• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
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[QUOTE=Archimedes;48336624]New Card: "Spellslinger" [t]https://i.imgur.com/OcAtCr2.jpg[/t] "Battlecry: Add a random spell card to each players hand"[/QUOTE] I'm getting a bit tired of these super high variance cards.
[QUOTE=Kljunas;48337948]I'm getting a bit tired of these super high variance cards.[/QUOTE] [T]http://www.hearthcards.net/cards/61b9fe4e.png[/T]
[t]http://i.imgur.com/6dJ0J59.jpg[/t] [t]http://i.imgur.com/lU0wUCH.jpg[/t] [quote=Blizzard]Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive. [/quote]
[QUOTE=Damjen;48333690]So it's garbage in constructed. Complete and utter garbage. We live in post GvG world, average cards don't cut it anymore, there are always better picks and when it's something below average like this card? Worthless besides being free dust. We live in a world where no one runs yetis except for some variants of tempo mage because Piloted Shredder exists. And it sums up most of the TGT cards, they are average, that's why everyone says they are bad, because in Hearthstone 'average' is equal to 'bad'.[/QUOTE] It's cute how much more dramatic and definitive something sounds when you paraphrase it almost word for word from a popular hearthstone streamer :rolleye: Having a decent arena card isn't terrible. Nobody says all 100+ cards in the expansion have to be ~the new meta~, especially since you are seriously kidding yourself if you can judge this card being garbage before you've seen the whole set. A good chunk of every expansion's cards were thought to be "utter garbage" until someone actually made a deck with it that worked. [editline]31st July 2015[/editline] [QUOTE=Archimedes;48336624]New Card: "Spellslinger" [t]https://i.imgur.com/OcAtCr2.jpg[/t] "Battlecry: Add a random spell card to each players hand"[/QUOTE] TIME FOR THE MILL MAGE META BOYS [editline]31st July 2015[/editline] [QUOTE=o DefcoN o;48338714][t]http://i.imgur.com/6dJ0J59.jpg[/t] [t]http://i.imgur.com/lU0wUCH.jpg[/t][/QUOTE] I think if warsong commander has 1 or 2 life and/or battle rage only worked on minions patron would be much more balanced without being useless. I still don't think patron is near as bad as miracle was. I feel like I can actually defeat a patron warrior, but playing against miracle you just never did. There are ways of playing around patron and certain deck archetypes totally wreck it. Miracle that wasn't the case. You just died no matter what most games.
miracle didn't do 50+ damage in one turn
Miracle also had one win condition which was putting Gadgetzen on the board, cycle through your entire deck, sap the taunts and shadowstep leeroy a couple times. Patron has multiple win conditions. Board control, Patron charge, Frothing Berserker charge. Not to mention he has more conditions that allow for card draw aswell with Battle Rage and Acolyte of Pain.
Yes but it 100% of the time did 20+ unpreventable damage in one turn (you could play taunt but rogue has so much easy removal that a lot of taunters would just get sapped or destroyed) The times that patron actually does 50+ damage in one turn are not nearly as common as you are implying Most of the time when I go against patrons if they pull of their combo it is closer to 15-ish damage to face using a bunch of cards to do it, and it is usually preventable (even though it is hard to prevent) Not saying Patron doesn't need nerfing. But miracle was worse and beat everyone. Going against patron you generally can beat them if you kill them before turn 8-10ish, or go the opposite and totally wreck them as almost pure control (all of their insane damage combos require you to have a good number of minions on the board or they already have a bunch of stuff on the board surviving a turn). Miracle didn't need any conditions or anything else but 3 cards total in their hand with ZERO set up which are easily drawn into the exact moment the miracle player got Gadgetzan out. You essentially already lost by turn 5/6 if gadgetzan was played on curve with conceal. There is nothing in Patron that works anything like that even if technically you can pull of 50+ damage in "one turn" [condition: requires previous setup and things on the field].
[QUOTE=Pvt. Martin;48337015]So after some work and trial and error I think I have my very first solid custom deck without a guide! [t]http://i.imgur.com/7plCV1l.png[/t] What do you guys think? pretty neat?[/QUOTE] Personal preference, but if you got it, replace either Youthful Brewmasters, Stormpike Commandos, or both with 1 or 2 Wild Pyromancers. Early game presence AND has synergy with Consecrate, Acolyte of Pain, and Equality (which is basically a 4-mana Twisting Nether). Could backfire sometimes (when you got a board of 1/1s), but that should be rare when you're playing Control. I would've outright just said replace Stormpike Commando, since like the others said, it's mana-inefficient, but Brewmasters feel a lil' niche as well, and since the 2-damage reach has worked out for ya, that's all good.
[QUOTE=MrFlashcat;48339306]Miracle also had one win condition which was putting Gadgetzen on the board, cycle through your entire deck, sap the taunts and shadowstep leeroy a couple times. Patron has multiple win conditions. Board control, Patron charge, Frothing Berserker charge. Not to mention he has more conditions that allow for card draw aswell with Battle Rage and Acolyte of Pain.[/QUOTE] Yeah except their win condition required hardly any cards to pull off in comparison to patron and their one win condition 100% guaranteed them victory save a miracle (heh) while that simply isn't the case with patron's two win conditions
[QUOTE=KorJax;48339343]Yeah except their win condition required hardly any cards to pull off in comparison to patron and their one win condition 100% guaranteed them victory save a miracle (heh) while that simply isn't the case with patron's two win conditions[/QUOTE] Rogue: Leeroy (1), Shadowstep (2), Gadgetzan (1), Preperation (2) Those were basically the cards you had to have in order to win, that's 6 total which grants 18 burst damage. Warrior: Warsong Commander (1), Grim Patron / Frothing Berserker (1-2), Whirldwind (1-2), Death's Bite (1), Inner Rage (1-2). This ranges anywhere from 5 to 8 cards depending on how much damage you need, even with 4 cards when the enemy has nothing on board you get 20 damage in with 1 Warsong Commander, 1 Grim Patron, 1 whirlwind and 1 Inner Rage. And that's just one situation, you have multiple ways of playing out your hand whereas Miracle Rogue only had one way with the same combo every single time. [editline]31st July 2015[/editline] And yes I include Gadgetzan in the rogue combo because you only won like 1 game out of 20 if you didn't draw him. Patron Warrior gets card draw from regular minions which have use on the board aside from card draw.
Jaraxxus is a lot cooler now that I know he's voiced by the same guy that plays Lu Bu in Dynasty Warriors. "Is there any deck that can provide me with a decent challenge?!"
[t]http://i.imgur.com/D4rQFOa.jpg[/t] Dr.Boom is a fair and balanced card
[QUOTE=KorJax;48339333]Yes but it 100% of the time did 20+ unpreventable damage in one turn (you could play taunt but rogue has so much easy removal that a lot of taunters would just get sapped or destroyed)[/QUOTE] Only if they actually pulled off the miracle and drew the cards they needed, many "miracles" died out before they drew leeroy / shadowstep or whatever [QUOTE=KorJax;48339333]The times that patron actually does 50+ damage in one turn are not nearly as common as you are implying Most of the time when I go against patrons if they pull of their combo it is closer to 15-ish damage to face using a bunch of cards to do it, and it is usually preventable (even though it is hard to prevent)[/QUOTE] lol the times that Patron doesn't do 50+ damage are the times they kill you before they have to or they just don't get any draw cards and lose the game with 4 cards in hand [QUOTE=KorJax;48339333](all of their insane damage combos require you to have a good number of minions on the board or they already have a bunch of stuff on the board surviving a turn). [/QUOTE] not really, they can do crazy damage from an empty board on their side if you have even 2 minions up you are punished for playing too slow because they'll assemble their full combo, Thaurissan it down and melt you, then you're punished for playing too fast because Frothing Berserker is fucked.
[t]http://media.blizzard.com/hearthstone/images/the-grand-tournament/cards/demonfuse/en-us-full.png[/t] I knew it'd be boring. [b]SHOULD'VE WENT LEFT[/b] Hell, I'd say it's worse than Demonfire because it has no flexibility of dealing 2 damage (or what probably would've been 3 with this one).
is that card some sort of joke? god my hype is completely killed, these cards have been like 99% terrible
These cards have been shockingly boring and bad.
:hypeisnotreal:
With the left card winning, here's what I'm predicting, based on the cards we've been getting: [t]http://i.imgur.com/naUH4aa.png[/t] (I'm honestly going to be shocked if the card is remotely similar)
-snip- I'm pretty sure that the Troll card has inspire: Gain x attack
I'm super behind on this stuff, did they already unveil the fancy new legendary that was voted on?!
I'm still waiting until the blizzard reveals all these great cards and great designs and is like "we got you with shit cards didnt we"
[QUOTE=Skully22;48340655]I'm still waiting until the blizzard reveals all these great cards and great designs and is like "we got you with shit cards didnt we"[/QUOTE] That's what they do with every unveil. :v:
[thumb]http://i.imgur.com/mPwjVjs.png[/thumb]
Here's what the new seasons card back might look like, due to an accidental leak: [img]https://fbcdn-photos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-0/11800485_856114841144703_5872646701664396667_n.png?efg=eyJpIjoidCJ9&oh=fc3e1a0749c311bf0ea5b456ad0b219d&oe=5640D0CA&__gda__=1447484274_755aff4f78d37eb3935ab48a12172186[/img]
[QUOTE=Archimedes;48340860]Here's what the new seasons card back might look like, due to an accidental leak: [img]https://fbcdn-photos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-0/11800485_856114841144703_5872646701664396667_n.png?efg=eyJpIjoidCJ9&oh=fc3e1a0749c311bf0ea5b456ad0b219d&oe=5640D0CA&__gda__=1447484274_755aff4f78d37eb3935ab48a12172186[/img][/QUOTE] Screams HARVEST GOLEM Putting it in all my decks for good luck
With all these shit cards, why am I optimistically waiting for a wide variety of nerfs along with them to make the new cards seem more viable?
Yes, I'm very Salty Dog after that Warlock card reveal. [IMG]http://i.imgur.com/MXGC8Wy.jpg[/IMG] You're a big poopyface, Ben and I don't want to play with you anymore.
I've played 20 games of this brawl and won twice. My portals are consistently worse than my opponent's.
Rate my Rogue card (not official, obviously). [img]http://i.imgur.com/Ajf9VSi.png[/img]
Cool mechanic, but I think you might want to lower all the numbers on it a bit, could be a cool mid/earlygame card. Could also be a cool neutral card rather than just Rogue :v: Cool/10
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