• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
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Just noticed that the EU server lag made it so I crafted 2 Mistcallers... Contacted support, hopefully they can give me my 1600 dust back, I really would've liked to craft some other legendary :c
[t]http://i.imgur.com/oZM74Xi.jpg[/t] How do you even
[QUOTE=Vmonkey;48533596]where do you guys get the gifs/apngs of the golden cards?[/QUOTE]
Thanks to me buying a few classic packs along with my tgt ones I finally completed my control warrior and freeze mage decks today with the last legendaries I needed :toot: ALso having shitloads of fun with totem shaman
vmonkey, no reason to spam the same page with the same question hearthead/pwn have them
I got around 5 legendarys in total from my 50 pack openings. 2 chillmaws tho
[QUOTE=smfE;48536064]I got around 5 legendarys in total from my 50 pack openings. 2 chillmaws tho[/QUOTE] Lucky, I only got trueheart and a bunch of golden rares/commons(with 67 packs, due to gold too) At least it beats my GVG opening, where I got like no golds and just a hemet
Oh boy, looks like I'm able to play today.
Crendor and Totalbiscuit play with TGT legends. [media]http://www.youtube.com/watch?v=O8wC-Un3EKc[/media]
Totem Shaman is incredible. [t]http://i.imgur.com/MVqqbAM.jpg[/t] [t]http://i.imgur.com/0IqjCXE.jpg[/t] 70 packs opened and only 3 legendaries, but jesus Totem Shaman is fun. You won't laugh at my Totemic Might anymore!
all these new cards and I run into some piece of shit still playing Patron Warrior he's also one of the worst patron players I've ever seen but I drew terribly so of course he still won
I'm really bummed that I didn't get any of the cards I wanted from the packs six I opened, I'm dying to get into totem shaman. On the bright side, I crafted a Murloc Knight so yay for murloc paladin!
The is a reasonable chance I craft two golden Murloc Knights. They're a fucking awesome 4 drop, especially outside of a Murloc deck.
[QUOTE=JCDentonUNATCO;48536597]Totem Shaman is incredible. 70 packs opened and only 3 legendaries, but jesus Totem Shaman is fun. You won't laugh at my Totemic Might anymore![/QUOTE] I've been playing this but I feel like my deck is a bit shit, can you show me your decklist?
[QUOTE=Masamune;48536893]The is a reasonable chance I craft two golden Murloc Knights. They're a fucking awesome 4 drop, especially outside of a Murloc deck.[/QUOTE] I'm only halfway through my first TGT arena, but (double) Murloc Knight is an amazing card! So far I've had 2 Murloc warleaders, 1 Murloc knight, 1 Old Murk-eye and only 2 murlocs that weren't incredibly valuable. Edit: 2 matches in a row where Murloc Knight stayed alive long enough to summon the Warleader + Murk-eye combo
[media]http://www.youtube.com/watch?v=xV9LCHqOktU[/media] I want to pull off the Dreadsteed dream.
Murloc Knight is the most adorable thing. And it's amazing we finally have a viable murloc card.
[QUOTE=Sandvich9;48537295]we finally have a viable murloc card.[/QUOTE] Wut?! There are plenty of good murloc cards with good murloc synergy. I think murloc zoo decks are super fun.
[video]https://youtu.be/IcRxGn65lCA[/video] TB gets inspired by the Grand Tournament and throws together a new Mage deck.
That deck looks amazingly fun to play.
75x Packs opened. My first legendary came after 40 packs, Skeleton Knight...blargh. My other legendary came shortly after. Skeleton Knight. [B]RAAAEEERHGH[/B] :dead:
Can anyone make a OTK miracle priest deck with auchenais, flash heals, mindblasts, etc.? Please do it
Thanks Blizzard, after all the new and exciting TGT cards all I really wanted from arena rewards was Junkbot and a third golden Ogre Warmaul.
Mill Rogue with Beneath the Grounds is literally the most fun I've had in ages. [editline]25th August 2015[/editline] Whenever it wants to work anyways.
Currently on a 6 game winstreak with my Totem Shaman deck, I think I've found a good balance in cards. [IMG]http://i.imgur.com/dSAqifJ.png[/IMG] I'm not sure about the Fencing Coach yet, but so far it hasn't lost me games either.
I'd skip both the Totemcarvers and Inventors to add space for Shredders. Also, Rockbiter. Just my opinion though, I'm not saying you're wrong. :v:
Why would you remove totemcarvers in a totem deck :why:
[QUOTE=Sandvich9;48538125]I'd skip both the Totemcarvers and Inventors to add space for Shredders. Also, Rockbiter. Just my opinion though, I'm not saying you're wrong. :v:[/QUOTE] I don't see any reason to dump the Totemcarvers in a Totem deck... Also if you get rid of the Gnomish Inventors you basically have no card draw at all and you're going to be stuck with an empty hand in a lot of games.
[QUOTE=o DefcoN o;48533808]I craft Paletress and head into my first game Get to turn 10 against a Hunter, play Paletress and heal. She gives me Aviana, which I then use to play a 1 mana Sludge Belcher :v:[/QUOTE] Everytime I've used paletress she's given me garbage :( Trying to figure out how to make her work in an actual deck. [editline]25th August 2015[/editline] On that note the silver hand inspire summon card with Murloc Knight & Fencing Coach is insanely strong. Paladin's pretty much garuntee they have a board at all times. You don't even need to make a "murloc" deck to get it to work.
Blasphemy. Those aren't totem decks! THIS is a totem deck! [img]http://puu.sh/jO6v9/f15868f384.jpg[/img] I beat aggro most of the time, almost always beat any mid-range decks, and I've given a few freeze mages a run for their money. You gotta combo with Thunder Bluff Valiants for insane value.
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