• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
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[QUOTE=Suttles;48410812]Remember, token druid just got a 1 mana token spell that also doubles as removal[/QUOTE] Living Roots is a good card. A really, really good card but if the roots end up being a hindrance against Patron then Token Druid will still struggle. I just think that when your list is almost the antithesis of the most popular meta deck you're going to eat dick every match up. And that pains me to say because I enjoy token druid a lot.
[QUOTE=Archimedes;48410877]Living Roots is a good card. A really, really good card but if the roots end up being a hindrance against Patron then Token Druid will still struggle. I just think that when your list is almost the antithesis of the most popular meta deck you're going to eat dick every match up. And that pains me to say because I enjoy token druid a lot.[/QUOTE] Fuck, you are right you'd have to play completely different vs patron. Token druid is my favorite deck, before mill druid was a thing a long time ago I was playing a weird as fuck mill+token druid deck. Had two win conditions, I could rush aggro and mill control. I really enjoy fucking with token druid, maybe patron warrior will be less common after this expansion(new decks become more popular), or a nice antipatron card is added. I remember someone thought of a minion that reduced all damage dealt to minions by 1. Something like that would be a decent counter.
There's a lot of potential for Patron to die down a little, but with the amount of 2/3's we've seen and the focus on on slowing the meta it might not. Maybe we'll see some anti tech that works well, or people just stop playing it and everybody plays their hodge podge decks but honestly people will likely go back to Patron again once the meta settles. Patron will definitely see a nerf at some point imo because it sort of sits on the precipice for whats acceptable in Blizz' stance on "interactivity and Hearthstone being focused on board control" but the issue is just what to nerf without destroying the deck or any future lists. I think Battle Rage is the biggest candidate, maybe a mana increase or changing 'characters damaged' to just 'minions damaged'. They usually axe cycle in combo decks to make them less consistent, not exactly the combo itself (though obv Leeroy was nerfed to slow down the Miracle Rogue combo, but Gadgetzan was the bigger nail in the coffin).
[QUOTE=Coffee;48409984][t]http://i.imgur.com/JpHOPFX.jpg[/t] well this is interesting[/QUOTE] hahahah, BEHOLD! The true power of Malfurion! Infinite mana!
[QUOTE=Archimedes;48411003]Patron will definitely see a nerf at some point imo because it sort of sits on the precipice for whats acceptable in Blizz' stance on "interactivity and Hearthstone being focused on board control" but the issue is just what to nerf without destroying the deck or any future lists. I think Battle Rage is the biggest candidate, maybe a mana increase or changing 'characters damaged' to just 'minions damaged'. They usually axe cycle in combo decks to make them less consistent, not exactly the combo itself (though obv Leeroy was nerfed to slow down the Miracle Rogue combo, but Gadgetzan was the bigger nail in the coffin).[/QUOTE] It's the interaction between Frothing and Warsong. I can't even count how many times I've had complete and utter board control (the latest scenario with Emperor, a 6/8 Vol'Jin, and a Hungry Dragon all at full hp), the Warrior at 15hp with an empty board, me at 28hp) and lost in one turn. It's fucking absurd. Battle Rage is definitely strong as hell, but I think it takes a backseat to the King and Queen of anti-fun, Frothing and Patron. It boggles my mind how goddamn timid Blizzard is when it comes to balancing cards that so clearly need it.
Easy way to nerf patron without ruining the deck (because its a pretty damn cool deck that is fun and engaging to play): 1. Battle rage only affects minions, meaning if you can maintain board control against patron you seriously disadvantage them. But BR is still useful 2. Warsong and/or frothing have 2 health. That way you can only activate a whirlwind like effect once before they die. Seriously curbs the "40+ damage combos" that everyone freaks out about but still allows for the deck to pull off some combos that are effective.
[QUOTE=V12US;48409162]I came up with another card. [img]http://www.hearthcards.net/cards/32fd845f.png[/img] The idea is that it's a card-draw card that lets you draw at least one card (the start of the opponents turn), and forces the opponent to remove it unless they want to help you draw more cards. The downside is that if it sticks around, you can end up giving your opponent cards as well. It would also be useful in mill decks.[/QUOTE] Should probably be worded as Whenever a player draws a card.
frothing berserker should be something like a 2/3 or a 1/4 (the latter wouldn't do much tbh) and i wouldn't mind it if they made warsong a 3/2 or even a 2/2
Say, remember when someone jokingly said something about Nerub'ar Weblord being the #1 counter to Dr. Boom? I stopped Linkuya from playing it because of that. :v:
[QUOTE=AbeX300;48412244]Say, remember when someone jokingly said something about Nerub'ar Weblord being the #1 counter to Dr. Boom? I stopped Linkuya from playing it because of that. :v:[/QUOTE] It was his first ever victory against my infamous Control Warrior, AbeX300 is to be commended! I'm also kind of upset the whole deck seems to unravel when that darn spider is out and about. This has to be the beginning of a new meta.
Upcoming Meta: Spider Rogue/Hunter, where everything is [b]SPIDERS[/b]
[QUOTE=AbeX300;48412311]Upcoming Meta: Spider Rogue/Hunter, where everything is [B]SPIDERS[/B][/QUOTE] I had a spider deck in magic, now all they need in hearthstone is a flying mechanic... [editline]3[/editline] Actually that would be the worst thing ever
[QUOTE=Spacewolf;48412324]I had a spider deck in magic, now all they need in hearthstone is a flying mechanic... [editline]3[/editline] Actually that would be the worst thing ever[/QUOTE] Because of the flying mechanic? Or because flying spiders are the first 3 signs of the apocalypse?
[QUOTE=Spacewolf;48412324]I had a spider deck in magic, now all they need in hearthstone is a flying mechanic... [editline]3[/editline] Actually that would be the worst thing ever[/QUOTE] Indeed. Taunt is the only thing keeping a dedicated face-puncher from going face unless Blizzard makes a big mechanical overhaul that will probably never happen, so the ability to bypass Taunt would probably be kind of a death sentence for slower control decks. It's a problem I've been wondering about for a long time, and time and time again I've come to the conclusion that it is a problem with the core mechanics, rather than a trend or fad where cards that enable aggro and face are the "flavour of the month" or some soggy Weetabix like that. Thing is, the cards have been coming in too slow for there to be a truly fluid never-settling meta where face and aggro are countered by a stream of new cards that cater towards the majority of "underdog" deck types that are being trampled by a select few "top-tier" netdecks that simply aren't fun to play against match after match. But finding the right solution to the aggro/face dominance problem is much harder than we imagined. Adding more Health to Heroes only means that both sides would last a bit longer, and even if slower decks have slightly longer to use their larger card the aggro menace has more time in which to flood the board and [URL="https://www.youtube.com/watch?v=FvetcH6S5OQ"]throw a sword in your face[/URL]. Increasing the Mana limit and giving you two Mana Crystals per turn would speed up the slower decks to get them the big boys out earlier, but it would also mean that faster decks could flood the board easier and have more weenies with which to beat down the big boys and speed through to punch you in the face. Limiting the number of cards you could play in a turn would be a bit too extreme and anti-fun, and Mana kind of serves as enough of a limiter already. There is also a more fundamental overhaul in terms of functionality that some would consider, which means it'll never happen in a million years. And that is borrowing the notion of being able to directly block using minions, like how Magic does things, though that concept would mean that Taunts would become nearly useless if the blocking system was lifted wholesale from Magic, not to mention that having response times for every action would probably drag out matches unnecessarily unless all actions are declared in phases, though that would just be Magic all over again. But arguably the most sensible yet also most time-consuming solution to the problem would probably be actually patching the problem cards that enable such quick rushdowns before the slower decks even have a chance to make any real plays. But lord knows Blizzard won't do that. After all, it's not like their super-successful MMO has undergone years worth of tweaks, improvements and nerfs to all manner of abilities and equipment, right? I mean, who has the time to patch pre-existing content when you've got to rush out a bunch of new stuff in an attempt to drown out the old content?
getting a bit tired of running into the same fucking warlock deck 24/7
It never fails to amuse me when a paladin silences one of my minions afflicted by equality, happened today at brawl to remove the deathtrigger effect and he just conceded right after :v:
[t]http://i.imgur.com/IQwu8pT.png[/t] This this happened :v: This guy had all gold cards too, packing serious bling. I let him win because I was impressed by his gold cards, and how he turned a voidcalled Jaraxxus into a super card I couldn't get rid of because I didn't get BGH in time.
Um, just played a game Warlock vs Warlock, he had nothing on the board, went face with my Boulderfist Ogre, after it did the damage it just disappeared, am I missing something?
[QUOTE=Rct33;48415605]Um, just played a game Warlock vs Warlock, he had nothing on the board, went face with my Boulderfist Ogre, after it did the damage it just disappeared, am I missing something?[/QUOTE] [url=http://hearthstone.gamepedia.com/Corruption]Corruption?[/url]
[QUOTE=AbeX300;48415609][url=http://hearthstone.gamepedia.com/Corruption]Corruption?[/url][/QUOTE] It probably was that as I wasn't paying attention, thanks
Someone said something similar happened to them against a warlock recently, and it wasn't corruption apparently. Could be a bug?
[t]http://i.imgur.com/k3fLAiz.png[/t] What the christ, he had 2 deathwings in his hand
Man, I'm going to be able to buy like 30 packs at launch with gold if they release the expansion on the 20th or forward. Love it.
Kinda curious if the packs are going to convince me to buy them instead of buying the 3rd and 4th wings of BRM.
[QUOTE=AbeX300;48416146]Kinda curious if the packs are going to convince me to buy them instead of buying the 3rd and 4th wings of BRM.[/QUOTE] 3rd and 4th wings aren't that great. There are cards in there that might be key cards in upcoming decks but right now not so much. Good dragon synergy stuff that just isn't that good at the moment. Best card in those wings is flamewaker, but that is pretty much exclusively tempo mage stuff. Which is actually not a great deck atm with how big patron and such are.
[QUOTE=KorJax;48416161]3rd and 4th wings aren't that great. There are cards in there that might be key cards in upcoming decks but right now not so much. Good dragon synergy stuff that just isn't that good at the moment. Best card in those wings is flamewaker, but that is pretty much exclusively tempo mage stuff. Which is actually not a great deck atm with how big patron and such are.[/QUOTE] It might be top tier after TGT though. Tons of good mage cards and the sister legendaries might really help.
[QUOTE=Damjen;48416175]It might be top tier after TGT though. Tons of good mage cards and the sister legendaries might really help.[/QUOTE] True. At the moment though I'd rather just get the packs. You get most of what you want from BRM in the first two wings
I'm in the club of guys that like Neffo, to the point of including him in my control warrior. Might not be the most potent chappie in the mountain, but he's a lot of fun!
[QUOTE=KorJax;48416161]Best card in those wings is flamewaker, but that is pretty much exclusively tempo mage stuff. Which is actually not a great deck atm with how big patron and such are.[/QUOTE] Yeah, the Flamewaker was the main reason why I wanted to get the 4th wing, but if Tempo Mage isn't doing good, guess I can save up for packs now!
[IMG]http://media-hearth.cursecdn.com/avatars/248/446/635747103600951140.png[/IMG] Meh. Might see play in facetard and zoo, good arena pick too, but it's so boooorrriiiiingg.
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