• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
    5,000 replies, posted
Leaked picture of nerfed Mysterious Challenger: [IMG]http://www.hearthcards.net/cards/708ce387.png[/IMG] [sp]Jk... I hope[/sp]
MALGANIS KEL'THUZAD JARAXXUS THIS TAVERN BRAWL IS AWESOME
This brawl is pretty much pure luck.
[t]http://i.imgur.com/HBJoFY3.jpg[/t] Rip
[t]http://puu.sh/kK7G9/054df2a513.jpg[/t] any tips for improving this deck? i wanted to stick some fire elementals in there or maybe a healing wave, but i don't wanna lose too much totem synergy [editline]14th October 2015[/editline] looking at it now, i probably don't need the owl since i have 2x earth shock and 2x hex
Me and my buddy in arena. Going to lose. Spellslinger. [t]http://i.imgur.com/UDzFFoU.jpg[/t] [t]http://i.imgur.com/xZUf6y8.jpg[/t]
The luck is real.
My luck: going against a warlock who played jaraxxus 3 times in a row to deal 9 weapon damage burst against me for victory
No joke, Link and I were SCREAMING at this. Soo many possible spells, from 6 different card packs (Basic, Classic, BRM, Naxx, Goblins n Gnomes, and TGT). FROM 9 DIFFERENT FUCKING CLASSES. And I get the magic mage card that helps me turn the game around in a snap.
I was playing warrior in a brawl, 2x Varian in my opening hand, first time he brings in my second Grommash on turn [I]4[/I]. Second time, my board is filled with Iron Juggernauts. On turn four again. Varian Winn.
[QUOTE=Zukriuchen;48901284][t]http://puu.sh/kK7G9/054df2a513.jpg[/t] any tips for improving this deck? i wanted to stick some fire elementals in there or maybe a healing wave, but i don't wanna lose too much totem synergy [editline]14th October 2015[/editline] looking at it now, i probably don't need the owl since i have 2x earth shock and 2x hex[/QUOTE] What other cards do you have? I assume you're trying to run a Totem Shaman deck here. I suggest removing: [b]Totemic Might[/b] - It's rather useless and doesn't particularly make your totems last longer [b]Ironbeak Owl[/b] - Just use Earth Shock, you want it for the silence anyway. Plus, you can get Spell Damage bonus from Air Totem & Azure Drake for Earth Shock. [b]Mistcaller[/b] - Most of your totems will be coming from your hero ability, which will not get a bonus from Mistcaller. Your game-winning damage source usually comes from persistent Thunder Bluff Valiant usage into Bloodlust. As for what to put in there, Fire Elemental and Healing Wave are solid choices. Fire Elemental's 3 damage is enough to take out minions that threaten your totems, not to mention that a 6/5 body draws in most of your opponent's attention. Healing Wave is useful because you're really just buying time until you can fill your side of the field with totems and finish with Bloodlust; not to mention, there are also a lot of 5-drops that you should be using for Totem Shaman, like Sludge Belcher and Loatheb. Put in another Rockbiter and 2x Haunted Creepers (or Zombie Chows) for early control. Totem Golem fits into that niche already, but can be used even during mid-game and on if you have Thunder Bluff Valiant on the field. Also, you might want to look into dropping Feral Spirit and Draenei Totemcarver as well. Feral Spirit is rather expensive with its 2 overload and if you're just looking for taunt, Defender of Argus with your totems or Sludge Belcher should be sufficient enough. Draenei Totemcarver is basically 1-mana cheaper Frostwolf Warlord, but trying to have more random totems than useful, purposeful minions isn't really something you want to do. I'll post my decklist when I get home from work. Call me weird, but I actually like playing Shaman.
[QUOTE=Pvt. Martin;48900640]RNG is only frustrating in things like Arena, Ladder, or Constructed (unless it's a gimmick). RNG is only fun in Brawl because there's not alot of incentive and when the whole point of the brawl is just random everything aside from what class you pick it can be insane. Need I remind why I love the portal brawl?[/QUOTE] I was going to agree with this, but then some fucker paladin won from just plain old synergy and what would have been good curve anyway, like he was just playing constructed.
The circlejerk about greedy ol' Blizzard nerfing Warsong to avoid giving a dust payout needs to stop. Frothing is a fucking rare. 100 whopping dust. Do people really think Blizzard was so torn up about all the money they'd lose if they had to refund the dust for a [I]rare[/I]??
[QUOTE=Masamune;48902497]The circlejerk about greedy ol' Blizzard nerfing Warsong to avoid giving a dust payout needs to stop. Frothing is a fucking rare. 100 whopping dust. Do people really think Blizzard was so torn up about all the money they'd lose if they had to refund the dust for a [I]rare[/I]??[/QUOTE] Yes. Welcome to 2015, where Blizzard is greedy as hell and Valve is more.
[QUOTE=Damjen;48902563]Yes. Welcome to 2015, where Blizzard is greedy as hell and Valve is more.[/QUOTE] And no one wants to accept it.
well i've currently lost 15 tavern brawls in a row sure would like a win, that would be cool
[QUOTE=E = MC Hammer;48902735]well i've currently lost 15 tavern brawls in a row sure would like a win, that would be cool[/QUOTE] Just do as I did, get a low cost Tirion in 2 of the first 3 games. It's simple really.
[QUOTE=E = MC Hammer;48902735]well i've currently lost 15 tavern brawls in a row sure would like a win, that would be cool[/QUOTE] Play Paladin. You will either get an absurd amount of Tirions and Eadrics, or massive armies of Murloc Knights.
[QUOTE=Pvt. Martin;48902650]And no one wants to accept it.[/QUOTE] They're clearly a greedy company, but people claiming dust value determined the nerf's target as Warsong are delusional. [I]Especially[/I] when it's something as easy to afford as a rare.
[QUOTE=lilguy;48901764]What other cards do you have? I assume you're trying to run a Totem Shaman deck here. I suggest removing: [b]Totemic Might[/b] - It's rather useless and doesn't particularly make your totems last longer [b]Ironbeak Owl[/b] - Just use Earth Shock, you want it for the silence anyway. Plus, you can get Spell Damage bonus from Air Totem & Azure Drake for Earth Shock. [b]Mistcaller[/b] - Most of your totems will be coming from your hero ability, which will not get a bonus from Mistcaller. Your game-winning damage source usually comes from persistent Thunder Bluff Valiant usage into Bloodlust. As for what to put in there, Fire Elemental and Healing Wave are solid choices. Fire Elemental's 3 damage is enough to take out minions that threaten your totems, not to mention that a 6/5 body draws in most of your opponent's attention. Healing Wave is useful because you're really just buying time until you can fill your side of the field with totems and finish with Bloodlust; not to mention, there are also a lot of 5-drops that you should be using for Totem Shaman, like Sludge Belcher and Loatheb. Put in another Rockbiter and 2x Haunted Creepers (or Zombie Chows) for early control. Totem Golem fits into that niche already, but can be used even during mid-game and on if you have Thunder Bluff Valiant on the field. Also, you might want to look into dropping Feral Spirit and Draenei Totemcarver as well. Feral Spirit is rather expensive with its 2 overload and if you're just looking for taunt, Defender of Argus with your totems or Sludge Belcher should be sufficient enough. Draenei Totemcarver is basically 1-mana cheaper Frostwolf Warlord, but trying to have more random totems than useful, purposeful minions isn't really something you want to do. I'll post my decklist when I get home from work. Call me weird, but I actually like playing Shaman.[/QUOTE] what do you think of elemental destruction? even with the massive overload, i like the thought of having a more reliable board clear
[video=youtube;PprkXykU5xM]http://www.youtube.com/watch?v=PprkXykU5xM[/video] [editline]14th October 2015[/editline] I think he's making some valid points, but there's no excuse for absolutely nuking Warsong like that.
Was fun knowing that Dreadsteed, or atleast the concept of it, has been floating around since Naxxramas. I thought it was incredibly unfitting to print it as a Dreadsteed though, [insert any scourge soldier] would've made so much more sense. Also, RIP my already trash tier Bolster/Hobgoblin/Charge Warrior.
[QUOTE=Zukriuchen;48903647]what do you think of elemental destruction? even with the massive overload, i like the thought of having a more reliable board clear[/QUOTE] I don't have a copy of Elemental Destruction, but for what its worth, I'm going to say it should be pretty damn effective in decks that run Lava Shock. What is essentially a 3-mana board clear that still allows you to play more minions is a pretty huge tempo swing, especially when you remove the overload next turn with Lava Shock. Being able to clear 5-health minions is pretty big, especially when we're seeing more of those nowadays. It can be a lifesaver, but I'm not so sure whether or not it's a good fit in a totem deck. Dragon deck with Volcanic Drake (after everything is dead) or Malygos deck, on the other hand, would be great fits for it. And, as promised earlier, here's my decklist: [t]http://i.imgur.com/nAgqx7t.png[/t] And in comparison, here's a [url=https://www.reddit.com/r/hearthstone/comments/3oprr1/top_100_legend_eu_with_midrange_shaman/]guy who hit top 100 legend with midrange Shaman[/url]. There's probably room for improvement with my deck, but I feel pretty comfortable playing with this deck with maybe about a 60% win rate. I don't play a whole lot, so I don't know how high up this would go on ranked. The only major issue I have with this deck is that I do get screwed over by RNG quite a bit, but that's to be expected when playing Shaman.
Question Would Warsong be balanced if it gave charge only to minions played from hand? That way no token grim patrons or dreadsteeds to endlessly get charge minions
[media]https://www.youtube.com/watch?v=Ja1GjBLWyi4[/media]
[QUOTE=Sandvich9;48904415]Was fun knowing that Dreadsteed, or atleast the concept of it, has been floating around since Naxxramas. I thought it was incredibly unfitting to print it as a Dreadsteed though, [insert any scourge soldier] would've made so much more sense. Also, RIP my already trash tier Bolster/Hobgoblin/Charge Warrior.[/QUOTE] It was the original concept for Echoing Ooze. It was a 7 mana 1/1 according to what Brode said in the Angry Chicken Podcast months ago. Kinda glade Ooze is what it is now, it's one of my favorite cards. [editline]14th October 2015[/editline] [QUOTE=Bordellimies;48904631]Question Would Warsong be balanced if it gave charge only to minions played from hand? That way no token grim patrons or dreadsteeds to endlessly get charge minions[/QUOTE] That would mean the return of combo'ing Molten Giants and Brewmasters to create huge amounts of burst which is why Warsong was originally nerfed. (Unless you meant it kept the less than 3 attack modifier). [editline]14th October 2015[/editline] Also Patron tokens aren't really the BIG problem because they're largely there just as bodies to proc damage buffs on Frothing using Whirlwind and Unstable Ghoul. It might lower the winrate but Frothing OTKs would still be a problem.
[QUOTE=Archimedes;48904911] That would mean the return of combo'ing Molten Giants and Brewmasters to create huge amounts of burst which is why Warsong was originally nerfed. (Unless you meant it kept the less than 3 attack modifier)[/QUOTE] Yeah, exactly same as it was just before the nerf, except it doesn't proc on token creatures.
[QUOTE=Bordellimies;48904950]Yeah, exactly same as it was just before the nerf, except it doesn't proc on token creatures.[/QUOTE] Wasn't that how it was at one point? Like, it wasn't intentional or some shit and after they fixed it Patron Warrior popped up. Would keep the card solid in arena, but might still pose some sorts of design issues, even though it would work with Dreadsteed.
[t]http://i.imgur.com/KgiLrB1.jpg[/t] ty brawl
Seems reasonable to me for it to be "Your minions with 3 or less attack have charge" would stop the 20+ damage charging frothing berserkers. Keeps the cards identity but stops full shenanigans from occurring.
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