• Chivalry: Medieval Warfare: V2: AAAGAATHAAAAAAAAAAAA!
    1,933 replies, posted
Vanguard feinting is the worst. "Oh, you blocked because my weapon can OHKO you from any part of its swing? TOO BAD, IT WAS A FEINT, UR DED" Not to mention the claymore swing bug is still there, so you can overhead people without them even seeing your sword connect. Boy, I sure am excited for the shitty SpikeTV expansion that TB is putting out instead of fixing Chiv bugs and balance!
[QUOTE=Clavus;42466074]But feinting also means your attack will take longer to land, meaning if your opponent wasn't planning on blocking but attacking instead, you'll end up getting hit. Feinting is basically counting on the fact that your opponent will block.[/QUOTE] Well given that at this point most people reflexively parry when they see that animation, that doesn't mean shit. It's like shining a light in someone's face and "counting on" them blinking. Of course they will.
Except that you can't really help blinking to a sudden light (at least I can't), while pressing rmb is entirely up to you.
[QUOTE=EmRA;42466373]Except that you can't really help blinking to a sudden light (at least I can't), while pressing rmb is entirely up to you.[/QUOTE] Hardly; when I see that animation start, I click reflexively. Just like with a bright light. The time scales that these fights work on force you to rely on your reflexes and feinting takes advantage of that with no drawbacks. It has gotten slightly better recently, but it's still pretty fucking bad.
I don't think feinting is all that bad. Normal fights I feel lack depth, and get repetitive. Fights are more enjoyable and intense when both parties are breaking out all their moves to get in on one another, feinting, flinching, jumping, kicking, ducking, using the environment, it's the most fun I've ever had in Chivalry. It's the same in all medieval games now, people hate archers and hate stuff that isn't just parrying and swinging. Really gets me demotivated to see a bunch of people in a server that will literally shun me for being an archer.
[QUOTE=StickyWicket;42470735]I don't think feinting is all that bad. Normal fights I feel lack depth, and get repetitive. Fights are more enjoyable and intense when both parties are breaking out all their moves to get in on one another, feinting, flinching, jumping, kicking, ducking, using the environment, it's the most fun I've ever had in Chivalry. It's the same in all medieval games now, people hate archers and hate stuff that isn't just parrying and swinging. Really gets me demotivated to see a bunch of people in a server that will literally shun me for being an archer.[/QUOTE] Dragging and swinging around blocks is where it's at. You can dominate someone and have remarkable depth in combat without a mechanic that feels super shallow. Seriously, feinting has a very low skill cap, and it's really annoying to see newer players use it and call themselves good. It's unrealistic and poorly thought-out.
Feints are fine if you learn to always only block if the actual swing has started. Or just use a fast weapon like the norse sword and simply poke at your opponent as they go to town on their mouse stringing 999 feints together waiting for you to block.
[QUOTE=Clavus;42466074]But feinting also means your attack will take longer to land, meaning if your opponent wasn't planning on blocking but attacking instead, you'll end up getting hit. Feinting is basically counting on the fact that your opponent will block.[/QUOTE] [QUOTE=Nerfed;42471403]Feints are fine if you learn to always only block if the actual swing has started. Or just use a fast weapon like the norse sword and simply poke at your opponent as they go to town on their mouse stringing 999 feints together waiting for you to block.[/QUOTE] When you say "well if he feints you just attack him" you fail to consider what happens when he doesn't feint you. You have no way to know with some of the faster weapons (typically stabs with one-handers or spears) until it's too late.
Feints only bother me when the fight starts out normal, suddenly BOOM he feints and I had no way to know he was going to do it till the moment it happens. So it's bullshit sometimes. imo
Feinting is hard and annoying, but that is the point, if a person is not paying attention in the game then they should be punished and the game gives you the ability to. A feint can only be done during the wind up of an attack, and if you are blocking right as the animation of a wind up starts then you are doing something that is considered a "negative" in the design of the gameplay. It is under the same section as getting too greedy and attacking too much to where the enemy finds an easy opening. The reason feinting exists in the game is to give you a reason to develop your blocks into a properly timed skill rather than a crutch that you just reflexively press, as I assure you just like feinting a block can be spammed just as effectively (and annoyingly). People are complaining that theyre being easily feinted because they panic parry, which of course as it describes is when you reflexively "panic" and spam your block. Go into duels and practice not blocking until the blade is actually moving towards you, because at that point you will do a perfect block. Yes, it is hard to get yourself out of the habit, but that is not the feinters fault and is one of the many ways the game has checks and balances. A feinter also has some disadvantages: 1. It leaves them open and an identified feinter can easily be called out on this bluff by any good player and stabbed before his 2nd windup can even finish. 2. The fact that all game types either have 2 rounds or respawning means that a feinter can never truly outright win, because half the time a feints advantage is the element of surprised and once that surprise is gone predicting them is the easiest shit. 3. If it comes to the point where you already lost a round and the guy didnt feint until the very end to finish you off, consider to yourself how he beat you all the way up to that point. If he was beating you into the ground before without the use of feints, then you were going to lose and deserve to lose. Yea, the game doesn't hold your hand and can be pretty bullshit at times, but that is what makes this game fun and rewarding because when you finally do well you know youve earned it. Instead of raging about how feints are bullshit every 3 pages, why not realize that they are not going anywhere and start actually going in game with the mindset of training against feints. I guarantee you anybody in here who has complained about feints has not once gone into a server with the specific goal of learning how to block feints. Yet they keep on complaining. MAN THOSE ARROWS ARE BULLSHIT, YET IM NOT SWITHCING TO A SHIELD BECAUSE i DONT KNOW HOW TO USE THEM BUT THATS THE GAMES FAULT!!!!!!!!!!!!! The logic man.
I fully agree, feinting can be annoying but I can block them pretty well, and feints still have the same effect as say, mouse drags, because both require the defender to time his block correctly instead of just spam it. You start taking stuff like that away and it becomes an exchange of block spams. Funny thing is I almost never use feinting anyway, but I certainly don't want to see it [I]gone[/I]. Besides, you can literally achieve a similar effect by doing a jump attack and delaying your swing. Don't believe me? Try it, jump and swing once on someone to see if your enemy blocks, then jump and wait till you almost land to swing, it's a similar result.
I haven't played in a long time, but i only regularly used feints in combat if its been a stalemate up to that point. Its even less fun to just trade blocks all day than someone feinting and spicing the combat up imo. People who spam them are a little more annoying i agree.
You know, there's a lot of ways of fighting that aren't simply blockswapping? Controlling range, kicking, changing weapon; they're all there. Don't pretend that removing feigning would force the combat into blocking until you run out of stamina. Shit, I manage exactly the same effect as feigning by simply not swinging as soon as I can. That punishes block spammers without being quite so fucking stupid.
[QUOTE=One Ear Ninja;42471398]Dragging and swinging around blocks is where it's at. You can dominate someone and have remarkable depth in combat without a mechanic that feels super shallow. Seriously, feinting has a very low skill cap, and it's really annoying to see newer players use it and call themselves good. It's unrealistic and poorly thought-out.[/QUOTE] But dragging is kinda ridiculous on its own. The fact that a swing can do full damage from the point it starts to the point it ends is just ridiculous. At least in Mount & Blade, the beginning and end of a swing don't do nearly as much damage as the middle. Makes dragging mostly useless.
Feinting in chivalry is BS because there's really no reasonable counter to it. Feinting in M&B is a functional mechanic because your opponent is still capable of blocking or parrying your follow up attack, but if you feint in chivalry you basically get a free shot on your opponent.
[QUOTE=FlakAttack;42473421]But dragging is kinda ridiculous on its own. The fact that a swing can do full damage from the point it starts to the point it ends is just ridiculous. At least in Mount & Blade, the beginning and end of a swing don't do nearly as much damage as the middle. Makes dragging mostly useless.[/QUOTE] They are changing how dragging works in C:DW, I don't think I'm allowed to say what, but they're trying to make stuff like lookdown overhead not as powerful and so on I personally use feints to regain control of fights, lets say I play MAA against another MAA. I go in for an combo but my opponent dodged out of the way on the first attack, I feint my 2nd swing to not be at disadvantage an be completely open for attack from my opponent. The same applies to group fights in TO or LTS, I run around constantly target switching and feint if I either miss an attack, like above, or I need to fall back to avoid getting killed. The main problem with feints are the fast weapons really, weapons like claymore, sword of war or bearded axe all are ridiculously fast. I very often never even hear the grunt that's supposed to play once an attack in out of windup, when I fight claymore users I very, very often get hit way before the grunt even plays sometimes it even plays after I'm hit, feinting often have a tendency to cause ghost swings or very desynced attacks with certain weapons which TBS still needs to fix.
[QUOTE=Fourm Shark;42473970]Range control and timing are the best weapons in the game.[/QUOTE] No, ballet is.
So, just played chivalry again if there was anything new. And now i'm already done. ill wait for the new game (deadliest warrior). Maa is coming towards me and keeps hitting me while i actually block at his direction. And it just don't work! What the hell is wrong with this game?
[QUOTE=snijboer;42487911]So, just played chivalry again if there was anything new. And now i'm already done. ill wait for the new game (deadliest warrior). Maa is coming towards me and keeps hitting me while i actually block at his direction. And it just don't work! What the hell is wrong with this game?[/QUOTE] With an MAA in your face you basically have to block 90 degrees to your left/right.
I cant play this game, i'd love a wingman swinging swords and telling me whats wrong. I know you are there. Go ahead, add me
[QUOTE=LaTrefle;42488360]I cant play this game, i'd love a wingman swinging swords and telling me whats wrong. I know you are there. Go ahead, add me[/QUOTE] Spam left mouse button without regard for teammates like every other idiot playing this.
[QUOTE=LaTrefle;42488360]I cant play this game, i'd love a wingman swinging swords and telling me whats wrong. I know you are there. Go ahead, add me[/QUOTE] I'll take you up on that
so i discovered a new loop that people are using if they're using a shield, do an overhead attack while jumping, it gets past the shield. fuckin fags
[QUOTE=Pops;42489187]so i discovered a new loop that people are using if they're using a shield, do an overhead attack while jumping, it gets past the shield. fuckin fags[/QUOTE] overheads have been used to go around shields for some time. The attack usually lands on the head.
i havent been playing as often anymore so it's new to me
Any brits wanna play sometime, PM me and ill steam add you :)
[QUOTE=snijboer;42487911]So, just played chivalry again if there was anything new. And now i'm already done. ill wait for the new game (deadliest warrior). Maa is coming towards me and keeps hitting me while i actually block at his direction. And it just don't work! What the hell is wrong with this game?[/QUOTE] Stabby weapons can go inside of you and this requires you to look down to parry. Alternatively lean back so your parry hitbox goes farther out blocking the hit traces from going below your parry. EDIT: Lean to the side as you look back too as this protects against mousedrags and leaves less of an angle exposed [QUOTE=Pops;42489187]so i discovered a new loop that people are using if they're using a shield, do an overhead attack while jumping, it gets past the shield. fuckin fags[/QUOTE] Yea those fags why don't they just repeatedly bash on your shield hoping you'll lower it God forbid you have to look up and maybe even duck
It makes me feel good when someone acts like they're the "master" of feinting (probably that's how they made it to the top) and of course I'm fighting next: The 'feint master.' Anyhow he feint kills me, and types in "fucking noob." I equip a hunting knife and feint kill him twice! And basically win against the cheating motherfucker. He rages like a bitch. That's what you do when someone isn't playing fair.
[QUOTE=ChronoBlade;42492823]It makes me feel good when someone acts like they're the "master" of feinting (probably that's how they made it to the top) and of course I'm fighting next: The 'feint master.' Anyhow he feint kills me, and types in "fucking noob." I equip a hunting knife and feint kill him twice! And basically win against the cheating motherfucker. He rages like a bitch. That's what you do when someone isn't playing fair.[/QUOTE] The only feints I would consider "cheating" are the polearm/spear stab feints because the way their animations are designed you're always too close to be able to react if you're in range to hit them Although I'm too busy copying moves from the matrix movies to feint
Welp, I switched to fullscreen, and now the game forcibly alt-tabs itself, and I can't change it. [editline]11th October 2013[/editline] Well, I fixed that. Now it simply crashes whenever I try to join a game. I don't really feel like dealing with this tonight. :l
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