[QUOTE=lockdown6;42809170]i can apply logic and realize there's horrible issues like the LTS version of battlegrounds not having a skybox and then conclude that if they haven't fixed that for however many months they probably don't plan on updating the game anymore[/QUOTE]
They're a small team and for those past months they've been working on DW. I'm not overly hopeful either, but there are excuses to be made.
[QUOTE=lockdown6;42809170]i can apply logic and realize there's horrible issues like the LTS version of battlegrounds not having a skybox and then conclude that if they haven't fixed that for however many months they probably don't plan on updating the game anymore[/QUOTE]
Except that is not applying logic, why would they release a patch that fixes one single issue with the skybox when they could work on fixing the plethora of issues that chivalry has and release it all at once in a large patch with the dlc?
But of course, you can keep wondering why they don't release numerous patches one after the other and waste resources, because that totally makes sense!!
I really think the maul's damage should be toned down just a smidge, any lmb or over head attack takes nearly all my health away, and if a hit connects with my head it's OHKO. I don't think that's entirely fair.
[QUOTE=lockdown6;42810350]how is it wasting resources? valve doesn't require devs to pay to release updates on steam and these are glaringly obvious problems[/QUOTE]
Well since you mentioned Valve, lets use them as an example.
They did not release Diretide for Dota 2, because they are creating a very large patch for the game. In terms of efficiency, releasing large patches with everything bundled together is the better option over constant patching for every problem that pops up in this game. If someone like Valve has to manage their time like this, why do you think a much smaller company like TB will be able to fix anything quicker or be able to pull off something like constant patches more efficiently?
[QUOTE=lockdown6;42810478]diretide wasn't released because it's an entirely new gamemode that needed to be adapted to a fairly large number of changes made in the span of a year since its first release. aoc_lts_battlegrounds or whatever is missing its skybox, which already exists in another version of the map. i don't think that's really comparable[/QUOTE]
Yet you're focusing on one specific problem and not the other issues that chivalry has.
Like you seem to be missing the entire point that it would be extremely inefficient to release multiple patches fixing mundane things when they could continuously work and release it all in one patch.
The company is small and every time a patch is set up to be released they have to take people away from working on fixes to work on making sure nothing goes wrong when the patch is launched. It isn't as simple as "oh ok let me just check this box and everything is fixed and will be released with no problems you guys just keep on chugging ahead on the other fixes mkay!!!"
I kind of like the idea of fighting on a battleground that's floating around in the void...
I encountered a pretty interesting glitch in the Training mode (and I think this hasn't been mentioned yet).
When I got killed in the fight with Knight, I didn't respawn. It seemed that this Knight stood right on top of my spawnpoint.
[T]http://cloud-2.steampowered.com/ugc/723120602468039456/27C9B5B3DB402C41C47794607D06F13ECC533119/[/T]
So, I was stuck in a death spec mode, so I decided to check the map.
It turned out that there was little to no map restrictions for spectators (unlike in normal maps), so I took the chance and explored the map.
I took quite a few screenshots; question is should I upload them? I'll give you couple of them to show, and if someone actually cares, I can upload the rest of them.
[T]http://cloud-2.steampowered.com/ugc/723120602468220566/9838D2F2F695A97E173BADC10A8A4AC5E79D860A/[/T]
[T]http://cloud-2.steampowered.com/ugc/723120602468292218/981FEA4EFCAF3AA218D7FD42ACB7778E0593CDAC/[/T]
this game should have a singleplayer component like star wars battlefront
a campaign to play through and offline with bots
[URL="https://dl.dropboxusercontent.com/u/9673253/damnit france.jpg"]Damnit France.[/URL]
[sp]Also, just before he said "coward maa", he said, "just wait it out."[/sp]
Learning how to accurately 180 overhead with the Messer is very much worth it, a Messer overhead headshot instantly kills an MaA
It's really funny to go into a duel then just instakill the other guy before he swings
[editline]12th November 2013[/editline]
[QUOTE=ghosevil;42817853]I kind of like the idea of fighting on a battleground that's floating around in the void...[/QUOTE]
[t]http://www.quantumrarity.com/wp-content/uploads/2010/03/FacingWorlds.jpg[/t]
I'd love to see a remake of Facing Worlds in Chivalry, modified but with the same theme (unlike the UT3 one that's attached to the ground :\)
[QUOTE=Altimor;42846298]Learning how to accurately 180 overhead with the Messer is very much worth it, a Messer overhead headshot instantly kills an MaA
It's really funny to go into a duel then just instakill the other guy before he swings
[editline]12th November 2013[/editline]
[t]http://www.quantumrarity.com/wp-content/uploads/2010/03/FacingWorlds.jpg[/t]
I'd love to see a remake of Facing Worlds in Chivalry, modified but with the same theme (unlike the UT3 one that's attached to the ground :\)[/QUOTE]
Don't know why I've been hitting my team a lot with the backswing of my maul, it was terrible because, one time I was 2v2-ing with an archer against a knight and a vanguard, he gets behind me and I hit him with my backswing, blowing his head clean off and nailing the knight.
I think the vanguard just started laughing so hard he couldn't play anymore because when I killed the knight he was just staring at the floor, so I went along with getting to the objective.
I'm now working on "Facing Castles". Y'know, like Facing Worlds, but with medieval castles. On a related note low gravity javelins are great, they slow to a stop then very slowly fall downwards.
EDIT: If anyone knew how to extrude stuff in zbrush without losing resolution on the sides of the extrusion that'd speed the process up a lot
[QUOTE=Rockeiro123;42899451][IMG]http://th09.deviantart.net/fs70/200H/f/2012/311/1/7/agatha_knight_by_jptom-d5ka6em.jpg[/IMG]
[URL="http://zombaddict.blogspot.fr/2012/11/agatha-knight-le-patron.html"]linkl[/URL][/QUOTE]
it says agatha knight :/
Today I spent 3 hours in a team objective server as an unarmed voice spamming man at arms. Then I spent two hours in a FFA server as an unarmed voice spamming man at arms.
Unarmed man at arms is so ridiculously fun. The pink tabbard really adds to the friendly image.
Running at a guy in FFA with two spear wielding vanguards on your six yelling "DEFEND ME! I CANNOT DO SO MYSELF" and having him retort with "MY SHIELD IS YOURS BROTHER" is wonderful.
[QUOTE=DeeCeeTeeBee;42920177]Today I spent 3 hours in a team objective server as an unarmed voice spamming man at arms. Then I spent two hours in a FFA server as an unarmed voice spamming man at arms.
Unarmed man at arms is so ridiculously fun. The pink tabbard really adds to the friendly image.
Running at a guy in FFA with two spear wielding vanguards on your six yelling "DEFEND ME! I CANNOT DO SO MYSELF" and having him retort with "MY SHIELD IS YOURS BROTHER" is wonderful.[/QUOTE]
You're not doing it right young one, what you do is act friendly spamming shit and when they go to attack your teammates you ride up on their ass punching them. You sway to right or left depending on which hook you're throwing and it becomes pretty damn hard to block. If they do manage to start a wind up, you just immediately kick them and continue punching.
You will be surprised how many kills you will get if you always stay moving.
you were a voice, spamming MAA?
[QUOTE=DeeCeeTeeBee;42920177]Today I spent 3 hours in a team objective server as an unarmed voice spamming man at arms. Then I spent two hours in a FFA server as an unarmed voice spamming man at arms.
Unarmed man at arms is so ridiculously fun. The pink tabbard really adds to the friendly image.
Running at a guy in FFA with two spear wielding vanguards on your six yelling "DEFEND ME! I CANNOT DO SO MYSELF" and having him retort with "MY SHIELD IS YOURS BROTHER" is wonderful.[/QUOTE]
was your name "Civilian"
I don't know if anybody else does it, but if somebody on the other team decides to be friendly and not attack me for any reason, or I for him, I will throw down my sword and refuse to attack him no matter what.
I find it really fun when you find somebody and you both go "let's just go our separate paths" and don't try to kill each other.
[QUOTE=Reds;42923310]I don't know if anybody else does it, but if somebody on the other team decides to be friendly and not attack me for any reason, or I for him, I will throw down my sword and refuse to attack him no matter what.
I find it really fun when you find somebody and you both go "let's just go our separate paths" and don't try to kill each other.[/QUOTE]
I had a similar moment like that when I was playing on FFA and ran into another hammer bro;
I should explain that after the most recent Free weekend/sale it has been almost impossible to duel anyone in pubs, even if they are the last man standing in an LTS.
Now, I ran into the hammer bro and having a maul myself, I saluted him, and was pleseantly surprised to find out he saluted me back, now we started dueling and we were farily evenly matched, until some muppet ran in and cleaned us both up, this went for about 2 more duels;
The 4th time I dueled him, we managed to clean up the trash surrounding us, and started dueling again, until an archer shot and missed, at which point we both got our shields out and started sprinting towards the archer, that was an amazing moment, but not as amazing as what was to follow, after taking care of the archer, we found ourselves surrounded by 3-4 vanguards, now what?
Well we did what any sane people would do, we teamed up to clean up the vanguards managed to split them up to more manageable size to the point where we were very literally back to back, how do I know this?
I hear my hammer bro killing one of the vanguards behind me and I couldn't move backwards, he comes out sprinting from my right flank and nails the vanguards in front of me. And we just finished our duel.
I miss my hammer bro.
should i buy deadliest warrior?
not yet
2gb update
i wonder what they did
[QUOTE=Pops;42931760]2gb update
i wonder what they did[/QUOTE]
I hope its new weapons and maps.
And some more optimization.
patch notes:
[quote]
Optimization
Character optimizations
Optimizations of all maps
Profile screen now loads stats much faster
Reduced memory usage of the client
Further netcode and server CPU optimizations
Force disable ssao and subsurface scattering (neither is being properly utilized right now, and are just costing GPU performance)
Memory allocator improvements for 64-bit, should improve CPU performance when running the 64-bit executable
Added temporary 64-bit option to launcher (when we're certain about the stability of the 64-bit executable and the allocator changes, this option will be removed and the launcher will automatically launch the 64-bit executable on 64-bit Windows)
Added 64-bit dedicated server executables
General Improvements
Fixed a crash related to health regen
Game no longer crashes if Steam is not enabled
Added increased respawn time for team damage
Thrown pistol kill uses the correct icon in the killfeed
Players can no longer team stack at the start of thegame
TimeLimit specified in command line actually works now
Post game kills now only inlcude kills made against opponents and not your own team
Escape button now working in class select, profile, escape menu
Audio slider changes should now occur in real time
Fixed Double Kill reporting on a single kill
Removed unused assets from some packages, reducing the game's overall size
New throwing knife image
Added XPMultiplier to all game types. XP modifiers for the current game modes shown at the beginning of the match
Bonus xp for winning the match (Team victory in team modes; individual victory in Duel / FFA)
Improved text strings / consistency
Map vote text is improved
XP stats are more accurate
User Interface
Fixed "textField" displaying in drop down menus in the Config screen
Fixed drop down menus having an offset position in non-1920x1080 resolutions
Server Filters now automatically save between sessions
Map Improvements
Adjusted landscape textures in Fjord
Plant the Banner planting point tweaked on Acropolis and Fortress
Fixed broken banner in Acropolis
Game Modes
FFA
FFA chat no longer says will "spawn as Blue Viking"
FFA scoreboard and post game stats screen sorted by kills, not score
Duel
Duel mode camera no longer turns 90 degrees before duel
Duels no longer break if player disconnects before the duel starts
Pickups now dissapear between rounds in duel mode
Duel mode winner decided by kills, not score
LTS
When multiple players need one more to win, the game no longer announces a draw when a team wins
Reduced the number of LTS Rounds to win, shortening average map times
Fixed not spawning if you are in the character select menu
Class-specific
Pirate
Pirate flag movement t-pose fix
Ninja
Ninja no longer has a strange face when holding the flag
Fixed ninja dodge T-pose
Ninja unmasked selectability/visibility in customization
Updated bo staff animation
Knight
Longsword shove root fixed
Knight shield now shows customization in first person
Removed crossbow from 1st primary, and moved to 1st slot in secondary
Viking
Can now see viking shield customization from main menu
Shield no longer reappears on viking after thrown and switching to dual weild
After throwing left hand weapon in dual wield, you no longer auto switch to shield
Spartan
Short spear shove now working like other weapons
Shield now customizes on the back of the spartan
Shield no longer changes customization from equip to unequip
Only spartans can now combo the same stab attack with spears[/quote]
I wish the SDK update for Chivalry didn't double/triple the loading times for no goddamn reason.
god fucking damn i hate playing playing against feinting two handers
why do people keep calling drags an exploit?
Has anyone ever had accuracy higher than 1.0000?
[img]http://i.imgur.com/02Lzie4.png[/img]
I didn't even know this was possible.
I noticed my accuracy was 1.0000 while playing and then I killed a single person who was completely a lone (basically, it wasn't a double hit), and the accuracy just suddenly rose to 1.0192.
How the hell?
[QUOTE=mrkaki;43021436]How the hell?[/QUOTE]
Maybe one swing struck multiple targets?
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