Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
5,000 replies, posted
[img]http://i.imgur.com/b0iEoqi.gif[/img]
Spooky
[QUOTE=Sammyroc;48481512][url]http://www.hearthpwn.com/news/1011-the-grand-tournament-patch-datamined-card-flavor[/url]
Here's all the flavor texts for the new cards and it seems like the gold cards will be up soon-ish.[/QUOTE]
From 'Crowed Favorite':
"The crowd ALWAYS yells lethal."
Fucken' shout out to Twitch Chat. :v:
[editline]17th August 2015[/editline]
Two more cool shout outs to the community in this update: Dreadsteeds text references Reddit user 'Crescendo' who is currently battling cancer and the old 'Musty Orphan' title on the spinner has been switched to 'Roach Boy' after a notorious string of messages from a salty player went sorta viral. Neat!
Ok, I need some 10 step guide to deck building, because I try to build my decks, but I can't think of the deeper synergies or whatever, all the card text just merges together, and I end up with a deck I'll most likely keep losing with.
[QUOTE=Pvt. Martin;48484194]Ok, I need some 10 step guide to deck building, because I try to build my decks, but I can't think of the deeper synergies or whatever, all the card text just merges together, and I end up with a deck I'll most likely keep losing with.[/QUOTE]
Step 1. Go on tempostorm or some hearthstone deck website
Step 2. Pick the deck you like
Step 3. Netdeck
Step 4 - 10. Win
[t]https://pbs.twimg.com/media/CLpaESmWoAAk-LH.jpg[/t]
Just a neat little thingamajig: Here is the Chinese censored version of Skeleton Knight.
[QUOTE=MyBumBum;48484287]Step 1. Go on tempostorm or some hearthstone deck website
Step 2. Pick the deck you like
Step 3. Netdeck
Step 4 - 10. Win[/QUOTE]
Those decks require BRM which I don't have yet because I haven't found the time to afford it.
Plus I want to learn how to make my own decks rather than unoriginal net decking.
[QUOTE=Archimedes;48484294][t]https://pbs.twimg.com/media/CLpaESmWoAAk-LH.jpg[/t]
Just a neat little thingamajig: Here is the Chinese censored version of Skeleton Knight.[/QUOTE]
China will never be visited by the trumpet skeleton of the abyss.
[IMG]http://i.imgur.com/nLIFx4r.png[/IMG]
Haha, holy crap, just found out about Massive Doomguards voicelines.
Spawn: DOOM FOR EVERYONE!
Attack: DOOM FOR YOU!
Die: DOOM FOR ME!
:v:
Shadowfiend - Hopes to be promoted to "Shadowfriend" someday.
:cry:
[QUOTE=Pvt. Martin;48484360]Those decks require BRM which I don't have yet because I haven't found the time to afford it.
Plus I want to learn how to make my own decks rather than unoriginal net decking.[/QUOTE]
Okay,
1. Pick a class
2. Pick a playstyle (aggro/midrange/control/combo/a hybrid)
3. Look through your collection and build a deck accordingly
4. This is the hard one. I'm not a hearthstone master like trump but I will try my best to teach all my knowledge. Help me on this one FP
[B]Druid[/B]
Main Viable Archetypes: Control/Combo/Midrange
[I]Control - Ramp Druid[/I]
Ramp Druid is a deck that takes advantage of the many ramping spells Druid has like Innervate and Wild Growth to gain a tempo advantage over the opponent and playing powerful minions earlier to assert more powerful board control.
[I]Main Cards[/I]
Besides the obvious innervates and wild growths...
SPELLS
- Wrath
Wrath is a must-include in every druid deck. It's just that good.
- Swipe/Starfall/removal of some sort
Removal is absolutely essential for any deck, including Druid
- Healing touch (x1 is adequate)
One of Ramp Druid's weaknesses is that it's really hard to get online early - it usually takes the midgame for you to really take control. Healing touch helps you last those 2-3 extra turns to turn the game around with taunts and large minions.
CREATURES
- Druid of the Claw
Efficient stats for its mana cost. Nuff said.
- Keeper of the grove
Silence on a stick that also removes earlygame threats. Great toolbox.
- Ancient of Lore
More healing on a stick + card draw for when you need to keep up the tempo
When building the deck, try to include these cards. Focus your curve towards 4+ mana cards, use any powerful high mana cards as fillers to make a complete deck.
[I]Control Deck - Mill Druid[/I]
Mill Druid is a deck that relies on drawing both players cards to put your opponent to fatigue. You turtle up with taunts and lots of healing to stop losing the war of attrition. I have never played Mill Druid nor have I played against many. It's more of a fringe deck so I really don't know how it works in depth but I know some of the basics.
[I]SPELLS[/I]
- Naturalize
Normally a horrible card, the card draw it forces on your opponent is really useful here.
- Poison Seeds
For when the board is really unfavorable against you. You need to keep your health topped up.
- Healing touch
Healing helps turtling.
- Tree of Life
I've personally never seen this card played but apparently it's a really good mill druid card? It heals you to help turtling i guess?
[I]Creatures[/I]
- Grove Tender
Ramps and draws cards. What's not to like?
- Grimscale Oracle
Cards, cards, cards
- Ancient of Lore
Healing and cards. Weee
You're better off asking some other FPers on how to play mill druid and stuff, but here are the basics. I guess what you need to do is fill the deck with taunts, heals and card draw.
[I]Combo - Combo Druid[/I]
This deck basically uses Force of Nature + Savage Roar to burst 14 damage. Pretty basic stuff
Staples
[I]Creatures[/I]
- Shade of Naxxramas
A stealth minion that can snowball to victory and is especially deadly with savage roar for extra burst.
Really, just fill this up with Staples like Belcher, Ancient of Lore, Keeper of the Grove, etc.
[I]SPELLS[/I]
Besides the obvious FoW and Savage Roar...
- Healing Touch
- Other staples like Wrath, etc.
This is it for today, maybe I'll find some time to type the whole thing up.
EDIT:
Hahahaha instead of FoN I wrote FoW. Too much MtG does affect you. Force of Nature is what I meant
[QUOTE=MyBumBum;48485216]Wall of text[/QUOTE]
You forgot Wild Growth and Innervate, spells that are used in every single druid deck ever. You have to explain why they are used in every druid deck ever (because playing turn 7 creature on turn 3 is pretty much a game already won, unless your opponent can deal with it somehow)
You can also run Ancient of War, the beefiest taunt in the game who once in a blue moon doubles as better Core Hound.
Bonus general tip for noobs: don't give that much of a fuck about minions, they are expandable. Yes, even that Ragnaros.
It is quite silly that the Chinese are overly sensitive towards skeletons and can't deal with them being portrayed. I think it's high time that they learned that, at this very moment, there is a skeleton inside each and every one of them. Every rough billion of them.
New expansion, new avatars! Once again I made few from the new cards, if you want one done from specific card, PM me.
[img]http://i.cubeupload.com/0Ar1t9.gif[/img] [img]http://i.cubeupload.com/4ffePM.gif[/img] [img]http://i.cubeupload.com/gmw1ne.gif[/img] [img]http://i.cubeupload.com/wVhglW.gif[/img] [img]http://i.cubeupload.com/QI5fhn.gif[/img] [img]http://i.cubeupload.com/emt2mM.gif[/img] [img]http://i.cubeupload.com/0oWJXM.gif[/img] [img]http://i.cubeupload.com/3e8XeQ.gif[/img] [img]http://i.cubeupload.com/cAMOm6.gif[/img] [img]http://i.cubeupload.com/ldlNnX.gif[/img]
[QUOTE=ironman17;48485328]It is quite silly that the Chinese are overly sensitive towards skeletons and can't deal with them being portrayed. I think it's high time that they learned that, at this very moment, there is a skeleton inside each and every one of them. Every rough billion of them.[/QUOTE]
The Chinese are VERY sensitive to auspicious shit. Coming for a guy who's lived in Hong Kong his whole life, although Hong Kong is much more progessive and cares less, a lot of old traditions still hold sway:
- 50% of all buildings you go to will have no 4th floor. This is because "4" sounds like "death" in people, it's inauspicious as fuck to live on the 4th floor.
- Most things related to dead people are generally shunned by the living. Besides the skeletons, it also includes stabbing your chopsticks perpendicular to your bowl of rice. That means it's served for the dead, not for the living.
- People get angry if you give them clocks as a gift. It's because the act of gifting clocks sounds like "sending them on their final journey" in Chinese.
Huh, quite insightful... Remind me to never rate a Chinese poster with Lates.
[QUOTE=ironman17;48485328]It is quite silly that the Chinese are overly sensitive towards skeletons and can't deal with them being portrayed. I think it's high time that they learned that, at this very moment, there is a skeleton inside each and every one of them. Every rough billion of them.[/QUOTE]
What confuses me more is the concept of gore and zombies being less obscene than a way too clean skeleton which really should be at least yellow and not white as snow.
I can't be alone in thinking a skeleton is way easier on the eyes than a meaty abomination.
I dunno, me either. I'm guessing that the presence of flesh, even mere remnants, gives the illusion that there was once life in those bones, while having bare bones means that there's no veil of pretence.
Or it could be something completely different.
[QUOTE=nask;48485396]New expansion, new avatars! Once again I made few from the new cards, if you want one done from specific card, PM me.
[img]http://i.cubeupload.com/0Ar1t9.gif[/img] [img]http://i.cubeupload.com/4ffePM.gif[/img] [img]http://i.cubeupload.com/gmw1ne.gif[/img] [img]http://i.cubeupload.com/wVhglW.gif[/img] [img]http://i.cubeupload.com/QI5fhn.gif[/img] [img]http://i.cubeupload.com/emt2mM.gif[/img] [img]http://i.cubeupload.com/0oWJXM.gif[/img] [img]http://i.cubeupload.com/3e8XeQ.gif[/img] [img]http://i.cubeupload.com/cAMOm6.gif[/img] [img]http://i.cubeupload.com/ldlNnX.gif[/img][/QUOTE]
Oh man, wish I had gold
[editline]Edited:[/editline]
I'll just make a small one real quick
[QUOTE=nask;48485396]New expansion, new avatars! Once again I made few from the new cards, if you want one done from specific card, PM me.
[img]http://i.cubeupload.com/ldlNnX.gif[/img][/QUOTE]
Why heckler dosen't have his badass skull hat in the gold portrait?
[QUOTE=CaptainHijacks;48485428]What confuses me more is the concept of gore and zombies being less obscene than a way too clean skeleton which really should be at least yellow and not white as snow.
I can't be alone in thinking a skeleton is way easier on the eyes than a meaty abomination.[/QUOTE]
I don't think it's a question of gore, more a question of symbolism. Skulls and themes of death and all.
So how crazy would it be to buff the Grim Patron from a 3/3 to a 5/3?
Not only does it effectively put an end to the Patron Warrior terror, but also makes it less terrible on its own because it can actually trade up with the bigger stuff (but still dies easily).
Excuse me, what????
With how cancerous it is currently, the last thing it needs is MORE damage for rushdown. If anything it needs to be nerfed into the ground since it's one of the problem cards that's perpetuating the "Fast Menace". I wager making it a 3/2 or a 2/3, or even a 2/2 for 4 would probably be more reasonable. The first tweak would let it retain its punch while ensuring that it can only handle ping before splitting, while the second would mean it could still flood the board but wouldn't have as much punch en masse, and the lattermost tweak would lessen its punch, make it harder to flood the board with, but you'd be able to get it out a little earlier.
He's saying because if it was 5/3, it wouldn't work with Warsong Commander.
[QUOTE=AbeX300;48486150]So how crazy would it be to buff the Grim Patron from a 3/3 to a 5/3?
Not only does it effectively put an end to the Patron Warrior terror, but also makes it less terrible on its own because it can actually trade up with the bigger stuff (but still dies easily).[/QUOTE]
It would be a nerf. Also Patron Warrior doesn't need to completely disappear, they need to make some very delicate changes to make it a reasonable deck (2/3 frothings, 2/2 warsongs, battle rage only draws from damaged minions...)
I'm confused. How is it more of a rushdown if it can't get the Warsong Commander effect to just (almost) clear out your opponent's board [b]and[/b] it can get AoE'd before it can [i]somehow[/i] pull off shenanigans?
Fair point there, although maybe a 4/2 or 4/3 rejigger would put it above the "you can Warsong them" threshold, while giving it an advantage against Priests.
[QUOTE=ironman17;48486238]Fair point there, although maybe a 4/2 or 4/3 rejigger would put it above the "you can Warsong them" threshold, while giving it an advantage against Priests.[/QUOTE]
I was thinking that, but even for the purpose of avoiding Shadow Word that feels too little to where not only can it not get the Warsong effect, but doesn't trade up that much with +1 attack.
Making the card not work with warsong will make it pretty shit, the whole point of patron warrior being obnoxiously broken is the dumb otk shit
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