday_tool_v1_2[/B] (or newer) and then reprocess them all with [B]ima_rejigger2 [/B]and [B]VLC.[/B] Here are some handy batch files for mass conversion. ima_rejigger2 [code]for %%i in (*.wav) do "[REJIGGER LOCATION]\ima_rejigger2\ima_rejigger2.exe" %%i pause[/code] VLC [code]for %%a in (*.wav) do cmd /c "C:\Program Files (x86)\VideoLAN\VLC\vlc.exe" -I dummy -vvv %%a --sout=#transcode{acodec=s16l}:standard{access=file,mux=wav,dst=%%a.wav} vlc://quit[/code]
[QUOTE=ZachPL;41978266]I'm pretty satisfied with the number of guns I just wish they would have been spread out through all 100 levels.[/QUOTE] Unlock a gun every 5 fucking levels. [editline]26th August 2013[/editline] hell there probably isn't even enough for that. it's a frontloaded as fuck game.
Don't you unlock like half of the guns by level 9?
[QUOTE=Bazsil;41977998]Also, i know they could in Payday 1, but can other party members fuck with your mines in 2? Shooting/switching modes?[/QUOTE] Other players can shoot them, other Technicians can play with the different modes.
[QUOTE=Gray Altoid;41978046]So you go on constantly about wanting a refund (after spending 85 hours in the beta and 15 in the release and wondering why it's so boring!) and when you finally get it you say "naw dog i'll try sticking with it" What are you on[/QUOTE] What more do you want from me? Jesus Christ, stop acting liking whiny girls.
[QUOTE=kwk;41978486]What more do you want from me? Jesus Christ, stop acting liking whiny girls.[/QUOTE] Coming from a whiny girl?
[QUOTE=Mr. Zombie;41978567]Coming from a whiny girl?[/QUOTE] Jeez, man, so edgy, taking what I said and throwing it right back at me. I love the community for this game, and I guess my hate went towards the devs more than the actual game. I'm aware of that. I'll continue to play it, and I apologize for my rambling on about it, considering I did burn myself out on the beta. What I don't understand is all the backlask for [i]considering[/i] getting a refund, even when everyone here knows that the game has delivered less than what it promised. Though, I do want to say sorry for my shitposts on here.
[QUOTE=kwk;41978486]What more do you want from me? Jesus Christ, stop acting liking whiny girls.[/QUOTE] You're the one who bitched about not getting a refund for something you'd played the shit out of, then got it and decided not to use it.
[QUOTE=kwk;41978572]What I don't understand is all the backlask for [i][b]considering[/b][/i] getting a refund, even when everyone here knows that the game has delivered less than what it promised. Though, I do want to say sorry for my shitposts on here.[/QUOTE] Yeah, you considered it by constantly reminding everyone (who could care less, by the by) that you were and that it was happening or not, depending on previous events. Or how the game wasn't fun anymore and you couldn't wait to be reimbursed. Though I'll accept your apology. [i]If[/i] you stop trying to be relevant by posting your hate. I think that's something we can all agree on.
[QUOTE=HHBlackhawk;41978640]Yeah, you considered it by constantly reminding everyone (who could care less, by the by) that you were and that it was happening or not, depending on previous events. Or how the game wasn't fun anymore and you couldn't wait to be reimbursed. Though I'll accept your apology. [i]If[/i] you stop trying to be relevant by posting your hate. I think that's something we can all agree on.[/QUOTE] What? I didn't remind anybody. People kept asking me when I kept coming into this thread, asking a question that had nothing to do with it, as if they were mocking me. I already stated this before. I also said the only reason I posted the email is because you guys kept asking, since it was controversial for about 2 or 3 pages back when I first brought up the idea of asking for a refund. I'm not trying to act relevant, but you guys keep making me out to be the bad guy for assuming that. I don't want any beef with anyone here, but yet, you keep saying that I'm awful for just thinking of said-idea. [QUOTE=Jarokwa;41957229]So did you get that refund in the end?[/QUOTE] [QUOTE=Hammer7;41932332]Did you got yourself a refund already?[/QUOTE] I didn't intend for a big argument to happen. You all seem like cool guys and I only wanted to be friends with you all, but I didn't think it would be that bad bringing up the refund thing, especially after being asked about it constantly. I'll leave and save you guys the time of just blatantly flaming me. Sorry.
We should cease this arguing and focus on Hoxton's eyes. [t]http://i.imgur.com/tIbKCXW.png[/t] [I]Green[/I] eyes. Everyone likes green eyes.
[QUOTE=kwk;41978572]Jeez, man, so edgy, taking what I said and throwing it right back at me.[/QUOTE] I think that's witty you're looking for Aside from being a dumb buzzword, "edgy" doesn't even fit here.
[QUOTE=kwk;41978572]Jeez, man, so edgy, taking what I said and throwing it right back at me. I love the community for this game, and I guess my hate went towards the devs more than the actual game. I'm aware of that. I'll continue to play it, and I apologize for my rambling on about it, considering I did burn myself out on the beta. What I don't understand is all the backlask for [i]considering[/i] getting a refund, even when everyone here knows that the game has delivered less than what it promised. Though, I do want to say sorry for my shitposts on here.[/QUOTE] Apology accepted, us fellow heisters shouldn't quarrel. I think we all just need to respectfully agree to disagree on all this stuff. It's more interesting when people are talking about potential new content or interesting little things they've found in their games than 10 pages of arguments. I'm not a pro at this game by any means, so I always appreciate seeing better ways to do things or methods I hadn't thought of.
Would somebody care to upload the weapon sounds for me? I can't figure this extraction thing out.
Woot, managed to stealth Golf Heist with hezzy earlier, and then we did a couple of ukranian jobs and then framing frames, we failed the steal in the first misison, so ended up with 2 escapes and being ambushed, but we pulled off the final mission entirely stealthed, most of the work done by me, first time I've done that being the stealther.
[QUOTE=RayvenQ;41979204]Woot, managed to stealth Golf Heist with hezzy earlier, and then we did a couple of ukranian jobs and then framing frames, we failed the steal in the first misison, so ended up with 2 escapes and being ambushed, but we pulled off the final mission entirely stealthed, most of the work done by me, first time I've done that being the stealther.[/QUOTE] You stole someone's set of golf clubs?
[QUOTE=Rents;41979420]You stole someone set of golf clubs?[/QUOTE] Probably a crossover with GTA Vice City [t]http://www.grandtheftwiki.com/images/FourIron-GTAVC5.jpg[/t]
[QUOTE=Rents;41979420]You stole someone's set of golf clubs?[/QUOTE] Yeah, we found it in the safety deposit box, along with a shit load of sandwiches.
I was very confused when I found my first sandwich.
I do enjoy the random crap in safes/deposit boxes. I have seen rows of sandwiches. Payday: The Picnic.
You know little thing I would like? They should have more than just 2 copcars to pull up outside, and have the cops stay put and hold fire unless you fire first. Then just before the first Assault Wave, have a several SWAT Vans roll up, back doors fling open, and ~10 SWAT get out like Payday 1 style. Then the PD2 SWAT Vans pull up around the edges to complete the scene. Last of all, the finishing touch, a Rats style atmosphere where helicopters and police sirens are audible throughout the heist.
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