Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
5,000 replies, posted
Possible new card from a Chinese reveal. Here's a current fan translation. Rarity is common.
[t]http://i.imgur.com/28bqeGX.png[/t]
[QUOTE=Archimedes;48378839]Possible new card from a Chinese reveal. Here's a current fan translation. Rarity is common.
[t]http://i.imgur.com/28bqeGX.png[/t][/QUOTE]
Is this a reference to Pixar's "Brave" with that red headed archer??
Pretty sure that's 100% the reference they're going for.
[QUOTE=Archimedes;48378839]Possible new card from a Chinese reveal. Here's a current fan translation. Rarity is common.
[t]http://i.imgur.com/28bqeGX.png[/t][/QUOTE]
No rarity crystal?
If it is real its garbage. Very situational inspire effect on an early game minion that isn't that impressive unless you get the effect..but to get the effect it needs to be much later in the game...oh and quickshot is better in this situation, as it draws you more cards
complete garbage in any current hunter deck. I don't see it being good on lock n' load hunter either, as the deck will usually have a pretty hefty hand and value card draw.
[QUOTE=Suttles;48378948]No rarity crystal?[/QUOTE]
Fan mock up, which is why I specified the rarity. Here is the original card.
EDIT: The site doesen't seem to like linking. [URL="http://www.reddit.com/r/hearthstone/comments/3fu9xj/new_hunter_card_revealed/"]Here's the Leddit thread I pilfered the info from with a link to the site[/URL].
Oh, alright. If quickshot didn't exist it might be considerable...but I just think 1 quickshot will beat one copy of this card any day.
It's an interesting card to compare to Leper Gnome.
Played early it's a 2/1 body with no upside aside from board presence and a target for Abusive to hit.
Mid to 'late' game when Hunters start to run out of cards it becomes another annoying target that you want to remove because it has the potential to push extra damage. Hunters usually try close out the game by Hero Powering when they've lost board/lack a burn combo and this just helps them do it. Dumping your hand and getting an extra 2 damage added onto your hero power is pretty good even if you never get to swing with the Archer.
Topdecking it also gives an immediate benefit unlike Leper gnome, adding another card that you'd have to dodge when Hunters start topdecking.
I think it has potential to be played in a deck similar to typical face Hunter, maybe as a one of. The main issue is what cards you cut for it since it'd be one of the few Hunter damage cards that doesn't consistently give you the damage you need. You wouldn't really want to fit in any Inspire synergy cards either, so it'd have to preform enough on its own merits to really be wroth it.
[QUOTE=Suttles;48378948]No rarity crystal?
If it is real its garbage. Very situational inspire effect on an early game minion that isn't that impressive unless you get the effect..but to get the effect it needs to be much later in the game...oh and quickshot is better in this situation, as it draws you more cards
complete garbage in any current hunter deck. I don't see it being good on lock n' load hunter either, as the deck will usually have a pretty hefty hand and value card draw.[/QUOTE]
think of it more as a meh early game minion that's not terrible if you topdeck it later in the game
[QUOTE=Asaratha;48379430]how will this not see play outside of arena?? it's so good
[url]http://www.hearthpwn.com/news/968-new-card-reveals-from-gamescom[/url][/QUOTE]
I actually really like those.
SORRY FOR WALL OF TEXT
Not giving arena scores because I'm bad at arena
Skeleton Knight: Even when it works, it doesnt seem that worth it, 5/10
Eadric the Pure: A lot of people are saying its great and when I say it I thought it was great but, I really feel like something like Equality Consencration is just worth more and you dont have to cut any cards. Not to mention its battling the Dr Boom spot and its terrible stats. 6.5/10
Argent Lance:IMO it doesnt fit in a deck that has a lot of big minions anyway, not much to say. 6.5/10
Armored Warhorse: This actually seems really good, the problem is that in the decks that would run heavy minions wouldnt need this (unless yeti becomes good again or something) 7/10, it has potential
Tuskarr Jouster: Seems like a fantastic card in a lot of control decks, could replace healbot in a lot of decks. 8/10
Master Jouster: Better sunwalker, but its tough to tell if this will see play. At first it looks amazing, but you already have a turn 5 taunt sludge belcher and on turn 6 you either play Emperor or Sylvanas, and its hard to replace those 2. 6.8/10
Gadgetzan Jouster: It adds early game to decks that really dont need it and zombie chow is the same stats and less riskier. 4.5/10
All in all, I like the mechanic because it encourages control over aggro which is always great.
yeah this pretty much buffs control. usually you're gonna have more higher costing cards than aggro anyways
Holy shit those cards. I'm super excited, I feel like this is going to usher in a whole new style of Control Warrior.
[url]http://us.battle.net/hearthstone/en/blog/19817948/the-grand-tournament-at-gamescom-8-5-2015[/url]
Finally a reason to climb up to higher ranks, also finally some good new cards.
:hypeisreal: The hypetrain sets off once more!
Burgle's art is the fucking Hamburglar and that's amazing.
[img]https://bnetcmsus-a.akamaihd.net/cms/gallery/y4/Y4T4BFZFCOUJ1438639844369.jpg[/img]
Resurrect now viable
[IMG]https://bnetcmsus-a.akamaihd.net/cms/gallery/9m/9MQF1A3SHUEY1438638174885.jpg[/IMG]
I don't care what the stats say, I'm going to find a way to use a bamboo-jousting monkey riding a hippo.
Might as well add the non-monkey cards.
[T]https://bnetcmsus-a.akamaihd.net/cms/gallery/o5/O505XB2Z7HSG1438638290475.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/2k/2K869HRMITAH1438638365423.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/8g/8GJOYTW36KDO1438639385465.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/47/47NCZ7YPDK9P1438639451683.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/yi/YIV38BE8RI4S1438639757582.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/m8/M8G7IHYK6Z3R1438639910012.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/y4/Y4T4BFZFCOUJ1438639844369.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/sd/SDZAFZOL8OT11438640004073.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/y4/Y49WDITJYHGL1438640071222.jpg[/T] [T]https://bnetcmsus-a.akamaihd.net/cms/gallery/iv/IV3H5PC1B7CL1438640156619.jpg[/T]
[QUOTE=Rammaster;48380187][img]https://bnetcmsus-a.akamaihd.net/cms/gallery/y4/Y4T4BFZFCOUJ1438639844369.jpg[/img]
Resurrect now viable[/QUOTE]
Has good potential to be included into Priest decks the same way Injured Blademaster is.
I love the new mechanic. Tuskarr Jouster is gonna be great in Paladin.
Burgle looks pretty good imo.
I want Ancestral Knowledge to be good but I think the 2 Overload is too much for it to be played. Maybe if it was just 1 Overload.
I know I'm easily excited but MAN THESE cards look awesome.
[editline]5th August 2015[/editline]
Still wondering if Gormok is solid or not.. I guess in aggro decks.
[QUOTE=Asaratha;48379430]how will this not see play outside of arena?? it's so good
[url]http://www.hearthpwn.com/news/968-new-card-reveals-from-gamescom[/url][/QUOTE]
Not really, you pay 1 mana for 3 armor, which is rather lacking compared to shieldmaiden's 5. And both warrior decks don't need 3 damage spell.
The new cards are generally nice, except for the legendaries, they kinda suck. All three of them. Poor Paladin, getting the shaft with his legendary, again.
I wonder why arent you people crazy about the fact that Burgle card litelary has a fucking McDonalds Hambulglar mascot on it
[t]https://bnetcmsus-a.akamaihd.net/cms/gallery/9m/9MQF1A3SHUEY1438638174885.jpg[/t]
I love Mukla's Champion. Best fucking card ever based solely on the art.
He may even be a good turn 7 drop together with hero power. Basically a weaker Stormwind Champion, but with an effect that sticks even after he dies. It only gets better when you consider the cards that make your hero power cheaper and stuff.
I love it. I bet aggro hunters cream their pants over this card.
[QUOTE=V12US;48380508][t]https://bnetcmsus-a.akamaihd.net/cms/gallery/9m/9MQF1A3SHUEY1438638174885.jpg[/t]
I love Mukla's Champion. Best fucking card ever based solely on the art.
He may even be a good turn 7 drop together with hero power. Basically a weaker Stormwind Champion, but with an effect that sticks even after he dies. It only gets better when you consider the cards that make your hero power cheaper and stuff.
I love it. I bet aggro hunters cream their pants over this card.[/QUOTE]
Aggro hunters won't look at anything that costs more than 4
[QUOTE=NotAName;48380569]Aggro hunters won't look at anything that costs more than 4[/QUOTE]
don't they play highmane?
[img]https://bnetcmsus-a.akamaihd.net/cms/gallery/y4/Y49WDITJYHGL1438640071222.jpg[/img]
this card seems like complete dildos in anything other than zoo/rushdown
i guess with haunted creeper having 4 minions by turn 4 is actually doable.
[QUOTE=Toyhobo;48380615]don't they play highmane?[/QUOTE]
nah, that's midrange hunter.
Seems like Joust should just be it's own keyword.
[QUOTE=Cloak Raider;48380629][img]https://bnetcmsus-a.akamaihd.net/cms/gallery/y4/Y49WDITJYHGL1438640071222.jpg[/img]
this card seems like complete dildos in anything other than zoo/rushdown
i guess with haunted creeper having 4 minions by turn 4 is actually doable.[/QUOTE]
It [B]might[/B] see play in zoo decks instead of one imp-losion but that's it.
Magnataurs are badass though, so he's got that going for him.
[QUOTE=LuaChobo;48381021]also the paladin legendary will probably be stupidly good
cant wait to see it in play tho[/QUOTE]
That's what I'm interested in seeing. Compare it to Aldor Peacekeeper; it loses 1 stat to change an enemy minion's Attack to 1. The Legendary loses 3 stats for an AoE Peacekeeper effect, so your opponent would need 3 minions to make it up for the cost. But I mean even then, probably 2 big minions would [i]still[/i] make it worth its cost.
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