• Hearthstone: Heroes of Warcraft V3 - The Argent Tournament is GETTING IN HERE *Uhuhuhuh*
    5,000 replies, posted
[QUOTE=Linkuya;48556344]I don't think there's anything wrong with a person for playing a certain kind of deck in a card game. Might not have a lot of cards and needs to knock out some wins.[/QUOTE] then they should fuck off and knock out their face hunter wins in ranked where the deck is extremely competitive, instead of stomping people trying gimmicks or interesting decks out
I'm sure it's more about grinding for money most likely.
I've said this time and again, Casual mode shouldn't even exist because of how ironically similar it is to Ranked, but without numbers (and also, Tavern Brawl exists). Hell, Ranked is more fun than Casual, which is even more ironic.
Some people want to play the game without consequences for their loses, in this case stars and ranks. It's existence is fair for that reason and just about every game that has a competitive mode will have a 'casual' mode as a counterpart. It's just a problem with how HS is as a game because the skill ceiling to play a lot of decks decently is pretty low.
[QUOTE=AbeX300;48557096]I've said this time and again, Casual mode shouldn't even exist because of how ironically similar it is to Ranked, but without numbers (and also, Tavern Brawl exists). Hell, Ranked is more fun than Casual, which is even more ironic.[/QUOTE] You say that, but eventually you need casual to cool off after a losing spree that cost you your rank.
[QUOTE=TentuZero;48557238]You say that, but eventually you need casual to cool off after a losing spree that cost you your rank.[/QUOTE] Now, if we were in a sensible world, Casual mode would be the place to go where I can pit my Summoning Portal or some other odd deck against All-Legendary or Spell-Damage decks. But since we don't live in that world, if I were to get stressed out from a losing spree to the point where I lose a rank, the last thing I want to do is go up against Face Hunters or some other super-aggro/competitive decks; I'd rather be doing something else at that point. And like I've said, there's more of a chance of finding a rather unique/fun deck in Ranked than there is in Casual, so if I still wanted to play Hearthstone that doesn't involve that Mage challenge in BRM (which not everyone has access to, of course), I'd rather just keep playing Ranked. [QUOTE=Archimedes;48557207]Some people want to play the game without consequences for their loses, in this case stars and ranks. It's existence is fair for that reason and just about every game that has a competitive mode will have a 'casual' mode as a counterpart. It's just a problem with how HS is as a game because the skill ceiling to play a lot of decks decently is pretty low.[/QUOTE] Then the [b]least[/b] they can do is just rename 'Casual' as 'Unranked'. It sounds a bit repetitive having the word 'Ranked' listed twice and [i]it might confuse the new players[/i], but bloody hell don't lead them into thinking "Oh, Ranked sounds scary and too competitive for me, I'll play Casual in my jolly ol' day and have fun," only for them to be decimated by competitive (net) decks and give them the wrong idea of what casual [i]actually[/i] is. Y'know, [i]fun[/i], which Ranked has more of. It's even weirder when you consider that Tavern Brawl is basically the [b]true[/b] Casual mode, but there is a requirement to even get there in the first place which means, if you like to play casually, you have to first work your way through the more serious "Casual"/Ranked or mindlessly grind out experience on the Innkeeper, and then you can play casually. You'd expect something like starting off on casual and when you get good enough, you go into a more competitive scene that is Ranked, but the process is [i]inverted[/i]. Thankfully I don't think Ranks 25 to 23 are that competitive (where Ranks 22 and 21 probably has some competitive players that haven't played in a while), but still... Oh yeah, and it doesn't help that Tavern Brawl isn't that suited for casual play either, some of the time. See: Heart of the Sunwell, Banana Brawl
[QUOTE=TentuZero;48557238]You say that, but eventually you need casual to cool off after a losing spree that cost you your rank.[/QUOTE] Plus casual doesn't cost you a whole lot. With rank you loose and gain stars and spree stars. With casual you just have to become Huffy to deal with a Huffy Hunter that always spawns Huffer.
Casual is just ranked mode where you can concede until you're against someone you can win against (who will probably hate you in turn for playing casual instead of ranked)
Is it safe to say that Mulch is a must-craft since it's actually decent hard removal for Druid even if you consider the ESPORTS factor of the random minion drawback
Druids gotten by pretty well without a proper hard removal card so far and it hasn't seemed to be really making any waves. Maybe a one of if you want to hedge your bets.
[QUOTE=AbeX300;48557096]I've said this time and again, Casual mode shouldn't even exist because of how ironically similar it is to Ranked, but without numbers (and also, Tavern Brawl exists). Hell, Ranked is more fun than Casual, which is even more ironic.[/QUOTE] here's an idea ranked now gives 20 gold per three wins and/or bonus 'wins' if you're in a winstreak casual now gives 10 gold per three games, regardless of the outcome. obviously needs something like, conceding in the first few minutes of the game doesn't grant you a 'win' now the people who want to play for fun or with sub par decks won't have to grind as much, and the people who netdeck in casual will have more reasons to go play ranked instead
[QUOTE=Archimedes;48558286]Druids gotten by pretty well without a proper hard removal card so far and it hasn't seemed to be really making any waves. Maybe a one of if you want to hedge your bets.[/QUOTE] Well, druids main way they lose is if you get a big minion on the board (and blizzard wants it to stay that way). That's why naturalize and mulch both have huge downsides, and why recycle isn't a good card or costed decently. Bgh probably does the job, but with tgt there's a lot more "big" minions with less than 7 attack.
[QUOTE=Kljunas;48553062][video=youtube;ax4U6dDIlws]https://www.youtube.com/watch?v=ax4U6dDIlws[/video] Quality programming from Blizzard.[/QUOTE] [video=youtube;YlaP_kF823k]https://www.youtube.com/watch?v=YlaP_kF823k[/video] I hope they fix all these interactions :v:
[QUOTE=Zukriuchen;48558306]casual now gives 10 gold per three games, regardless of the outcome. obviously needs something like, conceding in the first few minutes of the game doesn't grant you a 'win'[/QUOTE] People have made bots that relentlessly que into rank 20 then concede, hoping to que into one another so that they can grind gold portraits. If something like this existed I can guarantee we'd see bots that'd que into games, wait for the allotted time, then concede. Or maybe even people who just did that on their own accord to avoid the potential ban and that'd just drag casual down even more.
[QUOTE=ZestyLemons;48558320][video=youtube;YlaP_kF823k]https://www.youtube.com/watch?v=YlaP_kF823k[/video] I hope they fix all these interactions :v:[/QUOTE] that's not a bug the way mistress + auchenai works means this is correct She keeps hurting you so it keeps healing you, which makes you die. The only thing that is abnormal is the rather long turn time
[QUOTE=Suttles;48558316]Well, druids main way they lose is if you get a big minion on the board (and blizzard wants it to stay that way). That's why naturalize and mulch both have huge downsides, and why recycle isn't a good card or costed decently. Bgh probably does the job, but with tgt there's a lot more "big" minions with less than 7 attack.[/QUOTE] Which is why I think that Mulch is going to at least be a 1-off in many druid decks, since it's decently priced hard removal for a class that is desperately lacking in it that doesn't fuck you over as hard with a drawback that may or may not come into play, unlike Recycle where the minion can just be redrawn the turn after you Recycle it or giving your opponent a huge card advantage with Naturalize.
[QUOTE=Suttles;48558340]that's not a bug the way mistress + auchenai works means this is correct She keeps hurting you so it keeps healing you, which makes you die. The only thing that is abnormal is the rather long turn time[/QUOTE] [del]I don't believe it's working properly actually.[/del] Nevermind, I'm an idiot. They put many Power Word: Glorys on that succubus
[QUOTE=Archimedes;48558335]People have made bots that relentlessly que into rank 20 then concede, hoping to que into one another so that they can grind gold portraits. If something like this existed I can guarantee we'd see bots that'd que into games, wait for the allotted time, then concede. Or maybe even people who just did that on their own accord to avoid the potential ban and that'd just drag casual down even more.[/QUOTE] i'm sure there's more systems you can put in place. maybe regarding actually playing cards or something, idk i'd just really like to see something like that. the fact that you only get gold with wins encourages netdecking and fucks over F2Players (me). and the most annoying thing about it is how much you rely on RNG to win; if you lose in like, a moba, it's your fault most of the time, but in HS getting a bad matchup or a shitty starting hand makes a really big difference and it's not something you have any control over
[QUOTE=Zukriuchen;48558386]i'm sure there's more systems you can put in place. maybe regarding actually playing cards or something, idk i'd just really like to see something like that. the fact that you only get gold with wins encourages netdecking and fucks over F2Players (me). and the most annoying thing about it is how much you rely on RNG to win; if you lose in like, a moba, it's your fault most of the time, but in HS getting a bad matchup or a shitty starting hand makes a really big difference and it's not something you have any control over[/QUOTE] I agree that more needs to be done to help close the barrier between long time and newer players, but it's still a business for blizzard. They're only going to do enough to make sure that new players are incentivised to keep investing time or cough up cash to shorten the grind. The issue of RNG, well that's better suited for a longer debate if you want to talk about specific cards (and how valid Blizzards belief that 'random cards make for more interesting games/stories'). Core game RNG however, like bad draws and bad matchups can never be changed. Those will always be intrinsic to card games. I'm not saying you're wrong for wanting a better system for gold accumulation but its been an issue that people have talked about since the earliest days of HS. Blizzard has made some small steps to reduce the time to gold investment through Tavern Brawls free pack and the recent ladder rewards but as it stands what we have now will likely the best we get for a long time unless a huge overhaul is made.
[QUOTE=Archimedes;48558447]I agree that more needs to be done to help close the barrier between long time and newer players, but it's still a business for blizzard. They're only going to do enough to make sure that new players are incentivised to keep investing time or cough up cash to shorten the grind. The issue of RNG, well that's better suited for a longer debate if you want to talk about specific cards (and how valid Blizzards belief that 'random cards make for more interesting games/stories'). Core game RNG however, like bad draws and bad matchups can never be changed. Those will always be intrinsic to card games. I'm not saying you're wrong for wanting a better system for gold accumulation but its been an issue that people have talked about since the earliest days of HS. Blizzard has made some small steps to reduce the time to gold investment through Tavern Brawls free pack and the recent ladder rewards but as it stands what we have now will likely the best we get for a long time unless a huge overhaul is made.[/QUOTE] oh yeah, i was talking about core game RNG, i just think they're not doing a very good job of doing rewards that work around the game's inherent randomness. and i know it's a business, it just seems like an exceptionally greedy business model 3 gold per win while the adventures, the only way to get certain (sometimes auto-include) cards, cost 3500 gold for all five wings; discounts and packages that you only get with real cash; terrible value on disenchanting, etc
I wonder if Blizzard could actually code something like a "meta deck detector" into Casual matchmaking. Basically scan the decks played most frequently at high ranks (5 and up?), group them together with a ~5 card variance to create a handful of different meta deck archetypes, then matchmake people in Casual in different queues depending on how similar the deck they're entering with is to any one of the meta deck archetypes you've distilled.
Mysterious Challenger doesn't work with Secretkeeper :( My dream is dead. [editline]28th August 2015[/editline] Also if you tie, you should win the joust. I've tied more times than I've won or lost, it sucks.
Is Dalaran Aspirant really as bad as some people say he is? Honestly seems pretty solid. I've been trying Spellslinger but giving my opponent a spell has been almost always pretty bad.
[QUOTE=Masamune;48559258]Is Dalaran Aspirant really as bad as some people say he is? Honestly seems pretty solid. I've been trying Spellslinger but giving my opponent a spell has been almost always pretty bad.[/QUOTE] Yeah just like Blingtron, loses you the game more often than wins.
Just lost to some insane Dreadsteed combos [T]http://i.cubeupload.com/YPTbWh.png[/T] I'm not even mad.
[QUOTE=Kljunas;48559562][T]http://i.cubeupload.com/YPTbWh.png[/T][/QUOTE] Figure 1: A warlock finally getting his intended combo to work following his losing streak starting at rank 2
Anyone made a bolster deck? I really wanna bladt my ranks with a taunt warrior deck but i dont have shield slam which really fucks up my removals.
[QUOTE=Chickens!;48559576]Figure 1: A warlock finally getting his intended combo to work following his losing streak starting at rank 2[/QUOTE] Kripp plays a dreadsteed deck, he win without combos loads of times.
[QUOTE=LaTrefle;48560145]Anyone made a bolster deck? I really wanna bladt my ranks with a taunt warrior deck but i dont have shield slam which really fucks up my removals.[/QUOTE] Day9 plays a Dragon/Bolster deck. I like it a lot, tons of fun. [IMG]http://i.imgur.com/4bzQ38Z.png[/IMG] Considering to replace something with Deathlords. Btw, is it just me, or does Sparring Partner look a lot like Kripparian?
[QUOTE=Sandvich9;48560394] Btw, is it just me, or does Sparring Partner look a lot like Kripparian?[/QUOTE] [img]http://i.imgur.com/5Zcvy6V.png[/img] Well there is this [URL="https://www.reddit.com/r/hearthstone/comments/3hfkp8/if_kripp_were_a_card/"]source[/URL]
Sorry, you need to Log In to post a reply to this thread.