• Chivalry: Medieval Warfare: V2: AAAGAATHAAAAAAAAAAAA!
    1,933 replies, posted
i like the guys that run around and turn in figure eights in the space in front of me, begin comboing, then do a wide swing and face toward me when the whole time i'm five yards away
I've had issues with that people that you're talking about, but I've learned how to counter pretty much every tactic they throw at me, generally using intended mechanics. If I can do it, you can too.
[QUOTE=MuffinZerg;41839669]I am considering buying this, but after hearing of all the exploits I am quite scared.[/QUOTE] it's just people getting mad about stuff they consider unintuitive, there is no true "exploiting" going on
[QUOTE=Altimor;41839882]it's just people getting mad about stuff they consider unintuitive, there is no true "exploiting" going on[/QUOTE] If you really can desync animations intentionally, that seems like a bit of an exploit.
animation desyncs and exploiting the way swinging works to get hits no matter what is well uh, true exploits in my book
Was actually having a lot of fun earlier. Joined a low population server of 24 players and there were only about 15 or so of us. Had a lot of great battles and I was having more fun in the game than I have in quite some time. Then some try-hard clan shows up. Animation glitching, bullshit tactics, it completely ruined the atmosphere. Of course they were high and proud on it. "I think we'll take over this server" one of them typed up once they started creaming everyone. Disappointing. Was having a blast for a couple rounds there.
[QUOTE=DaMastez;41839947]If you really can desync animations intentionally, that seems like a bit of an exploit.[/QUOTE] What does "desync" animations mean?
[QUOTE=MuffinZerg;41840039]What does "desync" animations mean?[/QUOTE] making the animation not play at the correct time a rough example would be that I could hit you with my sword, but my animation wouldn't begin before I hit you, so you would never get the chance to block
[QUOTE=PredGD;41839992]animation desyncs and exploiting the way swinging works to get hits no matter what is well uh, true exploits in my book[/QUOTE] Desyncing is an exploit, the latter doesn't exist
[QUOTE=Altimor;41840088]Desyncing is an exploit, the latter doesn't exist[/QUOTE] I'm pretty confident that swinging exploits exist, after both fighting exploiters myself and from reading this thread. an example is a guy I fought a few months ago. I have no idea what exactly he did, but it involved spinning around, looking up, looking down and overhead swings. I blocked in time but he got through my blocks and parries no matter what.
[QUOTE=PredGD;41840160]I'm pretty confident that swinging exploits exist, after both fighting exploiters myself and from reading this thread. an example is a guy I fought a few months ago. I have no idea what exactly he did, but it involved spinning around, looking up, looking down and overhead swings. I blocked in time but he got through my blocks and parries no matter what.[/QUOTE] By "block" do you mean with a shield? If so then yes, shields are ass and you can go through/around them. Otherwise you're aiming the block wrong because the game mechanics don't work in a way that lets you go "through" parries.
[QUOTE=Altimor;41840180]By "block" do you mean with a shield? If so then yes, shields are ass and you can go through/around them. Otherwise you're aiming the block wrong because the game mechanics don't work in a way that lets you go "through" parries.[/QUOTE] did both parrying and blocking. not trying to come off rude, but you've always stuck with the “game mechanics does not allow that to happen“ argument for discussions like these. do you have anything to back that statement up?
[QUOTE=PredGD;41840217]did both parrying and blocking. not trying to come off rude, but you've always stuck with the “game mechanics does not allow that to happen“ argument for discussions like these. do you have anything to back that statement up?[/QUOTE] i went through chivalry's unrealscript a while ago, i'll go through it again to find snippets for you but expect me to take several hours to navigate through this tangled mess of shit
[QUOTE=PredGD;41840217]did both parrying and blocking. not trying to come off rude, but you've always stuck with the “game mechanics does not allow that to happen“ argument for discussions like these. do you have anything to back that statement up?[/QUOTE] he was either dragging or aiming his attacks around your parries. or you just didn't aim your parry far enough or timed it incorrectly.
Probably attacked you from the side, it just didn't look like it. You have to parry a lot more to the side against some attacks. Its a matter of knowledge.
dragging an polearm's overhead upward so that it 'lands' (ends the swing) roughly above the head is a semicommon technique to bypass some forward shield blocks. a common trick is to jump and use the height advantage to stab the head in midair similarly, long weapons can be swung toward the weapon-hand side of the shield user's body to hook behind the shield, as long as the offender is turned beyond a small number of degrees to the side finally, getting close enough will result in a swing's hitbox starting behind the defender's shield, successfully connecting with the body. combined with a pinch of lag or wonky vertical positions, many of these practices can work when they maybe shouldn't. it just kinda comes with the game; i've accepted that the closer a system of interfaced virtual controls comes to replicating the real world, the less of a fair game it can create (long reason: the more and more variables introduced, the less simple and predictable). i.e. multiplayer Wii remote lightsaber fights could probably never work well and not come down to luck or exploits. i have hopes for clang! but it's never going to be as reliable as pong.
Every once in a while, you meet a cool person on this game. Wish it would happen more often.
[QUOTE=Richardroth;41843336]Every once in a while, you meet a cool person on this game. Wish it would happen more often.[/QUOTE] Agreed. The best and most friendly players are the ones that don't take it that seriously and don't get all antsy when you get angry at them for feinting/facestabbing/being better than you.
so what's up with the apparently color-blind people who complain about the customization in TO and TDM? Even if the color choices for team outfits weren't faction exclusive, the player model should give it away fairly easily. I was once chased by literally half my own team across the courtyard on the peasant killing map before I was teamkilled. As a knight.
I constantly meet dickheads in this game it was in a 1v1 FFA server, and me and this guy was dueling. In comes the dickhead that screams his head off when someone gets in the way or hits him on accident, and he kicked me. I finish off the enemy, and hit this twat once with a Claymore he must have half the server on his dick because before I knew, the server was chasing after me
[QUOTE=Virtanen;41844317]so what's up with the apparently color-blind people who complain about the customization in TO and TDM? Even if the color choices for team outfits weren't faction exclusive, the player model should give it away fairly easily. I was once chased by literally half my own team across the courtyard on the peasant killing map before I was teamkilled. As a knight.[/QUOTE] I was banned from a server while playing Agatha because my team kept killing me. They were all retards =/
I would have prefered it if they kept colour customization exclusive to FFA. I mean, change the emblems and everything but keep it good old red and black and such.
I'd liked it more if we were to change pieces of armor around and the patterns (chekers, stripes, etc) instead of colours, atleast out of FFA. I had to desaturate the screen to tell dark blue and black apart, and no matter which team am I in, when I see somebody in a dark colour I spazz out since I've been caught off guard a couple of times.
[QUOTE=1chains1;41831566]I mean god damn, I played against a vanguard who had a simple great sword and we fucking dueled hardcore using the game mechanics as the developers intended,[b] not doing stupid fucking spins or leaning their player model strange angles or abusing a weapon or anything[/b]. We used parries, feints, kicks, pretty much fucking everything and to be honest I lost but god damn if it wasnt fun. I happily told that guy good fight, because it was one. [/QUOTE] I'm sorry, but those are game mechanics, too. They work as intended. Now, abusing animations is where the shit goes wrong. [editline]15th August 2013[/editline] Also, what's the rant about "FUCKING morons they want to WIN what DICKHEADS". I don't know you, or anyone other personally, but I know sure as hell I find winning a lot funner than losing, sorry if that part of my nature offends you, but for a lot of people that is also the way it is. Playing the devil's advocate, to get more satisfaction of fun because of winning, this is the reason why people find more and more, maybe more effective, ways to achieve the victory they seek, they become satisfied, they satisfy their ego, they make a trivial but soothing achievement for themselves. Just because people play games for different pleasure doesn't mean some of them are wrong. Heck, even cheaters get their pleasure from playing the game with cheats - the pleasure of doing everything slick and easy, without any difficulties. The problem why it's frowned upon among the multiplayer games is because cheats directly ruin experiences for other people, teammates or not. That is not the case with munchkins who overkill just to get better score. They do everything within their vicinity to end up victorious, and people moaning about it are just as stupid as people moaning about feints.
There's nothing wrong with complaining about munchkins that ruin other people's fun but at the same time, you should be concentrating on countering all the weird exploits instead of sitting there doing nothing. I fought a helicopter claymore just now who spammed all sort of weird tricks and spazzing all over the place. But no matter what he did, all I had to do was concentrate on defense and then plow through his attack with my maul-fu hyper armor. Nothing is as satisfying as oneshotting people through their fancy tricks or exploits.
[QUOTE=zombojoe;41837932]If you were to remove swing manipulation this game would have no skill ceiling. Every fight would just have 2 guys feinting each other to get hits in because they'd be literally no other way if they are both competent at blocking.[/QUOTE] IMO this is really why I was hoping for cavalry in chivalry early in the development. All infantry combat gets stupid after a while and every now and then you need a mounted knight to plow through a crowd of people to level the playing field (no pun intended)
[QUOTE=hypno-toad;41877382]IMO this is really why I was hoping for cavalry in chivalry early in the development. All infantry combat gets stupid after a while and every now and then you need a mounted knight to plow through a crowd of people to level the playing field (no pun intended)[/QUOTE] calvary would be pretty cool to see. i don't know how balance would work though..
Well the maps just wouldn't work for it.
moor would work ok
I bought it and I regret nothing. For the order!
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