[QUOTE=DaysBefore;43021453]Maybe one swing struck multiple targets?[/QUOTE]
But that's why I put emphasis on the fact that even though I only struck one person, my accuracy went beyond 1.0000
The calculation is supposed to be ($numberofhits)/($numberofattacks). What happened defied that logic.
Welcome to Chivalry where the numbers are made up and the patches don't matter
[url]http://store.steampowered.com/app/241280/[/url]
Hmm, 25% off Deadliest Warrior too I guess. Is it worth buying?
having so much fun with deadliest warrior
[QUOTE=cyanidem;43035751][url]http://store.steampowered.com/app/241280/[/url]
Hmm, 25% off Deadliest Warrior too I guess. Is it worth buying?[/QUOTE]
Im having fun aswell. But its simply plain not worth it right now.
[video=youtube;VCMDwHDF4-k]http://www.youtube.com/watch?v=VCMDwHDF4-k[/video]
just did this on deadliest warrior and almost shat myself
After spending most of my time on Chiv:MW playing knight and MMA, discovering the joys of greatsword vanguard is fucking amazing.
You just have so much damage and mobility it's amazing, you can be anywhere fast and wreck shit like nobodie's business.
[QUOTE=cricket50;43040257][video=youtube;VCMDwHDF4-k]http://www.youtube.com/watch?v=VCMDwHDF4-k[/video]
just did this on deadliest warrior and almost shat myself[/QUOTE]
for a second i thought you named yourself chrischan
Deadliest Warrior is £7.20 on GreenmanGaming is it worth it?
So, err, the game seems to be very broken for me.
Got it gifted to me in the sale but when I launch it, it hangs at the banner and a tiny window opens that just crashes after about a minute.
Reinstalling it as we speak, I'll say if it works or not for anyone that has the problem in the future.
Didn't work, any ideas?
Really wish pirates and ninjas were taken out of deadliest warrior, in place of Immortals and Aztec warriors
[QUOTE=Nibroc;43057620]So, err, the game seems to be very broken for me.
Got it gifted to me in the sale but when I launch it, it hangs at the banner and a tiny window opens that just crashes after about a minute.
Reinstalling it as we speak, I'll say if it works or not for anyone that has the problem in the future.
Didn't work, any ideas?[/QUOTE]
It happened to me because i had single-code mod enabled. There's [i]A LOT[/i] of reasons for that to happen, good luck.
[QUOTE=MatheusMCardoso;43062113]It happened to me because i had single-code mod enabled. There's [i]A LOT[/i] of reasons for that to happen, good luck.[/QUOTE]
Back in January or so I had it for the free weekend, worked fine then.
Really annoying.
[URL="http://steamcommunity.com/games/219640/announcements/detail/1858030076148914752"]click[/URL]
[QUOTE={TBS}-DARBEENBO]
[B]BETA - Chivalry: Medieval Warfare CU2 Patch 2[/B]
New changes are playable through Chivalry: Medieval Warfare BETA
-Map Changes
Maps have undergone major optimization passes to increase performance
Collision on all maps have been reviewed and improved upon
-General fixes
Networking optimizations to improve performance
General assets optimization to improve overall performance
Fixed Low texture quality to render properly
First person Weapons are unaffected by low graphical settings
Resolution list is now properly represented in configuration menu
News ticker introduced in main menu
Torch fire effect shows in 3rd person
-Gameplay Fixes
Death animations now properly play
Sticky projectile (throwing weapons, arrows) now properly display on surfaces
Fixed death camera jittery behaviour
Dropped weapons now properly show
Shields dropped now properly customized
Fixed shield attachments disappearing
Shield blocking now requires the animation to play before a block can occur
Strafing while sprinting no longer causes the player to stutter
Ammo can now properly be retrieved from corpses
Blood splatter on weapons will now properly display
Spawn time Added for every 20 dmg done to team members
Players can now retaliate after being hit while controlling the ballista
Fixed an issue with interrupting reloading the crossbow
Fixed an issue where staggered players take no damage from projectiles
Firepot now properly damages in a restricted area after thrown directly at a player
Fixed an issue when a player picks up a torch immediately after throwing one
Dying with a torch properly shows the torch as the correct size
Fixed 3rd person camera going through walls
Jumping is now possible with no stamina
Max length combo now ends correctly
Players are now able to customize the pavise shield
-FFA Changes
Players can now spectate any player in the FFA game mode
Chase mechanic now properly functions in FFA game modes
-Last Team Standing Game mode changes
Map start times are delayed for 20 seconds
Players no longer spawn while viewing the character select menu
Players are now notified when waiting for the next round
Added AFK kill timer, players can no longer be AFK and survive a round
New enemy and friend HUD markers (placeholders, images themselves will be updated)
Enemy markers show when 10% of players are left or round running out of time (server customizable)
Draw victory is now properly represented
[/QUOTE]
It's kind of funny just reading that; it just showed how horribly broken the game was.
[QUOTE=Rockeiro123;43071634][URL="http://steamcommunity.com/games/219640/announcements/detail/1858030076148914752"]click[/URL][/QUOTE]
>Networking optimizations to improve performance
wow maybe all of my bitching on the forums did something
[QUOTE=Altimor;43085435]>Networking optimizations to improve performance
wow maybe all of my bitching on the forums did something[/QUOTE]
It only took what, a year for them to address cripplingly bad network problems? Maybe we'll be lucky to see another content patch with another slew of horribly bad/and or redundant weapons.
[QUOTE=Altimor;43085435]>Networking optimizations to improve performance
wow maybe all of my bitching on the forums did something[/QUOTE]
What worries me is that they didn't adress the retarded ammount of crashe's I've been having as of late.
Deadliest warrior is still really badly awfully not out of beta. I can't play more than a game without losing connection at consistent intervals. I can't even do somthing as simple as refresh the browser without the refresh button defaulting back to "TEXTFIELD". The gameplay is fun but it straight up strokes out and will lose connection unless I alt-tab a couple times while it's happening (?? how this fixes it is beyond me)
It wouldn't even launch for me when it was in beta, so I've gotta say i'm pretty disappointed they didn't make full use of it, and would rather release for what is for some people, at times, an unplayable game.
[editline]12th December 2013[/editline]
And now it's saying authentication failed as if i've stolen it.
Fuck torn banner, for real.
Runs perfectly for me and I still never play it because it trows everything that makes MW good in the bin.
[sp]It's essentialy melee Cawadoody[/sp]
[img]http://filesmelt.com/dl/chivalry.gif[/img]
Ok, time to check the server list.
Let's see, ten FFA servers, two servers for everything else. And one is usually full rotation on FFA half the time.
God I hate FFA.
I only play ffa.
[QUOTE=beanhead;43188143]I only play ffa.[/QUOTE]
We duel at dawn.
[QUOTE=Reds;43188106]Ok, time to check the server list.
Let's see, ten FFA servers, two servers for everything else. And one is usually full rotation on FFA half the time.
God I hate FFA.[/QUOTE]
lol 'straya
a couple of classic duel servers though
ffa works for everything
.. I mean except for what the game was designed for - teamplay
for that you have to join a clan and become bitter and complain about everything
what [I]do[/I] you normally play on reds
I'm really hoping for an amendment to the autobalance system so that it takes rank into account.
There's nothing worse than being totally unable to do anything because you're up against a team of fifties.
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