• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
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[IMG]http://vignette2.wikia.nocookie.net/wowwiki/images/6/6d/Eadric_the_Pure_TCG.jpg/revision/latest?cb=20100927225547[/IMG] I feel like the Pally legendary, Eadric the Pure (art above), is a must include in nearly every control Pally deck. It feels like another crazy amazing card that'll boost how well Paladin preforms against other control decks.
[IMG]http://media-hearth.cursecdn.com/avatars/247/15/635743542999806220.png[/IMG] Man, now THAT'S how you follow de rules! However he's vulnerable to Shadow Word: Pain, which is certainly a drawback against Priest.
Yea but your shielded Mini-bots will have eaten the SW:P by then.
Paladin is probably tied, if not better than Warrior in terms of dragging games out with. Aldor, Equality, etc. With this card you can play even more slowly and nearly thwart any other kinds of control decks if you play with that style of continually stalling threats and taking each important card one at a time. Mana cost is high, but I really like it.
The main problem with him is that he has to contest with freaking Dr Balanced and that unless meta gets slower he won't stop facehunter or patron warrior for example from brutally murdering you.
[QUOTE=LuaChobo;48381211]if you compare any legendary to dr boom then all other legendaries are shit[/QUOTE] They both cost 7 mana and in current, aggro oriented, meta having two cards costing more than 6 is already too slow. Unless you are combo/ramp druid, but he's got the best taunts in the game to survive (and the ramping up itself helps), Paladin doesn't. TGT cards will probably help with slowing it down, but we can't be 100% sure.
[t]http://i.imgur.com/Kjpdhaz.jpg[/t] Huh.
If you play facehunter, you're pretty much only going to get wisps and target dummy though
[QUOTE=LuaChobo;48381308]what how is eadric aggro oriented AT ALL [editline]6th August 2015[/editline] hes literally the embodiment of control[/QUOTE] Why would you run a control deck in meta filled with aggro murder machines. That's the point here, unless meta changes playing control decks is like signing your own death pact.
So wait, would the board just eventually be filled with Wisps? :v:
[QUOTE=Damjen;48381351]Why would you run a control deck in meta filled with aggro murder machines. That's the point here, unless meta changes playing control decks is like signing your own death pact.[/QUOTE] Joust makes Control vs Aggro heavily in favor of the Control decks.
[QUOTE=AbeX300;48381339][t]http://i.imgur.com/Kjpdhaz.jpg[/t] Huh.[/QUOTE] So every minion gets the shredder deathrattle, am I interpreting that right?
Nope, it's (2) less of what minion died. i.e. Dr. Boom dies, it spawns a 5-cost minion. But if a 1-cost (or lower) minion dies, it spawns nothing, because there is no -1-mana cost minion. :v: [b]Edit:[/b] Also doesn't affect spell minions (i.e. Animal Companion).
[QUOTE=LuaChobo;48381380]do you understand what meta is the idea isnt to introduce an objectively better meta, its to introduce cards that force the meta to sway and bend and rotate between builds as players create joust decks that destroy the current meta, people then create decks to beat joust decks, then people create decks to beat those decks it continues[/QUOTE] We are not 100% sure that meta will change in favor of control decks because we haven't seen 100% of the cards. And no one here can see the future. It's just that in the unlikely event that we are stuck with aggro meta for another 6 months this card won't see play. Other than that he's pretty good.
[QUOTE=LuaChobo;48381422]the card isnt locked to fight against aggro though, i dont think you even know what aggro is? the card works against ALL LATE GAME STICKY MINIONS[/QUOTE] Have you ever seen aggro board with more than one late game sticky minion? Using a fricking 7 mana legendary against Dr Boom is kinda wasteful.
Nice, got Cairne bloodhoof out of the pack
This brawl is amazing [img]https://dl.dropboxusercontent.com/u/11810246/Misc/brawl.PNG[/img]
[QUOTE=LuaChobo;48381478]have you seen any other types of decks that have sticky minions late game? if the answer is no, have you only started playing today?[/QUOTE] The ladder is fucking dominated with aggro shit, the further you are in rank, the less of anything remotely resembling control deck you see. Unless that changes Eadric won't even see use in control paladin. That's my point, we don't know for sure if he will be useful or not because we don't know how meta will look like post TGT.
[QUOTE=LuaChobo;48381504]make up your gosh darn mind dude[/QUOTE] We can be only sure of how the game looks now. I'm not even going to try seriously theorising on what might happen because we have seen less than half of the cards that will be introduced. What we've seen [B]suggests[/B] that meta will slow down, but it's not the full picture.
[QUOTE=AbeX300;48381339][t]http://i.imgur.com/Kjpdhaz.jpg[/t] Huh.[/QUOTE] A-ha! I knew I was close to the mark with this one!
[QUOTE=LuaChobo;48381541]if we can only be sure of how the game looks now then why are you even commenting on cards that arent released yet? you are going around in circles trying to prove why you think the card is nearly worthless, but every time you make an argument you actually give reasons why its a good card i dont get you man[/QUOTE] I'm not trying to prove why it will be nearly worthless, I'm trying to explain where it [B]could be[/B], the situation we have now, one that for all we know might get even [I]worse[/I]. Because we [I]haven't seen what the fricking [B]~80 cards[/B] are like[/I].
[QUOTE=LuaChobo;48381558]so, don't comment on why i think the card is good because we dont know future meta, but we should say the card is probably bad because we dont know the future cards? do you see the problem with what you just said?[/QUOTE] We should talk about when the card might be strong and where it might be weak. You know, speculate? Instead of blindly calling it a strong card when I haven't seen Ysera outside of arena for months. And Ysera is one of best legendaries in the game.
[QUOTE=LuaChobo;48381574]so speculating that the meta either stays the same or moves towards slow meta with heavy stronk minions late game, this card would be good in either situation most other decks have a few strong minions or a bunch of low health decent attack minions, which this would still do well against your entire point is that the card would be bad if only one minion like dr boom is on the field, but even then its not bad it means dr boom is now a 1/7 with 2 boombots, the boombots can still fuck shit up but boom is pretty small now, and in that situation youd probably eq consc anyway, or do some hard removal on boom so your speculation is a pretty thin and off one[/QUOTE] Current fotm's are decks that do shit the moment they are played, be that through charge, battlecry or other effect like Flamewaker. He's useless there and he's just a glorified humility against one sticky minion.
[QUOTE=MrFlashcat;48380259]Burgle looks pretty good imo. I want Ancestral Knowledge to be good but I think the 2 Overload is too much for it to be played. Maybe if it was just 1 Overload.[/QUOTE] Ancestral knowledge is excellent Shamans have no good card draw outside of totem which usually draws only one card anyways No other class can draw cards "raw" with the same efficiency as Mage, which is by design This is the only other card in the game that is raw card draw, for a class that had poor card draw options. It isn't as "efficient" as Mage but that is to be expected. Having it cost 2 is a pretty big benefit though. It gives you one more mana to spend towards drawn cards the turn you cast the card, and you can technically play it turn earlier than Arcane Intellect (though I don't think you'd want to). If there is one thing even overload seems fair for it is for card draw.
[QUOTE=Linkuya;48381171]Paladin is probably tied, if not better than Warrior in terms of dragging games out with. Aldor, Equality, etc. With this card you can play even more slowly and nearly thwart any other kinds of control decks if you play with that style of continually stalling threats and taking each important card one at a time. Mana cost is high, but I really like it.[/QUOTE] Not really, Paladin is way faster than Warrior Besides CW is no longer the slowest deck. If we aren't counting something like Mill Druid, Grinder Mage is slower than CW
Damn this Brawl is fucking bugged for druid, Druid of the Claw doesn't get the deathrattle for some reason. And everything below 2 mana doesn't give you shit.
[t]http://i.imgur.com/RYxzM7K.jpg[/t] Brawl is pretty great
does undertaker work in the brawl?
[QUOTE=Damjen;48381663]Damn this Brawl is fucking bugged for druid, Druid of the Claw doesn't get the deathrattle for some reason.[/quote] The 4/4 Druid Of The Claw gets the deathrattle, then he transforms into a new minion that doesn't have the deathrattle [quote]And everything below 2 mana doesn't give you shit.[/QUOTE] Not a bug [editline]e[/editline] fucked up my tags
[QUOTE=IrishBandit;48381882]does undertaker work in the brawl?[/QUOTE] If I understand correctly, it doesn't give a deathrattle effect, it just transforms it at death.
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