Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
5,000 replies, posted
No random value range? No overload? Whaaaaaaa?
Shaman needs a jousted board clear card
Wait, is Icehowl able to target Face if he's on the board with Mogor the Ogre?
My guess is no, but I want to believe.
[QUOTE=Sandvich9;48438418]Wait, is Icehowl able to target Face if he's on the board with Mogor the Ogre?
My guess is no, but I want to believe.[/QUOTE]
Very likely that he can
[QUOTE=Sandvich9;48438418]Wait, is Icehowl able to target Face if he's on the board with Mogor the Ogre?
My guess is no, but I want to believe.[/QUOTE]
Well, it can't attack heroes.
If it wanted to attack a minion and got the rng and hit a hero, it would hit them.
I'm assuming that's how it'd work. There's no other minion like this so it's hard to guess.
[QUOTE=Sandvich9;48438418]Wait, is Icehowl able to target Face if he's on the board with Mogor the Ogre?
My guess is no, but I want to believe.[/QUOTE]
You won't be able to target the enemy hero but I'm positive that the Mogor effect can redirect him to hit face if he 'misses' the minion hes attacking. That's how it works with 'immune' heroes.
[editline]11th August 2015[/editline]
This is assuming of course that the 'Can't attack Heroes' effect isn't specifically designed to prevent situations like this.
[editline]11th August 2015[/editline]
[URL="https://twitter.com/CM_Whirthun/status/631136899080400897"]Dev confirms the Mogor interaction works[/URL]
[QUOTE=Archimedes;48438444]You won't be able to target the enemy hero but I'm positive that the Mogor effect can redirect him to hit face if he 'misses' the minion hes attacking. That's how it works with 'immune' heroes.
[editline]11th August 2015[/editline]
This is assuming of course that the 'Can't attack Heroes' effect isn't specifically designed to prevent situations like this.
[editline]11th August 2015[/editline]
[URL="https://twitter.com/CM_Whirthun/status/631136899080400897"]Dev confirms the Mogor interaction works[/URL][/QUOTE]
I literally just dusted Mogor two weeks ago. Oh well at least I have Jaraxxus now.
[t]http://i.imgur.com/74KIBKm.jpg[/t]
[t]http://i.imgur.com/tlwYSrE.jpg[/t]
Entry 2 in my "when is Blizzard going to nerf this disgusting shit" journal, so sick of this fucking deck
I saw a warlock with 24 hp and two argused 5/10 (the dream) twilight drakes get killed with about 15 damage to spare cause of that stupid ass patron frothing deck.
I think it was Trump actually, might be on record.
i guess the thing people are most annoyed by with the patron deck is how many people are playing it
much like face hunter and old zoo, it's a cheap deck to build, you just need the first brm wing and a few rares to get a pretty consistent patron deck, but it's definitively not as easy to play when you have to calculate lethal in a really confusing way
i tried it back when brm was first out and it was pretty fun, but had to shelf it when i learned that i was literally playing a meta deck in casual, i might try it again once there is an actual reason to ladder beyond rank 20
Decided to play Arena for the first time in forever since my average is like two wins/run.
My first game I managed to draw my deck backwards.
My second game I misclick and go face instead of killing my opponents 15/1.
The third game I got Huffer'd for lethal.
150 gold well wasted as always. :cry:
[QUOTE=DrasarSalman;48439761]there is an actual reason to ladder beyond rank 20[/QUOTE]
There is. TGT will be bringing tier rewards based on rank which gives you more cards and dust based on how high you've climbed.
Also it's not so much about how many people are playing Patron Warrior that people find infuriating so much as what the deck does to infuriate people. People don't like getting bursted down from 24 to nothing against an opponent with an empty board and they certainly don't like feeling that they're punished for playing minions with 2 or less attack. If you look back on the history of Hearthstone a lot of the biggest nerfs have been to curb the power of combo decks: OTK Warrior, Combo/OTK Hunter, Miracle Rogue, Freeze Mage (also Freeze Giants), etc. Blizzard is clearly fine with combo decks existing in Hearthstone in some form so long as they aren't effective enough to consistently burst players down from full to high HP with minimal board interaction.
[QUOTE=Archimedes;48440124]There is. TGT will be bringing tier rewards based on rank which gives you more cards and dust based on how high you've climbed.
Also it's not so much about how many people are playing Patron Warrior that people find infuriating so much as what the deck does to infuriate people. People don't like getting bursted down from 24 to nothing against an opponent with an empty board and they certainly don't like feeling that they're punished for playing minions with 2 or less attack. If you look back on the history of Hearthstone a lot of the biggest nerfs have been to curb the power of combo decks: OTK Warrior, Combo/OTK Hunter, Miracle Rogue, Freeze Mage (also Freeze Giants), etc. Blizzard is clearly fine with combo decks existing in Hearthstone in some form so long as they aren't effective enough to consistently burst players down from full to high HP with minimal board interaction.[/QUOTE]
patron warrior is pretty easy to counter with some decks running aoes or taunts and it's extremely easy to identify already on turn 2-3, it's mostly about knowing what your opponent is playing
for instance a handlock can conserve their board to deny patrons to get made and play their huge threats once their opponent is out of executes and if the warrior runs shield slam, the deck usually also plays shield block, which makes it slower because the warrior had to switch those card slots with cards that makes more patrons or buffs frothing, which means the handlock should play more aggressively
it's not hated because it's "unfair", i mean punishing you for only playing 2-attack minions would be countering aggro, but those decks are still pretty popular and patron usually counters control decks instead because they give the warrior time to get their combo pieces
the problem here is that patron, unlike the old super-slow otk warrior, has a lot of cards that work together into several individual combos instead of drawing through most of their deck just to get that one combo which requires a few very specific cards, which makes it way more consistent than other combo decks against midrange and some more aggressive decks, for instance i've seen a lot of patron decks not running commanding shout because it doesn't trigger any combos unlike patrons, frothing and warsong and thus making patron decks that run commanding shout way slower
the only literally broken combo in the game is the nozdormu combo which uses an exploit to deny the opponent to play anything, but it's extremely rare because the combo is really inconsistent, not because it's hard to pull off as it only requires you to have 4 cards, but drawing through your deck for those 4 specific cards and surviving until turn 10 where you can play the combo is almost impossible in the current meta even if your deck is all taunts and card draw
i don't think patron should get nerfed, i just want other combo decks to be like it because a consistent combo deck where every other card is a combo piece that synergizes with each other would be way more effective to counter all the aggressive decks in the current meta than the combo decks we're all used to
just imagine a token druid deck full of cards like living roots and power of the wild, if enough cards like those were added, you wouldn't even run savage roar in it
That post was certainly a mouthful and in truth raises a lot of fair points, although there's some stuff I sort of disagree with. Here's my final opinion on the matter:
[QUOTE=DrasarSalman;48440574]patron warrior is pretty easy to counter with some decks running aoes or taunts and it's extremely easy to identify already on turn 2-3, it's mostly about knowing what your opponent is playing[/quote]
This is fair, but the truth can be said about most decks. Patron players need to understand what matchups they can and cannot go ham in with Patrons and when to play around AoEs like any other deck.
[quote]for instance a handlock can conserve their board to deny patrons to get made and play their huge threats once their opponent is out of executes and if the warrior runs shield slam, the deck usually also plays shield block, which makes it slower because the warrior had to switch those card slots with cards that makes more patrons or buffs frothing, which means the handlock should play more aggressively[/quote]
I don't agree here fully. Handlock very rarely plays threats that have an low enough attack to spawn Patrons, the only two that come to mind are Sunfury and Argus who're generally behind taunts. Handlocks more concerned about having their threats efficiently removed and Brawl tech.
[quote]it's not hated because it's "unfair", i mean punishing you for only playing 2-attack minions would be countering aggro, but those decks are still pretty popular and patron usually counters control decks instead because they give the warrior time to get their combo pieces[/quote]
I never said it was unfair in my post, just highlighted the most consistent complaints I've found in discussions and some of my own thoughts. 2 attack does not specifically mean aggro either, and can include things like Keeper of the Grove, Zombie Chow, etc.
[quote]the problem here is that patron, unlike the old super-slow otk warrior, has a lot of cards that work together into a combo instead of drawing through most of their deck just to get that one combo which requires a few very specific cards, which makes it way more consistent than other combo decks against midrange and some more aggressive decks[/quote]
Yes, but Patron is still very reliant on draw. All combo decks are. The best way to stifle a Patron Warrior is to deny +2 card Acolyte cycles and Battle Rage draw. Some slower decks will avoid damaging Patron Warriors life until they've armored to deny them that extra card. Patrons want to cycle so that they can get better value off of Emperor, whose arguably the most focal point of the decks huge bursty wins aside from Forthing and Warsong.
[quote]the only literally broken combo in the game is the nozdormu combo which uses an exploit to deny the opponent to play anything, but it's extremely rare because the combo is really inconsistent, not because it's hard to pull off as it only reqires you to have 4 cards, but drawing through your deck for those 4 cards, surviving until turn 10 when you can play the combo is almost impossible in the current meta even if your deck is all taunts and card draw[/quote]
I never said the combo was broken, just exceedingly powerful and provided examples of combo decks with equally or similarly powerful combos that've been nerfed. None of the combos in these decks have been really 'broken', but they didn't adhere to Blizzards design philosophy of Hearthstone mainly being based on board interaction.
[quote]i don't think patron should get nerfed, i just want other combo decks to be like it because a consistent combo deck where every other card is a combo piece that synergize with each other would be way more effective to counter all the aggressive decks in the current meta than the combo decks we're all used to[/quote]
Every other card is a combo because they're mainly minions that interact favorably with being damaged and cards that deal damage to everything. This is Warriors shtick. Most other combo decks are spell based and as such easier to disrupt through the use of Loatheb tech. To do what Patron does would require something with the majority of cards working as fuel for the decks draw engine (like Miracle) or with individual minions having synergy with with your spells (similar to Mage minions interacting favorably with spells). Combo decks aren't often hurting against aggro either, though maybe my perception is biased on this. It usually seems draw dependent.
[quote]just imagine a token druid deck full of cards like living roots and power of the wild, if enough cards like those were added, you wouldn't even run savage roar in it[/quote]
Sorry, I disagree with this flat out. Savage Roar is arguably more important than Force of Nature in a token deck since it gives you potential burst and a way of quickly closing the game once you've accumulated board. I understand what you're saying but a better example would have been Force. A bunch of 1/1 and 2/2 tokens are vulnerable to AoE and Patrons.
yep pretty easy to counter 50+ damage coming at you from an empty/almost empty board
seems balanced
also it's impossible to prevent an amazing Thaurrisan, if they draw him they are guaranteed a reduction and that one turn of Emperor can guarantee them like 10+ extra damage
do i wait for grand tournament or just buy 10 classic packs?
If you're just starting out classic packs will typically be far, far better initially. Maybe go half and half?
[QUOTE=DJrorok;48442145]do i wait for grand tournament or just buy 10 classic packs?[/QUOTE]
8 Basic 2 TGT
only 1 epic and it was southsea captain
my luck with anything that involves unboxing potentially valuable stuff is unbelievably terrible.
[QUOTE=Mr_Awesome;48442269]8 Basic 2 TGT[/QUOTE]
I'd say cut it even with both.
Myself I plan to drop a solid $20 on TGT packs. I hope to get Wilfred Fizzlebang for his interesting power.
[img]http://i.imgur.com/0tU6QN0.jpg[/img]
[url=http://hearthstoneplayers.com/new-card-unveiled-blizzard-taiwan-translated/]Source[/url]
[b]Holy Knight[/b]
Battlecry: Silence a Demon
The counter we needed for Dreadsteed.
[QUOTE=lilguy;48444428][img]http://i.imgur.com/0tU6QN0.jpg[/img]
[url=http://hearthstoneplayers.com/new-card-unveiled-blizzard-taiwan-translated/]Source[/url]
[b]Holy Knight[/b]
Battlecry: Silence a Demon
The counter we needed for Dreadsteed.[/QUOTE]
What the fuck?
[editline]e[/editline]
Will demon decks ever be so out of control that you would need this card?
[QUOTE=NotAName;48444450]What the fuck?
[editline]e[/editline]
Will demon decks ever be so out of control that you would need this card?[/QUOTE]
It's like they're so afraid of releasing broken/annoying cards that they're preemptively nerfing everything.
Perfect for Illidan Stormrage metas, for when you need more a chance for an answer than with just Big Game Hunters!
[b][i]WHO'S PREPARED NOW[/i][/b]
Hm, it's only 1 mana less than Spellbreaker (4 for 4/3) with the downside of only targeting demons...
Yeah, I doubt this is gonna see much use at all.
[QUOTE=lilguy;48444492]Hm, it's only 1 mana less than Spellbreaker (4 for 4/3) with the downside of only targeting demons...
Yeah, I doubt this is gonna see much use at all.[/QUOTE]
I don't think it would see play even in Warlock only meta.
It's uh, it's okay arena card, I guess? 4/3 for 3 is okay for a rare. Might see play in constructed if someone is drunk or high enough to think it's a good card too.
Oh and the art is good.
[editline]August 12th[/editline]
Wait, silences [B]only [I]one[/I][/B] demon? The fuck is happening in Blizz HQ?!
He'll go straight into my helmet nessingwary deck.
[editline]3[/editline]
I just realized my phone put helmet instead of hemet
[QUOTE=lilguy;48444428][img]http://i.imgur.com/0tU6QN0.jpg[/img]
[url=http://hearthstoneplayers.com/new-card-unveiled-blizzard-taiwan-translated/]Source[/url]
[b]Holy Knight[/b]
Battlecry: Silence a Demon
The counter we needed for Dreadsteed.[/QUOTE]
FINALLY
THE COUNTER TO DEMONFUSE WE'VE ALL BEEN WAITING FOR
So we have a Silent Knight and a Holy Knight?
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