• Chivalry: Medieval Warfare: V2: AAAGAATHAAAAAAAAAAAA!
    1,933 replies, posted
idk, deadliest warrior has a superior damage model to MW where the connection of your hit actually matters (less damage for the start and end of blows), which balances out pirate bullshit for me
Still, it takes out a lot of the features that make the game deep A better damage model isn't going to fix all that shit they did to the game.
I like MW's flat damage.
Im stuck at level 5, I can't get any new weapons or reach a new rank. If I do unlock something it's gone by the time the server changes map. Is this one of TornBanners mistakes that are yet to be patched or can I do something on my end to fix it?
[QUOTE=Souly;43607348]Im stuck at level 5, I can't get any new weapons or reach a new rank. If I do unlock something it's gone by the time the server changes map. Is this one of TornBanners mistakes that are yet to be patched or can I do something on my end to fix it?[/QUOTE] Torn banner mistakes, there have been level 5s for about 3 months now I think? Probably a bit less.
[QUOTE=1chains1;43607692]Torn banner mistakes, there have been level 5s for about 3 months now I think? Probably a bit less.[/QUOTE] I Wonder how this glitch occurs, I haven't had any issues gaining ranks and weapons.
It only affected people who bought the game after two(?) patches ago, anyone before that can level up and unlock weapons.
[QUOTE=One Ear Ninja;43411479]No, I'm pretty sure it's hate.[/QUOTE] lots of 'hate', even though we have and continue to play it for hundreds of hours yeah there's plenty to get up in arms about - generally what we think they could've and/or should've done with the game - but it doesn't change the fact that the game was (and for many, still is) interesting and/or entertaining enough to keep us coming back
[QUOTE=1chains1;43608084]It only affected people who bought the game after two(?) patches ago, anyone before that can level up and unlock weapons.[/QUOTE] yep, got my 44 this week
[QUOTE=1chains1;43608084]It only affected people who bought the game after two(?) patches ago, anyone before that can level up and unlock weapons.[/QUOTE] Ah good to know. Who knows how long it'll take for them to fix this.
So! Chivalry Deadliest Warrior had an update! Fixed things here and there and some improvements. So i guessed i should try playing the game again to see what's new. I was really good at the: Teggo Kaggi (ninja claws) back then but sadly, they are [b]BROKEN[/b]! Totally broken...you can't hit any opponent with it. Don't even try fists! Same problem there! It seems that the bowl of water is turned upside down! I hope they'll fix those things right away! Probably because: [quote]Parrybox improvements[/quote] I also noticed alot of players are still hitting you even if you blocked...
When was the last time they actually added any new content to MW that wasn't some bullshit money grubbing helmet DLC? Did they abandon MW in the broken ass state it's currently in to sell out for deadliest warrior?
[QUOTE=Pandamox;44011121]When was the last time they actually added any new content to MW that wasn't some bullshit money grubbing helmet DLC? Did they abandon MW in the broken ass state it's currently in to sell out for deadliest warrior?[/QUOTE] Uhhh they just released a patch like 2 days ago revising the parry system? Theyre next working on the collision bubbles to be smaller so you can lean back and juke stabs from maa who dodge back. It is slow work but it is getting done.
This game is really nice with 120hz + lightboost. Looks like slow motion compared to 60hz.
I bought a kickass computer and now i can play this game with every options maxed out. But i kinda think it suffers from the BF3 syndrom where the maximum settings are the worst settings. So, what settings do you guys recommend to me?
I have everything on high except for these: SSAO, Ambient occlusion, Dynamic lighting, v-sync, bloom, light rays. It looks good but runs nicely.
i reinstalled this yesterday played two matches on deadliest warrior uninstall
I need to start playing Chivalry again, I stopped because it was such a time sink. It was [I]too[/I] good, and now it's even getting a patch for the parries. All it needs now is to reduce flinch slightly.
[QUOTE=Reds;44219223]I need to start playing Chivalry again, I stopped because it was such a time sink. It was [I]too[/I] good, and now it's even getting a patch for the parries. All it needs now is to reduce flinch slightly.[/QUOTE] BThe no recovery parry and combo feint to parry were already patched in as well as higher stam cost for maa dodge and reduced 2h flinch time. Also in the next patch bubbles are being shrunk down a huge amount.
[IMG]http://cloud-3.steampowered.com/ugc/3282302590371697225/C20D69B092BAF410D04958B0CC40EF18AFC195CD/1024x576.resizedimage[/IMG] To be, or not to be? [IMG]http://tobidornot.com/logodessin2.png[/IMG]
[QUOTE=KillerSlash;44259144] [IMG]http://tobidornot.com/logodessin2.png[/IMG][/QUOTE] Alas poor York, I knew thee well.
Custom maps are great, and so are the custom modes. Black Knight is hilarious and Giant Slayers is a ton of fun, particularly when you're slapping tiny people around the map while they're trying to swarm you.
WELP [quote]Patch 22 Hotfix 2 - Servers only The second exectuables-only hotfix for this patch, this one is servers-only. Every server operator should update and get this (an email was sent to the mailing list). This fixes: Sometimes servers get into a state where they block new connections Sometimes servers get into a state where they refuse to update players' stats with Steam Patch 22 Hotfix - Minor executables-only hotfix The only server operators that need this update are those who are using Windows Server 2003 or XP and are having issues running the dedicated server; other server operators can safely ignore this. All clients will get it through Steam. Fixed crash affecting Windows Server 2003 users and some Windows XP users Fixed client crash on Argon's Wall and any SDK maps using Group Actors Patch 22 Notes *** DLC Knights will NOT yet be released with this Patch *** New New dynamic crosshair (Swing and combo indication) Users can switch to the original style through the keybindings option New Loading Screen Bubble reduced by 60% First-person camera alignment adjusted for more visual clarity during combat More flail animation polish Default FOV changed from 95 to 105 Added a new level 60 helmet On death, print damage taken/dealt during life to console. This can be controlled (disabled, enabled, or made more verbose) through the options menu Animation Changes All weapon animation have been updated On all classes Updated longsword and 1-handed animation based on feedback slash02 attack for long sword, alt+slash for 1-handed Fixed longsword tracer for DLC knights on both faction 1handed stab 1st-person tracer Fixed alt slash021 tracer not lined up for 2-handed longsword Updated flail over head 1st-person tracer First-person animation polish for pole-weapons, 2-handed swords, Heater Shield Fixed quarterstaff overhead animation showing incorrectly as underhand in first person Improved release to parry blend animation. Updated double axe 1p and 3p animations Updated 1p dagger daze Flail 3rd-person combo animation updated General animation polish across the board All First-Person animations have been updated to fit the new camera position General Fixes Knight DLC can be purchased for free in the BETA branch in preparation for live launch. Knight DLC can now equip default and previously purchased knight helms Fixed gore mesh for DLC Knights (untextured gore) Default knights (Mason and Vanguard) can now properly wear DLC knight helmets Fixed autobalance bugs. Don't allow a player to switch teams when balanced. Fixed bug where player shows up in the wrong scoreboard. Don't show enemy markers of spectators. Fixed LTS scoreboard showing the correct number of players alive. Fixed a bug where you can't spawn if you were a spectator before a map change. Fixed ranged crosshair being stuck red after death. Fixed new knight first-person armour to match third-person Fixed Agathian archers saying “I’m in your debt” in place of the you’re welcome command Fixed floating sticky projectiles after head explosion. Fixed team damage message. Crosshairs appear white for allies and red for enemies Updated first person longsword, two-handed axe, dagger, buckler animations to better fit the new camera position Dark Forest: Ammo box cooldown time in LTS game mode changed from 5 to 20 Flail is no longer missing sound Launcher: auto-close prompt dialogue when downloading done Reduced maximum recovery time to 0.9 Take hit indicator points toward attacking player, rather than toward point of impact Default server tick rate set to 60Hz darkened armour and fixed upper arm guards Chivalry splash screen has been updated with new logo and 'editor' text Fixed ragdoll fire screaming getting stuck on death Disabling barbs for the time being Doubleaxe lod geometry hole fixed Fixed dying sound mode getting stuck; removed unnecessary client/server communication for heartbeat and dying sound mode Lighting on pawns in the customization screen tweaked Emblem/trim "dark grey" made blacker Added helms to default knights and made the mason helm fit better on the default mason knight Fixed various map bugs from this thread: [url]http://forums.tornbanner.com/showthr...nd-stuck-spots[/url] Stair Collision Fix for Tavern Localization change to put numbers in front of emblems for easier browsing Workaround for material crash in legacy maps Beginner Mode Map Changes Citadel Agatha Expanded press E to use on the Ballista. Added indication as to what to shoot. (Health Bar) Fresnel shader on locks added Sparks appear on every hit 3 Clusters of peasants (all slaves must be set free) Markers are removed once slaves are freed Health bar appear for door Mason 3 clusters of slaves make for easier defence strategies Progress bar for slaves Health bar for door Battlegrounds Both Factions Hud markers are located closer to burn targets Dark Forest Agatha Progress Bar and Destroy Marker for Doors Switches to Kill Markers after doors have been destroyed More Consistent Damage States Stoneshill Agatha Indication to burn buildings on torches (volumes) SDK Changes/Additions Added Giant stomp crushing sound Editor splash updated Perfect enemy knowledge property + node for AI Added missing sockets to gore mesh. Added customization overriding into AISpawnNPC / AISpawnStandardBot When transitioning to a custom map, server will check if map is out-of-date; if so, it updates it. This is new functionality that may not be fool-proof yet Going with that change, servers automatically transition when sitting on an SDK map with no players for several minutes to stop them from getting left on an out-of-date map semi-fix the overrides in AISpawnNPC Example maps for SDK people ExampleMaps/HelmetScene.udk ExampleMaps/WeaponScene.udk[/quote]
knight dlc? the fuck man also what are the possibilities of this ever getting a singleplayer campaign
Well after all these updates I think I'ma start playing this again. Oh and they finally polished the god awfull 1st person animations, still have clipping on them, but it's a start. Black knight mod is master race.
Either they increased the range of the quarterstaff or I got a lot better at judging range with the new animations and FOV because I'm starting to get a lot more accurate with it and I rarely misjudge my swing's reach now.
[QUOTE=Reds;44397423]Either they increased the range of the quarterstaff or I got a lot better at judging range with the new animations and FOV because I'm starting to get a lot more accurate with it and I rarely misjudge my swing's reach now.[/QUOTE] I'd say it's probably a mix of the new animations and the bubble reduction. The first person animations actually represent what you're actually doing pretty well now and you can get a bit closer to enemies, which makes short weapons like the quarterstaff easier to use. Also, the hunting knife is no longer impossible to get a good hit in with.
In game my character keeps walking to the left. Only happens in this game. Anyone know whats wrong? [editline]10th April 2014[/editline] also the new dlc weapons look lame. The armor is okay though
[QUOTE=beanhead;44512060]In game my character keeps walking to the left. Only happens in this game. Anyone know whats wrong? [editline]10th April 2014[/editline] also the new dlc weapons look lame. The armor is okay though[/QUOTE] Do you have any gamepads or joysticks plugged in? I've never been stuck walking left but one time I forgot I had my joystick in and I was constantly spinning and looking down because the stick wasn't centred. [editline]10th April 2014[/editline] and it's completely ridiculous that each dlc bundle is $8. You get like, three skins in each and the Agatha knight's textures don't even look good.
[QUOTE=cowsaysoink;44512609]Do you have any gamepads or joysticks plugged in? I've never been stuck walking left but one time I forgot I had my joystick in and I was constantly spinning and looking down because the stick wasn't centred.[/QUOTE] Turns out i had my xbox controller plugged in, thanks!
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