You know, I wouldn't mind at all if the devs made an expansion similar to Bushido for different countries and era and sold it.
I mean, it's such a good idea, and a Chivalry-sized expansion would be nice, although it probably wouldn't get the same amount of support, and I'd say they should only do it once they finally stop constantly updating Chivalry for their next project.
[url]http://www.greenmangaming.com/s/us/en/pc/games/shooter/chivalry-medieval-warfare/[/url]
$8.50 get it get it get it
are there any optimization tips? I'm struggling to get 40 FPS in battle even though everything's on low. Changing resolution has no effect on my framerate.
[QUOTE=Schmaaa;40391767]are there any optimization tips? I'm struggling to get 40 FPS in battle even though everything's on low. Changing resolution has no effect on my framerate.[/QUOTE]
What are your specs, the game isn't really that heavy on the requirements. I know someone with a pretty bad video card and a 2.40 GHz quad-duo that can run it decently on low settings. Its probably more CPU heavy with all the things it has to keep track of.
32 player servers also cause a lot of CPU lag and there are a couple maps which have bad optimization like Citadel and Battlegrounds.
We're doing the archer thing again.
Get in group chat, bring a shortbow and a thrusting dagger.
[url]http://steamcommunity.com/groups/fpass#[/url]
Another new update from Bushido mod on the vanguard/monk class!
[img]http://media.moddb.com/images/mods/1/22/21439/Warrior-Monk-Preview.jpg[/img]
[quote]This image is still just a preview while I continue to work on new leg armour.You may notice right now he shares the same legs as the samurai.
Heres a peak at the new armour parts being created:[/quote]
[img]http://farm9.staticflickr.com/8123/8681498604_79abe68d1f_b.jpg[/img]
A small preview from the upcoming Facepunch Archer Dickery video:
[img_thumb]http://i.imgur.com/wIVlem5.jpg[/img_thumb]
[i]The horror...the horror[/i]
[QUOTE=MeltingData;40420909]We're doing the archer thing again.
Get in group chat, bring a shortbow and a thrusting dagger.
[url]http://steamcommunity.com/groups/fpass#[/url][/QUOTE]
God damnit, the one day I go to a movie.
You'd think Bushido's Vanguards would just be Ashigaru or something, they would be more on par with the amount of armor you'd expect from a vanguard.
[QUOTE=JoeSibilant;40421833]A small preview from the upcoming Facepunch Archer Dickery video:
[img_thumb]http://i.imgur.com/wIVlem5.jpg[/img_thumb]
[i]The horror...the horror[/i][/QUOTE]
where the fuck is the video
You know what i noticed? is that most players that are rank 30 or higher uses feint. Did anyone noticed that yet?
[QUOTE=snijboer;40448046]You know what i noticed? is that most players that are rank 30 or higher uses feint. Did anyone noticed that yet?[/QUOTE]
I noticed it
It's pretty sad
If you don't use feint you're handicapping yourself for absolutely no reason.
HAVE AT YOU.
[IMG]http://cloud-2.steampowered.com/ugc/542956784733192661/313505A41FC2E4EC4AA8A674FF894D415CEC4DDD/[/IMG]
[QUOTE=Shadaez;40448998]If you don't use feint you're handicapping yourself for absolutely no reason.[/QUOTE]
My reason is because I like actually enjoying myself.
I look at duels and see how ridiculously easy it would be to win them if I feinting. But it's boring as hell.
The only people who advocate it have failed to give me any actual argument for why it isn't broken, and most of them just say "swordfights take too long without it" and directly stating "i couldn't win without it" in several cases.
All I see it as is admitting that you can't win without it.
[QUOTE=Reds;40449590]My reason is because I like actually enjoying myself.
I look at duels and see how ridiculously easy it would be to win them if I feinting. But it's boring as hell.
The only people who advocate it have failed to give me any actual argument for why it isn't broken, and most of them just say "swordfights take too long without it" and directly stating "i couldn't win without it" in several cases.
All I see it as is admitting that you can't win without it.[/QUOTE]
And you can't win verse it, your weakness, you can work on your block timing to stop that from happening. People enjoy winning, so they enjoy feinting.
[QUOTE=Rockersm;40449645]And you can't win verse it, your weakness, you can work on your block timing to stop that from happening. People enjoy winning, so they enjoy feinting.[/QUOTE]
The problem with feinting is that it completely goes against the flow of the fight. It's why pausing for a second and not immediately swinging works so well, it's breaking that flow of parry-and-return.
There is no way to counter feinting. You cannot predict it at all, and they have a free shot if you block at all. They can pull out at any point until just before you hit, and if you wait for it every time you're going to get hit most of the time. It's boring and broken.
[QUOTE=zombojoe;40393660]What are your specs, the game isn't really that heavy on the requirements. I know someone with a pretty bad video card and a 2.40 GHz quad-duo that can run it decently on low settings. Its probably more CPU heavy with all the things it has to keep track of.
32 player servers also cause a lot of CPU lag and there are a couple maps which have bad optimization like Citadel and Battlegrounds.[/QUOTE]
GTX 460, 4gb RAM, Athlon II quad core at 3.0 Ghz. I run Metro 2033 on High, 60 fps, and Skyrim on High, and around 45-50.
My laptop has an i7 at 3 ghz, 8gb RAM, and a GTX 660m
they both run this at the same framerate (35 fps, 23 in combat, 45 if staring at a wall with nothing going on).
[editline]27th April 2013[/editline]
[QUOTE=Reds;40449664]The problem with feinting is that it completely goes against the flow of the fight. It's why pausing for a second and not immediately swinging works so well, it's breaking that flow of parry-and-return.
There is no way to counter feinting. You cannot predict it at all, and they have a free shot if you block at all. They can pull out at any point until just before you hit, and if you wait for it every time you're going to get hit most of the time. It's boring and broken.[/QUOTE]
what they need is a cooldown for feinting, to make it less of a free shot and more of a way to create a pause in the combat.
They also should change blocking. Make it so you can keep a block up for about two seconds at a time, but the longer it's up the less effective it is. That way if you fall for a feint you don't get the full damage of their next attack.
The worst thing is people who abuse feints to the point where they can bug the game into making them attack block. They'll block and attack at the same time using feints, its fucking retarded.
The newest beta makes feints harder to chain and they cost more stamina but the problems are all still present.
Yeah. If someone feints just feint them back.
Its usually unexpected. But its good to have a fast weapon such as a shortsword.
The other alternative is to use a longer weapon and dance around like an idiot.
Every game I play I think I hate archers more and more for ruining FFA and LTS.
I just got an update, not sure what it did.
Also, I pretty much exclusively just duel now, is that weird?
1.2GB Update anyone?
1.2 gigabytes?
Thanks to going over my bandwidth cap, no Chivalry for me for a week. Great.
overall good patch but the archer change makes me rage, i can't kite or try to run away anymore
[quote]Improvements/Additions/Tweaks
-After being deflected from hitting walls/ground/environment, you're now unable to parry until you return to idle. An exception is made for destructible objects, such as the cage locks on Citadel or walls protecting the royal family on Darkforest.
-You can no longer follow up with a combo if you're struck while in release.
-Fists and Piercing/Blunt weapons now explode heads properly.
-Fists now use normal weapon tracers and deal appropriate hitbox damage, making them more precise to hit with and less forgiving - you can now duck and sidestep punches properly. Let the tavern brawls truly begin!
-Further improvements to block detection, eliminating some more edge cases of attacks going through parry boxes when a player's block was properly aimed.
-Blocked the use of certain mildly exploitable UE3 console commands.
-Shield toggle is now consistent between all weapons - either pressing 3 or the number of the weapon (I.E. 1 for primaries 2 for secondaries) will toggle the shield, where previously the behavior varied with some weapons.
-Mute commands now mute text as well as voice.
-Perspective lock and free camera now only apply to living and dead players respectively, not spectators.
Bugfixes
-Fixed flinch sometimes causing "ghost" attack animations to play rather than the flinch animation.
-Fixed a bug/exploit causing players without stamina to be able to daze others who weren't out of stamina.
-Fixed server browser issues introduced in Patch 1.
-Fixed flinch not applying to dazed players.
-Fixed an issue causing siege weapons to appear to fly into the air when a player enters one and jumps.
-Fixed a bug causing catapults to fire point blank when double clicking.
-Fixed players who join spectator still being displayed as being on the team they were previously on.
-Fixed blood particles from dismembered limbs spawning incorrectly.
-Fixed an issue causing players to spawn with the wrong loadout when switching from a team, to spectator, and then to the opposing team.
-Fixed being able to sprint with a bow or crossbow ready to fire.
-Fixed being unable to sprint with throwing weapons and the sling ready to fire.
-Fixed the missing return button from weapon select.
-Fixed both arrow types being displayed as bodkins in weapon select.
-Fixed being unable to throw a torch while sprinting.
-Fixed spectating players who are using a ballista forcing the ballista to rotate.
-Fixed being unable to queue javelin throws.
-Fixed spawning with a random weapon equipped.
-Fixed a case where the setname command wasn't being blocked properly.
Map Changes
Citadel:
-Added awnings to first mason spawn to prevent archers from firing at the ballistae.
-Removed collision from damage states on the locks that were registering player strikes.
-Removed Balista after completion of first objective
-Minor spawn tweaks on final objective for attackers
-(Sound)Made malric must not fall/attack the throne room commander vo attacthed to end of statue fall, was previoused bugged and starting when sale cage pens came down
Hillside:
-Trebuchet 3 message should display correctly now.(Was showing trebuchet 4)
Stoneshill:
-Multiple collision and stuck spot fixes
-Fixed an exploit spot for archers in which they could hide inside the gatehouse mesh.
-Fixed a spot near the mason spawn where players could get on top of the rocks and were hard to access.
-Smoothed over the landscape in areas.
-Moved the ammo crate to the front of the Throne Room to reduce archer nesting around the king.
-Patched up some mesh holes/overlaps[/quote]
I don't really see any archer changes, am I missing something?
[editline]29th April 2013[/editline]
oh
"-Fixed being able to sprint with a bow or crossbow ready to fire.
-Fixed being unable to sprint with throwing weapons and the sling ready to fire."
that?
-Fixed being able to sprint with a bow or crossbow ready to fire.
It even prevents me from sprinting after firing for a good second or 2 which sucks because I like to be close to the battle and skirmish. It'll just make camper archers more common.
The rest of the patch is pretty good.
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