• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
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I made a Murlock deck, I've only lost one game out of the 8 I played with it
[QUOTE=Lolkork;48308592]this card should be one mana [IMG]http://media.blizzard.com/hearthstone/images/the-grand-tournament/cards/poisoned-blade/en-gb-small.png[/IMG][/QUOTE] 3 Mana starts with 2/2
[QUOTE=Lolkork;48308797]It would be just as bad like that, this card has to be cheap and have a lot of durability to make inspire cards decent in rogue.[/QUOTE] There's not really a way to redeem this card without making it overpowered and keeping the same idea of the card. Just make it a little bit better value for Arena.
Here's a new warrior weapon that we may have seen earlier, where it was speculated that it would gain 1 durability for each friendly minion with taunt. [img]http://i.imgur.com/1gPvibQ.jpg[/img] So it's pretty much a more expensive Win Axe that's only conditionally better. So it's shit.
[QUOTE=Sammyroc;48310296]Here's a new warrior weapon that we may have seen earlier, where it was speculated that it would gain 1 durability for each friendly minion with taunt. [img]http://i.imgur.com/1gPvibQ.jpg[/img] So it's pretty much a more expensive Win Axe that's only conditionally better. So it's shit.[/QUOTE] Well I mean it's not really shit at all. A 3/2 is perfectly acceptable for a 3-mana weapon, and it gets even better as a 3/3 (where it'd normally fit the cost of 4 mana). It's just that the Fiery War Axe is [i]waaaay[/i] better because it costs 1 less mana than it's supposed to cost. Shame that it only gains +1 Durability and doesn't get more for each Taunt minion.
[QUOTE=AbeX300;48310451]Well I mean it's not really shit at all. A 3/2 is perfectly acceptable for a 3-mana weapon, and it gets even better as a 3/3 (where it'd normally fit the cost of 4 mana). It's just that the Fiery War Axe is [i]waaaay[/i] better because it costs 1 less mana than it's supposed to cost. Shame that it only gains +1 Durability and doesn't get more for each Taunt minion.[/QUOTE] It's worse than Fiery War axe as of right now. The only taunt minion warriors are running is 1 Unstable Ghoul (Sometimes a Dread Corsair or Sludge Belcher, but the latter is too late in the game to be relevant to the weapon). Not to mention it's a Battlecry, not an on-going effect, so it can't even combo with Dread Corsair for +1 Durability and a free Corsair. The difference between a Fiery War Axe at 2 mana that you can coin into and this at 3 mana is a huge one. This card is bad.
Again, it's not shit, I'm not saying it's about as good as a Fiery War Axe, in fact I agree it's worse than it. It's a fair card. Not saying it'll see use either when we already have the superior Win Axe.
Its got the same problem as dragons breath Not a terrible card or anything outright, it's just mage is the last class that needs a spell like that. They already have (multiple) extremely efficient spells at 2 and 4 mana that do the same role that dragon's breath does so it is mostly redundant. Not a horrible weapon by itself but because warrior already has the best and most efficient weapons in the game for their mana cost such an option is totally unnecessary These are the kinds of cards that are good "arena filler" to pick rather than good constructed cards. As a matter of fact such a card like this might have been made with arena in mind, since warrior was always a classically weaker arena class. Having more weapons at their disposal that also gain advantage if you run a certain card class you might have drafted to better defend oneself may very well increase their arena rankings.
[QUOTE=AbeX300;48308167]Progress report on the Warrior Mech Pirate deck...it's not doin' so hot. [t]http://i.imgur.com/kpHEyDK.png[/t] Warsong Commander's looking to be pretty useless in this kind of deck. It does have synergy with quite a number of minions (normally ~43% of the deck, in fact), but the thing is, the Warsong Commander works better with rush/aggro or combo decks (see: Patron Warrior), and this is a midrangey-deck, so it barely does anything besides be a 2/3 that costs 1 more mana than it should. Maybe at times it gives an immediate answer to something, but Fiery War Axe, Arcanite Reaper, and even Cleave fits the bill well already. Force-Tank MAX is too slow, Antique Healbot doesn't really do enough, Annoy-o-Tron...I'm not even sure why it's on the bottom as well, but perhaps its not a good enough as a Taunt. But hey, who knows, maybe Annoy-o-Tron will escape the 1% pit once I get to 30 matches. What's also surprising is that Dread Corsair and Arcanite Reaper are now tied with Fiery War Axe. I get that the former has Pirate & weapon synergies, and the latter is a decent weapon, but performing as well as a Fiery War Axe? Again, might change once I get to 10 more matches. :v: (I'm not even sure if I should keep doing these analysis posts)[/QUOTE] I subbed cpt greenskin for cogmaster and i am doing fine. I had lots of times where greenskin ensured lethal for the next turns if applied while you had an arcane reaper equipped. I cant do well against hunters if i cant get my ships cannon. [editline]28th July 2015[/editline] Also yes i agree with wc being a literal wc.
So I managed 100 gold earlier and bought another GnG pack. [t]http://i.imgur.com/ciPnbEJ.png[/t] Might be time for a Rogue Mech with Sensei Shenannigans! also is Recycle any good? I could use some dust to help with my Rogue mech. speaking of which I made up a deck with cards I had. Also happy about the Echoes of Medivh. [t]http://i.imgur.com/LGifwdT.png[/t] [t]http://i.imgur.com/oEzEFw9.png[/t] Any help/suggestions.
[QUOTE=Pvt. Martin;48313445] Any help/suggestions.[/QUOTE] Recycle is one of the least played cards, sure it gets value against cards with a lot of buffs on them, but it's six mana for not killing something.
here's an idea: recycle should increase the mana cost of the card it targets y/n
[QUOTE=Zukriuchen;48314674]here's an idea: recycle should increase the mana cost of the card it targets y/n[/QUOTE] Nah. It would make very high cost minions unplayable. Which isn't the point of the card.
[QUOTE=Mr_Awesome;48314865]Nah. It would make very high cost minions unplayable. Which isn't the point of the card.[/QUOTE] freezing trap already does that though of course the big difference is that it's a secret and not a targeted spell, but maybe a "increases cost by 1, but not more than 10"?
[url]http://pastebin.com/CpBhktRx[/url] I made some cards. No pretty pictures or even names for most of them because I know nothing about WoW lore. Feedback would be appreciated. [editline]Pretty pictures[/editline] [img]http://i.imgur.com/CI7Ha0F.png[/img][img]http://i.imgur.com/IMN7uKC.png[/img]
[QUOTE=LuaChobo;48314938]you guys really need to remember that some cards arent meant to be direct upgrades its ok if some of the cards are shit[/QUOTE] i just like theorycrafting
i had an idea, but then i thought it was stupid and the card text would be difficult to understand
I actually think the 2-5 for 3 mana card is almost a cool idea. It'd be neat if it was actually worth running tho. I was thinking a 4-5 wouldn't have actually been op, or at least a 5-4. It'd be a much neater card for a lower mana cost imo. Like the card noxious made before, the 2-2 for 1 mana, with that exact downside. This card: [IMG]http://i.imgur.com/S1ATwuW.png[/IMG] Something like that would be neat. A 2-2 for 1 isn't too crazy, and if it was any better it'd be way to good tbh. The 3 slot is a little too contested in most decks (besides warlock), so I think having a 3 mana minion with the gimmick is downright silly. Due to heropowers mattering more early on than later, making a strong 1 or 2 drop with this effect honestly sounds way better.
i hope the game as a whole slows down, i don't wanna just run anti-aggro forever
[QUOTE=Vmonkey;48315653]i hope the game as a whole slows down, i don't wanna just run anti-aggro forever[/QUOTE] It's at the point where I have all these anti-aggro cards and I groan when I'm matched against aggro cuz it's not fun to play against, then I groan when I'm matched up against not aggro because I have all these useless anti-aggro cards in my deck.
[QUOTE=Vmonkey;48315653]i hope the game as a whole slows down, i don't wanna just run anti-aggro forever[/QUOTE] Too right. Too many decks can end the game before you even hit 10 Mana, and Aggro is dominant in net-decks. But how to fix it? New cards can only do so much, since the problem cards still exist, but are there any potential non-card mechanics that could help put a strong dent in aggro/face decks? Would increasing hero Health to 40 help draw games out long enough for slower decks to have a chance, yet not so much that aggro has no chance? Increasing it to 50 would be way too much, but at 30 you don't normally have a chance unless you're aggressive. At this point implementing armour or equipment seems even more attractive.
Well this is a lil' bit of a disaster. [t]http://i.imgur.com/nlJ1UFm.png[/t] Warsong Commander has finally gotten [b]one[/b] use. And it's only because it dealt 2 damage with herself, not even because of her ability. :v: Force-Tank MAX is super slow. Antique Healbot actually doesn't have too much use considering you have the Hero Power [b]and[/b] two Shield Blocks. Mechanical Yeti is a fair card, but it just doesn't do as well as Piloted Shredder. Annoy-o-Tron, I'm still surprised it's in the 1% pit because it really seems like a decent card, but it isn't a good enough Taunt card. Cleave and Execute rarely ever gets used, in fact I've had plenty of times where there is one minion on the board that I want to get rid of but couldn't because it's the only minion. Siege Engine is also what I'm surprised about; it's not even a bad 5-drop, but I guess it just doesn't do enough. Salty Dog's a bit too vulnerable. Screwjank Clunker was the one card I've considered keeping because it seemed like it has so much potential, but I'll reconsider when I have to make another version. Micro Machine and Cogmaster haven't done much. Pvt. Martin's version (previously used) and my version: [t]http://i.imgur.com/IM6FUuW.png[/t] [t]http://i.imgur.com/iccixej.png[/t] Took out all of the cards that are at 1% or 0% and replaced with the following: - [U]Battle Rage[/U]: One of the only two actual card draws this deck has. - [U]Slam[/U]: Decent removal/damage with being the other only card draw. - [U]Mechwarper (x2)[/U]: Key card for Mechs. Still wish Ship's Cannon was a Mech. - [U]Harvest Golem (x2) and Spider Tank (x2)[/U]: Really efficient 3-drops, and they're even Mechs! - [U]Tinkertown Technician (x2)[/U]: With all of the Mechs lying around, why not add in another decent 3-drop? - [U]Arathi Weaponsmith[/U]: More weapons don't hurt, especially if it leaves a 3/3 on the board. - [U]Arcane Nullifier X-21[/U]: Substitutes for the Annoy-o-Tron. - [U]Spiteful Smith (x2)[/U]: Weapon (and to some extent, Pirate) synergy, and also fits in as a late-game drop for a mid-range deck. I got a few cards I've considered putting in instead such as Piloted Sky Golems and an extra Arcane Nullifier X-21, but I wanted to make this into a budget Mech Pirate deck using almost entirely Basic/Common cards. I've also considered many other options like Earthen Ring Farseers and a Sen'jin Shieldmasta, but then it'd be less of a Mech Pirate deck (as good as those cards would've been)! (This'll be the last analysis post I'll make, don't worry. Unless people don't actually mind)
[QUOTE=AbeX300;48315911] (This'll be the last analysis post I'll make, don't worry. Unless people don't actually mind)[/QUOTE] I, personally, love these posts.
Recycle works surprisingly well in arena
[t]http://i.imgur.com/Rlvvi5k.jpg[/t] spectator packs are rigged
[QUOTE=Pulov Yuran;48314955][url]http://pastebin.com/CpBhktRx[/url] I made some cards. No pretty pictures or even names for most of them because I know nothing about WoW lore. Feedback would be appreciated.[/QUOTE] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/dZ0jKt98.png[/T][/url] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/qJa1Jmbu.png[/T][/url] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/d6bTobiD.png[/T][/url] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/9RUhcjHO.png[/T][/url] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/hy3k5Q6I.png[/T][/url] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/PRaog47S.png[/T][/url] [url=http://achievementgen.com/hearthstone/][T]https://s3.amazonaws.com/cardgenhs/t/emWrRiaU.png[/T][/url] Visualized a couple of them.
New card: 2 mana 2/3 Battlecry: deal 1 damage to a random enemy. [img]http://i.imgur.com/EOior9r.png[/img]
[QUOTE=Archimedes;48318100]New card: 2 mana 2/3 Battlecry: deal 1 damage to a random enemy. [img]http://i.imgur.com/EOior9r.png[/img][/QUOTE] Shame it can hit face with that Battlecry, but it's a basic 2 2/3 anyway which is fine.
[QUOTE=Archimedes;48318100]New card: 2 mana 2/3 Battlecry: deal 1 damage to a random enemy. [img]http://i.imgur.com/EOior9r.png[/img][/QUOTE] That is quite good.
[QUOTE=Spacewolf;48318952]That is quite good.[/QUOTE] Juggler's straight up better though. That's only good if you already have jugglers and want more dakka.
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