• Payday 2
    52,591 replies, posted
[QUOTE=69105;42046873]be happy you got anything boohoo they don't have a few things they said that they were implementing even though they don't do anything to change the game at all[/QUOTE] You can't use that argument. Anything implemented changes the game. New heists, new guns, new masks, safehouse customization, enemies... All of these change the game in some way. To promise so much and then jip us of around 30% of the content, along with the fact that they so obviously used rehashed heists to fill out extra days, and then have the nerve to call those rehashes "new heists" is mind-boggling.
[QUOTE=69105;42046180]there is pretty much nothing wrong with the game at all. Most people who talk shit about the game are just mad about it not having what they wanted in the game and so because they have a negative view on it EVERYTHING about the game is bad. It's great. The gunplay is absolutely gorgeous and the game can go from being super easy mode to super challenging on a whim if you so desire. The customization is really nice and there's really nothing wrong with the game. Some people have trouble with connection issues, myself included, but it just requires a couple of retries.[/QUOTE] uh, it's a good game and all, but let's not forget that Overkill straight up lied about how many heists there would be in the game, plus the fact that we're still missing safehouse customization and cloakers almost 3 weeks after launch. The gameplay itself is good, but there's not enough content to keep the game interesting enough to fully level up. Plus the challenge it has isn't really even challenge, playing on Overkill doesn't give the cops better AI or add more dynamic events to keep you on your feet, it just spawns more enemies and gives them magic armor that protects their chests, which is a really lazy way of doing difficulty. [QUOTE=69105;42046873]be happy you got anything boohoo they don't have a few things they said that they were implementing even though they don't do anything to change the game at all[/QUOTE] uhm, I paid $50, I'm pretty sure I don't have to settle for "being happy I got anything"
[QUOTE=69105;42046873]be happy you got anything boohoo they don't have a few things they said that they were implementing even though they don't do anything to change the game at all[/QUOTE] What the fuck are you even talking about Be happy you got anything? Since when am I preordering the game and hoping I actually get it? This isn't kickstarter. I feel stupid even saying that. There are 7 heists missing that Almir already confirmed won't be added for free because "the game is complete". Few things my ass
[QUOTE=Mr. Zombie;42046897]You can't use that argument. Anything implemented changes the game. New heists, new guns, new masks, safehouse customization, enemies... All of these change the game in some way. To promise so much and then jip us of around 30% of the content, along with the fact that they so obviously used rehashed heists to fill out extra days, is mind-boggling.[/QUOTE] sorry lets look at your 130ish hours spent on payday 2 why are you bitching again? you can't tell me you didn't get your moneys worth. for the price of the game i say you should be grateful. you could have gotten another call of duty clone but what's this? the game plays almost like the classic rainbow six? you mean some heists require patience and a brain? i'd say the game is pretty polished for what you paid for, especially since it's not a triple-A title you guys need to learn to appreciate things better instead of feel cheated out of everything. you're like 20 years old. i'm sure you've wasted your money on stupider shit [editline]1st September 2013[/editline] [QUOTE=Blueplastic;42046949] There are 7 heists missing that Almir already confirmed won't be added for free because "the game is complete". Few things my ass[/QUOTE] AAA titles do this every time they're released and nobody complains when they do it. the only thing overkill did that is biting them in the ass is that they're being honest.
[QUOTE=69105;42046958]you mean some heists require patience and a brain? i'd say the game is pretty polish for what you paid for.[/QUOTE] what most of the heists are just "run in, plant drill, take bags, run to car", it's not like this is sooper tactical warfare. Plus who cares if I "got my money's worth", the bottom line is that they promised things that weren't in the final product. I like Payday 2, but the launch and Overkill's community contact has been fucking awful [QUOTE]AAA titles do this every time they're released and nobody complains when they do it. the only thing overkill did that is biting them in the ass is that they're being honest.[/QUOTE] Remember when L4D2 shipped with 3 missing campaigns and no smoker?
[QUOTE=Pie108;42045259]You can only have one person cuffed and one person converted at any given time. Each person with the Joker skill can have someone converted, I'm not sure if cuffing is player dependent as well. Though if you get them to lay down their weapon and hold them at gunpoint you can intimidate others as well; once multiple are held at gunpoint you can have them all cuff themselves.[/QUOTE] Basically how it goes is The person who makes them put their hands up counts as the 'owner' of that Surrendered Cop, but it doesn't count until they cuff themselves. So as long as they are on their knees, they're not counted and you can intimidate another. This is risky though since they have a tendency to try and pull a fast one on you, especially if more enemies come near. If the one guarding them does not have Dominator or has weaker intimidation skills, then he won't be able to get the hands up again.
[QUOTE=69105;42046958]sorry lets look at your 130ish hours spent on payday 2 why are you bitching again? you can't tell me you didn't get your moneys worth. for the price of the game i say you should be grateful. you could have gotten another call of duty clone but what's this? the game plays almost like the classic rainbow six? you mean some heists require patience and a brain? i'd say the game is pretty polished for what you paid for, especially since it's not a triple-A title you guys need to learn to appreciate things better instead of feel cheated out of everything. you're like 20 years old. i'm sure you've wasted your money on stupider shit [/QUOTE] Yes, I've had fun with the game. But it still stands that leveling from 40-100 is pointless, the only use for offshore is MORE farming, the card system heavily favors luck and farming instead of pulling off difficult heists, there is still no worthwhile bonus for stealth, and we still have no cloakers (an enemy that would increase the difficulty of the game by at least 200%). I don't care how fun the game is, half the game has no new content.
[QUOTE=Blueplastic;42046949]What the fuck are you even talking about Be happy you got anything? Since when am I preordering the game and hoping I actually get it? This isn't kickstarter. I feel stupid even saying that. There are 7 heists missing that Almir already confirmed won't be added for free because "the game is complete". Few things my ass[/QUOTE] I can't believe I have to have this argument again. The worst part about all of it, is that they've pretty much put a blanket ban over even discussion of things we know to have been in the game, or promised, or anything at all. The game isn't done. Where is Election Day? The game that was apparently far enough along in development that they made the White House the focus of a lot of press and ingame maps and data. The debug map selection in the Beta fucking had it selectable but unplayable! They didn't even have enough content out of what was released without rehashing two heists into five, let alone entire 'days' of certain heists being repeated in the exact state that they were previously. What am I supposed to take from that? They couldn't even do half of what appears to be planned without copy+pasting levels [I]in release[/I] and then have someone to tell us to screw off when we question what they did and why they lied.
[QUOTE=Ericson666;42046991]what most of the heists are just "run in, plant drill, take bags, run to car", it's not like this is sooper tactical warfare. Plus who cares if I "got my money's worth", the bottom line is that they promised things that weren't in the final product. I like Payday 2, but the launch and Overkill's community contact has been fucking awful[/QUOTE] Look at it from their viewpoint: they're not publishing their own game. someone else is. Someone else gave them a deadline. They need xbox and ps3 units on the floor. The PC version can come out whenever because it's a digital download but console users have to be given a set date when the game comes out. I really doubt they wanted to release the game in the state that it's in but it's seriously not overkills fault and that's what you guys don't seem to understand. You did get your money's worth so you should be grateful, but you're not because they were 100% sure they were going to get everything they wanted in to the game until they realized time ran out. The game came out three weeks ago but I can assure you it's been completed, produced, printed and ready to be shipped a week before that at LEAST. and that's during the beta. if you want to bitch to anybody, bitch to the publisher. That's what publishers do: maximize profit and ruin development companies. Overkill are in the right but because you guys are so narrowminded you push the blame on to them anyway because they're the one that made the product Do you think Almir and company don't want to add that shit? I bet you they do: payday 2 is their BABY. They're not just going to pump out shit and then put their hands up in the air. Imagine how they feel when they get on to their forums and see nothing but bitching because people don't see the predicament that they're in. What can they do? They did their half of the bargain: the put the game out on time. They can't just go ask for more time. I'm sure they did that at least a dozen times in advance anyway
If they set themselves up for failure thats their own fault. Nobody forces them to choose a publisher that will fuck everything up with release dates.
[QUOTE=69105;42047041]Look at it from their viewpoint: they're not publishing their own game. someone else is. Someone else gave them a deadline. They need xbox and ps3 units on the floor. The PC version can come out whenever because it's a digital download but console users have to be given a set date when the game comes out. I really doubt they wanted to release the game in the state that it's in but it's seriously not overkills fault and that's what you guys don't seem to understand. You did get your money's worth so you should be grateful, but you're not because they were 100% sure they were going to get everything they wanted in to the game until they realized time ran out. The game came out three weeks ago but I can assure you it's been completed, produced, printed and ready to be shipped a week before that at LEAST. and that's during the beta. if you want to bitch to anybody, bitch to the publisher. That's what publishers do: maximize profit and ruin development companies. Overkill are in the right but because you guys are so narrowminded you push the blame on to them anyway because they're the one that made the product Do you think Almir and company don't want to add that shit? I bet you they do: payday 2 is their BABY. They're not just going to pump out shit and then put their hands up in the air. Imagine how they feel when they get on to their forums and see nothing but bitching because people don't see the predicament that they're in. What can they do? They did their half of the bargain: the put the game out on time. They can't just go ask for more time. I'm sure they did that at least a dozen times in advance anyway[/QUOTE] They said themselves that the game was done, plus they were bragging about how Payday 2 was profitable even before release. I don't think mean old Starbreeze forced them to ship before it was ready
[QUOTE=zombojoe;42047098]If they set themselves up for failure thats their own fault. Nobody forces them to choose a publisher that will fuck everything up with release dates.[/QUOTE] But they weren't a failure: they met their marketing quota
[QUOTE=69105;42047128]But they weren't a failure: they met their marketing quota[/QUOTE] ...by missing like half their promised content. That's not really a success
Hell yeah, finished Big Oil on OVK with the right engine on first try. Payment is hilariously awful, but the exp was worth it. Something like ~110k.
[QUOTE=69105;42047041]I really doubt they wanted to release the game in the state that it's in but it's seriously not overkills fault and that's what you guys don't seem to understand.[/quote] "First of all, the game wasn't released early. The game was released exactly when we meant to. There are many out there that assume that we've been pushed into releasing something that they think is unfinished - but that is not the case. We at OVERKILL think the game was finished when it was released." - [B]Almir [/B] We've gone round and round with this argument, one side was angry, and the white knight overkill defense force kept using the big bad publisher excuse saying that yes, it was unfinished but thats only because it got moved up. They moved it up, they copped to it saying they think what we got was a finished product. Therefore that argument is moot. [quote]You did get your money's worth so you should be grateful, but you're not because they were 100% sure they were going to get everything they wanted in to the game until they realized time ran out. The game came out three weeks ago but I can assure you it's been completed, produced, printed and ready to be shipped a week before that at LEAST. and that's during the beta.[/quote] Irrelevant for a PC release. It was also in closed beta for quite some time, and some of the problems that were reported then, are still in it now. With a PC release they can update it any time they want, for no cost. [quote]Do you think Almir and company don't want to add that shit? I bet you they do: payday 2 is their BABY. They're not just going to pump out shit and then put their hands up in the air. Imagine how they feel when they get on to their forums and see nothing but bitching because people don't see the predicament that they're in. What can they do? They did their half of the bargain: the put the game out on time. They can't just go ask for more time. I'm sure they did that at least a dozen times in advance anyway[/QUOTE] First off, fuck Almir with a wagon of dicks. He is by far the worst employee of Overkill bar none. He has no idea how to speak to another human being with any sort of tact, in the one position where he has to speak for an entire company. I'm not sure how much you've followed this whole fiasco, but when you look at everything from our perspective, you have a product that not only re-uses about 75% of it's assets from the first game, what were they using their time on? How many of us bought this game on the strength of the beta? TONS. Because we were capped we felt the promised land laid beyond that magical number. Little did we know, the beta was pretty much the entire game minus a few weapons and 2-3 heists. They got a free pass with Payday 1 and how rough it was around the edges, we all hoped for something better. Now we got number 2, and it's just as bad if not a little worse, especially with all the obvious canned PR lies we are being fed by Almir.
I just made all Payday 1 heists at once with a friend. Man, these heists are so creative and impressive you could do a fucking movie about each of them. I hope Overkill will do more similar heists in the future. Payday 2 is almost just "go in, crack safe, get bags, escape".
It's not just me who has the cops make the lights go out in the lab in the 2nd day of Big Oil, right? Meaning you can only see the engines if you have a flashlight or go upstairs to flip the breakers.
[QUOTE=Roll_Program;42047521]It's not just me who has the cops make the lights go out in the lab in the 2nd day of Big Oil, right? Meaning you can only see the engines if you have a flashlight or go upstairs to flip the breakers.[/QUOTE] That happened to me once. It really fucked up our run (also I couldn't find the 2nd clipboard)
[QUOTE=Roll_Program;42047521]It's not just me who has the cops make the lights go out in the lab in the 2nd day of Big Oil, right? Meaning you can only see the engines if you have a flashlight or go upstairs to flip the breakers.[/QUOTE] It happens with, like, everyone
It's like the one place in the entire game that the flashlight is useful.
We got the right engine the first time in Big Oil, but the game glitched and while the only two people who were up were at the helicopter, it glitched and it wouldn't end the mission. Fuck's sake overkill, how could you even let a bug like that get through to release?
[t]http://cloud-2.steampowered.com/ugc/613902049825798847/262CCA4552357B5480BA69DA7A2D8264DC46DDF2/[/t] [editline]1st September 2013[/editline] max mobility with max concealment
[QUOTE=Ericson666;42043088]Overkill needs to go through all the weapon mods and fix their descriptions. I went through all the weapons and their mods and compiled a list of all the discrepancies between the mod description and their actual effect, plus some other general weirdness I found. [URL="http://pastebin.com/6GGGQE46"]Here's a link to the list[/URL] I think I got them all, but I probably missed a couple, so pitch in if you found any others.[/QUOTE] That's a good idea. Maybe someone who has the ear of an Overkill dev on steam or something could forward it along to them? Also I think things would be less confusing and contradictory if we all just ignore everything Almir says and only listen to the dev tweets and such.
[QUOTE=codemaster85;42047733][t]http://cloud-2.steampowered.com/ugc/613902049825798847/262CCA4552357B5480BA69DA7A2D8264DC46DDF2/[/t] [editline]1st September 2013[/editline] max mobility with max concealment[/QUOTE] How big is the profile on that?
[QUOTE=Mr. Someguy;42047876]How big is the profile on that?[/QUOTE] um [t]http://cloud-2.steampowered.com/ugc/613902049825798847/262CCA4552357B5480BA69DA7A2D8264DC46DDF2/[/t] that big
[QUOTE=Zeos;42047718]It's like the one place in the entire game that the flashlight is useful.[/QUOTE] Not really, since you can just take out the guards and sneak into the lab without the cops even arriving until the helicopter comes to pick up the engine.
[QUOTE=nikomo;42047989]Not really, since you can just take out the guards and sneak into the lab without the cops even arriving until the helicopter comes to pick up the engine.[/QUOTE] and then have some retard guard shit himself because [B]GASP[/B], the lab door is open! Who gives a [I]shit[/I] about the hacked into security room, previously closed bank back door, or locked down upper deck to your high security appartment. Can't have that lab door open. Shut down EVERYTHING.
[QUOTE=Mbbird;42047999]and then have some retard guard shit himself because [B]GASP[/B], the lab door is open! Who gives a [I]shit[/I] about the hacked into security room, previously closed bank back door, or locked down upper deck to your high security appartment. Can't have that lab door open. Shut down EVERYTHING.[/QUOTE] To be honest that lab door is a lot more significant than other doors in the game. Patrolling guards might have left the apartment doors open, or some bonehead worker in the bank doors, but i'd imagine the only person that really goes down there is the scientist, and he more than anyone would want it closed.
A lot of discussion over whether the game is finished and all that. There's no denying it's a great game though, otherwise we wouldn't be on page 376.
So, did Overkill actually reduce the chances of getting a cash bonus during Payday? 'cause for the past 5-6 games, I've gotten nothing but cash bonuses.
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