• Chivalry: Medieval Warfare: V2: AAAGAATHAAAAAAAAAAAA!
    1,933 replies, posted
Crossbows are now dominate.
I'm going to assume they haven't bothered updating the weapon stats in-game. As in where you can check them.
[QUOTE=Reds;41080493]I have decided that the worst kind of people are the assholes who'll relentlessly try to TK you, just so that they can claim that you're TKing when you fight back in self defence, and then vote kick you because people are fucking sheep in Chivalry.[/QUOTE] on the topic of votekicking, does anyone else find the vote dialogue in this game irritating? it pops up with giant distracting red and green letters, but critically [I]doesn't disappear[/I] once you vote.
[QUOTE=Turnips5;41187726]on the topic of votekicking, does anyone else find the vote dialogue in this game irritating? it pops up with giant distracting red and green letters, but critically [I]doesn't disappear[/I] once you vote.[/QUOTE] I've never had a problem and find it kind of stupid when people bitch about it. Opinions but I can't really see it being obstructive. The fact that people vote like fucking sheep bothers me though.
[QUOTE=Reds;41188168]I've never had a problem and find it kind of stupid when people bitch about it. Opinions but I can't really see it being obstructive. The fact that people vote like fucking sheep bothers me though.[/QUOTE] maybe it's just me then, or perhaps it differs with resolutions, who knows
[QUOTE=Turnips5;41187726]on the topic of votekicking, does anyone else find the vote dialogue in this game irritating? it pops up with giant distracting red and green letters, but critically [I]doesn't disappear[/I] once you vote.[/QUOTE] New update added text removal (I think it was this update), I dunno if that counts towards votekick
Man the melee is so awful now. Everything is ultra slow and there is a lot less opportunity to outplay your opponent.
[QUOTE=Turnips5;41188249]maybe it's just me then, or perhaps it differs with resolutions, who knows[/QUOTE] I could imagine it being annoying at 1280px wide or less.
[QUOTE=zombojoe;41192517]Man the melee is so awful now. Everything is ultra slow and there is a lot less opportunity to outplay your opponent.[/QUOTE] I haven't noticed a difference. In what way have you had less opportunity to outplay your opponent? If you're talking about feinting then that's not outplaying. Not in the slightest.
[QUOTE=zombojoe;41192517]Man the melee is so awful now. Everything is ultra slow and there is a lot less opportunity to outplay your opponent.[/QUOTE] Some of the nerfs/buffs I was fine with but overall it just feels really slow now.
[QUOTE=Reds;41192600]I haven't noticed a difference. In what way have you had less opportunity to outplay your opponent? If you're talking about feinting then that's not outplaying. Not in the slightest.[/QUOTE] Not even feinting, you can still use that, but now its literally the only option. You can't use footwork at all since everyone moves at a turtle's pace. All you do is trade easily blockable swings back and forth until someone fucks up or a feint gets thrown in. That or whoever runs out of stamina first loses. Also some weapons hit so fast that you can get flinched to death, you'll get hit with a combo before you are allowed to block it.
Well, I haven't noticed the slightest difference, so...
Being offensive is now completely pointless. The feinting nerf and the fact that attacking loses more stamina than blocking now makes being defensive the pro 360 no scope MLG way to play. But yes, this update has seriously killed the game for anyone that played even semi seriously. Because the whiners could not handle feints or aim blocks we now have a super newbie friendly game with little to no depth.
Ok, I found one thing is despise. The new fucking flinching. IT'S TOO FUCKING LONG. [editline]26th June 2013[/editline] [QUOTE=Maul Cop;41192784]Being offensive is now completely pointless. The feinting nerf and the fact that attacking loses more stamina than blocking now makes being defensive the pro 360 no scope MLG way to play. But yes, this update has seriously killed the game for anyone that played even semi seriously. Because the whiners could not handle feints or aim blocks we now have a super newbie friendly game with little to no depth.[/QUOTE] Feints are not depth. Feints were completely broken so stop whining and learn to fight. [editline]26th June 2013[/editline] Argh, this flinch. I should not stand there like a retard long enough for a vanguard to wind up a non-combo shot from the start. AS AN MaA.
I haven't played for months, is there added content?
[QUOTE=Maul Cop;41192784]Being offensive is now completely pointless. The feinting nerf and the fact that attacking loses more stamina than blocking now makes being defensive the pro 360 no scope MLG way to play. But yes, this update has seriously killed the game for anyone that played even semi seriously. Because the whiners could not handle feints or aim blocks we now have a super newbie friendly game with little to no depth.[/QUOTE] Sounds like you're upset that you're not very good at this game, and relied on trickery. [editline]26th June 2013[/editline] [QUOTE=Darkslicer;41192923]I haven't played for months, is there added content?[/QUOTE] there's been talk of an upcoming player customization update/dev tools or something someone help me out and elaborate for my benefit as well, please
[QUOTE=Maul Cop;41192784]Being offensive is now completely pointless. The feinting nerf and the fact that attacking loses more stamina than blocking now makes being defensive the pro 360 no scope MLG way to play. But yes, this update has seriously killed the game for anyone that played even semi seriously. Because the whiners could not handle feints or aim blocks we now have a super newbie friendly game with little to no depth.[/QUOTE] I play pretty aggresively I used to top scoreboards I still top scoreboards Also went 10-0 on duel yesterday I don't see your point mate
[QUOTE=lexus04;41193007]I used to top scoreboards I still top scoreboards Also went 10-0 on duel yesterday I don't see your point mate[/QUOTE] "wah wah i can't instantly get past their defence" basically. I just don't want to rant on feints anymore, but I have yet to see ONE good argument for why feints aren't broken, and I haven't seen a single argument for how to counter them that isn't "swing like a moron and never block". Funnily enough, none of them seem to acknowledge that there is no way to predict a feint. [editline]26th June 2013[/editline] Honestly all of the "i can't get past their defence" things come down to: "fights take too long and i just swing blindly at centre mass so i need feints".
I think it all boils down to how adaptable you are and how quickly you can determine what the opponent's playstyle is. Like if I see someone feinting reliably on their first attack, of course I'll just attack them first instead of trying to parry.
The thing about feinting before the patch is that it was reliably countered with a bit of knowledge and experience. If an opponent feints you from far away you can try to read it and wait a little bit longer to see if its a feint or a real attack before deciding to block. If your opponent is feinting you at facehug range you could duck which was a 50/50 chance depending on what attack they chose or the newest mlg pro thing to do was to literally just run past them. This is all without knowing who you are fighting. Once you get to know a player you can call their feints more often than not. If you open up with a feint against an aggressive player he might just hit trade you leaving you with less stamina, or he might even flinch you leaving you with less health too. If you feint a defensive reactive player he might not fall for it and make you waste stamina. If you throw in a feint in the middle of a hectic fight most attentive people will probably fall for it and this is perfectly fine since this is exactly when feints should be used. If you feint a shield user to get his shield up and then kick him down for a free hit, this is fine because that's half your stamina right there for one hit and a good shield user can bring his block down if he notices the attack didn't arrive when it should have. What greatly disappoints me about the patch isn't the balance changes. I don't care if one weapon does 20% more damage or another weapon is 30% faster. What I greatly dislike is the fact that it [I]removed[/I] a lot of the mechanics that made the melee combat extremely complex. Effectively reducing the skill ceiling which made Chivalry so attractive in the first place. If you were a really good player you could dominate the enemy team. 1v2's are incredibly hard to pull off with the new patch, you are essentially at the mercy of the second player. Before you could use their numbers to your advantage, causing chaos by attacking one guy, blocking the second guy and counter attacking the first guy again, maybe even cause a bit of team damage by running in between them. For a long time the devs had a crusade against drag attacks. Drag attacks are where you exploit the real time collision of swings to decelerate your swing, causing your opponent to block too early and get hit. Thankfully they were kept in after a lot of bitching, they are one of the most fun things to do after all. Its the equivalent of removing rocket jumping in quake. But instead they completely neutered the ability to sprint in battles, bringing the pace of the game down so much that now fights are no longer primarily decided by skill. And to make matters worse they also removed face hugging, literally the one thing that allowed faster short weapons to have an advantage over more damaging longer weapons. Without the ability to sprint at will and the increased knockback of larger weapons, short weapon users literally cannot get close enough to engage. These changes have removed so much skill from 1v1s that its laughable now, fights are decided before they begin because the player with more appropriate loadout will have a massive advantage over his adversary. To top everything off they buffed the shit out of archer's ranged weapons, crossbows are literally railguns now you do not have to lead your targets anymore and they reload faster too. The archer was universally considered to be in a good spot but at the same time all these mechanics changes have made archer melee so bad that it gets outclassed by everything. Before you were at a disadvantage, you had very shit damage resistances, and your lighter weapons meant your parries costed more stamina and they did a lot less damage with a lot less range. But at least you could use your speed, your short fast weapons, and your backstab bonus to do a lot of damage to careless players. If you are now an archer you literally stand no chance against a competent player playing another class. The short way to put it really is they lowered the skill ceiling for absolutely no reason, pissing off all the skilled players. I can't enjoy solo fights anymore, which is a real shame because of how upclose and personal this game is. In duel servers theres always a ton of grudges between players and its always fun to watch 2 really good players duke it out. If they are going to actually keep this patch I really don't see myself playing for much longer. What I don't understand is why they make such sweeping changes when the game was mostly fine how it was, the biggest complaints were feints were OP which barely got addressed :v: Man this was a long rant, its been bothering me all day though, my favorite game is basically getting ruined in order to accomplish nothing at all. Like if the devs wanted more players they could have just marketed it more, all this is doing is alienating the guys who play it every day in order to have a couple more casuals play it for 2 weeks. This was a long time coming too, they had beta builds that people could play and generally almost nobody liked the changes in them. Torn Banner would have like 40 different changes to weapons and mechanics and people would like only about 10 of them.
It might be just me, but if you do any combo and the second swing is an m1 one, it's almost bound to miss..
[QUOTE=zombojoe;41193638] The short way to put it really is they lowered the skill ceiling for absolutely no reason, pissing off all the skilled players. I can't enjoy solo fights anymore, which is a real shame because of how upclose and personal this game is. In duel servers theres always a ton of grudges between players and its always fun to watch 2 really good players duke it out. If they are going to actually keep this patch I really don't see myself playing for much longer. What I don't understand is why they make such sweeping changes when the game was mostly fine how it was, the biggest complaints were feints were OP which barely got addressed :v:[/QUOTE] -Facehugging -Feinting -Archers? -Drag Attacks(Sprinting??) Facehugging was glitchy and probably never intended at all... Tower-shields were countered by a MAA who sprinted straight into them and looked up so their backswing hit the shield user in the back of their head. I think it's an improvement. Feinting is more defined so that you can't spam it and you can't parry immediately after using it. What is the problem with it having more defined boundaries? Archers: Crossbows got buffed like hell, sure, but what exactly is the problem with their melee now? Everybody is suffering from the new flinching and knockback, the archer (the squishiest of them all) suffers the most.. What is the problem? Personally, I'm loving the dagger buffs. [quote]After being flinched or parried, sprint is disabled for .5[/quote] Sprinting: How did it get neutered? This? Are you disappointed that you now can't constantly dance in circles while you combo'd swings at people? You typed up that big rant about how they lowered the skill ceiling/make sweeping changes, but you don't have any fine points listed and are making those sweeping generalizations in place. The changelog is public so please tell us what the problems are.
Facehugging was dealt with proper footwork though, if you had people in your face you could move out of the way. The only change that was really needed to "fix" facehugging was the new quick-kick that only knocks people back really far and the fix to altswings being super fast. Now daggers have such short range that the anti facehug bubble is so large that you cannot hit people right in front of you. Feinting is fine the way it is now, although you should still be able to feint to parry from a combo because now nobody combos since it leaves you wide open. Combo feint to parry is what let good players 1v2 without getting raped. Now if the second player is competent he will just hit you if you combo since you can't block it. Archer Crossbows got so much buffed that they are now OP. In most public servers all I've seen today is half the team going crossbow archer and just railgunning everyone across the map. It isn't balanced for sure and crossbows don't have almost any drop either so they are basically sniper rifles. They are downright better than all the bows sans the Warbow. The biggest problem is that they cannot be dodged, you can't zig zag against a competent crossbowman and expect not to get hit. Its also incredibly annoying as a knight to lose 80% of your health to one bolt that literally took no skill to fire, at least with bows you had to predict where your targets were going to go. Javelins are in a good spot right now, the heavy jav is so strong you can 1 hit kill a vanguard with a backstab headshot. Sprinting is probably the biggest change. There is a very long delay between starting a sprint and moving at sprint speed. Getting parried forces you to walk, effectively rendering dancing playstyles obsolete. Dancing was a playstyle mostly used by vanguards where they would slash at you with a giant sword and run away, then come back and hit you in the face. It wasn't really problematic unless you had a really short weapon. But it also really slows down the combat because if you see an enemy make a crucial mistake, you no longer have the speed to charge in and hit him. This in turn makes short weapons which relied on the speed of their wielder for range kinda crap and at the same time makes long weapons more dominant. It has turned the game into more of a counter your opponent's class and weapons with your own rather than choose your flavor of weapon and proceed to kick anyone's ass whichever way you want. This alone made 1v1s really bad because its no longer primarily about skill, its about loadout and its just not nearly as satisfying. It also made footwork a lot less important which is again really lame, the sprinting aggressive player used to set the pace of battles and that just doesn't happen anymore. Another really big issue is they made vanguard weapons knock people back really far, and without being able to sprint around you sometimes literally cannot get close enough to engage. Shields right now are still usually a liability against melee which kinda sucks. The best shield users in the game have always literally just turtled. Without being able to sprint they can't really do their reactive turtle playstyle where they block until you make a mistake and then they use sprint to charge in and attack while you are open. But with the quick kick they can at least get rid of facehuggers, which is fine I guess, but now shield users have a really hard time engaging. Overall though they removed a lot of freedom of play. The combat is a lot less agile, with less split second decision making and more mindless trading blows. If you run out of stamina now you actually just die, its not a stepback like it was before, now you get stunned for more than 1 second. If you are a man at arms or an archer you will most likely get killed, if you are fighting a maul you are going to die since they now one hit kill knights too. Its just not as satisfying anymore and nobody is going to play duel mode seriously anymore. They also made blocking really easy which is fine since it was really hard before for most people. But they could have done that without removing all the cool mechanics that allowed better players to get ahead. It was pretty obvious from the getgo when the devs were going to remove dragging that they wanted to dumb the game down. I really don't know what they hope to this will accomplish because I have not heard a single person say that they are going to play the game again because its easier. Casual players are just going to fight other casual players and if they don't want to get raped by good players then they can play on rank limiting servers. Right now most good players are level 40ish so just go to a server with a rank limit below that. If you just play the game without using any of the cool tricks the game gets really repetitive. Its the constant struggle to do better than your opponent, trying to trick, outplay and outsmart opponents is what keeps it fresh. If you are just going to lose because his weapon and class is situationally better then the competition no longer has any legitimacy.
A lot of your arguments seem to be "it is bad that they removed something that made it easy to kill because you can get around it if you're good enough".
I was able to kill plenty of maul knights and vanguards as MAA, so I don't know what you're talking about and yes, they were rank 35-40
I've been rolling Man at Arms and I've really only noticed one big difference. THE [I]FLINCH.[/I] I [I][B]HATE IT.[/B][/I] It no longer matches up with your animation so you stand there like a retard for a moment, and it's long enough for a vanguard to wind up a zweihander overhead before I can block. It's the only change I absolutely despise. [editline]27th June 2013[/editline] To elaborate, it completely breaks the MaA playstyle. It removes every single option except to block and hope that they have a slow weapon. You can't counter, you can't outmaneuver, you can't tank hits because you're a fucking MaA, it's horrible.
longer maul wind up times this is a bad thing for me because I seem to be the only person who can't parry correctly against extremely slow weapons like the maul and the double-edged axe
Let's talk about things that irritate us in the game (things that we don't think are bad for the game, only upsetting while playing). I'll start. Men at arms doing their teleport dance for attacking instead of fleeing.
[QUOTE=Bletotum;41206605]Let's talk about things that irritate us in the game (things that we don't think are bad for the game, only upsetting while playing). I'll start. Men at arms doing their teleport dance for attacking instead of fleeing.[/QUOTE] I am pretty sure that was fixed in the new update so now maa are just pinatas for everyone else
The dancing playstyle, which is apparently just sprinting in circles while spamming, is incredibly irritating. It's not even hard to defend against, it's just silly as hell. Apparently the new update has eliminated that, so thank god.
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