• Running With Rifles - War sandbox shooter
    396 replies, posted
So wait, how do you recruit a squadmate? I'm now a lance corporal, and I can't figure out how to make a private follow me around.
This game is amazing. [editline]6th July 2011[/editline] Does anyone remember what that one game was called? I don't think it was eRepublik, but it was basically a massive war like this and was an MMORPG. You had to take over territories of the other team and the war was just a bunch of territorial battles until the other side surrendered or you captured their HQ.
[QUOTE=titopei;30956032]This game is amazing. [editline]6th July 2011[/editline] Does anyone remember what that one game was called? I don't think it was eRepublik, but it was basically a massive war like this and was an MMORPG. You had to take over territories of the other team and the war was just a bunch of territorial battles until the other side surrendered or you captured their HQ.[/QUOTE] Planetside
looks like gta chinatown wars but better
-snip, wheres my merge-
^Um what. Anyways, the next version is being worked on. A lot of the features in the OP are being added, it's just that he's too busy to post progress.
My post disappeared, what. Well, it was about 0.2. Cheers.
Oh cool, he released a new version.
[b]Alpha 0.2 Released![/b] [quote=Changelog]Changes in 0.2: - aim target on ground increased, to make bullets fly farther to hit enemies behind the crosshair better - M240 machine gun, shoots either on prone or if there's a wall/crate of suitable height, either from standing or crouch, limited turning range - AI pushes reinforcements constantly towards attack target if situation in attack target is tight -- helps with winning areas alone while one enemy is somewhere hard to find - AI trench steering improved, less aimless spinning - color model revamped; terrain is also shaded by height relative to player soldier position (requires vertex program support in graphics card); different fog - run animation made more bouncy, varied animation speed - HK MP5 SD -like suppressed submachine gun - improved AI for nearby alerts; AI now "sees" the gun muzzle at night, so shooting draws fire from the enemy for some time unless suppressed smg is used - when a battle starts, the AI on the team not-firing-first suffers a random reaction time penalty - AI reacts to suppressive fire by staying in cover more - AI uses knife - added ability to change weapon by picking up a new one - crates sometimes pop out weapons when smashed - added option for number of initial occupied bases on player's team when creating a new game - added controls for managing team members amount: page down/page up - soldier amount model tweaked -- the less occupied areas you have, the more soldiers you get per area -- the more occupied areas you have, the less soldiers you get per area -- let's see how it works - AI leader selection tweaked; attacking team (including player's) should be more interesting to join to in AI's choices - loading a previously saved game near map boundaries should work better now - the Town became bigger, and got divided into east and west sides - Hotel base added[/quote] [url=http://www.modulaatio.com/runningwithrifles/running_with_rifles_alpha_0.2.zip]Download[/url]
The game loads up the main menu and then instantly crashes. Real bugger, I hope I'm not the only one getting this problem.
New update? Great, time to play! [editline]19th July 2011[/editline] Hmm, AI needs a few improvements with the M240. They often spot me, prone and shoot into the ground.
Then my intelligence needs improvement too, because I do that all the time.
He's going to focus on implementing online now. :dance:
Annoying how i prone when i shoot all the time
My game won't open once I updated to 0.2. Neither the batch file nor directly opening the .exe file works.
Did you replace the files? Because you aren't supposed to do that.
Oh, didn't know that. That fixed it.
new update is great
For some reason this is making me think of GTA China Town Wars, which then makes me think of the war in Bosnia Niko in GTA IV fought in. It's a strange coincidence.
This game is seriously good. I can't wait for more updates!
The M240 is awesome. I wish there was a way to choose what you spawn with.
I swear the enemy AI targets you over friendly AI. I can have a whole squad of 8 and run into a couple enemies, they proceed to go "NO, DON'T SHOOT THOSE GUYS, SHOOT HIM! SHOOT HIM!"
[QUOTE=L0LIMB0RED;31220543]I swear the enemy AI targets you over friendly AI. I can have a whole squad of 8 and run into a couple enemies, they proceed to go "NO, DON'T SHOOT THOSE GUYS, SHOOT HIM! SHOOT HIM!"[/QUOTE] It's probably supposed to be that way since it expects the human to be better than the ai
[url=http://www.modulaatio.com/runningwithrifles/?p=164].351 was released[/url] a couple of days ago if anyone here still cares about the game. [quote=Changelog]- fixed a virtualize character crash related to reseting the ongoing game - lifted the soldiers up from ground a little bit - fixed a crash with reaching 10k points, too few squad-member-size-control icons in the HUD - fixed a nasty crash with grenade explosion - added decorations for single story building roofs - added dust particles, for running on sand and dirt - added rifle dust - added actual 3D trees instead of the old "cardboard" trees - wall separator objects now have proper height - reduced batch count and increased partitioning among objects, increases performance but increases loading time - AI soldiers form lees large tight groups when taking cover from fire - AI defenders are distributed in relation to closeness to the borders - terrain is now lighted only with the height lighting, to make the elevation more visible - increased simulated (far away AI) movement speed radically, should be now closer to actual running speed - increased AI soldier spawn rate radically - blocks already under fight attract more soldiers - bigger attack parties are formed - attack reinforcements are sent into attack without stopping by the attack start, when the attack is still ongoing - loading screen - crouch moving - less jumping corpses - changes of attack orders also on radio now - improved AI shooting - slight changes in how area is determined as captured - reduced point reduction due to dying - changed AI soldier behavior more active when no visible enemies but nearby alarm - soldier info text color in green/grey for green/grey faction - new graphics for squad size and grenades on carry - new graphics for the map - map shows number of fellow soldiers in each block, to be worked on later - installer [/quote] Should I just create a new thread when multiplayer is released, i.e. the next version?
I have no sound ingame in new update anyone else have this?
[QUOTE=zeldar;31990847][url=http://www.modulaatio.com/runningwithrifles/?p=164].351 was released[/url] a couple of days ago if anyone here still cares about the game. Should I just create a new thread when multiplayer is released, i.e. the next version?[/QUOTE] yes
meleeing people in this game is hard (cause you die so fast) but so damn satisftying COWER BEHIND THAT ROCK WILL YOU? *shank*
[QUOTE=trotskygrad;31994810]meleeing people in this game is hard (cause you die so fast) but so damn satisftying COWER BEHIND THAT ROCK WILL YOU? *shank*[/QUOTE] It's pretty easy if you don't do it in open areas. Also, why do I always die first when charging in with a massive squad?
[QUOTE=Rainboo;31995110]It's pretty easy if you don't do it in open areas. Also, why do I always die first when charging in with a massive squad?[/QUOTE] I'm pretty sure the AI targets you first.
Wow, I am so bad at this game. Also, is it me or does using the light machine gun on any surface aside from tarmac make it completely useless? The fact I go prone means even the slightest (invisible) bump in the terrain blocks all my bullets.
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