[QUOTE=Doctor Zedacon;42107215]My guess, just repeatedly access the same two boxes over and over until eventually you get the right ones.[/QUOTE]
The box places are random. There are 2 out of 4 security rooms where you will get instantly noticed. The cameras are fucking cancer and the guards got a fucking 290 degree spot angle. Not to mention that there are places where the guards can just stand and wait for 5 minutes.
Guessing Game is unfair because its fully random. Why not to make the right boxes to have yellow or green wires?
They already made a good puzzles with Big Oil and Rats, but this one is just pain in the ass to do.
I would love to do voice acting work for Payday.
[QUOTE=Nemisis116;42106813]God forbid I get anything other than fucking weapon mods
I bet I could get 2 of every mod before I get a mask[/QUOTE]
I WISH I had this issue, I get nothing but shitty mask patterns.
[QUOTE=Mr. Someguy;42107088]It's funny because I enjoy getting weapon mods.[/QUOTE]
I like them if they're for something I own/use. Which happens rarely because completely random lol.
[QUOTE=Mr. Someguy;42107088]It's funny because I enjoy getting weapon mods.[/QUOTE]
I want weapon mods, but I only get weapon-specific duplicates or mask shit.
I want a freaking laser sight for my UAR. I feel like the only person who doesn't have one.
[QUOTE=mcattack1092;42108505]I want a freaking laser sight for my UAR. I feel like the only person who doesn't have one.[/QUOTE]
lasers are pretty useless if you know the center of the screen, since it feels like it has aim assist if you hipfire in bursts.
i just have lasers cus they look cool, i need more lasers on my guns
I still haven't unlocked any sights, it's really pissing me off.
[QUOTE=codemaster85;42108584]lasers are pretty useless if you know the center of the screen, since it feels like it has aim assist if you hipfire in bursts.[/QUOTE]
Put it on a shotgun for a massive hipfire accuracy improvement.
It's pretty damn useful at times, but I hate having to switch it on after changing weapons.
[QUOTE=codemaster85;42108584]lasers are pretty useless if you know the center of the screen, since it feels like it has aim assist if you hipfire in bursts.[/QUOTE]
And for some reason, they lower your mobility.
What's the deal with that?
[QUOTE=a-cookie;42108717]I still haven't unlocked any sights, it's really pissing me off.[/QUOTE]
I've gotten the EXACT same sights as I did in the beta, in other words everything but the Professional's Scope thingy, and it's pissing me the fuck off.
Lasers are pretty useful, it's the fucking flashlights that are useless
[QUOTE=Ericson666;42108845]Lasers are pretty useful, it's the fucking flashlights that are useless[/QUOTE]
The flashlights are nothing but a depressing reminder of how there's no shadows involved in stealthing. It's all about not being in a guards 310 degree FOV.
[QUOTE=Ericson666;42108845]Lasers are pretty useful, it's the fucking flashlights that are useless[/QUOTE]
Unless you're playing on a dark level
Flashlights are good for Big Oil.
[QUOTE=Hammer7;42109276]Flashlights are good for Big Oil.[/QUOTE]Not really. You can actually turn the lights back on. I don't know how myself because I can see well enough in the dark, but I've had friends do it while we're playing.
The flashlight isn't needed on Big Oil Day 2 if you're doing it right. Also the flashlight would be a lot more useful if it wasn't a cheap method of creating a faux flashlight 'beam', it doesn't even light up models, try using it inside the trucks on Firestarter Day 1, it's useless
[QUOTE=Mr. Tastee;42109682]The flashlight isn't needed on Big Oil Day 2 if you're doing it right. Also the flashlight would be a lot more useful if it wasn't a cheap method of creating a faux flashlight 'beam', it doesn't even light up models, try using it inside the trucks on Firestarter Day 1, it's useless[/QUOTE]
It works at lighting the trucks on PS3. Pretty bright actually.
[QUOTE=Ayane-152;42106835]Lets play a drinking game, take a shot when you get 2 weapon mods in a row.[/QUOTE]
I'd never drink again
Seriously, I keep getting mask stuff and money, never mods. Barely any of my weapons have them.
It's pretty much true that once you have two of every weapon mod in the game, you get pretty much only mask/cash drops.
Trust me, I tested it.
[QUOTE=Mr. Tastee;42109682]The flashlight isn't needed on Big Oil Day 2 if you're doing it right. Also the flashlight would be a lot more useful if it wasn't a cheap method of creating a faux flashlight 'beam', it doesn't even light up models, try using it inside the trucks on Firestarter Day 1, it's useless[/QUOTE]
It sorta works for me, but yeah, they should hide the beam for you, and only display it on other players' weapons, it just gets in the way from the first person point of view.
[QUOTE=VietRooster2;42109727]It's pretty much true that once you have two of every weapon mod in the game, you get pretty much only mask/cash drops.
Trust me, I tested it.[/QUOTE]
I want that patch released on PS3 already, currently sat at 15 long barrels for Assault Rifles.
[QUOTE=Sommoch;42109711]It works at lighting the trucks on PS3. Pretty bright actually.[/QUOTE]
Weird, it's pitch black on PC, same goes for trying to light up clipboards to read
[QUOTE=Doctor Zedacon;42102925]Nattskift, didn't you say to talk to you if we had any issues with Safehouse? I don't have a pressing issue, its just something I'd like to see. Can ALL the lights in the underground portion be made breakable? Such as the long halogens, which I recall being breakable in the room in the side alley on Jewelry store.[/QUOTE]
Is there a specific reason why you want that? :o
[editline]7th September 2013[/editline]
[QUOTE=TacticalBacon;42103057]So two questions: Recently, when I've been playing the game, I'll get random bits where the screen starts shaking all over and rainbow colours flash everywhere. Makes it a bit hard to shoot the cops. Does anyone have any idea why that might be happening?
And 2, what the fuck does the "Mobility" stat actually do? All the other stats I can understand, but mobility I just have no fucking clue. It doesn't help that we have shit like the stocks for the AK-5 rifle, that say they "increase stability and accuracy" and "increase stability and reduce visibility" respectively, and one of them makes mobility go up and the other makes it go down.[/QUOTE]
Could you please take a screenshot or record a video and send it to [email]almir@overkillsoftware.com[/email] ? :) Would be appreciated greatly.
As the Doc said, its accuracy when moving, basically.
[editline]7th September 2013[/editline]
[QUOTE=Bread_Baron;42103232]This is it guys, we've got official confirmation.
Things are [U][I][B]happening.[/B][/I][/U][/QUOTE]
You know it man!
[QUOTE=Mr. Tastee;42109790]Weird, it's pitch black on PC, same goes for trying to light up clipboards to read[/QUOTE]I don't have this issue.
[editline]7th September 2013[/editline]
[QUOTE=Nattskift;42109837]Is there a specific reason why you want that? :o[/QUOTE]Not for any important reason I can think of. I just like to smash all the lights whenever I go in and run about in the dark. It just kinda fun I guess.
Oh, there's a guy from Overkill here? Could you send this list around the office and get some of these fixed? It's a list of all the weapon description/stat discrepancies I was able to find
[url]http://pastebin.com/6GGGQE46[/url]
[QUOTE=zurf3r;42108626]i just have lasers cus they look cool, i need more lasers on my guns[/QUOTE]
This, I only really put lasers on items that I have other tan furniture on, like my AUG, CAR-4 and CMP
While we're suggesting things, please make the game mute when it looses focus!
Sorry, you need to Log In to post a reply to this thread.