• Payday 2
    52,591 replies, posted
[QUOTE=Mr. Someguy;42017962]The vast majority of the cubemaps in the game are recycled. They're also very basic and don't actually reflect the area around them, even in the maps their made for.[/QUOTE] I'm still trying to figure out what map is being reflected on the glass of Four Stores and Nightclub. I -think- it's Heat Street but I could be wrong. Also, for the record, making a cubemap is rudimentary level shit, they really need to get on the ball, it's not even time consuming, hell most engines have it built into the developer console, I remember just typing a command to generate them back in Quake 3.
It's probably more laziness than anything. They don't expect anyone to take more than a passing glance, so as long as the colours look about right, then it's good.
Me and darkreign have a knack for recovering from fuckups, or avoiding them despite the fact that we should have fucked up. Framing Frames Day 1, dark thought he alerted the guy in the security room, shit himself and just ran through the level grabbing paintings before we got busted, turns out what he saw was the alert exclamation point of the guard dominated at the front desk. Framing Frames day 3, we dominated the first guard we saw, but then got spotted, cue manic placing of ECM's and rushing to shoot the guards, result? we had the level cleared of enemies at around the 3 minute mark. Framing Frames day 3 again, i take out one guard, another turns the corner and spots us, luckily dark rushes round and takes him out. We've had so many times where we just got through by the skin of our teeth, it's kinda funny.
I've solo'd framing frames on overkill a couple times now. The biggest problem I tend to have is having to lug all the gold out by myself.
[QUOTE=Mr. Someguy;42018157]For reference, does anyone know of [I]any[/I] spawnpoints for the keycard on FBI Office? I have [I]never[/I] seen one, I've only heard that someone playing on xbox found it once.[/QUOTE] it was in a safe in an office ONCE for us. first and last time we ever found it and by the time the safe opened the door had 3 seconds
[QUOTE=0mighty_K;42018074][img]http://cloud-3.steampowered.com/ugc/884117862380955725/B7BA56E13DDD1DA881001F95D229959459495101/[/img] I can't tell whether it's the best or the worst.[/QUOTE] Salvador Dali mask.
[QUOTE=Mr. Someguy;42018184]It's probably more laziness than anything. They don't expect anyone to take more than a passing glance, so as long as the colours look about right, then it's good.[/QUOTE] I would accept that for some de_dust orangebox pos, but a retail game? Not only that but they are just terrible , the glass on the skylights of frame day 3 are a daylight cubemap, same as nightclubs , and the bathroom of frame day 1 is the same as the glass on the cases in jewelry (no mercy). Their designer needs a boot in his ass.
So many french, so many random kickings.
I guess its cool to get the mask card for stuff but man, even with a lot of these designs, I still haven't used 'em up [t]http://i.imgur.com/Ci0rToD.jpg[/t] [t]http://i.imgur.com/VAKYIAU.jpg[/t] [t]http://i.imgur.com/P5LWGh4.jpg[/t]
[QUOTE=Jimentoon;42018764]So many french, so many random kickings.[/QUOTE] Agree on this. Keep bumping into french kids, screaming non-stop into mic.
So me and a friend decided to play Payday: The Heist again, surprisingly a little bit of nostalgia there. Guess it was old Success theme. [t]http://cloud.steampowered.com/ugc/594761586608881226/8E5B5B5CDE5503822C440A303A98CEB445D3A9AF/[/t] That one was bit of a surprise.
Damn, why have I not been following (manually following, I don't have an account) David Goldfarb's twitter? Lots of good info on there. ..though the latest couple seem to imply someone he knew has died. Anyone know anything?
I liked G36C for the half of the game, until I bought and modded AUG. Damn I love it.
[QUOTE=Mr. Someguy;42018157]For reference, does anyone know of [I]any[/I] spawnpoints for the keycard on FBI Office? I have [I]never[/I] seen one, I've only heard that someone playing on xbox found it once.[/QUOTE] As far as I know it only spawns inside a safe in the office overlooking the backdoor entrance, which doesn't really make any sense (unless you're a ghost with picklock, I suppose)
That's what I've been told. So far it seems like there's no point to it, might as well just drill the door, you're drillin' either way :v:
[QUOTE=Ryo Ohki;42019284]As far as I know it only spawns inside a safe in the office overlooking the backdoor entrance, which doesn't really make any sense (unless you're a ghost with picklock, I suppose)[/QUOTE] If you've got aced lockpicking you can probably hack doors with ECM anyway.
So I think our group will just drill it when we gotta! Speaking of, does anyone know what triggers the 2 guards to appear in the elevator? I've never seen it before today (to be fair I never stealthed that far until today) but it ruined my stealth. I had forced one guard to handcuff himself in the hallway behind the main entrance, he was infront of an elevator that I previously thought was scenery, and had to kill another who spotted him. I was working away, setting up a drill on the security door with nothing but hope keeping me in the game, when suddenly I see [highlight]!![/highlight] down the hall. I sprint over to see who saw and- the elevator door was open, 2 guards inside. Unfortunately I couldn't kill them since you cannot enter elevators.. I ended up shotgunning them, making a B-line back to the server room, sawing the door open (glad I brought that) and bagging the server before the shutters closed. I was halfway across the street by the time the first police car arrived.
Framing Frame day 1... my team had all gone into the bathroom and dominated one guard (as he had opened the door as I was lockpicking it), then I lure one more into the room and my team try to dominate him. He doesn't get on the floor and isntead proceeds to handcuff EACH AND EVERY ONE OF US. Guys I think I just met the cop from Die Hard.
[QUOTE=Ruski v2.0;42019507] my team had all gone into the bathroom and dominated one guard [/QUOTE] :quagmire:
Looks like the stealth roof bug is fixed. Lets wait for the patch!
[QUOTE=Mr. Someguy;42018184]It's probably more laziness than anything. They don't expect anyone to take more than a passing glance, so as long as the colours look about right, then it's good.[/QUOTE] What I want to know is why half the mask patterns have horrible alpha (or color) maps, causing these ugly white borders; or worse off, half the patterns block so much of the material you might as well use plastic.
Overkill [url=http://steamcommunity.com/games/218620/announcements/detail/2053927865755593580]posted an announcement[/url] sharing this video.. [video=youtube;UxXTXKRbo7E]http://www.youtube.com/watch?v=UxXTXKRbo7E[/video] It's just so bad.
[QUOTE=aussiedropbear;42020286]Overkill [url=http://steamcommunity.com/games/218620/announcements/detail/2053927865755593580]posted an announcement[/url] sharing this video.. [video=youtube;UxXTXKRbo7E]http://www.youtube.com/watch?v=UxXTXKRbo7E[/video] It's just so bad.[/QUOTE] Jesus Christ, the same thing made with G.I Joes figures would have looked better.
i understand overkill are excited about the community doing videos n stuff but...thats just bad
It is like Sega would take some random Sonic fanfiction and boast around with it.
reminds me of that godawful fan comic they shared in an announcement too.
[QUOTE=aussiedropbear;42020286]Overkill [url=http://steamcommunity.com/games/218620/announcements/detail/2053927865755593580]posted an announcement[/url] sharing this video.. [video=youtube;UxXTXKRbo7E]http://www.youtube.com/watch?v=UxXTXKRbo7E[/video] It's just so bad.[/QUOTE] 1:11 "psst hey kid wanna heist?"
Help me decide facepunch! [IMG]https://dl.dropboxusercontent.com/u/65357207/mask.png[/IMG] or should I save these and wait for something better?
[QUOTE=Combine 177;42020368]It is like Sega would take some random Sonic fanfiction and boast around with it.[/QUOTE] Sonic recolor of the day: Submission #2315.
[t]http://cloud-3.steampowered.com/ugc/882991962464343721/F67412E5E3BEC1EDA2E7703A69E19DD91574B8D1/[/t] Feeling the benefit of that ghost tier unlock bonus now RocketRacer certainly doesn't like that :v: Also got the Inferno material, dunno if I should use it on my Wolf mask or wait for the true gold material [t]http://cloud-2.steampowered.com/ugc/882991962464371199/A2EE75FD022DB760289C7E31A178F0F884442481/[/t]
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