• Payday 2
    52,591 replies, posted
I hate those civilians, I could never find the third bastard, wherever he hides. Looked all over the warehouse for the fucker, looked outside. Funny thing is it only happens to me. My friend can go out there and I'll come out and see 3 people tied right in the middle of the street. But god forbid I go first, I always come out to one near the left exit, one in the middle, and the third nowhere to be seen, that fucker.
Seeing level 50+'s with the default weapons greatly confuses me.
[img]http://cloud-2.steampowered.com/ugc/613901800530695757/B04D085E7FD9F398AE0B2E1D61EA2BA4369AFE1D/[/img] climbing right to the top, he's following his dreams.
[QUOTE=Zeos;42030760]Seeing level 50+'s with the default weapons greatly confuses me.[/QUOTE] I still own them. But I don't know why. I [I]was[/I] tempted to slap a milspec and stubby on my AMCAR and see how it goes just because I can..
[QUOTE=Zeos;42030760]Seeing level 50+'s with the default weapons greatly confuses me.[/QUOTE] Amcar gives really low visibility.
Man, gangsters do crazy damage
[QUOTE=AlphaAGENT;42030775]Amcar gives really low visibility.[/QUOTE] I can carry a CAR-4 + Bronco + Light Ballistic Vest, and still be less visibility than I would be with AMCAR + Glock + Suit. :v:
[QUOTE=VietRooster2;42027616][IMG]http://i.imgur.com/R739mrs.png[/IMG] Hmm.. the first looks like an alternative layout they had in mind for Jewelry store, the second is from.. uh. Looks like Firestarter Day 1 but not right. The third is either an alternate Firestarter Day 2, or some sort of FWB layout for the one that might be in Payday 2. Fourth. It's not from Watch Dogs day 2, I'm thinking a Payday 2 port of Slaughterhouse.[/QUOTE] Looks more like earlier versions of Jewelry Store, Day 2 of Big Oil, Firestarter and Watchdogs to me.
[QUOTE=Mr. Someguy;42030633]How?[/QUOTE] Cheat Engine obviously.
[QUOTE=Rents;42030977]Looks more like earlier versions of Jewelry Store, Day 2 of Big Oil, Firestarter and Watchdogs to me.[/QUOTE] Fourth one is definetly slaughterhouse though.
[QUOTE=riki2cool;42031199]Fourth one is definetly slaughterhouse though.[/QUOTE] Which indeed was Slaughterhouse.
Even though I absolutely hated slaughterhouse on it's difficulty, I think it was a fucking awesome heist just in how intense it gets and the scenery.
While we're talking about PD1 Heists, [url="https://twitter.com/locust9/status/373720926333837312"]David Goldfarb said this on twitter when someone asked him if they considered adding PD1 Heists[/url]: [quote]@johnk1337 yes, and if it was as easy as a button push, we already would have. But we need to remake them all from scratch more or less.[/quote] The only thing I'm sure now is that they won't port all of the heists. FWB, Diamond Heist and Panic Room and I'm a happy man. [editline]31st August 2013[/editline] But when I think about it, the only reason I loved Panic Room is because of how perfectly hard it was and because AI had aimbot so any mission with lots of moving around was bullshitly hardcore(e.g. Heat Street and Green Bridge) so maybe other missions would be amazing fun in PD2. aisjfhouiahsfoihafs I want all of them
[QUOTE=Blueplastic;42031347]While we're talking about PD1 Heists, [url="https://twitter.com/locust9/status/373720926333837312"]David Goldfarb said this on twitter when someone asked him if they considered adding PD1 Heists[/url]: The only thing I'm sure now is that they won't port all of the heists. FWB, Diamond Heist and Panic Room and I'm a happy man. [editline]31st August 2013[/editline] But when I think about it, the only reason I loved Panic Room is because of how perfectly hard it was and because AI had aimbot so any mission with lots of moving around was bullshitly hardcore(e.g. Heat Street and Green Bridge) so maybe other missions would be amazing fun in PD2. aisjfhouiahsfoihafs I want all of them[/QUOTE] You know, now that you mention it, I have the urge to do fwb (not overdrill dont worry) or diamond heist.
[QUOTE=Blueplastic;42031347]While we're talking about PD1 Heists, [url="https://twitter.com/locust9/status/373720926333837312"]David Goldfarb said this on twitter when someone asked him if they considered adding PD1 Heists[/url]: The only thing I'm sure now is that they won't port all of the heists. FWB, Diamond Heist and Panic Room and I'm a happy man. [editline]31st August 2013[/editline] But when I think about it, the only reason I loved Panic Room is because of how perfectly hard it was and because AI had aimbot so any mission with lots of moving around was bullshitly hardcore(e.g. Heat Street and Green Bridge) so maybe other missions would be amazing fun in PD2. aisjfhouiahsfoihafs I want all of them[/QUOTE] Heat Street plz, I miss yelling "GO GO GO! ON THE DOUBLE!" every 2 sec.
I think heat street would be great in pd2 with the lack of swarms of cops with clown car syndrome that were in pd1 PD2 cops are actually far more dangerous at close range than long I hated panic room because of how broken the "clear the roof" objective was. I swear once we spent 15 minutes there because cops kept spawning in the nearby rooftops at a faster rate than we could clear them out
Damn the question mark is perfect for the gag ball mask. [t]http://files.1337upload.net/2013-08-31_00001_1.jpg[/t]
[QUOTE=Hammer7;42031419]Heat Street plz, I miss yelling "GO GO GO! ON THE DOUBLE!" every 2 sec.[/QUOTE] Now that you mention it, i do!
[QUOTE=VietRooster2;42031247]Even though I absolutely hated slaughterhouse on it's difficulty, I think it was a fucking awesome heist just in how intense it gets and the scenery.[/QUOTE] The Payday 2 heists are all just fucking boring. There, I said it. Nothing beats the amount of joy you felt once the "ESCAPE!" objective popped up when you played Overkill 145+ in Payday 1. Especially on Undercover.
[QUOTE=AlphaAGENT;42030775]Amcar gives really low visibility.[/QUOTE] And its ROF is kinda slow, id imagine thatd be kinda helpful for ammo conservation on stealth runs
[QUOTE=riki2cool;42031529]The Payday 2 heists are all just fucking boring. There, I said it. Nothing beats the amount of joy you felt once the "ESCAPE!" objective popped up when you played Overkill 145+ in Payday 1. Especially on Undercover.[/QUOTE] Yeah, the Payday 1 heists felt more like heists. You did a bunch of crazy shit like stealing counterfeiting plates to nabbing an entire fucking room from an apartment. Meanwhile in Payday 2, the craziest thing you do is framing a senator, meh. Also, is the MM perk that gives you 2x fire rate on pistols (equilibrium aced or whatevs) really worth it? I imagine it would only apply to the Stryk and maybe the Bronco and Deagle.
[QUOTE=SlickBlade;42030523][img]http://i.imgur.com/BMOYBe3.jpg[/img] Holy fucking shit.[/QUOTE] Bullshit.
I thought all the heists except Diamond heist, heat street, FWB and no mercy were shit, even diamond heist was kind of shit if you got unlucky and had to slowly yell at some cunt to get up the stairs and stop falling over, and then do it again if he didn't give you the codes. Heat street too, was kind of cool the first time you did it, but the games shooting mechanics were definitely not it's strong point, and that's all the "heist" relied on. Slaughterhouse was boring and uninteresting as can be. Counterfeit was way too basic to have any fun with. Uh oh, a bulldozer shut the hose off, better take 1 step outside and get shot to shit Undercover, more like "I hope you like getting shot by millions of snipers" [sp]actually the staircase was kind of cool[/sp] Green bridge was plagued with vision problems, and another shitty escort mission featuring fuckwits that couldn't stay on their feet Panic room was okay, but played out the same way every single time. I dunno why you guys praise PD1 so much, it was plagued with terrible design decisions, an awful leveling system, a complete lack of stealth unless the game specifically told you to, weapon attachments that you couldn't even take off and cops even buggier than PD2, and that's saying something. As for Overkill 145+, that wasn't even introduced until patch 5 of PD1, give it some time and I'm sure we'll get the equivalent of it in PD2
Goldfarb was confirming on Twitter last night that we will see something like Overkill 145+ because the game is way too easy in its current state for high level players
Well at least you guys in PC land get actual updates while us console peasants are still in the original release version.
[QUOTE=PieClock;42031948]Goldfarb was confirming on Twitter last night that we will see something like Overkill 145+ because the game is way too easy in its current state for high level players[/QUOTE] I think they shouldn't even touch the idea of another difficulty level until we get all the enemies in the game that are meant to be. But seriously the enemy that is supposed to be the defining enemy of the overkill difficulty isn't even in the game yet and it's been 10 patches already.
[QUOTE=PieClock;42031948]Goldfarb was confirming on Twitter last night that we will see something like Overkill 145+ because the game is way too easy in its current state for high level players[/QUOTE] National guard, it must be against the national guard
if you leave an overkill 100+ mission for too long fucking robocop shows up
Actually, you could remove the attachments from the weapons in Payday 1, you just had to find the upgrade and click some little box or something.
[QUOTE=HAKKAR!!!;42032016]if you leave an overkill 100+ mission for too long fucking robocop shows up[/QUOTE] Jet Li, Bruce Willis and Jason Statham on the side too.
Sorry, you need to Log In to post a reply to this thread.