• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
    5,000 replies, posted
[thumb]http://i.imgur.com/z0BE5Fm.jpg[/thumb] My rope broke.
Why did I agree to get my friend to rank 20 before the end of the season, I'm losing my mind. My opponent just drain life'd their own lord of the arena without even attacking my face with it. The other options included killing my minion with drain life. Rank 23 is a strange place.
why do you have to get anyone to rank 20 i think if you just afk all your games you'd get to rank 20 by having people beat themselves
[media]http://www.youtube.com/watch?v=6M3s9SN6GYM[/media] [editline]1st October 2015[/editline] Also it is now October! Here is the new card skin for this month! [t]http://www.hearthstonetopdecks.com/wp-content/uploads/2015/09/october2015-card-back.jpg[/t] Highmaul!
[img]http://i.imgur.com/QhxT8Li.png[/img] fuck you too game
[QUOTE=duckmaster;48799890][thumb]http://i.imgur.com/z0BE5Fm.jpg[/thumb] My rope broke.[/QUOTE] Mine too [thumb]http://i.imgur.com/PBApwUv.jpg[/thumb]
[t]http://i.imgur.com/vcZRCMh.jpg[/t] Arena.html
Why did everything in Hearthstone get a little bit darker? I assume it's a bug with the new Unity engine upgrade.
No - It's actually that shaders have improved alot.
So there are 214 spells in this game, and of the four times I have played Saraad, he's given me Arcane Intellect four times.
[QUOTE=pipantarctic;48802613]No - It's actually that shaders have improved alot.[/QUOTE] Obviously, but the readability, colorfulness, and brightness of Hearthstone has been dulled down along with several other graphical glitches. I wouldn't call it an unqualified success at any rate. That being said, shadows are looking superb.
[QUOTE=Louis;48800275]why do you have to get anyone to rank 20 i think if you just afk all your games you'd get to rank 20 by having people beat themselves[/QUOTE] She hadn't played for a few months and there was 3 hours before the end of the season. Stupid pink cardbacks.
[QUOTE=NotAName;48802138][t]http://i.imgur.com/vcZRCMh.jpg[/t] Arena.html[/QUOTE] Goddamnit, of course you're against a guy named thrall.
Just unpacked Confessor Paletress, time to play Priest.
[QUOTE=NotAName;48802138][t]http://i.imgur.com/vcZRCMh.jpg[/t] Arena.html[/QUOTE] There should be an Interrogator Vishas legendary. Removes every secret from the enemy and does 2 damage to him for each one.
RNG, save us! [IMG]http://i.imgur.com/ez6VgwH.png[/IMG]
Decided to cook up these bad boys. [T]http://www.hearthcards.net/cards/af3eb285.png[/T][T]http://www.hearthcards.net/cards/8e9d9059.png[/T][T]http://www.hearthcards.net/cards/4dbed331.png[/T][T]http://www.hearthcards.net/cards/5a7a3ab4.png[/T]
[QUOTE=Bordellimies;48808715]Decided to cook up these bad boys. [T]http://www.hearthcards.net/cards/af3eb285.png[/T][T]http://www.hearthcards.net/cards/8e9d9059.png[/T][T]http://www.hearthcards.net/cards/4dbed331.png[/T][T]http://www.hearthcards.net/cards/5a7a3ab4.png[/T][/QUOTE] They are all overcomplicated except for the last one. That one could make it into a game if it wasn't a Warlock secret. Warlock secrets are not happening any time soon, neither will Mage weapons, Paladin cards with overload, etc etc.
[QUOTE=Bordellimies;48808715]Decided to cook up these bad boys. [T]http://www.hearthcards.net/cards/af3eb285.png[/T] [/QUOTE] Maybe if it cost 0 mana and didn't reduce your health. [QUOTE=Bordellimies;48808715] [T]http://www.hearthcards.net/cards/8e9d9059.png[/T] [/QUOTE] Maybe if it copied him into the board. You pay 4 mana AND the minion's cost AND you can't use him next turn just so it becomes a demon? [QUOTE=Bordellimies;48808715] [T]http://www.hearthcards.net/cards/4dbed331.png[/T] [/quote] Would need to take 5 damage to be a yeti. I guess it could be ok, but if you took 10 damage last turn a 4/10 wouldn't help you that much and if you took 1 damage this would be laughable. Can't see it being used ever. [QUOTE=Bordellimies;48808715] [T]http://www.hearthcards.net/cards/5a7a3ab4.png[/T] [/quote] You wrote when twice. Also, pretty overpriced. If it took control of a minion forever, it wouldn't be crazy but would probably be good.
We doing custom cards now? Cause we definitely need more Paladin secrets so you can't see it coming. [t]http://www.hearthcards.net/cards/a403ee6d.png[/t][t]http://www.hearthcards.net/cards/772a6ad6.png[/t][t]http://www.hearthcards.net/cards/d41e7513.png[/t][t]http://www.hearthcards.net/cards/721b317f.png[/t][t]http://www.hearthcards.net/cards/3793d88e.png[/t] I guess I should write out my design decisions because why not: *Ofc this is a joke, Paladins don't need any more fucking secrets. *The idea is to make Paladin's secret, in combination with existing secrets, as annoying and unpredictable as possible. [B]Baptize[/B]: a double edged sword, you can silence Charge, buffs, Deathrattle, Taunt; but it might remove Paladin's debuffs. [B]Divine Repel[/B]: the only Paladin secret that triggers when opponent plays a spell. Doesn't actually do much, but if opponent coins or whirlwind > execute then fuck yeah. [I][U]Card changes:[/U][/I] [B]Resolve[/B]: After your hero takes damage, restore the amount of damage taken as Health. Pay 1 mana for minimum 1 heal after you take damage. I'd say this is a pretty cool card. [B]The Cavalry[/B]: Nerf to less than 4 health. LolRNGesus card to see it in Trolden videos or simply rage-inducing. [B]Gallantry[/B]: Secret: Opponent Inspire: End your opponent's turn. Ya better memorize this secret before them misplays.
[t]http://i.imgur.com/vD4tatX.png[/t] [t]http://i.imgur.com/7M58QBj.png[/t] WHAT'VE I LEFT TO LIVE
[QUOTE=Lolkork;48809327]'Gallantry' probably shouldn't be a secret, since secrets can't activate on your own turn. I assume that 'the cavalry' activates at the start of your opponents turn if you play it while you have less than 8 health, which is really powerful. I think it would be a cooler card if it said '...If you have less than 8 at the start of your next turn...', because then it can be played around by your opponent and it can't just steal a game if your opponent has lethal.[/QUOTE] Gallantry: Isn't "When your turn starts" (Competitive Spirit) classified as the caster's turn? The Cavalry: Yeah this card is borderline RNGesus OP. Should've made it trigger when has less than 4 Health so: A. won't guarantee a trigger; B. your opponent can easily snipe your face with a spell
I guess you're right, the point is secret is that it disrupts your opponent's play plan. You know what? It'd be pretty neat if there's a Secret that triggers on opponent's Inspire.
Okay, since my last batch of bad boys were actually [I]bad[/I], here are the revised versions of them. No longer MTG! [T]http://www.hearthcards.net/cards/b340ddb1.png[/T][T]http://www.hearthcards.net/cards/a788ce87.png[/T][T]http://www.hearthcards.net/cards/1b769e22.png[/T][T]http://www.hearthcards.net/cards/7df15e34.png[/T]
[QUOTE=Lolkork;48810895]dark bargain is insane[/QUOTE] 4 mana less than Sprint but you also take 1/5th of your health as damage on a class who also has many other cards which drain your life.
Goddamnit, I forgot :v:
[QUOTE=Lolkork;48810910]But you play it in zoo to refill your hand instantly, or in handlock to do aggressive earlygame plays + mountain giant on 4[/QUOTE] So reverse the costs, 6 mana and 3 hp cost?
[QUOTE=Bordellimies;48810901]4 mana less than Sprint but you also take 1/5th of your health as damage on a class who also has many other cards which drain your life.[/QUOTE] Think of it in comparison to the hero power. It's basically like using your hero power 3 times, getting an extra card for it, and saving 3 mana. For any deck that uses hero power it's basically auto-include.
[QUOTE=Lolkork;48810978]Twisted being is very weak compared to faceless, you can't use it on your own minions (which is a massive deal) and the demon tag doesn't matter much. And faceless isn't even a particularly good card.[/QUOTE] I was thinking the extra 1 mana would be there because you could use spells that buff Demons on cards that normally aren't demons, such as a creature with Windfury or Charge or something similar. [QUOTE=Lolkork;48810978]Offering of blood is very powerful, it shouldn't have taunt because it makes it way too powerful against aggressive decks. And it should be a minion card.[/QUOTE] Oh yeah, I forgot to turn it into a minion when I revamped it. Would it be okay to leave taunt on it if it had base 3/1 stats and whatever health the battlecry would give it? [QUOTE=Lolkork;48810978]Wicked ritual just sucks, warlock decks don't play any non-demon tokens. And its much worse than just tapping, a card from your deck is almost always going to be better than a random warlock card.[/QUOTE] I saw it being useful on things such as nerubian egg, or any other similar non-demon deathrattle creature. Is there any way to redeem this one? Thanks for the feedback, by the way.
Everytime I play against a paladin they always get the shielded minibot on turn 1 or 2
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